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Among the close-kin clans of western farms and gelf ranches of Malfesian Murians times are good....
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Nazi planes were bombing Paris the day a lifelong, more personal war began for Pierre. It was the...
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Lyndsey Gollogly (2893 KP) rated The White Magic Five and Dime ( Tarot Mysteries book 1) in Books
Aug 15, 2022
146 of 230
Kindle
The White Magic Five and Dime ( Tarot Mystery book 1)
By Steve Hockensmith and Lisa Falco
⭐️⭐️⭐️⭐️
When Alanis McLachlan learns that her mother's been murdered, she's completely unsurprised. Not that Alanis had been given a glimpse into the future. That would be crazy, right? It's just that her con-woman mom, Barbra, was bound to cross the wrong people sooner or later. It's why Alanis was lucky to get out of her childhood alive - and why she hadn't spoken to her mother in decades.
But there is a surprise in store for Alanis. Barbra left her something in her will: a New Age shop in the tiny tourist trap town of Berdache, Arizona. The White Magic Five & Dime.
After going to Berdache to claim her inheritance, Alanis is drawn into the mystery around her mother's death. Did one of Barbra's customers finally get wise to her con-artist ways and take revenge? Alanis thinks she knows how to find out: She'll make those customers her own until she can find the killer. Alanis McLachlan, cynic and unbeliever, is about to become a tarot card reader.
With a little help from her mother's teenage apprentice and a snarky tarot how-to book called Infinite Roads to Knowing, Alanis begins bluffing her way through phony readings. But the more she gets to know the cards, the more she sees real meaning in them...and the closer the murderer comes to making her the next victim.
Omg I had issues with this book so many issues!
This is going to be a strange little review. I absolutely didn’t like the main character at all, she was written to be witty and sarcastic and it just did not work at all. She was irritating and so not funny it was just trying to hard!
So you may ask why a 4⭐️ and my answer is simply because I really enjoyed the book she was the only thing I disliked. I didn’t see the murderer coming till the last minute and it was a fun book to read it made me smile and I’m very much an emotional reviewer.
So yes the main character drove me crazy but the story was really good!
Kindle
The White Magic Five and Dime ( Tarot Mystery book 1)
By Steve Hockensmith and Lisa Falco
⭐️⭐️⭐️⭐️
When Alanis McLachlan learns that her mother's been murdered, she's completely unsurprised. Not that Alanis had been given a glimpse into the future. That would be crazy, right? It's just that her con-woman mom, Barbra, was bound to cross the wrong people sooner or later. It's why Alanis was lucky to get out of her childhood alive - and why she hadn't spoken to her mother in decades.
But there is a surprise in store for Alanis. Barbra left her something in her will: a New Age shop in the tiny tourist trap town of Berdache, Arizona. The White Magic Five & Dime.
After going to Berdache to claim her inheritance, Alanis is drawn into the mystery around her mother's death. Did one of Barbra's customers finally get wise to her con-artist ways and take revenge? Alanis thinks she knows how to find out: She'll make those customers her own until she can find the killer. Alanis McLachlan, cynic and unbeliever, is about to become a tarot card reader.
With a little help from her mother's teenage apprentice and a snarky tarot how-to book called Infinite Roads to Knowing, Alanis begins bluffing her way through phony readings. But the more she gets to know the cards, the more she sees real meaning in them...and the closer the murderer comes to making her the next victim.
Omg I had issues with this book so many issues!
This is going to be a strange little review. I absolutely didn’t like the main character at all, she was written to be witty and sarcastic and it just did not work at all. She was irritating and so not funny it was just trying to hard!
So you may ask why a 4⭐️ and my answer is simply because I really enjoyed the book she was the only thing I disliked. I didn’t see the murderer coming till the last minute and it was a fun book to read it made me smile and I’m very much an emotional reviewer.
So yes the main character drove me crazy but the story was really good!
Gareth von Kallenbach (980 KP) rated the PC version of The Bureau: XCOM Declassified in Video Games
Jun 19, 2019
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
Gareth von Kallenbach (980 KP) rated the Xbox One version of XCOM 2 in Video Games
Jun 19, 2019
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of LEGO Marvel's Avengers in Video Games
Jun 19, 2019
In case you have not been paying attention, superhero movies have become all the rage at the box office the last several years in an unprecedented run of success. While the gaming based exploits of superhero franchises have not fared as well as their celluloid brethren there is still have been plenty of great offerings for fans to enjoy. Warner Bros. and Lego have created Lego Marvel Avengers which allows fans to not only re-create some of the best moments of the two avengers films, but explore beyond the films with over 100 Marevl based characters.
