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Lee (2222 KP) rated Scary Stories to Tell in the Dark (2019) in Movies
Aug 21, 2019
Obviously I'm not familiar with the Scary Stories To Tell In The Dark books that this movie is based on - a series of three books containing short horror stories for children and drawing heavily on urban legend and folklore for it's subject matter, first published in 1981. Apparently, the series is listed by the American Library Association as being the most challenged series of books from the 1990s, with complaints relating to the violence and disturbing subject matter portrayed within them not being suitable for the children it was aimed at. The illustrations within the book also drew criticism, vividly portraying the nightmare creatures and scenes contained within the stories. Perfect material for a movie version!
That movie version comes from Troll Hunter director André Øvredal and producer/co-writer Guillermo del Toro and attempts a Goosebumps style movie, taking some of the better known stories from the 80+ contained within the books and weaving them into a larger narrative, set in Mill Valley Pennsylvania during the fall of 1968.
It's Halloween and a group of teens are preparing to go out for an evening of trick or treating - applying makeup, getting into their costumes, fishing in the toilet for turds in preparation for a Halloween trick. They head out on their bikes but it's not long before they run into some idiot jocks from their local school, and that turd trick suddenly comes in handy! We've already been introduced to the jocks earlier in the movie, out in a cornfield where they were hitting a creepy looking scarecrow about the head with a baseball bat. Yep, they're certainly going to regret that a little bit later on!
The teens manage to escape the jocks, working their way into a drive through movie that's showing "Night of the Living Dead" and into the car of another teen called Ramón. The group strike up a bond with Ramón after he helps them out and they all decide to go and break into an abandoned local house which is reportedly haunted. They find their way into the basement where legend has it that Sarah Bellows, the daughter of a prominent local family, was locked away in the late 1800s. Horror nerd Stella comes across a book containing short scary stories that were written in blood by Sarah, and she decides to take it with them. As Stella opens the book’s pages, she sees that Sarah’s stories are literally beginning to write themselves - stories that put her friends in some pretty unpleasant situations, stories which immediately become reality the moment they're written. As Stella later puts it, "You don't read the book, the book reads you".
The setup and the scenarios within each story are enjoyable enough and are certainly creepy, however the execution doesn't always work so well and the payoffs aren't quite as scary as I would have liked. The movie also suffers from some slightly dodgy CGI at times too, which doesn't help. That said, I thoroughly enjoyed the final story, and the return to the house in order to try and stop Sarah Bellows worked really well for me. It all ends with a definite opportunity for a sequel and with plenty more scary stories to choose from within the source material, I'm sure we'll be seeing another one soon. Scary Stories to Tell in the Dark taps nicely into the "It" and "Stranger Thing" vibe, with it's group of teens rising up together against evil, and despite it's faults I did have a lot of fun with it. I'm definitely interested in seeing more.
That movie version comes from Troll Hunter director André Øvredal and producer/co-writer Guillermo del Toro and attempts a Goosebumps style movie, taking some of the better known stories from the 80+ contained within the books and weaving them into a larger narrative, set in Mill Valley Pennsylvania during the fall of 1968.
It's Halloween and a group of teens are preparing to go out for an evening of trick or treating - applying makeup, getting into their costumes, fishing in the toilet for turds in preparation for a Halloween trick. They head out on their bikes but it's not long before they run into some idiot jocks from their local school, and that turd trick suddenly comes in handy! We've already been introduced to the jocks earlier in the movie, out in a cornfield where they were hitting a creepy looking scarecrow about the head with a baseball bat. Yep, they're certainly going to regret that a little bit later on!
The teens manage to escape the jocks, working their way into a drive through movie that's showing "Night of the Living Dead" and into the car of another teen called Ramón. The group strike up a bond with Ramón after he helps them out and they all decide to go and break into an abandoned local house which is reportedly haunted. They find their way into the basement where legend has it that Sarah Bellows, the daughter of a prominent local family, was locked away in the late 1800s. Horror nerd Stella comes across a book containing short scary stories that were written in blood by Sarah, and she decides to take it with them. As Stella opens the book’s pages, she sees that Sarah’s stories are literally beginning to write themselves - stories that put her friends in some pretty unpleasant situations, stories which immediately become reality the moment they're written. As Stella later puts it, "You don't read the book, the book reads you".
