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Chronicles of Crime: 2400
Chronicles of Crime: 2400
2021 | Adventure, Deduction, Murder & Mystery, Science Fiction
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!

Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.

The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
  
TT
The Taken (Celestial Blues, #1)
2
2.0 (1 Ratings)
Book Rating
Even though I'm not especially fond of angels, I decided to try out this new series based on my previous experiences with Vicki Pettersson's work. Sadly, after an intriguing first chapter, any enjoyment I may have expected never came knocking (guess it was too busy knockin' on heaven's door).

Meet one of the two main characters, rockabilly girl Katherine "Kit" Craig. She's an eternally optimistic and peppy reporter whose best friend and co-worker, Nicole, was just murdered while following a lead. Our other MC is a haunted Centurion angel named Griffin Shaw who ushers the newly murdered into the afterlife, otherwise known as the Everlast, while bemoaning the murders of both himself and his wife Evie back in 1960. After making a mistake concerning Nicole, he's been sent back to earth as a human with some angelic senses still intact. Kit and Grif soon meet up and begin investigating the circumstances around Nicole's death, whilst Griffin seeks out any details involving his own.

Problem Number One:
The Cardboard Characters
Character development is supposed to unfold over the course of a book, in this case it actually appeared to deteriorate as the book went on. Kit never developed into anything but one of those annoyingly chipper people you just want to hit with a sledgehammer, while Grif started promisingly enough but then stagnated. They were both very shallow characterizations, and on top of that, I never understood Kit's actions or reactions to just about anything. I never felt her sadness about her best friend's death, whom she rarely gave a passing thought, believed she was smart (by the end, I thought her a dolt), or seem in any way human with nary a rational thought in her head. About mid-way through the book, Grif tells her he's an angel after they kiss, so what does she do? Does she a) run away screaming, b) think he's a few feathers short of a goose and tell him to get hell out of her house and life, or c) have a calm Q&A session followed by giving him a whatfor that consists of "I won't kiss you again" and "you're watching me walk out that door (in her own house) because you can't handle any emotion blah, blah, blah by pretending you're an angel" and then proceed to attend a charity event wherein she acts and converses normally, like nothing happened? If you picked "c" *ding ding ding*, you're a winner! Because as we all know, any sensible guy will pull out the "I'm an angel" trick and expect a woman to believe him. *rolls eyes* Never was it ever crystal clear if Kit thought Grif was either crazy or a liar. It was all a bit hazy, but what can you expect from someone we're never allowed to know? All we discern is she dresses and lives (somewhat) rockabilly, but it's all a veneer to her hollowness inside, which led me to dub her Rockabilly Barbie.
<img src="http://i272.photobucket.com/albums/jj183/piscesrain/reviews/RockabillyBarbie.jpg">;
Because that's all she is and nothing more. The only character that I found a little more well-rounded was the secondary character Bridget Moore and the two Centurions introduced close to the end. Everyone else was either forgettably two-dimensional or they were a caricature, a la Caleb Chambers and Paul Raggio.

Problem Number Two:
The Relationship(s)
I'm expected to believe in a possible relationship between Grif and Rockabilly Barbie, err I mean Kit, but there's not much there to believe in. Like the characters, it was shallow with the same descriptions reiterated over and over again. Basically it's a case of telling instead of showing. I felt no love, maybe some attraction, but that's all she wrote. Likewise I never bought that Kit and Paul could ever have gotten far enough to be married, they were just too different. Most people don't do a 180 after they get married, the seed of who Paul really was deep down inside would have already been there and if Kit was even a fraction astute, she should have caught that. All this served was to be a plot point in the book.

