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Gareth von Kallenbach (980 KP) rated the PC version of Titanfall in Video Games

Jun 19, 2019  
Titanfall
Titanfall
Shooter
Much like Hollywood, the gaming industry is one built on hype and expectations. The nature of the game is to fan the flames of interest to ensure the best possible sales of a product and to encourage people to pre-order the title.

The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.

TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.

When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.

The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.

 The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.

The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.

Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.

Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.

Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.

As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.

I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.

Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.

While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.

I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.

I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.

It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.

http://sknr.net/2014/03/12/titanfall/
  
It is always a nice day for a cowboy wedding…..Cora Preston is trying to make the best wedding happen for her clients even though every fiber in her body is telling her she will fail. She has worked hard to let go of the negative feelings she has for herself and her abilities but after so many years, it is easy to fall back into her old trappings. She has to do better, for her sister and the company, for her son and for herself. But can she trust herself to let success come without automatically expecting the worst?

Shane Tyler is a fixer, he fixes his ranch, his siblings, his mother. The one thing he couldn’t fix has haunted him is a secret from when he was 12 years old. When the pretty new wedding planner shows up at their ranch to help his Mom with her marriage he figures out a way to get this wedding stopped once and for all.

Cora and Shane are both coming into this with the same sort of back issues in their lives but from completely different places. Cora has nothing but fixers in her life while Shane has nothing but people needing saved in his. Or so they both think. On the wedding front, Shane wants to get his mother to see the man she wants to marry is wrong for her and Cora does everything in her power to make Shane see he is wrong. Can they work together to prove their respective points, while navigating this slippery slope, despite being wildly attracted to each other?

I have been a fan of Nicole Helm’s writing for a while now and this one certainly doesn’t disappoint earning 4 1/2 stars. I’m usually pretty good at figuring out a storyline and I was greatly relieved to see that one point I was sure would happen, did not. Cora and Shane though both appearing confident in themselves were very much the opposite and I liked the way they both realized they needed to make that change in themselves. Moms definitely do know best always, even flawed ones like Cora and Deb Tyler doesn’t miss a trick. Throw in the awesome Grandma Maisey, her sword collection and a possible love connection with Skeet in the future (please please) and this book is wonderfully all family.

I received an advance copy from Netgalley without any expectation for review. Any and all opinions expressed are my own. Another great read from Ms Helm and I can’t wait to read the next chapter(s) to come in Gracely, Colorado.
  
After seven long years in Devon, Lady Maud Worlington returns to London to reclaim life on her own terms, but a nefarious shadow and the prospect of financial ruin dog her steps. An impulsive and unforgettable kiss under the mistletoe creates a connection with Geoffrey, the handsome, young Duke of Tilbury. Yet as pleasant as it is to have a suitor, Maud is not sure how a boy of one-and-twenty can prove an equal partner in life and the equal of all the forces mounted against her.

The Duke of Tilbury considers himself as adept at managing matters as he is at swordplay, but his beautiful new acquaintance Lady Worlington has other ideas about how to manage her complicated life. Intrigued by their stolen kiss, Geoffrey pursues Lady Worlington’s affections, only to be foiled by the lady’s own doubts, by rivals for her hand, and by a sudden death, that affects both their families. When Jacob Pevensey, the investigator from Bow Street enters the scene, the duke becomes a prime suspect in the murder case. Truths are unearthed that Geoffrey would rather keep hidden, and the twelve days of Christmas race toward a perilous end.





My Thoughts: A story full of mystery, suspense, romance, and some charming characters. I truly enjoyed this story, based on the twelve days of Christmas, in true Victorian style. The characters were well developed and easy to relate to. Some you liked and some you dislike. It was good to see the strengthening of Maude's character, that she was finally able to stand up for herself and to go on with life without being bullied or blackmailed. This story takes many twists and turns and has many surprises for the reader. This is a book for those who like historical fiction. A wonderful read just in time for the Christmas season!
  