The game opens where “The Avengers: Age of Ultron”, began with the heroic forces attacking the evil Hydra in the snow-covered locales of a Hydra base. Hawkeye, Black Widow, The Hulk, Iron Man, Thor, and Captain America all came and play early in the game with players having the ability to move between characters based on their situational needs. For example, should you need to fly over an object a flight based character is definitely your way to go whereas the Hulk would be ideal for brute strength and whatever tactics would require a battering ram against the enemy.
It can take a little bit to get used to each character’s abilities as while the controls are for the most part universal; figuring out which combination can unleash which functions from the various characters may take a bit of patience. That is why I highly recommend if at all possible playing the game with a partner as a co-op mode does make the game much more enjoyable.
If you are not familiar with the Lego game, you will want to make sure to have a bit of patience as often figuring out the correct way to manipulate or destroy an object is key to being able to advance and only certain characters are functional in various situations. Iron Man’s lasers do a much better job sealing a control panel then would Hawkeye’s arrows or Black Widow’s pistols. It is discovering which character is needed when and which ability to use that really makes for a fun challenge.
No should players not want to take the campaign on; there is a free roam ability that allows players to have a great time going through several iconic locales. The real joy here is that you can unlock new characters as you go and according to an interview we did with the game designers at San Diego Comic Con, more characters will be made available in the future via DLC.
The game has solid graphics and for the most part smooth gameplay although there have been reports of some freeze ups occurring with the PS3 and other versions of the game. I played the game on the PS4 and aside from some frustrations with some puzzles and learning character controls; we had a very smooth and enjoyable experience throughout.
The combat system is much better than just repetitive button pressing although as I mentioned earlier you do need to get accustomed to what buttons to use for which characters and their abilities as with 100+ options patience is going to be required.
For those thinking the game is just a rehash of the two Avenger movies, your behalf you know that there are locales from other Marvel films including the two prior Captain America films and the trademark humor that is been the staple of the Lego series of games.
What I find most appealing about the game is that it works so well for gamers of all ages and abilities as well as those who want something they can play with their children and still be actively engaged in the game.
As such Lego Marvel Avengers is a solid effort that should appease fans both new and old of Marvel by giving them a fun, action-packed, and diverse gaming experience with a new level of immersion in the Marvel Universe.
http://sknr.net/2016/02/17/lego-marvel-avengers/
The game opens where “The Avengers: Age of Ultron”, began with the heroic forces attacking the evil Hydra in the snow-covered locales of a Hydra base. Hawkeye, Black Widow, The Hulk, Iron Man, Thor, and Captain America all came and play early in the game with players having the ability to move between characters based on their situational needs. For example, should you need to fly over an object a flight based character is definitely your way to go whereas the Hulk would be ideal for brute strength and whatever tactics would require a battering ram against the enemy.
It can take a little bit to get used to each character’s abilities as while the controls are for the most part universal; figuring out which combination can unleash which functions from the various characters may take a bit of patience. That is why I highly recommend if at all possible playing the game with a partner as a co-op mode does make the game much more enjoyable.
If you are not familiar with the Lego game, you will want to make sure to have a bit of patience as often figuring out the correct way to manipulate or destroy an object is key to being able to advance and only certain characters are functional in various situations. Iron Man’s lasers do a much better job sealing a control panel then would Hawkeye’s arrows or Black Widow’s pistols. It is discovering which character is needed when and which ability to use that really makes for a fun challenge.
No should players not want to take the campaign on; there is a free roam ability that allows players to have a great time going through several iconic locales. The real joy here is that you can unlock new characters as you go and according to an interview we did with the game designers at San Diego Comic Con, more characters will be made available in the future via DLC.
The game has solid graphics and for the most part smooth gameplay although there have been reports of some freeze ups occurring with the PS3 and other versions of the game. I played the game on the PS4 and aside from some frustrations with some puzzles and learning character controls; we had a very smooth and enjoyable experience throughout.
The combat system is much better than just repetitive button pressing although as I mentioned earlier you do need to get accustomed to what buttons to use for which characters and their abilities as with 100+ options patience is going to be required.
