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Max Winslow and the House of Secrets (2019)
Max Winslow and the House of Secrets (2019)
2019 | Family, Sci-Fi, Thriller
8
7.0 (2 Ratings)
Movie Rating
An out of the blue watch here, I had my fingers crossed for something a little lighthearted... and that's sort of what I received.

A challenge is issued, a competition that will see the mansion of tech billionaire Atticus Virtue gifted to the lucky winner. Chosen from his old school, five pupils enter to compete for the prize. As the evening goes on the games become increasingly dangerous and they find themselves fighting back against an advanced AI who's out to get them.

Max Winslow And The House Of Secrets feels like the kind of hybrid you'd get from crossing Willy Wonka with Ready Player One. All three films have the same sort of idea to them but convey it in their own quirky ways.

The story isn't the only classic idea the film capitalises on, we've also got your stereotypical group of teens thrown together end up having to work together to solve their problems. As they're introduced to us there was a little eye-roll on my part... we've got the computer nerd, the jock/musician, the social media icon, the gamer and the bully... but despite that eye-roll I quickly got over it as we progressed further in.

All these characters actually give us quite a well-balanced film, their introductions were handled quickly and clearly so it doesn't feel like a slog meeting them all, and jumping between characters/scene helps move the action along and keep you interested.

The acting from the younger members of the cast is pretty good when they're thrown in together, they all work well together and in scenes that could quite easily have become a little cheesy they manage to keep it quite sensible. We're treated to Marina Sirtis playing the AI running the mansion, I was amused by this casting, I don't think my brain could quite comprehend her in this role. The mansion's eccentric owner is played by Chad Michael Murray, I wish I could be a little more excited about him in this film but his brief appearances didn't rate highly with me. There weren't many moments when he was on screen where his performances weren't slightly awkward, at one point it felt like a script issue, but either way I was pleased that the main focus was one the younger actors.

Eye-rolling early on felt like it was becoming a habit, as the main storyline began it happened again. A moment occurs and you know that the information is going to be relevant later, you don't have to wait too long for an initial pay off to it either. I was worried that this would mean the ending of the film would be ruined but the pace from switching up between characters helps to drag you away from it.

Something I was a little surprised about was the tone of some of the scenes. When you start to watch the film it feels very much like a made for TV (that's not a negative comment, you know I love my made for TV movies!) family adventure affair, but some scenes are actually a little darker than would happily fit in that sort of film. Sitting at a 12A seems like the right level, had it been sanitised for younger viewers I think we'd have been left with something too tame to be good. (You could have pushed it further into the 15 and up area, but that would have put it in Escape Room territory and I'm not entirely sure we need more of that.)

Despite my eye-rolling and (many) unanswered questions that come from an adult watching a film not entirely made for them, I really enjoyed Max Winslow And The House Of Secrets. It's a fun watch, with some surprising little additions.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/max-winslow-and-house-of-secrets-movie.html
  
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Purple Phoenix Games (2266 KP) rated Shuffle Grand Prix in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
Shuffle Grand Prix
Shuffle Grand Prix
2019 | Card Game, Comic Book / Strip, Racing
I very rarely reference video games in my reviews. Mostly because I have never really been a big video gamer. I was always more into RPG style video games (Final Fantasy XI ftw), but some styles of video games I also enjoyed quite a bit. Among those were the battle racing style games of Crash Team Racing and Mario Kart. So much fun not only to race to the finish but also to plant traps and equip weapons to slow your opponents’ progress. Such is your plight as you play Shuffle Grand Prix by new-to-the-board-game-scene publisher Games by Bicycle.

DISCLAIMER: While I will not be delving completely into the rulebook and describing every rule and scenario, I will give you a good idea of how the game plays and what I think of it. -T

Okay let’s setup this game in our minds. Shuffle the large deck of Distance Cards (in denominations of 25, 50, 75, and 100 distance) to form a draw deck. Each player will draft a team of racer and co-pilot, which means taking the racer’s deck and co-pilot’s deck to form their team. Each pilot is a different character with different decks and different special abilities that can be used throughout the game. For example, my first team was the wizard and the musician. Place the driver’s character card on top of the wheel (health) card at maximum wheel strength, and tuck the co-pilot’s card underneath them. You cannot use the co-pilot’s ability until they become the driver (when your main pilot spins out due to your opponents and their dastardly play). Now shuffle the driver’s and co-pilot’s decks together (a la Smash Up) to form your personal draw deck, draw three cards, and you are ready to begin!

On your turn you will flip over the top Distance Card and place it in front of yourself. This is how far you have driven this turn, and ultimately is your VP stack. From there you may play cards from your hand to affect your own cards, the cards of your opponents, or place traps. You may equip items to your car (max 2), switch out equipment, or pass your turn ? This structure continues until there are no more Distance Cards to draw, then the game ends and you count Distance to see who is the winner! I have intentionally left some rules out because they are fun to discover and play – like making your opponent spin out (for trophies), nerfing your opponents, card combo play, etc.