In this third entry into the Where Are They Now? series, Tilda Harper finds herself doubting her abilities as a journalist after two unfortunate incidents go awry. Invited to meet and interview the star of the movie, which itself is based on a comic from the eighties that is now a cult classic, Tilda sets off. As she interviews the star, John Laryea, who was also in a musical-adventure television show as a teen, and various others involved with the film project, she witnesses the hit-and-run of Laryea and his assistant. While she discovers who was behind that "accident" and works to clear the main suspect's name, she also is hired to find out who Leviathan, the mysterious creator of the classic comic book series, Pharos, actually is.

A smart main character, Tilda may make some mistakes but she's never dumb and never annoying. She goes about her work in a very professional way even if she may have some sarcastic thoughts about someone or something. I really do like her, she's not a silly nitwit who gets by on luck or relies on a guy. The cast of characters are, as usual, interesting and incorporated very well into the plot. Along with the new faces, some familiar ones are here as well. Cooper, Tilda's best friend who always brings some lightheartedness, isn't as prominent in this book as he has been in the others, I believe it's only through phone conversations, but luckily the book doesn't suffer because of this. Tilda's sister, June is in it for a short amount of time that doesn't diminish her repartee with Tilda. Nick (Tilda's former and maybe future love interest) and his dad, Dom, are the two who feature predominantly since Dom's company is in charge of the film's security. Following the pattern of each book, a new roommate is introduced, though I'm sure she'll be gone by the next outing, this time the roommate is an animal collector, the latest being a snake Tilda's not too fond of.

The two plots are well-paced and complement each other nicely. Pretty much every page of the book was interesting, with clues so subtly embedded I didn't always pick up on them, that it held my attention to the very end. I love the concept of this series and while I liked the previous books, I believe this may just be the best one to date and hope there are many more to come.

Series order:
[b:Curse of the Kissing Cousins|2384227|Curse of the Kissing Cousins (Where are They Now?, #1)|Toni L.P. Kelner|http://photo.goodreads.com/books/1266777949s/2384227.jpg|2391239]
[b:Who Killed the Pinup Queen?|7518303|Who Killed the Pinup Queen? (Where are They Now?, #2)|Toni L.P. Kelner|http://photo.goodreads.com/books/1277167352s/7518303.jpg|9733117]
[b:Blast from the Past|8592435|Blast from the Past (Where Are They Now? #3)|Toni L. P. Kelner|http://photo.goodreads.com/books/1327922876s/8592435.jpg|13462058]
  
Black Panther (2018)
Black Panther (2018)
2018 | Action, Drama, Sci-Fi
The latest film in the Marvel Universe has arrived with “Black Panther” and it continues the tradition of big budgeted event films from Marvel. The film follows T’Challa (Chadwick Bodeman), as he prepares to assume the throne of the country of Wakanda after the death of his father. He is destined to lead over a nation that to the outside world seems impoverished and rural, but is secretly a very technologically advanced society thanks to their Vibranium resources. The resources allow them to keep their capitol city hidden from the world.

As T’Challa attempts to assume the throne and rule over the various tribes of his country; a threat from his past both known and unknown arises. Ulysses Klaue (Andy Serkis) surfaces, T’Challa mounts and effort to bring him to justice which in turn sets a chain of events into motion. A mysterious and deadly figure known as Killmonger (Michael B. Jordan), plans to obtain the Vibranium to exact a plan of revenge so severe it will lead to the nations of the world being subjugated and will divide even the most loyal citizens of Wakanda.

T’Challa must use his powers as The Black Panther and guardian of Wakanda to save his people and the very world from a threat that holds the fate of the world in the balance.

The film takes a while to get going as Director/Co-Writer Ryan Coogler takes his time introducing audiences to the world of Black Panther and especially the various characters. The strong supporting cast features Lupita Nyong’o, Angela Bassett, Danai Gurira, Forest Whitaker, Martin Freeman, and so many others that it is great to see such well-rounded characters.

The film does take a while to get up to the action but when it arrives; it delivers making the wait worth it. What I really liked was that the characters were well-defined as were their motivations. You did not have some cartoon mega-villain with some insane scheme, but rather a realistic and believable threat whose motivations were understandable though misguided.

