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Never Have I Ever
Never Have I Ever
Joshilyn Jackson | 2019 | Fiction & Poetry, Thriller
7
8.5 (4 Ratings)
Book Rating
After a childhood where she never felt good enough, Amy Whey finally has her perfect life. A loving husband, a feisty fifteen-year-old stepdaughter, and a sweet baby boy. She even has a best friend, Charlotte, to hang out with in her suburban neighborhood. It's at Charlotte's book group when everything changes: with the appearance of Roux, a new neighbor. Roux is gorgeous and charming and soon all the book group ladies are happily drinking wine and spilling their secrets during Roux's Never Have I Ever game. But Amy can sense Roux's sinister side from the start. And sure enough, before she knows it, Roux comes to Amy. She knows Amy isn't so perfect after all. She knows a big, dark secret about Amy's past. And if Amy doesn't give Roux exactly what she wants, she's going to make Amy pay, tearing down the perfect life she's so carefully built.


"The game was Roux's idea. More than an idea. A plan. She made it up herself, this shotgun of a game. She packed it tight with salt and metal, counting on collateral damage, too, but she aimed it straight at me. She said it was like Never Have I Ever, but not any version I'd ever played."


Well, this was an interesting one, I must say. It's the epitome of domestic thriller, I suppose: a mix of character-driven fiction and thriller/mystery. The beginning was tough for me: it felt slow, as I waited for things to heat up. The language is rather flowery at times, making some scenes seem long. And some of the real action felt bogged down by Amy and Roux's interactions, as they chattered and bantered--either in person or in Amy's head--while they played their twisted little games. Enough, enough, just get to the point!


"Her hands were not empty after all. They were holding my history, invisible but so very heavy. I could almost see it in her hands."


That said, once things picked up, I enjoyed this much more. When the twists arrive, they are very twisty and fun, and often quite surprising. Roux is appropriately hateful, and Amy is a bit whiny, but it's okay when everything is collapsing and you're trying to figure out where this is all going. This one trailed dangerously close to my pet peeve of "main character with secret, where the book would have no point if they'd just man up and tell someone," but once some of the twists came out, I could at least understand Amy's point of view, if not exactly empathize with her. Jackson gives us a rather dark tale, which, you know, is appreciated. If these two women are going to battle each other, it might as well be grim, right?

Overall, this book starts slow, but once it gets going it's enjoyable twisty, dark, and macabre. It was a different sort of tale, but worth the read. 3.5 stars.
  
Lost Cat Corona (2017)
Lost Cat Corona (2017)
2017 |
8
8.0 (1 Ratings)
Movie Rating
Holy shit people… Its Ralph freaking Macchio… I have got to admit its been some time since I saw Daniel Larusso in a movie so of course I was gonna sit down and watch this flick, what I did not expect was to find a whole cast of actors that maybe never set the world on fire but I have a certain affinity for.

Lost Cat Corona is one of those bottle movies that takes place over one day, spending time with various different characters that you just know (because Movies) will all somehow connect to each other at some point or other, you know like Crash, Kids, Clerks, or any other movie of its nature these are just the ones come to mind.

We start the flick by meeting Dominic (Ralph freaking Macchio). Dominic is a somewhat put upon and just wants to coast through life with as little drama as possible kind of guy (I can relate). On the day of his friends dads wake his wife’s cat has decided to go AWOL. His wife Connie (its only Gina bloody Gershon) is taking her mother for an operation and tells Dom “Find the cat or your out the house”. We spend the day with Dominic and his good friend Ponce (David “Batista from Dexter” Zayas) looking all around Corona for Leonard whilst bumping into a crazy cast of characters in his local neighborhood and getting caught up in some shady shit.

 

This is a super simple concept but works for all the right reasons. The script is as tight as you could ask and moves at a fairly rapid pace. Our cast is group of people you know and probably actually love, all giving solid great performances in a slightly off the wall comedy that gets in, moves along and gets out before outstaying its welcome.

Macchio and Zayas have cracking chemistry and with a solid as hell script form Writer/Director Anthony Tarsitano they are given room to show us a different side to themselves. Gershon is… Well… Gershon, always a pleasure to see her face on screen. We are also treated to Paul Sorvino (Goodfellas) as Uncle Sam, Sean Young (Blade Runner) and Jeff Kober (Sons of Anarchy).

Now would I recommend this Flick… Yeah I would, big time. This is one of those movies you can just put on and enjoy for what it is. If you want Action and Adrenaline, this is not your movie. If you want a well paced, superbly written, wonderfully acted good time then this is the movie for you. You know what guys, it may be because its Sunday and i’m having a lazy one or maybe i was just in the mood for this flick, I thoroughly enjoyed this one.

Did I mention Daniel Larusso is in this Flick… Whoooohooooo.
  
The Heat (2013)
The Heat (2013)
2013 | Comedy
In a fun twist to the traditional buddy-cop movie theme, this time we have a pair of ladies bringing The Heat to the streets of Boston for a laugh-out-loud good time.