Problem Number Three:
The Plot(s)
The main plot involving Nicole's death and Chambers had a "been there, done that" quality to it. The plot didn't shock me or seem like anything new, I've come across the same before or at least plots that were very close, and it wasn't even told in a fresh way. So I wasn't as affected by anything in the book as I probably should have been, partially due to the indifference I felt and the fact that I figured out everything long before the author dropped, what I guess she thought, were informational bombshells.
The book had three major plotlines: Grif and Evie's deaths, Nicole's death/prostitution ring, and Grif and the Pure Anas' philosophical moments. They weren't juggled well at all. Ms. Pettersson should have picked only one and paid more attention to developing that specific plot and the characters. The scenes with Anas (or Anne) especially didn't mesh with the other stories and felt as if the author was overreaching the boundaries set up by the book. One scene in particular was extremely bizarre and pointless to the book as a whole.
Where was the noir? I've seen enough film noirs to know it ain't here.

Problem Number Four:
The Ending
What happened at the end is what I'd expect in a book that's exclusively romance and not in a mystery/urban fantasy hybrid, which made the rushed ending seem even more ridiculous and sappy. It was incredibly unbelievable to the story and didn't seem to set up the next book in any way. Also, one of the plotlines was all but left dangling with no foreshadowing or anything. Poor, poor, poor execution. Don't expound on a storyline if you're not going to finish it up or at least leave it dangling in a way that makes the reader want to come back. All that boring set-up for a completely stupid and cheesy ending. I expected rainbows and unicorns to pop out at any moment.

Overall the book felt more like a rough copy than a finished one and definitely could have used a few more goings over. Several descriptions were rushed and chaotic or simply poorly done so that I was scrambling to picture what was going on. The book is almost 400 pages and it is simply too long. With so many storylines, I'm not sure how they managed to both crawl and have very little action at the same time. I was going to give this two stars because I didn't hate the book, that would imply that it elicited any feelings what-so-ever, but the truth of the matter is that there isn't one thing I really liked about the book either. The only way I'd read a sequel to the bafflingly-named Celestial Blues series is if it featured different leads like the aforementioned Centurions, and even then I'd cautiously dip my toes into the book.

Originally reviewed: June 29
Received: Amazon Vine
  
Knives Out (2019)
Knives Out (2019)
2019 | Comedy, Crime, Drama
Murder mystery films tend to be more fun in theory and anticipation than they are to watch. It’s a genre that I very much enjoy and have indulged in over the years. Yet, if I look back in detail at it, I find that it is the books, especially those of Agatha Christie, that I like much more than anything lasting a couple of hours on the screen. There’s something about the mystery being rushed and squeezed into the cinema artform that is usually anti-climactic or even a full on let down.

Perhaps my favourite of the entire genre is a film that refuses to take itself seriously and is at once a pastiche of the multiple cliches that have accumulated over the years. And that film is, of course, the wonderfully camp, funny and charming 1985 romp Clue, starring Tim Curry and a slough of 80s B stars having the time of their lives. It isn’t a “good” film, it is a cult film, it’s joy being in its absolute lack of pretension or moral judgement. Like the board game that inspired it, it isn’t overly complicated or long, but has just enough cleverness, mirth and ambiance about it to always be a winner.

Rian Johnson’s take on the genre, Knives Out, is aware of these elements at all times, being above all things colourful, playful, arch and glib, but never convoluted or cerebral in an alienating way. He is something of a master at subverting a genre and wringing new life into it; take the invention of the teen noir in Brick, or the blend of assassin time travel sci-fi in Looper. He even gave an entire franchise a new breath of life by re-examining the use of humour and self referencing in Star Wars: The Last Jedi.

All of those previous films have as many detractors as mega fans, proving his style is devisive, for its audacity and its irreverence towards any idea of purism within an established model. And Knives Out is no exception to that. However, it may be the film of his that most people can agree on that they enjoyed, for one reason or another. I think it’s as interesting to ask why that is as it is to talk about the film itself… so, I will. At least, I’ll try to do both without losing my train of thought.

Firstly, it looks stunning; the palate of rich colours used in the poster and all marketing just make it look like something you want to immerse yourself in – every jacket, tie, dress, or piece of furniture is designed to precision, and it works like a dream of the genre you may have once had, as if it had been plucked directly from your subconscious. As in all good murder mysteries, the location, props and costumes should hold as much character as the actors, and the stately home of the Thrombey family certainly provides plenty of atmosphere in every texture and material on display.