The setup and the scenarios within each story are enjoyable enough and are certainly creepy, however the execution doesn't always work so well and the payoffs aren't quite as scary as I would have liked. The movie also suffers from some slightly dodgy CGI at times too, which doesn't help. That said, I thoroughly enjoyed the final story, and the return to the house in order to try and stop Sarah Bellows worked really well for me. It all ends with a definite opportunity for a sequel and with plenty more scary stories to choose from within the source material, I'm sure we'll be seeing another one soon. Scary Stories to Tell in the Dark taps nicely into the "It" and "Stranger Thing" vibe, with it's group of teens rising up together against evil, and despite it's faults I did have a lot of fun with it. I'm definitely interested in seeing more.

Charlie Cobra Reviews (1840 KP) rated the Xbox One version of Xuan Yuan Sword 7 in Video Games
Oct 4, 2021
Beautiful looking world and nice graphics (2 more)
Pretty enjoyable story and gameplay
Interesting mix of fantasy and history
Lacks the polish that could have made it great (2 more)
Too linear and doesn’t open up enough
Combat could have been further refined
Interesting and Ambitious but Ultimately Average
So to start this review I got to say that I'm pretty mixed on how I feel about this game. For one it definitely has a lot of potential and enough going for it that it could have been a really good. But on the other hand it had a lot of things that I feel could have been done better and falls far from being a great game to just around average for me. The story itself isn't terrible but it suffers from bad writing and performance of the voice actors. The world itself seems like it could have been a lot more interesting but it just wasn't engaging enough half the time.
It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.
I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?
The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.
Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.
You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.
The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.
The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.
Verdict: [5/10]
The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.
It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.
I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?
The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.
Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.
You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.
The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.
The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.
Verdict: [5/10]
The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.

Beckie Shelton (40 KP) rated The Treatment in Books
Feb 8, 2018
Reviewed By Beckie Bookworm
https://www.beckiebookworm.com
<a href="http://s1376.photobucket.com/user/rosella1974/media/13527235_f520_zps01bvcnj2.jpg.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/13527235_f520_zps01bvcnj2.jpg~original" border="0" alt=" photo 13527235_f520_zps01bvcnj2.jpg"/></a>
🌟🌟🌟Stars
The Treatment By C.L. Taylor was a decent enough read that I really quite enjoyed.
I also took into account when reading, that this was aimed at a much younger audience than myself, so I have been slightly lenient in my rating as I feel there were things I noticed that would probably go over the heads of this books intended demographic.
I would say this is a read my twelve and thirteen-year-old boys would really enjoy, Myself being a mum in my forties, well let's just say I enjoyed this, while not overtaxing my brain overmuch.
So The Treatment is about sixteen-year-old Drew Finch and her actions when her younger brother Mason gets expelled from yet another school and sent to Norton House, a residential reform academy.
so After being followed by the mysterious Dr Cobey and receiving a strange message about the treatment, her brother is receiving while residing at Norton House. Drew decides to investigate herself by getting herself admitted as a pupil.
So as I said this was an enjoyable read that does what it says on the tin.
There were no great surprises here, This was more, the underdog saves the day type of tale.
Drew herself, well I felt a bit sorry for her bullied by her ex-best friend (which there was no real explanation for)
Does one thing wrong and then gets shipped off to a reform academy, I know she needs to be for the story to work but jeez, her mum, hardly mother of the year actions are they.
Drew herself seems to be quite a resilient girl with a bit of a kick-ass attitude, more so maybe than I would expect from someone who's been bullied so relentlessly.
But anyway she seems a very likeable pragmatic type of girl.
She teams up inside Norton with her roommate Mouse and the two try to coordinate an escape while steering clear of there other roomy Jude.
Jude is every mean girl cliche you can think off, horrid just for the sake of it. Shes even worse when Lacey, Drew's arch nemesis turns up like a bad penny and the two join forces to torment Drew.
I did find both Jude and Lacey to be slightly one dimensional in their behaviour.
So anyway to cut a long story short Drew strives to save the day, while rescuing her friends and brother along the way.
This is done in true kick-butt style with only the one extra unsurprising twist along the way.
So the wrap up of "The Treatment" I felt was a little bit rushed, I would have liked to have seen things eked out and explored in a little more depth.
But besides that, this is a great addition to the Young Adult/teen genre-leaning more heavily towards the Teen age group.
