Search

Search only in certain items:

Party Golf
Party Golf
2016 | Sports
Fun (5 more)
Competitive
Quick Game
Simple Controls
Different Game Modes
Create your own Game mode
Not a lot to it past a few game modes (1 more)
The AI can be very slow
A Fun Quick Game
I recently bought a Nintendo Switch and after seeing the game on YouTube, one of the first games I couldn't wait to play was Party Golf. It's a simple, fun, quick game that is best played with friends.

There isn't really much to this game, but the different game modes allow you to spice up the gameplay with different powers and abilities which can either help you or hinder your opponents such as mines, force fields, explosion on contact, stick to walls, or simply keep hitting the ball without it ever touching the ground. It's fun to compete against your friends and see who can get their ball in the hole the fastest, and with different style landscapes such as Uphill, downhill, cave or Tunnel system, it keeps the party interesting.

However my only fault with the game is that after a few games, it can get old fast, and you can very easily move on to a different game and not feel the urge to go back to party golf until the next time you see your friends. It is simply a game for a quick but competitive get together, most likely the first game you'll play on the night to get the ball rolling, before moving on to something more mainstream such as Mario Kart.

All in all though I cannot deny that whenever me and my friends do play this game, especially when we mix up the rules a bit, it is an absolute blast to play, and it's a cheap game to buy so I would highly recommend it.
  
Yoshi's Crafted World
Yoshi's Crafted World
2019 | Action
Simple mechanics (3 more)
Beautiful Art style
Yoshi (all of them)
Some level of difficulty in some areas
Feels very similar to the many Mario themed games before it (0 more)
Tons of adorable fun for all ages!
So Yoshi's crafted world was one of the two games I recieved as part of a bundle deal when I bought my Nintendo Switch Console. I was looking forward to playing the game as I hadn't played a Yoshi based game for some time and Yoshi is one of my all time fave characters. I didn't get chance to play wooly world as I haven't owned a new Nintendo console since DS Lite and the Wii. (I know it sucks, I just never had the money for them and by the time I did the next gen console was out and I was torn)

Anyways, as I began playing Yoshi's Crafted world and working my through the many incredibly awesome looking levels which not only have collectibles but has a flip side to each level in which you go through the level from the back which adds to the awesome game design as a whole, I realised that whilst it all looked new and had a new interesting yet simple plot to play through, the gameplay was the same mechanics that we've been playing for years in almost all the Mario Themed 2D platformers/side scrollers. You run across, bounce on enemies heads, throw eggs to smash things, collect coins and move on to the next level, then repeat. It works as a mechanic but at the same time I felt like there wasn't much of a change. However, they did add some more directions to this game, as you no longer just side scroll (although that is the majority of the game) but on the levels there will be certain areas where you can turn and head either towards the screen or away from it, in order to reach secrets or to simply continue through the level. So they mixed it up a little bit, but not much in my opinion.

One aspect I enjoyed was the outfits you could buy which worked as armour in a way. The designs are all made to look as though they are crafted out of cardboard boxes and other household items (hence the name 'crafted world') and this gives the game and adorable and very clever asthetic.

However if you're a fan of sidescrollers, the Mario world or just Yoshi in general then I would recommend giving it a go because it is fun, especially if you get a friend to join you and you can choose which outfits you want to wear and more importantly which colour Yoshi you want to be.
  
Captain Cat
Captain Cat
Casual
Cats rule! Seriously. Just ask the crazy cat lady that lives with me, err… I mean my wife (cue Doug Benson). Cats are natural fisher… cats? Right? And who doesn’t like a great puzzle game. So why not have all three. Mobile users have been living with this kind of excitement for a while now, and they have finally let us console games have some fun as well.

Joking aside, Captain Cat (“CC”), which originally launched on iOS and Android, has made its way to the Xbox One and Nintendo Switch. With a price tag of $6.99 on both platforms, the big question is, is a mobile to console port even worth that price tag?

CC is super easy to pick up and play with its simplified control scheme. Playing as the titular character, your end goal is to catch fish using your… anchor? The game starts pretty simple, but introduces new obstacles and adversaries to add to the challenge as you progress. With 4 game modes available, there seems to be plenty to do.

Waspfish, the main came mode, has you making your way through 25 levels of casting your anchor, dodging obstructions and catching fish. Watch for those enemies though, as getting hit could cause you to restart your level. Housekeeper is another mode, also having 25 levels, and it’s essentially the same as Waspfish. It has subtle differences including enemies, and your end goal being to catch a snail that can hide in its shell. Try to catch him while he’s hiding and you’ll have to restart the level. As with many games on mobile, you are scored on your performance on each level in both modes. Your aim is to try and nab a three-star rating by completing the level as fast as possible, in as little moves as possible, while collecting all the coins you can.