Of course, the cast of characters is wonderfully put together with some inspired casting of familiar faces and actors you trust, such as Toni Collette and Michael Shannon, together with a few we don’t see enough of these days, such as Jamie Lee Curtis and Don Johnson, who both manage to create something as memorable as anything they did in their golden days. Add to the mix two bone fide action film superstars in Daniel Craig and Chris Evans, who leave the baggage of their most famous characters far behind and manage to convince you they are real actors again, the former with the aide of a jarring but hilarious Southern drawl, that grates at first but is a perfect choice on reflection.

Then there are the two lynchpins of this film’s ultimate success and joy: the exceptional legendary gravitas of 90 year old Christopher Plummer as the patriarch and victim at the centre of the intrigue, and the quite glorious revelation of Ana de Armas, whose charisma, beauty and skill in this delicately balanced role was the most impressive thing for me about the whole production. It may be Craig who is the ever present focus, as the detective tasked with solving the “crime”, but it is de Armas that you will remember most long after the credits roll.

As for the plot, well… I obviously can’t talk about it without ruining the whole thing. But, I can say that it isn’t far into the intricate web of motives, alibis and secrets before you start to sense this is going somewhere different, even unique. The examination of the relationships and personalities, and the extent to which they each demonstrate greed and selfishness is fascinating, superceding the crime that exists on the surface with a swamp of far seedier and unpleasant goings-on. Craig’s suave Benoit Blanc isn’t so much a detective here as a family therapist, or perhaps a supernatural presence in the style of the old classic, An Inspector Calls. Perhaps, it is suggested, no one completely escapes guilt and shame here… or do they? Are we looking for a murderer, or the only morally good person amidst a pack of dogs?

Another key element is how modern and unstuffy it feels, despite the country house and riches this is no play of manners, quite the opposite – no one here is on their best behaviour for the sake of decorum, and being upper class is an idea played with rather than enforced. The tea and cakes of the classic Christie, such as Murder on the Orient Express is replaced by smartphones and similar trappings, that identify it as definitely 2019 and no period piece. The concerns and themes are very much rooted in our present problems, and for that it engages and resonates in ways a costume drama just can’t do.

Upon finishing it for the first time, you may be thinking “sure, OK, I enjoyed that… but I’m not blown away here”. Then, as it sinks in over coming weeks, you find yourself recommending it to people, and thinking about how good it is in ways you didn’t initially think about. And that is surely why it was so embraced by the critics and paying public alike; it is a likeable, fun film, that can also stand some artistic scrutiny. It isn’t the smartest, or prettiest, or most meaningful film ever made, but it is enough of all three to make it an instant mini-classic, in my opinion.

I feel like there is maybe more to say about it, which is always a good sign, but that will do for now. I’d be happy to discuss it with anyone that feels the need. Or hear from anyone that didn’t like it! It would be interesting to hear that side of it, because I haven’t heard many negative comments on it at all. I don’t think I would defend it as a masterpiece to the end of the Earth, ‘cos it ain’t that good. I’m just hard pressed to find a serious fault. And it’s great when one of those sneaks up on you!
  
Artemis Fowl (2020)
Artemis Fowl (2020)
2020 | Action, Adventure, Family, Fantasy
Disney: "We're making a film of Artemis Fowl!"
Me: *wildly switches from happiness to devastation about the possibilities*

Artemis Fowl's father, Artemis Fowl Snr., has gone missing, the media is portraying him as a criminal and calling for answers. Shocked and confused by what's happening Artemis Jnr. receives a phone call from his father's kidnapper and must hand over an item to secure his release. But he's no idea what the item is, or where, he's about to learn a great deal about fantastical things in a very short space of time and meet an odd selection of new friends.

So... I'm going to break this down into two parts, the first bit will be just about the film and the second will be me ranting about the film in conjunction with the book... *calm thoughts* Let us begin.

From the very beginning I was thrown, the opening in no way seems like a family film and I was wondering if by avoiding reading about it all beforehand that I'd got the wrong idea about what to expect.

With such a good cast backing up our newcomers I had medium hopes for what was going to hit our screens...