Marvel has again delivered a very thrilling story that fits well into their extended universe and you will want to make sure to stay through all the credits for the two additional scenes which sets up future events for the Marvel Universe. “Black Panther” is a rousing success all around continues Marvel’s Cinematic Universe in grand style.

http://sknr.net/2018/02/13/black-panther/
  
The Robber Knight
The Robber Knight
7
7.0 (1 Ratings)
Book Rating
When you are fighting for the freedom of your people, falling in love with your enemy is not a great idea. Or is it? Ayla has to defend her castle and her people all on her own, with nobody to help her but a dark warrior she hates with all her heart.

Sir Reuben, the dreaded robber knight, has long been Ayla’s deadliest enemy. He has prayed on her and her people ever since her father fell ill, and she swore he would hang for his crimes. Now they are both trapped in her castle as the army of a far greater enemy approaches, and they have only one chance: stand together, or fall.

This book wasn’t bad, honestly. I’m a huge fan of historical fiction, and it had been awhile since I’ve read a medieval love story, so that was a nice change of pace.

The author is a historian, so there are a lot of little things in this book that you don’t see in a lot of other historical romance books. For instance,you can’t pull out arrows because there are often barbs attached to cause fatal wounds if pulled out. I did like learning about all of these facts. But sometimes Thier lets the historian in him gets the best of him, but more on that later.

Lady Ayla was a pretty interesting character. Headstrong and wise for her years, she is very noble and progressive. She has all of the makings for a great leader– with the exception of knowledge. I loved how kind and committed she was to her people and I love the fact that she has some spunk. I mean, if I’m getting robbed in the forest by this random stranger, then I hope I would swear him out too (of course, if I could beat him up and get away, then that’s even better, but Ayla doesn’t have much self-defense skills). But there were many times that she was annoying, like her insistence on being near battles, even before she started treating the sick. And how she tried to manage Sir Isenbard during battle. She had called on him for help because he was an experienced knight, and now she was questioning his commands and strategies in the heat of battle!

Mostly, though, I really did like Ayla. She defines the idea of nobility. With war inevitable, she’s willing to ride personally to the edges of her land to warn her subjects and she is always at the outskirts of battle to help care for the wounded. She invites everyone into the castle for their safety and rations herself as well as the others to conserve food. She’s even willing to corrupt herself to save her people.

Reuben is an excellent character as well, although it did take me awhile to like him. In the beginning he fell a little flat. It’s clear that he used to be a knight but something happened and now he robs people for his own greed. A near-death experience and being saved by Lady Ayla reawakens the humanity in him. And apparently also some depth.

In the beginning of the book he spends a lot of his time admiring his loot and laughing about his victims, who thought they had a right to steal from him. But that’s all he does. We have no real insight into his character or backstory until after he’s in Ayla’s care. Only then are there hints of a bad history where he had been arrested many times, been tortured, and had at one point been a member of respectable society. If it weren’t for the fact that I liked Ayla’a character and the plot so far, I probably would have stopped reading.

Thier is a writer who has really good potential in becoming a great romance writer, especially for historical fiction. The plots have some unique twists that are augmented by his knowledge of history and after Reuben’s character shaped up, he was an excellent love interest. But there is one huge problem with this story: the footnotes.

There are so many footnotes throughout most of the book that I feel like I’m reading a history textbook, which is not good when I usually read romance novels to take a break from homework. Not only are they distracting and unnecessary, but they are also rude and condescending. Sure, sometimes they were useful, like in explaining the references to the seven princes of hell. Another one was a pretty funny anecdote about how one of his readers had actually confirmed that lard burns and that burning arrows work because they had actually done it. There is also a lot of wit throughout the footnotes which is pretty amusing. But most of the time, they were annoying.

