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Lyndsey Gollogly (2893 KP) rated Beguiled ( Betwixt & Between book 3) in Books
Dec 31, 2022
226 of 230
Kindle
Beguiled ( Betwixt & Between book 3)
By Darynda Jones
⭐️⭐️⭐️⭐️⭐️
A Paranormal Women's Fiction with a bit of class, and a lot of sass, for anyone who feels like age is just a number!
Newly indoctrinated witch, Defiance Dayne, discovers there’s more to life after forty than she'd ever imagined possible. Especially if one is a charmling, one of only three in the world, with enough magics to make her a target for every power-hungry warlock out there. When one of them sends a hunter to town, she knows it’s time to take her talents seriously before the hunter takes her life.
She decides she has three things to do before she can die. Find out who killed her beloved grandmother, teach her BFF the finer points of spellcasting before she blows up the world, and figure out how serious her relationship with the Adonis living in her basement really is. If it’s heading in the direction she’s hoping for, she can die happy. Though, admittedly, she’d rather not. Die. Happy or otherwise.
None of that will matter, however, if she can’t figure out how to foil the supernatural assassin who’s been sent for her. Until then, it’s business—and hopefully romance—as usual. Now if she can only figure out how to tame a lacuna wolf.
This author never disappoints! I really am enjoying this series I think it’s quirky and love how it’s a middle aged normal woman as the lead. We see how finding her birth family and her magic changes her life and brings so many new people and adventures. Really worth a read as it’s easy to get into and a fun light read.
Kindle
Beguiled ( Betwixt & Between book 3)
By Darynda Jones
⭐️⭐️⭐️⭐️⭐️
A Paranormal Women's Fiction with a bit of class, and a lot of sass, for anyone who feels like age is just a number!
Newly indoctrinated witch, Defiance Dayne, discovers there’s more to life after forty than she'd ever imagined possible. Especially if one is a charmling, one of only three in the world, with enough magics to make her a target for every power-hungry warlock out there. When one of them sends a hunter to town, she knows it’s time to take her talents seriously before the hunter takes her life.
She decides she has three things to do before she can die. Find out who killed her beloved grandmother, teach her BFF the finer points of spellcasting before she blows up the world, and figure out how serious her relationship with the Adonis living in her basement really is. If it’s heading in the direction she’s hoping for, she can die happy. Though, admittedly, she’d rather not. Die. Happy or otherwise.
None of that will matter, however, if she can’t figure out how to foil the supernatural assassin who’s been sent for her. Until then, it’s business—and hopefully romance—as usual. Now if she can only figure out how to tame a lacuna wolf.
This author never disappoints! I really am enjoying this series I think it’s quirky and love how it’s a middle aged normal woman as the lead. We see how finding her birth family and her magic changes her life and brings so many new people and adventures. Really worth a read as it’s easy to get into and a fun light read.
Killing Me Softly (To Love a Psycho #3)
Book
Their love was forged in shadows. Now the darkness wants to tear them apart. Aaron Jones was...
Dark Age Gap Forbidden Romance Psychological Thriller MM
Merissa (13585 KP) rated Untouchable (Creekside Valley #1) in Books
Oct 17, 2025
UNTOUCHABLE is the first book in the Creekside Valley series, and the first book by this author I have read. Please take note of the trigger warnings!
We start with a trio of friends moving from Metro City to Creekside Valley, trying to find peace in a world where they have all been mistreated and abused to varying degrees. Rory is the main character here, and was abused in horrible ways by his father and uncle from the age of eight. He hates being touched in any way, suffers from horrendous nightmares, and can't sleep unless he has a lock on the door (understandably!) On his first night in the new place, he meets Denver at the local food shop, which sparks a connection neither of them was looking for or ready for.
This is a fast-paced story where I will admit some things didn't make much sense to me. I get how Rory is able to have Denver touch him (because of the dreams), but for it to be so quickly, with no outside (therapy) help? And to work in a crowded restaurant? How the hell is he supposed to do his job without someone accidentally bumping into him? Maybe I'm nitpicking, but this stood out to me.
This is a dark story with plenty of flashbacks, so please look after yourself first. If you are reading a book about a bear shifter omegaverse, then your reality is already suspended, which works well for this story! I did enjoy this story and look forward to reading more in this series. Definitely recommended by me.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Oct 17, 2025
We start with a trio of friends moving from Metro City to Creekside Valley, trying to find peace in a world where they have all been mistreated and abused to varying degrees. Rory is the main character here, and was abused in horrible ways by his father and uncle from the age of eight. He hates being touched in any way, suffers from horrendous nightmares, and can't sleep unless he has a lock on the door (understandably!) On his first night in the new place, he meets Denver at the local food shop, which sparks a connection neither of them was looking for or ready for.
This is a fast-paced story where I will admit some things didn't make much sense to me. I get how Rory is able to have Denver touch him (because of the dreams), but for it to be so quickly, with no outside (therapy) help? And to work in a crowded restaurant? How the hell is he supposed to do his job without someone accidentally bumping into him? Maybe I'm nitpicking, but this stood out to me.