So I would definitely recommend this to the younger generation, It is a fun action packed clean read, that is well written and is sure to catch imaginations.
thank you to NetGalley, the publisher and the author for providing me with an Arc of "The Treatment" By C.L. Taylor this is my own honest unbiased opinion.
<a href="http://s1376.photobucket.com/user/rosella1974/media/cb2989776ebd90b183a9e563b27fb6a9--funny-reading-quotes-funny-book-quotes_zpse5d7bszz.jpg.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/cb2989776ebd90b183a9e563b27fb6a9--funny-reading-quotes-funny-book-quotes_zpse5d7bszz.jpg~original" border="0" alt=" photo cb2989776ebd90b183a9e563b27fb6a9--funny-reading-quotes-funny-book-quotes_zpse5d7bszz.jpg"/></a>
Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.beckiebookworm.com
<a href="http://s1376.photobucket.com/user/rosella1974/media/13527235_f520_zps01bvcnj2.jpg.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/13527235_f520_zps01bvcnj2.jpg~original" border="0" alt=" photo 13527235_f520_zps01bvcnj2.jpg"/></a>
🌟🌟🌟Stars
The Treatment By C.L. Taylor was a decent enough read that I really quite enjoyed.
I also took into account when reading, that this was aimed at a much younger audience than myself, so I have been slightly lenient in my rating as I feel there were things I noticed that would probably go over the heads of this books intended demographic.
I would say this is a read my twelve and thirteen-year-old boys would really enjoy, Myself being a mum in my forties, well let's just say I enjoyed this, while not overtaxing my brain overmuch.
So The Treatment is about sixteen-year-old Drew Finch and her actions when her younger brother Mason gets expelled from yet another school and sent to Norton House, a residential reform academy.
so After being followed by the mysterious Dr Cobey and receiving a strange message about the treatment, her brother is receiving while residing at Norton House. Drew decides to investigate herself by getting herself admitted as a pupil.
So as I said this was an enjoyable read that does what it says on the tin.
There were no great surprises here, This was more, the underdog saves the day type of tale.
Drew herself, well I felt a bit sorry for her bullied by her ex-best friend (which there was no real explanation for)
Does one thing wrong and then gets shipped off to a reform academy, I know she needs to be for the story to work but jeez, her mum, hardly mother of the year actions are they.
Drew herself seems to be quite a resilient girl with a bit of a kick-ass attitude, more so maybe than I would expect from someone who's been bullied so relentlessly.
But anyway she seems a very likeable pragmatic type of girl.
She teams up inside Norton with her roommate Mouse and the two try to coordinate an escape while steering clear of there other roomy Jude.
Jude is every mean girl cliche you can think off, horrid just for the sake of it. Shes even worse when Lacey, Drew's arch nemesis turns up like a bad penny and the two join forces to torment Drew.
I did find both Jude and Lacey to be slightly one dimensional in their behaviour.
So anyway to cut a long story short Drew strives to save the day, while rescuing her friends and brother along the way.
This is done in true kick-butt style with only the one extra unsurprising twist along the way.
So the wrap up of "The Treatment" I felt was a little bit rushed, I would have liked to have seen things eked out and explored in a little more depth.
But besides that, this is a great addition to the Young Adult/teen genre-leaning more heavily towards the Teen age group.
So I would definitely recommend this to the younger generation, It is a fun action packed clean read, that is well written and is sure to catch imaginations.
thank you to NetGalley, the publisher and the author for providing me with an Arc of "The Treatment" By C.L. Taylor this is my own honest unbiased opinion.
<a href="http://s1376.photobucket.com/user/rosella1974/media/cb2989776ebd90b183a9e563b27fb6a9--funny-reading-quotes-funny-book-quotes_zpse5d7bszz.jpg.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/cb2989776ebd90b183a9e563b27fb6a9--funny-reading-quotes-funny-book-quotes_zpse5d7bszz.jpg~original" border="0" alt=" photo cb2989776ebd90b183a9e563b27fb6a9--funny-reading-quotes-funny-book-quotes_zpse5d7bszz.jpg"/></a>
Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/

Kristy H (1252 KP) rated Before I Let Go in Books
Jan 5, 2018
Easy to read (1 more)
Honest portrayal of mental illness
Lacks full character development (1 more)
Difficult to discern full point
Quick read that falls a little short
When Corey gets the call that her best friend, Kyra, has passed away--falling under the ice in their frigid hometown of Lost Creek, Alaska--she is devastated. Corey has been gone from Lost, as it's known, away at boarding school, corresponding with Kyra only via letters. She was due to visit in a few days and now her best friend is gone. Lost always shunned Kyra because she was bipolar and had maniac episodes. The small, insulated town couldn't understand Kyra's highs and lows. She stood out too much in a place where being different was wrong. But the seven months that Corey's been away has been long enough for the town of Lost to turn on her and now deem her an outsider. Since Corey's departure, Lost has suddenly embraced Kyra, though Corey isn't sure why. Even worse, they are calling Kyra's death meant to be, her time. They've rallied around in her death and they want nothing to do with Corey. Kyra always said she would wait for Corey to return: why didn't she?