Ferdia Shaw takes on the part of Artemis Fowl Jnr., putting aside the comparison between the two versions until later, the performance isn't bad but it's quite forgettable. The same sadly goes for Lara McDonnell as Holly Short. Neither one has much of a presence on screen and I think that's mostly to do with the fact that Artemis and Holly are both rather bland in the whole story.

There's something oddly appealing about Josh Gad as Mulch but I'm not sure that giving him such a large role as narrator worked. It's never really clear why he's given that role and the scene's where we cut back to him talking are given a strange noir look that doesn't match with the rest of the film. Even so, I'm willing to concede that he's my favourite character as he has just enough humour to carry it.

Judi Dench as Commander Root was a little bit of a challenge to see. Root is a gruff but caring character, the trouble come in the fact that the change comes quite unnaturally at times.

One of the main failings is that there are times when the script feels poor, the dialogue is a little forced and doesn't fit with the characters, couple that with a variety of scenes that don't fit with the style of everything else and the fact that some pieces could be removed without really affecting anything around it and I'm left less than inspired by the film.

I did like the look of Haven City, the animation of the overhead view looked really promising. As we got into the city though I couldn't help but think it looked a little cheap and the aesthetic wasn't great. Effects, in general, were not good if I'm honest, particularly when you get to the siege on Fowl manor, when the siege is ending it comes with some chaos that is a perfect example of this coupled with another example of how the story glosses over an explanation of what's happening that could have offered some extra development for characters. (Specifically in this instance, Foley, who was woefully underused. He might not have been as majestic as a Brosnan centaur but he deserved better than the film gave him.)

By the end a lot of things get resolved seemingly by fairy magic because it's not clear how any of it happens. Potentially it's something that I wouldn't have noticed as there's a certain amount of this kind of wrapping up that you can forgive, but by this point I was so frustrated by everything that I was spotting everything.

I'm aware I'm waffling more than I intended so let me "briefly" mention things regarding the book...

The film is, in my opinion, only vaguely based on the book. It has kept ideas and pieces of story while removing and adding characters to varying degrees. Notably Artemis' mother is gone and his father is there instead. Removing mum makes Juliet's inclusion surplus to requirements, I can understand wanting to keep her for a young female character for viewers to identify with, but the role she ends up with is bland and in no way lives up to the book's version. The blandness also extends to her brother, Butler, and that's partly because of the major change they made...

Artemis. He is barely recognisable in comparison. He's a jeans-wearing, surfing, tween? He's much more casual than the original and this fluffier version doesn't have the same edge that book Artemis does. In their revamp they have changed his story and I very quickly felt like it could have been a sequel to the books, Artemis Snr. felt more like the Artemis from the books grown up and he was teaching his son about all the things he learnt. Part of the thing I enjoyed about the books is that Artemis was always an anti-hero of sorts, he was very difficult to like at times because of his actions, film Artemis is a little bit jumbled in this respect as they give him a very clear reason for the things he does so when he tries to show that tough side it doesn't have any impact.

There are a lot of differences, but I will leave that analysis for someone who is much more thorough at scouring the books and film than I am. I'll be keeping my eye out for other reviews with the comparisons in, if you spot any then please leave a link in the comments below.

When it came to scoring this I thought about it on two levels.

As a film from such a big company I was quite shocked by the quality of script and effects, there was a baddie that didn't really participate in anything and there were scenes and characters which weren't needed... and to finish it off in such an obvious set up for a sequel... I was done. I had marked it down for a generous score of 2 stars, that's normally my "I didn't like it but I can see why other people might" score, but I can't quite see what would appeal to people in it if I'm honest.

As an adaptation of the book I was too frustrated by the changes they made to Artemis, they essentially changed the fundamentals of the character and that had a knock-on effect to other characters as well. No one came out unscathed, but even though Mulch was heavily adapted I was glad that some of his humour was still there. Scoring on this basis I would have given it 1 star, but again, that felt generous to me.