For those thinking the game is just a rehash of the two Avenger movies, your behalf you know that there are locales from other Marvel films including the two prior Captain America films and the trademark humor that is been the staple of the Lego series of games.
What I find most appealing about the game is that it works so well for gamers of all ages and abilities as well as those who want something they can play with their children and still be actively engaged in the game.
As such Lego Marvel Avengers is a solid effort that should appease fans both new and old of Marvel by giving them a fun, action-packed, and diverse gaming experience with a new level of immersion in the Marvel Universe.
http://sknr.net/2016/02/17/lego-marvel-avengers/
Gareth von Kallenbach (980 KP) rated Knack in Video Games
Jun 19, 2019
Launch titles are often subject to some very harsh scrutiny by gamers and the new Playstation 4 game Knack is just one such example. The game was created by Sony’s Japan Studio to be a launch title for the new system and in an ironic twist, is not schedule to release in Japan until late Feb 2014.
Players play as Knack, a shape changing creation that was created by a professor using powerful and ancient relics. The relics are used as power in the societies of the world and when the Goblin race breaks a longstanding truce with new and powerful weapons of war, humanity finds itself needed to answer the threat.
A wealthy industrialist named Victor wants to use his army of robots to answer the Goblin threat but the Doctor who created Knack convinces the leaders that his creation is a more capable solution to the problem and as such is assigned to investigate and resolve the Goblin threat.
The game is divided into chapters and sub chapters and playing as Knack players must travel through caves, temples, fortresses, and other locales in missions which combine platform jumping, fighting, and puzzle solving. Players can locate hidden objects that when combined offer power ups such a relic finder and many other options that will help with the completion of the game.
Knack grows and regains health when relics are found and in time will learn how to add rocks, ice, and other substances to his matrix which in turn will allow him to be gigantic in nature for some of the games bigger battles. I will admit to taking some fiendish delight in swatting aside smaller enemies like gnats when I was able to bulk Knack up to a massive size. The game limits when Knack can reach gargantuan size as it keeps his scale in check with what the level requirements are.
There are also sun crystals that Knack can obtain which will allow him to unleash some super moves. Players can store up to three such power ups and once used, several crystals are needed to replenish what was used.
While the gameplay is fairly basic in that jumping, fighting, climbing, and avoiding enemy attacks there is some frustration with the at times repetitive nature of the levels and in game combat. While fun, it at times became boring as the game went along and it was also hampered by some of the camera angles in games that often made me resort to trial and error. This is frustrating as the game uses a checkpoint save and respawn system as once I was able to get through a tricky part of the game, I went over a cliff and had to replay a large portion of the game. This was frustrating as the camera only gave me an over the shoulder view and I could not see how much space was ahead of me. Other chapters cut to a cut scene in a similar situation but this one required me to inch forwards carefully to trigger the cutscene.
While the game does allow you to continue if you quit, I find myself having to re-watch tons of animation and replay several early stages of a level to get back to where I left off.
While the voice acting and story are nothing special the game is fun to play for what it is and I did enjoy several parts of the game despite the frustrations I mentioned earlier. The graphics are solid and while not showcases for the power of the system provide an interesting and engaging setting for the game and the numerous enemies and traps players will face.
The game has received some negative press to date which I think is highly unfair. Many people in my opinion are judging the game for what it was not rather than what it was. While it could have been a better game, it is a fun and enjoyable game for those who have more moderate expectations and would be ideal for younger players who are looking for something to play on the Playstation 4 that is age appropriate.
http://sknr.net/2014/01/26/knack/
Players play as Knack, a shape changing creation that was created by a professor using powerful and ancient relics. The relics are used as power in the societies of the world and when the Goblin race breaks a longstanding truce with new and powerful weapons of war, humanity finds itself needed to answer the threat.
A wealthy industrialist named Victor wants to use his army of robots to answer the Goblin threat but the Doctor who created Knack convinces the leaders that his creation is a more capable solution to the problem and as such is assigned to investigate and resolve the Goblin threat.
The game is divided into chapters and sub chapters and playing as Knack players must travel through caves, temples, fortresses, and other locales in missions which combine platform jumping, fighting, and puzzle solving. Players can locate hidden objects that when combined offer power ups such a relic finder and many other options that will help with the completion of the game.
Knack grows and regains health when relics are found and in time will learn how to add rocks, ice, and other substances to his matrix which in turn will allow him to be gigantic in nature for some of the games bigger battles. I will admit to taking some fiendish delight in swatting aside smaller enemies like gnats when I was able to bulk Knack up to a massive size. The game limits when Knack can reach gargantuan size as it keeps his scale in check with what the level requirements are.