I definitely have some mixed feelings about this one. It's billed as a YA mystery, and I can see its drama appealing more to teens, perhaps, but I could never really fully tell what the book was truly about or what it was trying to be. It has weird unexplained mystical elements thrown in--think Carol Goodman or Jennifer McMahon, but they aren't fully fleshed out or well-explained. I believe the intent is to slowly build up suspense and creep you out, but they don't slowly build up (they sort of start out full force and stay there, or almost trickle away... it's hard to explain) and they never really seem to have a purpose. So it's just one element of the book that leaves you hanging. The ending, too, leaves you with little closure.
The novel is told mainly from Corey's perspective, but we also get weird snippets told as if in a play format (like we're hearing from the town), but those aren't fully formed either. It's very strange. I liked Corey, but she comes in angry at her town and we don't get a lot of explanation into her character or real background into her friendship with Kyra, despite being assured that they were best friends up until Corey left.
It's sad, because I was really drawn to the character of Kyra (you get flashbacks to the girls' friendship and life before Kyra's death). I thought the book did a fairly good job of portraying mental illness and honestly Kyra--despite her death--seemed to be the most fully formed character in many ways. She implores Corey not to fix her, that she's not a puzzle to solve, and she discusses her manic spells in a very mature and very thoughtful way. It's one of the reasons that I'm keeping a three-star rating for this one; I'm hoping the portrayal of her illness can help and inform others.
There are also a variety of relationships portrayed in the novel--albeit, I thought, rather superficially--lesbian, pansexual, asexual, gay, etc. I wouldn't say any relationship is at all fully delved into, but I appreciate that Nijkamp at least wanted to try to be representative with her characters.
The other thing is that Nijkamp's books are just so darn easy to read. I remember that about This Is Where It Ends, too. I read almost this entire novel in one setting. Her writing draws you in so easily, even if you don't always agree with what you're reading, or if you wish for more character development. You could pick this up and fly through it in a day.
In the end, this certainly wasn't what I expected. The strange mystical elements seemed out of place and they, along with most of the characters, weren't really fleshed out. I was a fan of how easy the story was to read and the mental illness portrayal, though, as well as how easy the story was to read. I was drawn to the character of Kyra and wished I could have learned even more about her. The story was compelling and Nijkamp did an excellent job making you feel the cold of the Alaskan setting and the similar coldness of the townspeople. At the same time, while I could certainly see a small town being incredibly close-minded (and they were), some of the other plot points seemed a little overboard. A quick read, especially for teens.
I definitely have some mixed feelings about this one. It's billed as a YA mystery, and I can see its drama appealing more to teens, perhaps, but I could never really fully tell what the book was truly about or what it was trying to be. It has weird unexplained mystical elements thrown in--think Carol Goodman or Jennifer McMahon, but they aren't fully fleshed out or well-explained. I believe the intent is to slowly build up suspense and creep you out, but they don't slowly build up (they sort of start out full force and stay there, or almost trickle away... it's hard to explain) and they never really seem to have a purpose. So it's just one element of the book that leaves you hanging. The ending, too, leaves you with little closure.
The novel is told mainly from Corey's perspective, but we also get weird snippets told as if in a play format (like we're hearing from the town), but those aren't fully formed either. It's very strange. I liked Corey, but she comes in angry at her town and we don't get a lot of explanation into her character or real background into her friendship with Kyra, despite being assured that they were best friends up until Corey left.