For instance, Robert Thier thought it was necessary to include a footnote about how witches were considered bad during medieval times. Seriously? Even if someone failed history, we know that witches are not considered fine, upstanding citizens. Or maybe he thinks all of us have been locked in our rooms with no books, internet or television for our entire lives and for the month of October we all miraculously fell into a coma so we couldn’t see the giant blow-up witch in the neighbor’s yard. And then we’d all wake up singing Christmas carols after the month long coma without a care in the world because this happens every year so we don’t know what a witch is. (I’m developing a conspiracy theory about how these strange comas was caused by witchcraft.)


Maybe Thier assumed that instead of us thinking Reuben was scared of witches when he wondered if Ayla was one, we just thought he was commenting on how much Ayla looked like Sandra Bullock.
And one of the footnotes was just plain offensive. Here is the line of text that the footnote is attached to: “Heel! Abominable villain! You dare defy me?” (page 74)

Now, here’s the footnote: “Sorry to disappoint the ladies, but this doesn’t refer to high heels. It is a medieval term for a very nasty person.”

Excuse me? Did you just assume that I thought it meant high heels and that would make me excited? What world do you live in?

Apparently he thinks “the ladies” are so dumb that we are incapable of taking context clues and we immediately think everything relates back to fashion. Maybe I didn’t know it meant “very nasty person”, but it’s pretty clear it’s a swear or insult of sometime, not a freaking Jimmy Choo. Does he just imagine us thinking high heel every time we hear the word?

“She broke his nose with the heel of her hand.” Oh. High heel!

“Heel, fido! I said heel!” Oh. High heel!

“It will take one or two days for your cut to heal.” Oh. High heel! (Because if he thinks we don’t understand the difference between uncomfortable footwear and an insult, then he probably thinks we can’t spell, either).

But hey, at least Robert Thier thinks women can memorize stuff, because the footnote links stop as the vocabulary is repeated instead of new terms being introduced.

Aside from the footnotes, I really do like this book, and I can’t wait to read the second part of it, which I’ll read soon. Thier still has a long way to go, but I think after he has more experience, he’ll write some great books.
  
Hell House LLC (2015)
Hell House LLC (2015)
2015 | Horror, Mystery
I'd heard very little about Hell House LLC before watching it and hadn't even seen the trailer either. But, it had been highly recommended by a few people and had been sitting on my Amazon Prime watch-list for some time anyway, so I decided to give it a shot. It's a found footage horror, which has been done to death now, so it's easy to go into another one feeling cynical and apprehensive. However, there is still the occasional hidden gem out there waiting to be found and, for me, Hell House LLC turned out to be one of them.

The plot surrounds a Halloween house tour in an old abandoned hotel in a small American town. On opening night, as dozens of thrill-seekers descend on the house to enjoy the various mannequins and lighting effects that have been setup to try and scare them, there is an incident down in the basement. Panic ensues as everyone tries to locate the exits and there are a number of mysterious deaths, along with numerous injuries. We see a YouTube video that somebody recorded during their tour, but they didn't quite make it to the basement to capture what went on, so all we see is them making a hasty exit. Five years on and the hotel is now boarded up, while the whole tragedy remains unexplained. Now though, the sole survivor of the crew responsible for putting on the event has approached a documentary crew with a bunch of video tapes that were recorded by the team in the run-up to opening night, so hopefully the truth will finally be revealed.

We begin with the team driving to the hotel for the first time, before going inside to check it all out. They've put on Halloween house tours before, but this one is a bit of a challenge due to the derelict nature of the hotel. First they need to get power to the place, in order to setup safety cameras in every room and corridor, strobe lighting etc. Then they start setting up the various rooms, working out themes and hiring a small group of actors to dress up and scare people during the tour. Early on in the movie, these scenes are interspersed with interviews from reporters, photographers and historians who recount some of the troubled history of the hotel and give us a bit more detail as to what happened during and after the events of the tours opening night.

The crew of five are all staying in the hotel as they work towards the big day, all the while documenting their progress and the various challenges they encounter. The place is seriously creepy anyway and the movie takes it's time in establishing the characters and making sure you're familiar with everything they've installed and the general layout of the hotel before mysterious things start happening, usually at night while everyone is trying to sleep. At first, things are basic enough that it's easy for them to accuse someone of trying to prank the others, but they soon start to increase in intensity and creepiness. Despite all common sense, preparations still continue for the big night which, as we already know, turns out to be a big mistake.

