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Ali A (82 KP) rated Promise Boys in Books
Feb 14, 2023
After their school principal is shot and killed at Promise Prep School for Boys, J.B, Ramón, and Trey are labeled as the prime suspects. All three of them had had some kind of disagreement with their principal before he was killed and they all may have had the opportunity to have access to the murder weapon. With all three maintaining their innocence, they must band together to track down who really did it before one of them is falsely accused.
This book is told through multiple POVs, with each chapter giving you who the main focus is. A few of them are people you only hear from once, but they do give you important pieces of information. Because of the changing of the POVs, it does make the story go by quickly.
I usually have a hard time with teen male voices and them coming across as whiny to me. But this one, had not one, not two, but three separate teen male voices and I was intrigued by everyone. They were all authentic to me and each one captured my attention and got me turning pages. Which tells you something, because I did end up reading this book in one day.
There were a lot of twists and turns and I was still questioning whether or not each boy was truly innocent until we got towards the end and all was revealed. Nick Brooks did an amazing job at showing just how differently black and brown boys are treated when it comes down to being guilty or not. One of the boys gets in trouble a lot because his cousin is the leader of a gang around the neighborhood and a lot of people just assume he’s a part of them. Another boy jokes around a lot, and in a school where they’re not allowed to even smile in the hallways, he’s constantly getting in trouble.
Overall, this book is perfect for those who like thriller mysteries and who are fans of Jason Reynolds, Angie Thomas, and Holly Jackson. I can see this book getting more and more popular with the more people who read it. I can also see this making it to the big screen as well. Brooks wrote a wonderful, enhancing novel.
*Thank you Bookish First and Henry Holt and Co. for a copy of this book in exchange for an honest review
Purple Phoenix Games (2266 KP) rated Monster Stomping: Heroes in Tabletop Games
Dec 15, 2020
Ok, so I don’t have these monsters and superheroes in my area. I wish we did. In any case, Monster Stomping: Heroes is a card game of building heroes to protect your city and also building monsters to attack other cities. The first player to have six City Defense cards in their tableau will win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player will receive one monster body card, one hero body card, and one city card to be placed in front of them on the table. The remaining setup cards can be placed back in the box. The remaining cards will be shuffled to create the large draw deck. Each player is dealt five cards from this deck to create their hand and the game may now begin!
On a player’s turn they will have a choice of three actions to take: Play, Discard Your Hand, or Attack! When the active player decides to Play they will first draw cards to increase their hand to six cards. Next they may play a card face-up on the table. These cards are Monster Powers, Hero Powers, or City Defense cards. Both Monster and Hero Powers are mix-and-match body parts that add value to the Attack phase. City Defense cards are placed around the city card. Six of these are needed to win. After one of these three card types are played to the table the player may also play a blue-bordered Special Card. The Special Cards could allow players to view the contents of an opponent’s hand, or skip a player’s turn, or even discard a City Defense card.
A player may dislike their hand of cards and wish to Discard Your Hand any number of cards. Once done the player will draw back up to six cards and then discard one to return to the hand limit of five cards.
If the active player is feeling lucky or particularly surly they may Attack! another player’s city. During an Attack! the attacking player and defending player will both roll 1d6. The result of the die roll is then added to any bonuses afforded them from their built Monster (attacker) or Hero (defender). At this time any involved player may play a Combat card from their hand to tip the scales of battle. These will either add or subtract values from the Monster or Hero, or block the Monster altogether, or even switch a player’s Hero and Monster values during the battle. The winning attacker then steals one of the defender’s City Defense cards and places it in their own city. The winning defender will receive the Morale Boost meeple to earn a +1 to their hero the next time they are attacked.
Once the active player has completed their turn play continues to the next player until a sixth City Defense card has been placed. When this happens the next player is allowed one more turn to either earn their sixth City Defense card or thwart the previous player by causing them to lose their sixth card. Play continues in this fashion until one player is the ultimate winner and completely defends their city!
Components. Again, this is a prototype copy of the game and I do not know if these will be updated in any fashion in the final copy. That said, we were provided a box with 2d6, a Morale Boost meeple, and a bunch of cards. The dice are fine and can be switched out with prettier ones if you prefer (I might), and the meeple is an interesting shape and excellent orange color. The cards are matte finished and the art on them is pretty good. The layout of the cards is easy to use. In fact, the layout of the cards (especially the Special and Combat cards) are incredibly reminiscent of the cards in Munchkin.
Actually, the entire time I was playing Monster Stomping: Heroes I could not help but feel like I was playing a better version of Munchkin. It is essentially the same game: the winner has to get to six City Defense cards (10th level in Munchkin), uses cards to debilitate opponents (same in Munchkin), creates better toons in front of themselves (same in Munchkin), and has the additional ability of a helper to aid in battle (same in Munchkin). Let me reiterate that this game is a BETTER version of Munchkin, even though it is extremely similar.
What I really like about this one is the quick play that can be had and the ability to be played by two players. Since I’m comparing it to Munchkin now, a game of Munchkin can easily take a frustrating two or more hours to complete. I say frustrating because all players end up simply ganging up on their opponents at the end just trying to prevent them from winning. While the same is partially true in Monster Stomping, there are only six cards to be collected before becoming the winner and some players may become untouchable at times due to their impressive Monster or Hero-building skills. Another aspect I truly appreciate and enjoy here is that the game can be played with only two players, while Munchkin requires at least three. That may not seem like a huge difference, but if I can play a game at home with my wife without having to add house rules or other ways to doctor up the rules, then I am a much happier man.
I enjoy building the different characters in the game and seeing what kind of abomination I end up with at game’s end. This is much more personal preference for me because building a character in Munchkin is handled much the same way, but differently. For those who have played Munchkin, I am sure you understand.
So all in all, if you are a closet fan of Munchkin and want to protect your gamer cred, you certainly need to check out Monster Stomping: Heroes. It will give you all the good parts of Munchkin but filter out the underwhelming or over-stuffed feelings. It plays quickly, and gives players lots of options to build their characters. The game is easy to teach and learn, and you may even wish to play several games in a row. While I have compared this to Munchkin quite a bit, Monster Stomping: Heroes is its own game and offers several differences to players. If you have been looking for a Munchkin replacement, I may have found it for you. You’re welcome.
Kristy H (1252 KP) rated The Hate u Give in Books
Feb 8, 2018
You've probably heard about Thomas' debut novel by now--it's been getting a lot of coverage and truly, deservedly so. This is definitely a <i>powerful, eye-opening, and timely story. </i> Thomas has created an excellent main character in Starr, whose voice shines clear and strong in the book. Her struggle to fit into two worlds is one many can relate to: Starr's just happens to have life and death consequences. Starr has wonderful, supportive parents and two humorous brothers who fill out the book with a realism and warmth that's hard to describe. Thomas is superb in capturing her characters' voices, and I found myself easily able to picture Starr and her family. I especially loved such snippets that made them jump off the pages--for instance, the family settling down to watch NBA basketball, complete with all their little superstitions (I've definitely been there) was perfect.
Starr's story isn't always easy to read (nor should it be), but it offered strong insight into the systemic problems facing African American communities--much of it framed by Starr's pragmatic parents. I thought some things tied up too easily, but I was still very profoundly affected by the story. I loved Starr and her tough yet vulnerable self. I loved her parents, their love, and their history. Her brothers cracked me up. At its core, this is a story about family, as well as identity and race. It's important, serious, heartbreaking, and yet sometimes really funny. It's also beautiful, powerful, and definitely worth a read.
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