It's sad, because I was really drawn to the character of Kyra (you get flashbacks to the girls' friendship and life before Kyra's death). I thought the book did a fairly good job of portraying mental illness and honestly Kyra--despite her death--seemed to be the most fully formed character in many ways. She implores Corey not to fix her, that she's not a puzzle to solve, and she discusses her manic spells in a very mature and very thoughtful way. It's one of the reasons that I'm keeping a three-star rating for this one; I'm hoping the portrayal of her illness can help and inform others.
There are also a variety of relationships portrayed in the novel--albeit, I thought, rather superficially--lesbian, pansexual, asexual, gay, etc. I wouldn't say any relationship is at all fully delved into, but I appreciate that Nijkamp at least wanted to try to be representative with her characters.
The other thing is that Nijkamp's books are just so darn easy to read. I remember that about This Is Where It Ends, too. I read almost this entire novel in one setting. Her writing draws you in so easily, even if you don't always agree with what you're reading, or if you wish for more character development. You could pick this up and fly through it in a day.
In the end, this certainly wasn't what I expected. The strange mystical elements seemed out of place and they, along with most of the characters, weren't really fleshed out. I was a fan of how easy the story was to read and the mental illness portrayal, though, as well as how easy the story was to read. I was drawn to the character of Kyra and wished I could have learned even more about her. The story was compelling and Nijkamp did an excellent job making you feel the cold of the Alaskan setting and the similar coldness of the townspeople. At the same time, while I could certainly see a small town being incredibly close-minded (and they were), some of the other plot points seemed a little overboard. A quick read, especially for teens.

Andy K (10823 KP) rated The Rover (2014) in Movies
Nov 20, 2019
Don't mess with a man's car!
If you have seen the current Netflix film, The King (hopefully watching this weekend), you will have seen a subsequent effort by writer/director David Michôd.
This film takes place 10 years after "the collapse", not really specified other than not many people around and the ones who are survive a desolate, isolated existence. The setting is the barren Australian outback wasteland where human beings are scarce and gratuity and benevolence are things of the past.
A lonely man (never spoke his name in the film) sees three men steal his vehicle after theirs is sidelined from an apparent crash. Incensed, the grizzled man takes off after the threesome rapidly wanted to reacquire it. The men are far in the lead down the infinity highway, but the man manages to catch them since they are unaware of the pursuit. After some cat and mouse along the highway, the man is unable to retrieve his vehicle at that time.
The makes his way through the harsh landscape eventually running across the wounded brother of one of his car thieves who he decides to bring along for the ride. The brother is willing to explain the possible destination of the thieves as well as he may want some sort of vengeance since his brother and companions left him to die on the side of the road.
Any post-apocalyptic film set in Australia immediately will remind you of the Mad Max films. Similar in setting only, this film is much less action and is an unlikely road film at its core. There are some well designed action scenes when the men encounter various scumbags and individuals along their route. You are never really sure why the man is so interested in getting his car back until the very end.
Guy Pearce shows he is up to the challenge of playing a very unlikable, hardened miscreant, while Robert Pattinson plays the simpleton sidekick role extremely well. His accent his so hard to understand at times (reminded me of Brad Pitt in Snatch) I actually had to rewind a few times because I missed the catchy dialogue.
The film does have a few dry spots, but I was very surprised how much I liked this.
This film takes place 10 years after "the collapse", not really specified other than not many people around and the ones who are survive a desolate, isolated existence. The setting is the barren Australian outback wasteland where human beings are scarce and gratuity and benevolence are things of the past.
A lonely man (never spoke his name in the film) sees three men steal his vehicle after theirs is sidelined from an apparent crash. Incensed, the grizzled man takes off after the threesome rapidly wanted to reacquire it. The men are far in the lead down the infinity highway, but the man manages to catch them since they are unaware of the pursuit. After some cat and mouse along the highway, the man is unable to retrieve his vehicle at that time.
The makes his way through the harsh landscape eventually running across the wounded brother of one of his car thieves who he decides to bring along for the ride. The brother is willing to explain the possible destination of the thieves as well as he may want some sort of vengeance since his brother and companions left him to die on the side of the road.
Any post-apocalyptic film set in Australia immediately will remind you of the Mad Max films. Similar in setting only, this film is much less action and is an unlikely road film at its core. There are some well designed action scenes when the men encounter various scumbags and individuals along their route. You are never really sure why the man is so interested in getting his car back until the very end.