There are also sun crystals that Knack can obtain which will allow him to unleash some super moves. Players can store up to three such power ups and once used, several crystals are needed to replenish what was used.
While the gameplay is fairly basic in that jumping, fighting, climbing, and avoiding enemy attacks there is some frustration with the at times repetitive nature of the levels and in game combat. While fun, it at times became boring as the game went along and it was also hampered by some of the camera angles in games that often made me resort to trial and error. This is frustrating as the game uses a checkpoint save and respawn system as once I was able to get through a tricky part of the game, I went over a cliff and had to replay a large portion of the game. This was frustrating as the camera only gave me an over the shoulder view and I could not see how much space was ahead of me. Other chapters cut to a cut scene in a similar situation but this one required me to inch forwards carefully to trigger the cutscene.
While the game does allow you to continue if you quit, I find myself having to re-watch tons of animation and replay several early stages of a level to get back to where I left off.
While the voice acting and story are nothing special the game is fun to play for what it is and I did enjoy several parts of the game despite the frustrations I mentioned earlier. The graphics are solid and while not showcases for the power of the system provide an interesting and engaging setting for the game and the numerous enemies and traps players will face.
The game has received some negative press to date which I think is highly unfair. Many people in my opinion are judging the game for what it was not rather than what it was. While it could have been a better game, it is a fun and enjoyable game for those who have more moderate expectations and would be ideal for younger players who are looking for something to play on the Playstation 4 that is age appropriate.
http://sknr.net/2014/01/26/knack/
Gareth von Kallenbach (980 KP) rated Glory Road (2006) in Movies
Aug 14, 2019
Sports films have long been a popular genre in Hollywood as classics such as Pride of the Yankees, The Natural, and Raging Bull are all examples of some of the finest examples of sports films which encapsulate the very essence of the sport they portray.
In the new film Glory Road Josh Lucas stars as Don Haskins, a girls Basketball coach who is given the chance to coach a Division 1 team at Texas Western in 1966.
The small school cannot offer the coach much in the way of amenities as Don and his family are required to live in the student’s dorm. Since his dreams of playing pro ball came to a halt after a knee injury, Haskins looks at his job as a chance for him to make a name for himself.
The task will be daunting as Texas Western is a very small school that puts the majority of its athletic budget into the football program leaving next to no money for the gym, new equipment, and recruiting of players.
After a frustrating attempt to recruit players at a local invitational, Haskins sets his sites on a young African American player who while big on attitude, is also big on potential.
With scholarships to offer, Haskins and his staff travel the nation and shock the conservative school by offering scholarships to 8 African American players. In a day and age when teams had at most 1-2 African American players; many of whom did not see much playing time; this is a risky move for the coach.
Undaunted, the coach begins the process of integrating his new players with his current players all of whom are Caucasian, which leads to some tension over starting rights, abilities, and styles.
Haskins is a no nonsense coach who is very strict in regards to grades, effort in practice, and above all avoiding late nights and carousing while the season is underway. Despite this, many players decide to test the will of the coach which raises issues of commitment to the team and discipline, all of which are standard staples of sports films.
When the season starts, a funny thing happens. Not only is the coach playing his African American players in a heavy rotation, but little Texas Western is winning their games and beating some of the more noted teams in the country in the process.
As their notoriety increases so does the amount of hostility directed towards the team from racially incensed fans who do not like the make up of the team and especially hate their success.
Despite this, the team finds itself in the National Championship game against powerful Kentucky coached by the legendary Adolph Rupp (Jon Voight), where Haskins makes history by starting and playing only his African American players which is a first in NCAA finals history.
While the marketing and trailers for the film certainly do not hesitate from telling you most of the above and underscoring that the team ends up in the finals and that the film is based on a true story, it is not about the final results, it is about the journey the team took getting there.
Producer Jerry Bruckheimer is a master at knowing what the fans want and director James Gartner gives viewers a by the number film that delivers the goods. Yes, the film heavily uses all the sporting clichés from the ailing player, the us against the world mentality, the team of misfits, and so on all of which combines to offer little cinematic tension as it is very clear early on and from the ads where this film will end up.
Despite tipping their hand early and throughout, the filmmakers have decided not to rock the boat and have stuck with a tried and true formula that results with a winning albeit very predictable film.