This is a dark story with plenty of flashbacks, so please look after yourself first. If you are reading a book about a bear shifter omegaverse, then your reality is already suspended, which works well for this story! I did enjoy this story and look forward to reading more in this series. Definitely recommended by me.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Oct 17, 2025
Purple Phoenix Games (2266 KP) rated Kingdomino Origins in Tabletop Games
Dec 28, 2021
I try very hard not to allow hype to affect my views on a game. This is why I similarly rarely consume other reviewers’ work on a game prior to me playing it. I don’t want others influencing my experiences. However, I was ultimately tempted by the Game Boy Geek, Dan King, when a video he published was titled, “Why I’ll Never Play Kingdomino Again.” I mean, with a title like that, and already having reviewed and loved OG Kingdomino, I just HAD to see what was with this new version. I have to say, he makes some great points – many with which I tend to agree. But what are those points?
Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.
Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.
Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.
After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.
Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.
What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.
So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?
All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.
Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.
Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.
Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.
After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.
Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.
What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.
So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?
All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.
Haley Mathiot (9 KP) rated How to Survive Your Freshman Year in Books
Apr 27, 2018
Rating: 3.75
How To Survive Your Freshman Year contains a truckload of information: at nearly 400 pages and contributions from tons of college students all over the world, it’s not exactly a fast read. How To Survive Your Freshman Year is like an encyclopedia of tips and tricks for Freshman on every topic you can think of, and probably some you didn’t think of.
Twenty chapters and an appendix full of useful information, This book is a great tool for upper class High-schoolers and college Freshman—and even parents—who have questions and concerns, or are just curious and looking for information, or just don’t know what to expect.
I would, however, use with caution. How To Survive Your Freshman Year gathers advice from everyone—Jews, Christians, Atheists, Homosexuals, etc. so there are contradictory pieces of advice, sometimes right next to each other. The thing about this book is you have to know yourself pretty well in order to use it. You have to decide which pieces of advice are suitable for you, which follow your beliefs, and which you should pretend you never heard. The book does post this disclaimer inside it:
Warning: This Guide contains differing opinions. Hundreds of Heads will not always agree. Advice taken in combinations may cause unwanted side effects. Use your Head when selecting advice.
I think this is a reasonable disclaimer, as it’s very true that there are some very opposite viewpoints in here.
Also, some of the information in here is common sense—then again, it may be common to me but not to someone else because of the way I was raised—and those pieces of advice are just taking up space on a page.
And then there was, in my opinion, also a lot of really dumb advice: like sleep with people, it’s ok to goof off your first term, college is about having fun, bring a fake ID. (note these are not direct quotes, they are summaries of various reoccurring pieces of advice.)
All in all, however, the book is beneficial and worth the buy, especially to brand new college students. I don’t attend a university yet, I attend a community college. I’ve found that a lot of the information and advice I have already gone through and experienced, but there were some other helpful things on topics I’ve yet to encounter, such as large lectures and dorms and vacations/study abroad and a few other things.
Content/Recommendation: There is some colorful language used to prove points in some quotes. There is a chapter on dating and sex. But, the age recommendation is to highschool and Freshman college students and parents, so it’s age appropriate. There is also some mention of religions and beliefs, and the word God is changed to G-d, probably to keep from offending some people.
How To Survive Your Freshman Year contains a truckload of information: at nearly 400 pages and contributions from tons of college students all over the world, it’s not exactly a fast read. How To Survive Your Freshman Year is like an encyclopedia of tips and tricks for Freshman on every topic you can think of, and probably some you didn’t think of.
Twenty chapters and an appendix full of useful information, This book is a great tool for upper class High-schoolers and college Freshman—and even parents—who have questions and concerns, or are just curious and looking for information, or just don’t know what to expect.
I would, however, use with caution. How To Survive Your Freshman Year gathers advice from everyone—Jews, Christians, Atheists, Homosexuals, etc. so there are contradictory pieces of advice, sometimes right next to each other. The thing about this book is you have to know yourself pretty well in order to use it. You have to decide which pieces of advice are suitable for you, which follow your beliefs, and which you should pretend you never heard. The book does post this disclaimer inside it:
Warning: This Guide contains differing opinions. Hundreds of Heads will not always agree. Advice taken in combinations may cause unwanted side effects. Use your Head when selecting advice.
I think this is a reasonable disclaimer, as it’s very true that there are some very opposite viewpoints in here.
Also, some of the information in here is common sense—then again, it may be common to me but not to someone else because of the way I was raised—and those pieces of advice are just taking up space on a page.
And then there was, in my opinion, also a lot of really dumb advice: like sleep with people, it’s ok to goof off your first term, college is about having fun, bring a fake ID. (note these are not direct quotes, they are summaries of various reoccurring pieces of advice.)