Guy Pearce shows he is up to the challenge of playing a very unlikable, hardened miscreant, while Robert Pattinson plays the simpleton sidekick role extremely well. His accent his so hard to understand at times (reminded me of Brad Pitt in Snatch) I actually had to rewind a few times because I missed the catchy dialogue.
The film does have a few dry spots, but I was very surprised how much I liked this.

Kristy H (1252 KP) rated Our Kind of Cruelty: A Novel in Books
May 15, 2018
Eerily mesmerizing & creepy thriller
Mike Hayes had a terrible childhood, where he was neglected by his drunken mother and beaten by her string of hapless boyfriends. At ten, he was taken into care, eventually winding up with a nice couple. With their help, Mike went on to a good university, where he met Verity (V), with whom he fell madly in love. V helped Mike learn the ways of the world and society. They also played a sexual game called the Crave that brought them even closer together. However, after Mike went to New York for two years for work, their relationship ended. Even worse, Verity is now getting married to another man, Angus. At first, Mike is devastated. But soon, he realizes that V's wedding invitation is just another piece of Crave. As such, he must watch her, track her, and prepare his home for her inevitable return--all parts of the tense and careful game that is Crave.
Well, this was an interesting one. It was a pretty quick read, yet sometimes felt a bit long. It was definitely creepy, for sure. Hall has created a slow-burning thriller here, and you become eerily mesmerized by Mike's crazy. In fact, at times, I almost found myself rooting for him, despite the fact you knew he was unreliable, delusional, and not at all good for anyone in the novel. The book is less "edge-on-your-seat" thriller and more a character-driven study. Be prepared for Mike, Mike, and more Mike. The novel is told from his perspective and we're reliant entirely on his mindset. Because we know we can't trust said mindset, we're constantly waiting for something bad to happen. It's like watching a train wreck. A very twisted one.
That being said, the novel can be fascinating at times, but it also hard to know where it's going. As you're constantly waiting for something terrible to occur, you're waiting. And waiting. The novel moves slowly, with its intense focus on Mike, and his thoughts on Verity. I would have liked more insight to V, for instance, or the other people in Mike's life. So at that point, things can get feel drawn out. Not to mention, is Mike really this delusional, you wonder? Can he really believe what he's spouting? Needless to say the book is very effective at making you feel uncomfortable. It captures anger, longing, tension, and more (stalking?!) very well.
Overall, this novel drew me in with its creepy tone and compelling character of Mike. It's definitely slow-moving at times, but oddly fascinating as well.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review.
Well, this was an interesting one. It was a pretty quick read, yet sometimes felt a bit long. It was definitely creepy, for sure. Hall has created a slow-burning thriller here, and you become eerily mesmerized by Mike's crazy. In fact, at times, I almost found myself rooting for him, despite the fact you knew he was unreliable, delusional, and not at all good for anyone in the novel. The book is less "edge-on-your-seat" thriller and more a character-driven study. Be prepared for Mike, Mike, and more Mike. The novel is told from his perspective and we're reliant entirely on his mindset. Because we know we can't trust said mindset, we're constantly waiting for something bad to happen. It's like watching a train wreck. A very twisted one.
That being said, the novel can be fascinating at times, but it also hard to know where it's going. As you're constantly waiting for something terrible to occur, you're waiting. And waiting. The novel moves slowly, with its intense focus on Mike, and his thoughts on Verity. I would have liked more insight to V, for instance, or the other people in Mike's life. So at that point, things can get feel drawn out. Not to mention, is Mike really this delusional, you wonder? Can he really believe what he's spouting? Needless to say the book is very effective at making you feel uncomfortable. It captures anger, longing, tension, and more (stalking?!) very well.
Overall, this novel drew me in with its creepy tone and compelling character of Mike. It's definitely slow-moving at times, but oddly fascinating as well.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review.

Gareth von Kallenbach (980 KP) rated the PC version of Titanfall in Video Games
Jun 19, 2019
Much like Hollywood, the gaming industry is one built on hype and expectations. The nature of the game is to fan the flames of interest to ensure the best possible sales of a product and to encourage people to pre-order the title.
The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.
TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.
When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.
The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.
The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.
The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.
Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.
Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.
Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.
As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.
I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.
Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.
While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.
I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.
I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.
It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.
http://sknr.net/2014/03/12/titanfall/
The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.
TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.
When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.
The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.
