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Beyond a Darkened Shore
Beyond a Darkened Shore
Jessica Leake | 2018 | Science Fiction/Fantasy, Young Adult (YA)
6
8.4 (5 Ratings)
Book Rating
Contains spoilers, click to show
I had serious mixed feelings about this book. It promised Viking’s and magic and adventure and that was all there no doubt but not really well.

The book opens straight up with a raid. This is great as it shows us Ciara’s abilities and lets us get a feel for the story to come and our characters in general. But then it didn’t live up to this great introduction. There are plenty of action sequences, battles for Dubhlinn, battles with giants, battles with sea serpents, battles with gods, but they were all so short. Seriously almost every battle was over in about three-four pages. It felt like the author had all these great ideas and then didn’t know how to execute them.

The mythology. I was excited for this book as it was a mixture of Celtic and Norse mythology. It definitely had these elements but maybe too much? There were gods and goddesses, fairy tunnels, each-uisch, giants, magic, the wild hunt, sea serpents, Valhalla, these would have all been fine if they had a purpose. Most of these things appear for 5 pages and then are never mentioned again. It read like the author was trying to throw all of the mythology she knew at us and was trying so hard to prove, Look! Magic is real in this world. It wasn’t all necessary.

The characters. I loved Ciara. She stood up for herself, she didn’t care what anyone else thought, she was strong and independent.

Leif. I liked him to start. He was sassy, sarcastic, he stood up for those he thought were getting mistreated. But then, he did some things that made me seriously question his judgement. There is a scene where Ciara cannot sleep so decides to go and find the Viking mage. When she walks into the room full of drunk Viking men on of them attempts to rape her. Leif does help but then blames her for it saying she shouldn’t have put herself in a dangerous situation. Ciara immediately calls him out and says it’s not my fault I almost got raped because I am female. He quickly tries to backtrack but she is having none of it. This made me love Ciara more and start to question Leif.

Another questionable scene is after Ciara finds out something drastic about Leif’s family. She is understandably upset and leaves. Leif proceeds to chase her, threaten to break down her door and then forces himself on her when she opens it. Again Ciara shuts him down asking how her dare kiss her at that moment. He simply wanted her and didn’t want her to be angry. HOW ABOUT DON’T FORCE YOURSLEF ON HER THEN IDIOT?

The ending. The ending felt so rushed. Seriously we fight the giants and goddesses, sail all the way back to Ireland, have another battle and get established back at Ciara’s home all wishing about 50 pages. It was so rushed. Like the writer was nearing a page count and couldn’t go over or something.

Having said all of this I did really enjoy reading the book. It didn’t take very long was a pleasant reading experience. If it sounds like something you would like then go check it out.
  
Infinities Gate
Infinities Gate
7
7.0 (1 Ratings)
Book Rating
“At the Equinox, a bright blue glow engulfed the entire hill. Above the monument, a vortex opened and sucked them into its eye. When the light faded, they were gone.”

Infinities Gate is the second book in the Tamara Jenkins, Sorcerer series by author John R. Moore. It tells the story of archaeology professor Tamara Jenkins and the magical world of wizards she does not just fall into but becomes one of the greatest wizards and leader against the fight against darkness. In this book, Tamara and her husband mysteriously disappear on their honeymoon, and it is up to their friends to find them. Along the way, they discover the Infinities Gate and realize that they must keep the gate from opening or risk releasing chaos itself. When talking about his book series Moore says it is “In the order of Indiana Jones crossed with Merlin.” This statement perfectly sums up the atmosphere of the book. This was the crossover I never knew I needed. This mashup was an imaginative and clever premise that immediately had me hooked into the first book which continued into the second.

The story begins quickly, showering you with information, questions, and mysteries. This kind of beginning hooked my attention immediately and made it hard to put the book down. This story is filled with mysteries, interesting twists, and exciting adventures. From wizards to Norse gods, Moore delves into the fantastical intricacies of myths and legends while still making the stories his own. You can’t help but root for Tamara as she makes her way through these magical adventures. I really liked seeing her growth in both books and found her to be an interesting and fun heroine to follow on this journey.

The Celtic and Scottish history is something I love learning about so getting to read about it, and the magical side of it was very exciting for me. My love for both Indiana Jones and Arthurian legend fueled this fascination with this story. From the very beginning of the book, it connected itself to these histories and had events taking place in some of the most magical feeling places in the world like Stonehenge and the Isle of the Sky. This setting brought the magic and history into the book beautifully.

I was very impressed with Moore’s writing style. His descriptions of the world are beautiful as is his attention to the details of history. His characters have a depth which is integral for me in any book I read. I enjoyed reading this series so much I am excited to look into some of his other work. His interest in science fiction and fantasy stories align very much with my favorite genres to read. I cannot wait for the third book in this series so I can continue my journey with the wonderful Tamara. This was a very enjoyable book that offered a quick read into a magical world. I would highly recommend this book to fantasy readers!
  
Divinus
Divinus
2022 | Dice Game, Fantasy, Mythology
Bragi. Hercules. Percy Jackson. All excellent examples of successful demigods. As you well know, demigods are offspring of a god and a mortal. Of all the things I have conjured in my lifetime to answer the old, “What do you want to be when you grow up?” question, I never really answered, “a demigod.” Well, that’s because I KNOW my parents and have a hard time believing I could be a son of a god or goddess. Unless it was some weird NPCs (novel series by Drew Hayes) universe with Grumble as my patron/parent. In any case, my new dream of becoming the greatest demigod alive must be played out in today’s preview: Divinus.

Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.

Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.


Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!

So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.

All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.

I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.