Our third mode, Infinite, is exactly what it sounds like. The Captain casts out into the sea where your goal is to get as deep as you possibly can while dodging obstacles and enemies. The final mode is called Perfect. This is by far the most difficult of the game modes. Getting only one cast of your anchor, you restart the level if you miss. It requires some trial and error, but the challenge was welcome and a great mode to get you to think strategy in where to cast.

These combination of modes should keep you occupied for a few ours, and are great for a quick pick up and play game when you only have a few minutes to sneak in some gaming. However, I question why you wouldn’t just pick up your phone and play it on there if it’s a game you really want to play. Although a quick look showed me that the game is no longer on the Play Store and can only be side-loaded via APK from other sources. I cannot speak to the availability on iOS.

Overall, Captain Cat is a fun puzzle game (which is surprisingly missing any sort of leaderboard) that provided some challenging moments and kept me engaged while I was playing. So now we get back to our question at hand. Is it worth the $6.99 price tag? If it’s on the Switch, I would say go for it. It’s the version I reviewed, but it also seems to make much more sense to be able to carry the game with you and play anywhere, versus the stationary nature of the Xbox One.
  
40x40

Dillon Jacoby-Rankin (202 KP) rated Wargroove in Video Games

Jan 18, 2020 (Updated Jan 18, 2020)  
Wargroove
Wargroove
2018 | Strategy
Turn Based Strategy (7 more)
Various Unit Types
Expandable
Player Count
Map and Campaign Creation
Unlockables
Online Play
Crossplatform
Advanced Wars Refresh!
If you have ever played Advanced Wars in the past, get ready for a refresh and a brand new experience. This game takes Advanced Wars and blows it out of the water.
Turn Based Strategy: The game brings back classic turn Based strategy that we have all come to know and love.
Various Unit Types: There are so many unita u. This game. Ground, Air, and Water types make the strategy as simple or complex as you want depending on the maps and style you want to play. Great for many different play styles and friends.
Player Count: Although you can only add up to 4 human players, the max the game plays is 8 if you include AI's. Therefore you could totally do a 4 vs. 4 with your friends on one team and the AI on the other. So 8 total, 4 human players
Expandable: The game is setup fine as is but has the capability to be added onto constantly whether it be new maps, units, commanders, etc. By the way. First free dlc update adds new units and commanders in February 2020. So if you don't have the game yet, enjoy the free dlc bonus next month when you get the game.
Unlockables: Beating the campaign will unlock you new commanders. So will earning a certain amount of stars for each of the missions you clear in the campaign, as well as various other things you may need to complete. All in all, there should be 3 commanders to unlock in the game.
Map and Campaign Creation: All the tools used to build the in game campaign are actually available to the player community to build your own maps and campaigns that can be shared and downloaded online. These maps are also crossplatform as well as the whole game. So I can make a map or campaign on one platform and you can download it on another. And then we can play said map on two different platforms at the same time with each other. It's great!
Online Play: Works great and is also crossplatform.
Crossplatform: Game is currently crossplatform on Nintendo Switch, PS, XBOX, and PC.
  
Pokémon Shield
Pokémon Shield
Action/Adventure, Fighting
New Pokemon! (2 more)
New feature when battling mixes up the formula.
Exploration is fun.
Feels all too familiar with previous entries. (2 more)
Missing tonnes of original Pokemon.
Nothing new to excite fans.
Pokemon is no doubt a global phenomenon in both its television series, books, merchandise and especially in its games, both card and electronically. I started my Gameboy life with Pokemon Yellow, and it still remains my favourite. Over the years, I drifted in and out of the various entries, but with the Nintendo Switch, I gladly bought Pokemon: Let's Go Pikachu, as its technically a remaster of Pokemon Yellow. However, I realised at the time that Game Freak had never moved on and created anything new with their Pokemon games, that being ever so more correct with Pokemon Shield and Sword, which as usual is exactly the same game with about five percent difference.

The good? Well it's the same Pokemon games that everyone knows and loves. Turn based battles, exploring and catching Pokemon, and collecting Gym Badges to become the greatest Pokemon trainer. The formula does work though, as they still remain as relevant and popular with their fans. I did genuinely have fun with Shield within my first fifteen hours. The variations of Pokemon (Four hundred altogether) is enough to keep you playing to catch them all, the locations are detailed brimming with vibrancy, and even the battles with new abilities to make your Pokemon become a giant, is really cool concept.