In the end I will always score something on my enjoyment, in this instance it seems fair to even out the two scores. They've taken a great book and removed most of its personality, the final product was not exciting to watch and I don't think I could bring myself to watch a sequel.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/artemis-fowl-movie-review.html
  
Down These Strange Streets
Down These Strange Streets
George R.R. Martin | 2011 | Fiction & Poetry
8
7.0 (2 Ratings)
Book Rating
This anthology gathers stories from authors who normally write in various genres. The commonality is that each story is a mystery, and there's a fantastic twist to each. Martin's introduction calls such stories the "bastard stepchild" of mystery and horror.

[a:Charlaine Harris|17061|Charlaine Harris|http://photo.goodreads.com/authors/1307925926p2/17061.jpg]'; "Death by Dahlia," set in the Sookie Stackhouse universe, is one of a series of stories about the vampire Dahlia Lynley-Chivers. Each story stands alone, but my enjoyment grows greater with each addition to her tales. I'd much rather see Dahlia as the main character of a novel than Sookie, to be honest. This story, set at the party for the ascension of a new vampire sherrif, was a little gem, and a nice start to the collection.

"The Bleeding Shadow" by [a:Joe R. Lansdale|58971|Joe R. Lansdale|http://photo.goodreads.com/authors/1200406474p2/58971.jpg] is grittier from start to finish, set in the south of black folks in the 1950s. A beautiful woman sends her sometime-suitor to find her brother, a blues musician who has gotten into music that isn't of this world. I couldn't be done with this one soon enough, as it gave me the willies. I have a feeling Lansdale would be happy that it stuck with me for a while.

[a:Simon R. Green|41942|Simon R. Green|http://photo.goodreads.com/authors/1224555729p2/41942.jpg]'s "Hungry Heart" takes us to the Nightside, where John Taylor is hired by a young witch to retrieve her stolen heart. I haven't read any of the Nightside novels, but this is probably the third or fourth short story I've read, and for some reason they never leave me wanting more. I don't hunger for the darkness, I guess. I will give Green points for creativity in evil henchmen, though.

"Styx and Stones" by [a:Steven Saylor|42919|Steven Saylor|http://photo.goodreads.com/authors/1243268148p2/42919.jpg] takes a teenage version of his novel hero Gordianus on a world tour to see the Seven Wonders of the World, and this stop is Babylon. Gordianus and his companion, Antipater, find a murderous ghost in residence near their inn in addition to seeing the Ziggurat, the Gate of Ishtar, and what's left of the Hanging Gardens.

[a:S. M. Stirling|6448047|S. M. Stirling|http://www.goodreads.com/assets/nophoto/nophoto-U-50x66.jpg]'s "Pain and Suffering" was unsatisfying to me. It opened with an ex-soldier's combat flashback twisted into something Other, then we learn that the ex-soldier is a cop. He and his partner spend a lot of time investigating an apparent arson and possibly-connected kidnapping. The flashbacks repeat. There's more, but I don't want to spoil the story. I just felt that there was a lot of build-up for very little payoff, and that perhaps this story was meant as a teaser for a novel in which context it would all make far more sense.

"It's Still the Same Old Story' by [a:Carrie Vaughn|8988|Carrie Vaughn|http://photo.goodreads.com/authors/1231952277p2/8988.jpg] features vampire Rick, from the Kitty Norville books. An old friend calls him needing his help, but by the time he gets to her, she's dead. Most of the story is told in flashback, with him remembering when he originally met the now-old-woman, when they were lovers for a time. The murder is no great mystery for very long. The story felt more rote than anything else, as if perhaps Vaughn wanted to humanize Rick a bit by showing that he had cared for this woman at one time. I didn't feel much of anything from it.

One of the more creative pieces, "The Lady is a Screamer" by [a:Conn Iggulden|119121|Conn Iggulden|http://photo.goodreads.com/authors/1235073163p2/119121.jpg], is told in first person by a con man turned ghostbuster. I didn't like it, precisely, and i certainly didn't like the narrator. It stands alone, though, and doesn't feel derivative at all, so that says something all by itself.