Lucas does a solid job in the roll and makes the best of the material he has to work with. The game sequences are well managed and rousing which had members of my preview audience cheering.
While it offers little originality, Glory Road is a lot of fun, and despite mining every cliché in the book, is an entertaining time at the movies.
In the new film Glory Road Josh Lucas stars as Don Haskins, a girls Basketball coach who is given the chance to coach a Division 1 team at Texas Western in 1966.
The small school cannot offer the coach much in the way of amenities as Don and his family are required to live in the student’s dorm. Since his dreams of playing pro ball came to a halt after a knee injury, Haskins looks at his job as a chance for him to make a name for himself.
The task will be daunting as Texas Western is a very small school that puts the majority of its athletic budget into the football program leaving next to no money for the gym, new equipment, and recruiting of players.
After a frustrating attempt to recruit players at a local invitational, Haskins sets his sites on a young African American player who while big on attitude, is also big on potential.
With scholarships to offer, Haskins and his staff travel the nation and shock the conservative school by offering scholarships to 8 African American players. In a day and age when teams had at most 1-2 African American players; many of whom did not see much playing time; this is a risky move for the coach.
Undaunted, the coach begins the process of integrating his new players with his current players all of whom are Caucasian, which leads to some tension over starting rights, abilities, and styles.
Haskins is a no nonsense coach who is very strict in regards to grades, effort in practice, and above all avoiding late nights and carousing while the season is underway. Despite this, many players decide to test the will of the coach which raises issues of commitment to the team and discipline, all of which are standard staples of sports films.
When the season starts, a funny thing happens. Not only is the coach playing his African American players in a heavy rotation, but little Texas Western is winning their games and beating some of the more noted teams in the country in the process.
As their notoriety increases so does the amount of hostility directed towards the team from racially incensed fans who do not like the make up of the team and especially hate their success.
Despite this, the team finds itself in the National Championship game against powerful Kentucky coached by the legendary Adolph Rupp (Jon Voight), where Haskins makes history by starting and playing only his African American players which is a first in NCAA finals history.
While the marketing and trailers for the film certainly do not hesitate from telling you most of the above and underscoring that the team ends up in the finals and that the film is based on a true story, it is not about the final results, it is about the journey the team took getting there.
Producer Jerry Bruckheimer is a master at knowing what the fans want and director James Gartner gives viewers a by the number film that delivers the goods. Yes, the film heavily uses all the sporting clichés from the ailing player, the us against the world mentality, the team of misfits, and so on all of which combines to offer little cinematic tension as it is very clear early on and from the ads where this film will end up.
Despite tipping their hand early and throughout, the filmmakers have decided not to rock the boat and have stuck with a tried and true formula that results with a winning albeit very predictable film.
Lucas does a solid job in the roll and makes the best of the material he has to work with. The game sequences are well managed and rousing which had members of my preview audience cheering.
While it offers little originality, Glory Road is a lot of fun, and despite mining every cliché in the book, is an entertaining time at the movies.
Kristy H (1252 KP) rated Mrs. Everything in Books
Jun 21, 2019
Jo and Bethie, sisters growing up in 1950s Detroit, are leading rather rigid lives. Jo is the troubled and angry older sister--the "different" one, while Bethie is the adored, perfect younger sister. Jo feels completely misunderstood by their mother, Sarah, but at least she has their father to act as a go-between. But, as the sisters grow up and move out, they somehow find their roles and lives changing. Bethie becomes the free spirit: the one unable to settle down and please their mother. Meanwhile, Jo marries and leads a picture-perfect life with her husband and children. Yet, deep down, neither sister is truly happy. Is it too late for either Jo or Bethie to find the life they really want?
This is a really wonderful novel from Jennifer Weiner. In the beginning, she states that she always wanted to write about a woman like her mom, who was born in the 40s, came of age in the 60s, married and had children, but then divorced and ended up falling in love with a woman. By then, times had changed and she could live a very different life than when she was born. Framing the story in this way makes perfect sense, and I think Weiner has more than fulfilled her goal. She's written a gorgeous and sweeping epic novel, starting with Jo and Bethie as children and continuing throughout the majority of their lives.
The novel, as mentioned, starts with Jo and Bethie as kids, moving into a new house in Michigan. Each is hopeful for a new start to their small kid-sized lives. Already Jo is feeling different. The book is told from both Jo and Bethie's perspectives, and Weiner does a wonderful job of not only capturing each of their own unique voices, but telling the story from their perspective at that particular time period.
