The Adventure Pals
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The Adventure Pals is a quirky game about friendship involving a small boy and the crazy...
Super Beat Sports
Video Game Watch
When an intergalactic crew of sports-loving aliens challenges you and your friends to a...
Music Multiplayer Party Sports
Super Daryl Deluxe
Video Game Watch
Experience high school again in Super Daryl Deluxe, the last totally normal high school-themed...
Metroidvania
Daniel Boyd (1066 KP) rated The Legend of Zelda: Breath of the Wild in Video Games
Jul 25, 2017
While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)
My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.
I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.
If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’
When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.
Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.
This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.
Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.
In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
Battle Chef Brigade
Video Game Watch
In the fantasy realm of Victusia, the members of the elite Battle Chef Brigade are revered for their...
action adventure role-playing
Knight Terrors
Video Game
Witness the horrifying adventures of a mysterious suit of armor known only as "The Knight." Armed...
action
Rocket League
Video Game Watch
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena...
sports racing multiplayer soccer
KalJ95 (25 KP) rated the Nintendo Switch version of The Legend of Zelda: Breath of the Wild in Video Games
Dec 28, 2019
I was a fool.
Zelda: BotW is a mesmerising behemoth of a game, full of so much to discover and encounter through the breathtaking world of Hyrule. My stubbornness through my first playthrough was largely down to wanting a more linear, story based experience, like past Zelda games. What Nintendo crafted is something else entirely. Rather than focus of Link defeating Ganon, and saving Princess Zelda, your focus is to explore this vast open world and traverse its landscapes through whatever means you desire. And that is why this game is so special. The serene music and light melodies that play as you circumnavigate from land to land could often be quite dull and boring with other open world games, but in BotW its absolutely the right move. It gives you time to breath absolutely everything in, and stare in awe of the beautiful world you've inhabited.
The emphasis on going your own way and exploring is simply remarkable. The world is quite literally in your hands. Then comes the 120 separate challenges called Shrines, put in place so you can gain extra Health and Stamina bars as you progress. The puzzle solving is another great addition to a game already jam packed with content. I could mention and write all day long about its weather system, various amounts of enemies which require different approaches to combat, the side missions and extra content in regards to weapons and clothing, the list could quite literally go on, but I will finish this here with a few final observations:
BotW is a stunning achievement, and I am sticking to my gripe that the game is lacking quite significantly with its narrative, but it's a game that was never built around a long linear story. The simplicity that you are Link, and the world is yours just happens to be everything Nintendo needed to create a damn near Masterpiece of gaming.
Pokémon TCG Online
Games and Entertainment
App
**AN INTERNET CONNECTION AND AN iPad WITH RETINA DISPLAY (iPad mini with Retina Display, iPad 3 or...