"Hellbender" by [a:Laurie R. King|6760|Laurie R. King|http://photo.goodreads.com/authors/1314242901p2/6760.jpg] is probably the only story that left me determined to hunt down more of the author's work. I would classify it as near-future science fiction, but it certainly fits in the noir detective genre as well. I have no hesitation giving this one story five out of five stars.

"Shadow Thieves" is a Garrett, P.I. story by [a:Glen Cook|13026|Glen Cook|http://photo.goodreads.com/authors/1207159752p2/13026.jpg]. That's another series I haven't read, but I believe this is the first time I've read a short story set in that world. I wouldn't mind reading the series if the novels are all light-hearted like this story. There was some darkness, obviously, or the piece wouldn't be in this anthology - but overall, there was humor.

[a:Melinda M. Snodgrass|725899|Melinda M. Snodgrass|http://photo.goodreads.com/authors/1271184595p2/725899.jpg]'; "No Mystery, No Miracle" is probably the most controversial story in the book if anybody is really paying attention. I found it intriguing and well-written.

"The Difference Between a Puzzle and a Mystery" by [a:M.L.N. Hanover|1868743|M.L.N. Hanover|http://www.goodreads.com/assets/nophoto/nophoto-M-50x66.jpg] takes us a big city, where an overworked cop is trying to get a confession out of a supposedly demon-possessed killer. He gets help from an unusual minister (Unitarian, we're told - not something that will thrill any UUs out there). I found this one of the most chilling stories in the book. Telling you why, however, would be a spoiler.

I would love to see a novel featuring the main characters of [a:Lisa Tuttle|38313|Lisa Tuttle|http://photo.goodreads.com/authors/1296860221p2/38313.jpg]'s "The Curious Affair of the Deodand" - a young woman in the Watson role and a young man as a Sherlock Holmes-type consulting detective. The young lady is every bit as vital to resolving the case as the man is, which is one of the things I enjoyed about the story. The resolution isn't as satisfying as it could be, though, which is one of the reasons I'd like to see the same characters in other circumstances.

"Lord John and the Plague of Zombies" by [a:Diana Gabaldon|3617|Diana Gabaldon|http://photo.goodreads.com/authors/1213918339p2/3617.jpg] is a Lord John Grey story. This is, I believe, the first thing I've read by Gabaldon. It wasn't bad and it wasn't earth-shakingly good. It was decently-plotted with predictable characters and a nice little twist at the end, so enjoyable to read. I won't avoid her work but I'm not burning to read more, either.

"Beware the Snake" is an SPQR story by [a:John Maddox Roberts|19522|John Maddox Roberts|http://photo.goodreads.com/authors/1285244765p2/19522.jpg]. Once again, I'm unfamiliar with the author and the series, but the story gave enough context for me to understand the setting and the characters, so that was all right. It was enjoyable, although I probably would have twigged to a couple of things more quickly were I more familiar with Roman naming customs.

[a:Patricia Briggs|40563|Patricia Briggs|http://photo.goodreads.com/authors/1228867484p2/40563.jpg]'; "In Red, With Pearls" is set in Mercedes Thompson's world but featuring werewolf Warren Smith and his lover Kyle. Kyle is set upon by a zombie assassin who is thwarted by Warren, but of course Warren wants to know who sent the zombie, why, and who made the zombie. It's a very good story, as I've come to expect from Briggs. I had a bit of a hard time keeping up with some of the secondary characters in the story, but then I was distracted at the time.

"The Adakian Eagle" by [a:Bradley Denton|198305|Bradley Denton|http://photo.goodreads.com/authors/1320697919p2/198305.jpg] is a Dashiell Hammett story - as in, Hammett is a character. That was interesting alone, but the story in general was well-told. Spare and hard, as befits one of the main characters.

All in all this is a collection that I can definitely recommend. There are very few clunkers are several excellent stories. [a:George R.R. Martin|346732|George R.R. Martin|http://photo.goodreads.com/authors/1195658637p2/346732.jpg] and [a:Gardner R. Dozois|12052|Gardner R. Dozois|http://photo.goodreads.com/authors/1247758142p2/12052.jpg] did their jobs very well.