"But maybe, in this new place, she could make a fresh start. Maybe here, she could be a good girl."
From the beginning, we clearly see how much trouble Jo is to her mother, and how she struggles with her feelings of being different. She's a tomboy who hates dresses and loves sports. She doesn't want to date the boys that her other classmates fawn over. I had no idea that the book was going to cover Jo's sexuality in this way, and it was such a pleasant surprise. It's so well-done. I loved the unexpected storyline about this intelligent and strong girl/woman struggling with her sexual orientation during a time period where it not at all accepted: it was very poignant and touching.
"I am going to leave here, she thought. I am going to read, and I am going to write. I am going to find a girl who is brave enough to love me, and I am going to have the kind of life I want."
So this book touches on a lot of tough subjects--racism, immigration, feminism, sexual orientation, religion, sexual assault, and more. It offers a discussion on womanhood, motherhood, marriage, and the options available to women (or not). Perhaps in the hands of a lesser author, this would all be too much, but through Weiner's deft writing, it's really truly beautifully done. The book spans a huge time period, but it never feels rushed or as if too much is crammed in. Once you get into Jo and Bethie's story, you're there: you are part of the family. And truly, this is a story of family at its core. A bitter family, perhaps, at times. It's a story of how certain moments can change the course of your life. But it's also a story of love and sisterhood, in all its many forms.
"'You think I ruined your life? Well I think you ruined mine.'"
Overall, this is a really lovely book. It's heartbreaking at times, for sure, and I cried at the end, but it's a testament to how much I fell for these two sisters. Its story of strength and love is a wonderful theme. It's a book for and about women, with some excellent messaging about women and society. (Wow, so much has changed and yet so little, it seems.) I certainly recommend this one. 4.5 stars.
This is a really wonderful novel from Jennifer Weiner. In the beginning, she states that she always wanted to write about a woman like her mom, who was born in the 40s, came of age in the 60s, married and had children, but then divorced and ended up falling in love with a woman. By then, times had changed and she could live a very different life than when she was born. Framing the story in this way makes perfect sense, and I think Weiner has more than fulfilled her goal. She's written a gorgeous and sweeping epic novel, starting with Jo and Bethie as children and continuing throughout the majority of their lives.
The novel, as mentioned, starts with Jo and Bethie as kids, moving into a new house in Michigan. Each is hopeful for a new start to their small kid-sized lives. Already Jo is feeling different. The book is told from both Jo and Bethie's perspectives, and Weiner does a wonderful job of not only capturing each of their own unique voices, but telling the story from their perspective at that particular time period.
"But maybe, in this new place, she could make a fresh start. Maybe here, she could be a good girl."
From the beginning, we clearly see how much trouble Jo is to her mother, and how she struggles with her feelings of being different. She's a tomboy who hates dresses and loves sports. She doesn't want to date the boys that her other classmates fawn over. I had no idea that the book was going to cover Jo's sexuality in this way, and it was such a pleasant surprise. It's so well-done. I loved the unexpected storyline about this intelligent and strong girl/woman struggling with her sexual orientation during a time period where it not at all accepted: it was very poignant and touching.
"I am going to leave here, she thought. I am going to read, and I am going to write. I am going to find a girl who is brave enough to love me, and I am going to have the kind of life I want."
So this book touches on a lot of tough subjects--racism, immigration, feminism, sexual orientation, religion, sexual assault, and more. It offers a discussion on womanhood, motherhood, marriage, and the options available to women (or not). Perhaps in the hands of a lesser author, this would all be too much, but through Weiner's deft writing, it's really truly beautifully done. The book spans a huge time period, but it never feels rushed or as if too much is crammed in. Once you get into Jo and Bethie's story, you're there: you are part of the family. And truly, this is a story of family at its core. A bitter family, perhaps, at times. It's a story of how certain moments can change the course of your life. But it's also a story of love and sisterhood, in all its many forms.
"'You think I ruined your life? Well I think you ruined mine.'"
Overall, this is a really lovely book. It's heartbreaking at times, for sure, and I cried at the end, but it's a testament to how much I fell for these two sisters. Its story of strength and love is a wonderful theme. It's a book for and about women, with some excellent messaging about women and society. (Wow, so much has changed and yet so little, it seems.) I certainly recommend this one. 4.5 stars.