Yet, once I looked back at my time playing both games, they are incredibly disappointing. Game Freak doesn't seem to want to expand and create new ideas with their games, as they are the same games made over twenty years ago. The different areas look stunning, taking much inspiration from British locations, but there's nothing to do apart from battle the Gym leader. The whole game feels hollow and bare. Yes, Four hundred Pokemon is a roster to make any fan jump for joy, but the brand has been going for over twenty years. Where is the original one hundred and fifty? Theres only fifty three. The promise of a new Pokemon experience, a next generation experience even, is just not true.

The sales of both games speak for themselves with Pokemon Shield and Sword, they are an astounding success. Both games however, as a fan of the original games on Gameboy, are dense and lacking new ideas. I would much rather pull out my Gameboy Advance SP, and play Pokemon Yellow.
  
    Submarino

    Submarino

    Shopping and Lifestyle

    (0 Ratings) Rate It

    App

    O Submarino criou um aplicativo para tornar sua experiência de compra online ainda melhor. Na loja...

Tony Hawk's Pro Skater 1 + 2 (Remastered)
Tony Hawk's Pro Skater 1 + 2 (Remastered)
2020 | Sports
Tony Hawk Pro Skater 1+2 Takes What Was Old And Makes It New And Amazing
It’s a sunny day in Southern California. Friends are gathered around the Playstation and the CRT. The game in the console is letting us do what many of us just can’t do in real life. You’re mashing buttons trying to string together those combos for bragging rights among your friends. There’s a cold drink by your side, and your friend’s mom pops in to see if anyone wants some tortas. Nostalgia at its finest. I know this wasn’t everyone’s childhood, it wasn’t even mine most of the time. But those moments when we were blissfully unaware of what the future holds were some of the greatest of our lives. And like some out there, I can link a lot of this to video games, and few are more important in my life than Tony Hawk’s Pro Skater.

Flash forward 21 years and the world is crumbling around us. But there’s still that shining light waiting for those of us that know. An escape. A chance to do something we really can’t do in real life. Most of us couldn’t do it in 1999 either, but that’s neither here nor there. Tony Hawk’s Pro Skater 1+2 is the perfect release during this pandemic, whether you believe in it or not (I can’t believe I actually have to type those words). It gives the nostalgic fun to the old-timers like me, and introduces a whole new generation of gamers.

As I am sure you know by now, THPS1+2 is essentially the exact same games that we know and love, with a few minor tweaks. First and foremost, graphics have been updated significantly. From cut scenes to gameplay, everything has been modernized. Even the veteran skaters in the game have been updated to their current appearances, though their original appearances in the game are still available. There are other small things, like Subway Tokens being updated to Subway Cards, which, in true Tony Hawk fashion, are also about to be discontinued from use in the NY Subway System (tokens were on their way out when the game first released).

We also see some new skaters this time around, with a good addition of female skaters to the game. But beyond that, the games are, in many, many ways the same as original. It feels the same, and quite honestly looks the exact same to what I remember. Now clearly, this is not the case, but it’s weird what the brain will tell you when looking at things 20 years apart. Not only is the game play, goals, and levels set up exactly the same as it has always been, even most of the original soundtrack is present, with the addition of 37 new songs as well.

There’s not a lot I can tell you that will convince you either way. You’re either a fan of the series or you’re not. If you had a problem with the series back then, especially some people’s issues over the controls (which brought about competition such as Skate – which is being rebooted as well – or the newly released Skater XL), you will likely have the same issues now. As mentioned, and as you will see in many reviews, the gameplay is nearly identical to the first releases of both games. It is just really nice to revisit an important part of my young adult life, even if they still included those crappy competition levels.

With a price tag of $39.99, Tony Hawk Pro Skater 1+2 seems the perfect bit of happy distraction to help get us through the unknown in these difficulty times. My only qualm with the game would be platform availability. It’s available on PS4, Xbox One, and PC (by way of Epic Games Store), but I think they hindered themselves with 2 decisions: no Nintendo Switch version and EGS. I would love to be able to take this game on the go with me on the Nintendo, and the alleged anti-consumer practices of Epic Games regarding their store, not to mention their current publicity stunt with Apple and Google, has left a sour taste in the mouths of many gamers. Hopefully we will see availability on more platforms, including Stadia, in the future.