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Kwaan
Kwaan
Platform
This game reminds me an awful lot of proteus. Very little is told to you. Wandering around a pixelated island trying to sort things out. The point and click mechanics might make you nostalgic. A peppy atmosphere and creative out lets might have you coming back to see what the community has done to the trees and chalk boards.

The game is in early access and it does show. Platforming is going to take a long while to get used to. You get around by shooting a string and pulling yourself up to a point where he can swing to get to the platform sometimes this can be very frustrating. This could be fixed by letting you slide down on the string but that has yet to be seen.

Appearance I genuinely liked the sprite animation, seems like something you might see in say a late Nintendo to early super Nintendo. Intricate works of player art can be found here and there. The over world if bright and colorful during the day.

Quest systems and leveling are something I didn’t quite get here. The story is told in the back ground and you have to go hunting for it. I got caught up in the bright atmosphere and exploring that I really did not get around to that part of the game. There is quite a bit to explore if you have the time and patience.

Ambient music is here and it does suite the mood. I do feel like it’s on an endless loop. Not to mention in the version I’m playing on there is no option menu at all. So either mute all sounds or mute it in the volume mixer. Small problem I know but several small issues can culminate into a bit one.

Velocity is another challenge, you can find yourself making a gap sometimes. Other times you will not be so lucky. Getting your string to attach to a flock of seagulls or a school of fish can feel almost impossible. Spikes and death traps are abound. When you overcome these obstacles for say a treasure chest it can be a bit underwhelming.

The mystery to it all feels very cryptic. I for the life of me could not find anything out. Admittedly I’m terrible at these kind of puzzles. Some clues would be much appreciated. End of the world is coming is about the only thing I could figure out.

The intention of the game feels good. I can see a lot of love and time went into crafting this world. Even with all its color, ambiance and charm I can see the flaws. Early accesses is a phrase I think is more than apt here. However this could be something very special with just a few tweaks.

In the end I could only recommend this game to those willing to support a modern point and click platformer. If you grew up with platformers like Mario and castlevania this might just be a bit to different. Unless you’re willing to look past the controls and or love retro sprites.

http://sknr.net/2015/04/10/kwaan-a-point-and-click-adventure/
  
Undertale
Undertale
2017 | Role-Playing
Sound quality (2 more)
Retro feel
One man project
Too close to source material (0 more)
Even after three years
Three years ago, Toby "Radiation" Fox stopped making rom hacks. Kinda sad, yet we did benefit. He released a one man project called Undertale on the pc market and the inter webs, as a whole, lost their mind. The game is your basic jrpg fare, traverse a world, do a thing, try not to die and don't trust flowers. Honestly, of all the games I played I rank this in my 10 favorites, not number one however. The truth of the matter is Toby was a rom breaker first and he would hack many games with the Nintendo rpg Earthbound being his playground. In essence it was Earthbound that inspired Undertale as many themes can be found. Honestly I felt as if I was playing another Earthbound game and yet it felt new, different. As Jon Jafari said with Earthbound, I could say it with this game, As an experience, this game goes beyond limitations. If you haven't played it, play it, but don't go in expecting amazing game play and mechanics. Go in expecting nothing and watch your expectations get overwhelmed. In fact as you play keep that determination thing in mind. It becomes so prominent that you begin to feel it. In fact the themes Undertale portray have in themselves become the driving force for my blog. Anyways, give the game a shot. No watching it online, you won't feel the emotions this game tries to portray. Get it, personalize it, experience it.