Components: this game is relatively light on components as it is a large number of playing cards and a collection of trophy chits. The chits are good quality, and were definitely too numerous for our plays. The cards are of great quality, which is what you expect from Bicycle, the playing card giant. The art in this game is VERY quirky. I wouldn’t say the art is amazing, but it’s fun and fits the theme. Think Munchkin art. In fact, think of this game as a whole as a combination of CTR/Mario Kart meets Munchkin.

Overall, I really dig this game. It’s pretty fast-playing, though those AP-prone players will hold up the game a bit on their turns. The rules are light, the game play is really fun, and the flavor text on the cards is quite humorous. I thought out loud as we were playing that this is a replacement for Munchkin for me, and I like Munchkin a lot. The take-that/screw-your-neighbor aspect is certainly there, but even when you pile on it doesn’t seem to slow you down so much that you can no longer do much on your turn. I appreciate that. The eight provided playable character decks feels like I can play this game for a really long time with different combinations and enjoy it each time. So for the ease of play, enjoyment of play, different combos we are excited to try, and absolute silliness, Purple Phoenix Games gives this one a bashin’ 14 / 18. Check it out!


https://purplephoenixgames.wordpress.com/2019/06/06/shuffle-grand-prix-review/
  
M(
Mindhealer (The Watchers, #5)
6
6.0 (1 Ratings)
Book Rating
<p>I'm actually reviewing all five of the Watcher books. They're quite short—novella length, really—and very much interrelated (especially the first four). I read all of them in about a day and a half, despite doing other things. I do advise taking them all in row, which is the equivalent of reading one "normal" novel.</p>
<p>
<a target="_blank" href="http://www.goodreads.com/book/show/268186.Dark_Watcher">Dark Watcher</a> opens in Santiago City (aka Saint City), with a quartet of witches. Mindhealer is the only book that takes place outside of Santiago City, which seems to be the primary setting for all of Saintcrow's novels (from what I've read in the descriptions). </p>
<p>
Theodora, earth witch and healer, runs the Cauldron, an occult book and supply store. Mariamne Niege (water witch, prognosticator) and Elise Nicholson (fire witch) work for her in addition to being, respectively, a graduate student and a musician. Suzanne (air witch, I don't believe we ever learn her last name) is Elise's foster mother and their teacher, something of a high priestess to the little group.</p>
<p>The four women know that they're psychic and that "magick" is real. They don't know that they are "Lightbringers," that there are groups and creatures in the world that hunt them, or that a group called Circle Lightfall trains and sends out "Watchers" to protect (and recruit) Lightbringers in order to counterbalance the darkness in the world.
</p>
<p>Watchers are formerly wicked men with some psychic talents who have been given a chance to redeem themselves. They are bonded with a tanak, a dark symbiote that gives them supernatural speed, strength, healing power, and longevity. The tanak also makes it possible for them to sense darkness, but it causes the Watchers to experience pain whenever they're around Lightbringers.
</p>
<p>The catch is that for every Watcher, there is one Witch whose presence and touch will be intensely pleasurable instead of torturous. The hope of finding that one witch is what keeps each Watcher going, fighting and surviving horrific wounds for one chance at happiness.
</p>
<p>The use of the tired soulmate meme (though that specific word is never used) is annoying, and it detracts from what is otherwise a fairly original concept. The fact that there are only male Watchers, though there are a few (mostly queer) male lightbringers, is a bigger disappointment. The reasoning given is that women do not have the viciousness to kill without hesitation. That's simplistic, at best. Male lightbringers are also painted as weaker than females, and that, in combination with the pedestal upon which Watchers place Lightbringers, unbalances the novels.
</p>
<p>Theodora is the main subject of the first book. Mariamne is the focus of <a target="_blank" href="http://www.goodreads.com/book/show/268188.Storm_Watcher">Storm Watcher</a>. <a target="_blank" href="http://www.goodreads.com/book/show/268189.Fire_Watcher">Fire Watcher</a>, of course, is primarily about Elise. We meet a new air witch, Anya Harris, in <a target="_blank" href="http://www.goodreads.com/book/show/268190.Cloud_Watcher">Cloud Watcher</a>. And finally, Mindhealer is about Caro Robbins, whose brother plays a small part in Fire Watcher.
</p>
<p>The books should certainly be classified as romances first, although they do have very strong paranormal themes. Every book follows the classic romance novel formula. The fact that I kept reading despite my dislike of romances is a testament to Saintcrow's talent.
</p>
<p>I suspect that the author either is pagan, or is very familiar with pagan practices. The rituals in each novel are nicely done, and I wouldn't be surprised to hear people using some of the invocations used in Circle.</p>
<p>I do have to propose the Watcher drinking game. Take a shot every time there's any mention of treating a Watcher "dreadfully," and every time a Watcher moans about how unworthy he is to be in the presence of a Lightbringer. You'll be past noticing any formulae in no time!</p>