I really liked Hell House LLC. I'm still not actually sure what happened down in the basement, or afterwards for that matter, but the build up to it really did work well for me and there were some very effective and genuinely unsettling moments. And I do love feeling unsettled by a movie!
  
Marvel United
Marvel United
2020 | Card Game, Comic Book / Strip, Fighting
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)

Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L

Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!

Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.

Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.


In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.

Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.


As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
  
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Charlie Cobra Reviews (1840 KP) rated I Am a Hero (2015) in Movies

Jul 7, 2020 (Updated Oct 29, 2020)  
I Am a Hero (2015)
I Am a Hero (2015)
2015 | Action, Horror
8
7.7 (3 Ratings)
Movie Rating
The Hero's Journey In The Zombie Apocalypse Is As Serious As It Is Funny
Contains spoilers, click to show
I have to say that this movie is one of the best zombie movies I've seen lately. From the beginning I like the way that the main character Hideo has these little moments where he zones out and has these little fantasies where he imagines himself as being more outgoing or heroic. Even if its just something small like the first one where he's at work and get's everyone cheering about being proud to work there when in reality he was just muttering to himself quietly. I really like how he's this kind of everyday regular guy who's just kind of down on his luck doubting himself. He's not where he thought he would be career wise which is hindering his relationship with his girlfriend and his co-workers. His girlfriend even kicks him out because of this and throws out some of his stuff. He really has bad luck because as he tries to make up for the fight with his girlfriend Tekko, he goes back to the apartment to find out that she has been infected by the ZQN virus and she attacks him and nearly infects him too. The ZQN's were pretty cool by the way. At first I thought that the whole cross-eyed look to them looked a little too silly but as it became a signature visualization that marked when someone had become a zombie. When his girlfriend turned it was quite horrifying as she contorted all over the place and did everything in her power to try and eat him. She even bit the door so violently she broke off all of her teeth, which was quite lucky for Hideo because when she bit him she didn't break the skin infecting him. The scene when he is running through the city and everything is in chaos was one of the more memorable scenes for me because so much was going on. There were ZQN's and regular people running all over the place in all directions and cars hitting people, but the car scene with the business man, the school girl Hiromi, and the taxi driver was spectacular. In fact one of the coolest things I've seen in a zombie movie is the school girl Hiromi who becomes a abnormal ZQN. She says that she was bit by a baby who was probably infected from breast milk if the mother was a ZQN. She didn't exhibit any symptoms for like 2 days and when she turns she doesn't attack Hideo but instead saves him by killing a ZQN that was trying to kill him. She has one eye that looks like a ZQN and has crazy superhuman strength but for some reason sleeps a lot. Most of the time in these survival zombie movies the story suffers from a lack of plot structure but a news report stating that the virus can't sustain itself at higher elevations make traveling to Mt. Fuji a destination propelling the plot further in a direction that makes sense. I also like how they used foreshadowing in certain scenes like when he finds a shopping basket with a logo of a marketplace, you can tell that place is more than likely the next destination. I also thought it was pretty cool how Hiromi wasn't the only abnormal and there was a weird "grudge" spider walking girl and then the infamous track star zombie with the crushed head. That one ran super fast and jumped really high and was pretty cool. One of the things I kind of didn't like was that Hideo had a gun for a lot of the movie but never even shot it until close to the end but it did go with the characters personality and make the story more interesting. It's just a little hard to believe. Also why weren't there anybody using any samurais swords on the zombies. I mean with the ZQN's being hard to kill because you need to destroy the whole brain, cutting their heads off would have been really efficient and machetes or swords would have been perfect. And just because it's Japan, I don't expect there to be swords everywhere but I'm surprised there wasn't even one. This movie was just so unexpectedly good it's hard for me to nitpick at things with it and I'm sure there's more that bothered me with it but I really enjoyed and liked this movie. I give this movie a 8/10 and my "Must See Seal of Approval"