All in all, however, the book is beneficial and worth the buy, especially to brand new college students. I don’t attend a university yet, I attend a community college. I’ve found that a lot of the information and advice I have already gone through and experienced, but there were some other helpful things on topics I’ve yet to encounter, such as large lectures and dorms and vacations/study abroad and a few other things.
Content/Recommendation: There is some colorful language used to prove points in some quotes. There is a chapter on dating and sex. But, the age recommendation is to highschool and Freshman college students and parents, so it’s age appropriate. There is also some mention of religions and beliefs, and the word God is changed to G-d, probably to keep from offending some people.
Hazel (1853 KP) rated Grave Mercy (His Fair Assassin, #1) in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
<i>Grave Mercy</i> is the first book in Robin LaFevers’ trilogy <i>His Fair Assassin</i> set in Brittany in the middle ages. Young Ismae Rienne escapes from her new, abusive husband to the sanctuary of the convent of St. Mortain, where she learns that she was sired by the god of death. She, like the other sisters of the convent, has been blessed with certain gifts as a result. Their job is to be the handmaidens of death and help to kill people on behalf of St. Mortain.
Ismae’s task is to live in the high courts with a man named Gavriel Duval in order to remove the traitors that threaten the soon to be crowned duchess, Anne. While she is there she begins to suspect that one of the allies is a traitor, but whom? She also begins to fall in love and feels torn in two when the convent demands his death.
It takes a long time to understand what is going on in <i>Grave Mercy</i> especially as a lot of it involves politics of an era of long ago. Towards the end it begins to become more exciting once the reader has worked out who are the good characters and who are the bad and all that is left is to discover how it all resolves itself.
There is something about death and murder in historical fiction that is more gruesome than in contemporary novels. This is another reason why the book was difficult to read.
Initially the amount of names listed on the “Dramatis Personae” at the start of the book was a little daunting however not all of them are key to the plot. The main character, Ismae, is likable and her strength and independence is admirable especially as women did not have much control over their lives at that time. Most of the other characters also existed in real life as, although in part a fantasy novel, LaFevers’ has kept it as historically accurate as possible.
Looking at the reviews on <i>Goodreads</i>, over 900 readers have listed <i>Grave Mercy</i> as Young Adult. After reading the book there is nothing to suggest that it was written for that age group. Admittedly the characters are very young: Ismae, 17, and Anne, 12; but in the 1400s they would have seemed older than society regards people of that age today. The romantic element of the novel is the kind you would expect to find in adult historical novels rather than books for younger readers.
Overall this is a book for people who appreciate historical and political fiction but also like an element of fantasy and romance. It is written really well but to be able to engage fully with the story you need to be really interested in the subject matter.
<i>Grave Mercy</i> is the first book in Robin LaFevers’ trilogy <i>His Fair Assassin</i> set in Brittany in the middle ages. Young Ismae Rienne escapes from her new, abusive husband to the sanctuary of the convent of St. Mortain, where she learns that she was sired by the god of death. She, like the other sisters of the convent, has been blessed with certain gifts as a result. Their job is to be the handmaidens of death and help to kill people on behalf of St. Mortain.
Ismae’s task is to live in the high courts with a man named Gavriel Duval in order to remove the traitors that threaten the soon to be crowned duchess, Anne. While she is there she begins to suspect that one of the allies is a traitor, but whom? She also begins to fall in love and feels torn in two when the convent demands his death.
It takes a long time to understand what is going on in <i>Grave Mercy</i> especially as a lot of it involves politics of an era of long ago. Towards the end it begins to become more exciting once the reader has worked out who are the good characters and who are the bad and all that is left is to discover how it all resolves itself.
There is something about death and murder in historical fiction that is more gruesome than in contemporary novels. This is another reason why the book was difficult to read.
Initially the amount of names listed on the “Dramatis Personae” at the start of the book was a little daunting however not all of them are key to the plot. The main character, Ismae, is likable and her strength and independence is admirable especially as women did not have much control over their lives at that time. Most of the other characters also existed in real life as, although in part a fantasy novel, LaFevers’ has kept it as historically accurate as possible.
Looking at the reviews on <i>Goodreads</i>, over 900 readers have listed <i>Grave Mercy</i> as Young Adult. After reading the book there is nothing to suggest that it was written for that age group. Admittedly the characters are very young: Ismae, 17, and Anne, 12; but in the 1400s they would have seemed older than society regards people of that age today. The romantic element of the novel is the kind you would expect to find in adult historical novels rather than books for younger readers.
Overall this is a book for people who appreciate historical and political fiction but also like an element of fantasy and romance. It is written really well but to be able to engage fully with the story you need to be really interested in the subject matter.
Resilience & Resistance: Building Sustainable Communities for a Post Oil Age
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Resilience and Resistance: Building Sustainable Communities for a Post Oil Age is a collection of...
Lantern (Danubian #1)
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In the black night, I alone uphold the shrine of the seven lantern gods. The year is 2448....
MM Paranormal Romance