Sandra Bullock and Melissa McCarthy bring action and some very sharp tongues to the big screen.

The story starts out by painting a picture of the two in their separate worlds. Special Agent Ashburn (Bullock) is very prim, proper, and by-the-book. She dresses for success, knows it all, and doesn’t let so much as an S-bomb pass her lips. As she solves a case (proving herself a know-it-all in front of coworkers), a bleak picture comes into focus that this very uptight FBI agent is just the beginning.

By contrast (and fitting the expected formula), Detective Mullins (McCarthy) uses a down-and-dirty, physical, and foul-mouthed method for cleaning up the streets of Boston. Her neighborhood is definitely her home, and it needs protecting. Mullins’ slovenly lifestyle is the complete polar opposite of Ashburn, as one might expect. This conflict is the driving force behind a typical buddy cop movie. The only difference is that it’s two women instead of the usual ingredients.

Ashburn is given an assignment in Boston. The assignment will be a key, deciding factor in her next promotion, so all she wants is a simple case to solve and close. Naturally, once Mullins and Ashburn meet, sparks fly and hilarity ensues.

I went into this with low expectations, but also a deep loathing for Sandra Bullock as an actress — every role she’s ever played has been essentially the same. I expected the same in The Heat. In an oh-so-surprising twist of fate, she ended up playing the sober, strait-laced character! Despite my lack of appreciation for her acting skills, I must say she did well; her comedic timing was spot-on, and it meshed well with McCarthy’s usual brand of comedy: vociferous and physical, bordering on slapstick. I did note during the film that Bullock is definitely starting to show her age; this is not a knock on her beauty, but more an admission that I am starting to feel old!

Mullins also plays the same character in every movie role she takes, so this character was no stretch for her at all. It seems she is just there to memorize lines and provide her unabashed, high-energy quips. That said, I have to give her mad props for comedic timing and delivery. She is a one-trick-pony, but that one trick is a damn good one.

All in all, this is a great film for laughs. I laughed out loud through much of it, which was a surprise. As with all comedies, I don’t recommend spending your hard-earned cash on these top-dollar theater tickets. Wait for the small screen, but definitely see it for a good, healthy chuckle.
  
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Matthew Krueger (10051 KP) rated A Nightmare on Elm Street in Video Games

Feb 26, 2020 (Updated Feb 26, 2020)  
A Nightmare on Elm Street
A Nightmare on Elm Street
Action/Adventure
Why?????
A Night on Elm Street- based on the movie franchise turned into a video game. A video game that is both awful and hard as hell. So this and the Friday The 13th video game, came out around the sane time. With Friday The 13th coming out first in 1989 in NA and A Nightmare on Elm Street in 1990 in NA.

So what do think the genre for A Nightmare on Elm Street should be then? Platformer, you say. Yes Platformer, you heard that right. A platformer, for a horror film thats now turned into a video game and whats the first thing you think when you think of A Nighmare on Elm Street? Platforming, no, well tell the people who made this video game then.

The plot: "The game manual contains the following synopsis...

You ARE Freddy Krueger. A horde of obnoxious teenagers is trying to get rid of you by finding your scattered bones and burying them. The only way to stop them is to kill them. You can travel along Elm Street through the electrical and plumbing lines or step into a mirror and step in another room.

The kids have weapons to battle you with and some of them even possess powerful "Dream Alter Egos" ...but if you can strike before they wake, they'll trouble you no more. So sharpen up your finger razors and get ready to slash, 'cause Freddy's here!"

Gameplay:

The player takes on the role of an ordinary teenager. 7 Additional teenagers can be controlled by up to three other players with the use of the NES Four Score. The objective is to scour the vicinity of Elm Street, collect the bones of the supernatural serial killer Freddy Krueger and dispose of them in the local high school's furnace.

The game takes place in the neighborhood of Elm Street and is played from a side-scrolling perspective.

Being attacked a certain number of times will cause the player to lose a life. Because the game takes place around midnight, certain areas are initially locked off from the player and require a key to be collected for later access.

When all the bones are collected, a boss battle with Freddy will commence. Defeating Freddy will both allow the player to exit the area and earn the player a key that allows access to a new area.

A game mechanic unique to the title is the "Sleep Meter". The meter indicates how close the player character is to falling asleep. If even one of the player characters falls asleep, all of the player characters will be transported to an alternate version of the environment referred to as the "Dream World", where the player is more vulnerable to attacks from Freddy. The Sleep Meter decreases automatically, but does so at a slower pace when the player character stays in motion.

I have played thia game, time and time again and overall, i would rather watch the movies than this game.
  
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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games

Aug 6, 2019 (Updated Sep 23, 2021)  
Terror in Meeple City
Terror in Meeple City
2013 | Action, Horror
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)

Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!

On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.


Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.


Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!