  
The Sunshine Sisters
The Sunshine Sisters
Jane Green | 2017 | Fiction & Poetry
7
7.8 (5 Ratings)
Book Rating
Good beach read
Ronni Sunshine has summoned her daughters home. The aging actress is ill, and she wants her daughters by her side. This, however, will be easier said than done, as her three children--Nell, Meredith, and Lizzy--are estranged, both from each other and their mother: the result of a traumatic childhood. Even Ronni will now readily admit she focused on her acting career and beauty rather than her daughters. Her constant belittlement and pressure on the girls made them turn on each other as well. Nell lives the closest to her mother, on a nearby farm, and her son River is in grad school. Middle child Meredith spent her childhood struggling with her weight, thanks to endless biting comments from Ronni; she fled to England and is now engaged. Youngest Lizzie escaped most of her mother's wrath and appears to be the "golden child": she's a successful chef and celebrity, with a TV show and line of related products, but her marriage and personal life aren't all that they seem. Frustrated by their mother's long history of hypochondria, the girls reluctantly return home, excepting to find her fine. However, it seems this time Ronni may be telling the truth: she's really sick. Can the Sunshine sisters set aside their differences? And can they ever forgive their mother?

In some ways, I'm not sure why I keep giving Jane Green books a chance. I liked Summer Secrets well-enough, but was really let down by Saving Grace and Falling. I was intrigued that in her acknowledgements, Green mentions that this is the first book in while where she's felt like herself. I went in hoping that this was true, but still wary, and truthfully, this wariness may have clouded some of my thoughts and feelings about the book.

Overall, this is a summery read, though it does deal with some serious subject matter. If you're looking for a book that will surprise you, this isn't it. Most of these plot points I saw coming from a few miles away; I predicted the majority of the twists and turns before they happened. And, truly, I think the ending is a foregone conclusion. Green relies a bit to heavily on some tropes, as well. Serious older sister? Check. Insecure middle sister? Check. Flighty younger sister? She's here, too, don't worry.

Still, this was a fun book--despite the dark topic at its core--and I found myself compelled to read through the second half in nearly one sitting. Despite some of the transparency of the characters, I was oddly invested in their lives. The novel starts out with a brief glimpse of Ronni summoning her daughters home, then goes back in the past, allowing us to learn about the Sunshine family via various snippets from the sisters at different points in time. In this way, we sort of catch up with the family fast-forward style--it's like a cheat sheet of sorts. It also allows us to get to know each sister a bit better and explore their relationship with their mother (and other sisters). It's easy to see how much influence Ronni had on their lives and how she shaped them into the women they are today.

The girls can certainly be frustrating at times. Poor, needy Meredith drove me nearly mad, with her insecurities and inability to stand up for herself. There's also a point in the book where Meredith magically cleans up after a party (everything is fixed) and later loses a large amount of weight (everything is fixed, again!). I would have liked to have seen a little more plot realism. It was also hard to see how anyone could be quite as big of a doormat as Meredith, even with her mother's influence. And, truly, Ronni is pretty bad. It's an interesting technique--learning how terrible of a mother she is after we're told in the beginning of the novel that she's sick. But, in this way, we're allowed to see how the sisters were alienated by their poor upbringing and how everyone has reached the point we are at today.

Eventually, we reach the present day, with the girls learning about their mother's illness and coming to grips with reality. And, Ronni, of course, must grapple with the kind of mother she was to her children. She's a surprisingly compelling character considering how awful she was to her children, so that's a testament to Green's characterization. To me, the novel picked up a bit more in the present day time period. There were still some silly, unbelievable moments, but I truly did find myself invested in Meredith, Nell, and Lizzy (and Ronni).

The book does wrap things up too easily, as I stated. It's often quite trite and cliche, so you have to go in prepared. Think Lifetime movie, wrapped up in a bow. Still, it's fun at times and certainly a quick read. Well-suited for the beach or a vacation.

I received a copy of this novel from the publisher and Netgalley (thank you!).