The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.
The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.
Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.
Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.
Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.
As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.
I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.
Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.
While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.
I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.
I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.
It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.
http://sknr.net/2014/03/12/titanfall/

Carma (21 KP) rated A Nice Day for a Cowboy Wedding (A Mile High Romance #4) in Books
Jun 17, 2019
It is always a nice day for a cowboy wedding
..Cora Preston is trying to make the best wedding happen for her clients even though every fiber in her body is telling her she will fail. She has worked hard to let go of the negative feelings she has for herself and her abilities but after so many years, it is easy to fall back into her old trappings. She has to do better, for her sister and the company, for her son and for herself. But can she trust herself to let success come without automatically expecting the worst?
Shane Tyler is a fixer, he fixes his ranch, his siblings, his mother. The one thing he couldnt fix has haunted him is a secret from when he was 12 years old. When the pretty new wedding planner shows up at their ranch to help his Mom with her marriage he figures out a way to get this wedding stopped once and for all.
Cora and Shane are both coming into this with the same sort of back issues in their lives but from completely different places. Cora has nothing but fixers in her life while Shane has nothing but people needing saved in his. Or so they both think. On the wedding front, Shane wants to get his mother to see the man she wants to marry is wrong for her and Cora does everything in her power to make Shane see he is wrong. Can they work together to prove their respective points, while navigating this slippery slope, despite being wildly attracted to each other?
I have been a fan of Nicole Helms writing for a while now and this one certainly doesnt disappoint earning 4 1/2 stars. Im usually pretty good at figuring out a storyline and I was greatly relieved to see that one point I was sure would happen, did not. Cora and Shane though both appearing confident in themselves were very much the opposite and I liked the way they both realized they needed to make that change in themselves. Moms definitely do know best always, even flawed ones like Cora and Deb Tyler doesnt miss a trick. Throw in the awesome Grandma Maisey, her sword collection and a possible love connection with Skeet in the future (please please) and this book is wonderfully all family.
I received an advance copy from Netgalley without any expectation for review. Any and all opinions expressed are my own. Another great read from Ms Helm and I cant wait to read the next chapter(s) to come in Gracely, Colorado.
Shane Tyler is a fixer, he fixes his ranch, his siblings, his mother. The one thing he couldnt fix has haunted him is a secret from when he was 12 years old. When the pretty new wedding planner shows up at their ranch to help his Mom with her marriage he figures out a way to get this wedding stopped once and for all.
Cora and Shane are both coming into this with the same sort of back issues in their lives but from completely different places. Cora has nothing but fixers in her life while Shane has nothing but people needing saved in his. Or so they both think. On the wedding front, Shane wants to get his mother to see the man she wants to marry is wrong for her and Cora does everything in her power to make Shane see he is wrong. Can they work together to prove their respective points, while navigating this slippery slope, despite being wildly attracted to each other?
I have been a fan of Nicole Helms writing for a while now and this one certainly doesnt disappoint earning 4 1/2 stars. Im usually pretty good at figuring out a storyline and I was greatly relieved to see that one point I was sure would happen, did not. Cora and Shane though both appearing confident in themselves were very much the opposite and I liked the way they both realized they needed to make that change in themselves. Moms definitely do know best always, even flawed ones like Cora and Deb Tyler doesnt miss a trick. Throw in the awesome Grandma Maisey, her sword collection and a possible love connection with Skeet in the future (please please) and this book is wonderfully all family.
I received an advance copy from Netgalley without any expectation for review. Any and all opinions expressed are my own. Another great read from Ms Helm and I cant wait to read the next chapter(s) to come in Gracely, Colorado.

MaryAnn (14 KP) rated A Duel for Christmas (Pevensey Mysteries, #3) in Books
Mar 5, 2019
After seven long years in Devon, Lady Maud Worlington returns to London to reclaim life on her own terms, but a nefarious shadow and the prospect of financial ruin dog her steps. An impulsive and unforgettable kiss under the mistletoe creates a connection with Geoffrey, the handsome, young Duke of Tilbury. Yet as pleasant as it is to have a suitor, Maud is not sure how a boy of one-and-twenty can prove an equal partner in life and the equal of all the forces mounted against her.
The Duke of Tilbury considers himself as adept at managing matters as he is at swordplay, but his beautiful new acquaintance Lady Worlington has other ideas about how to manage her complicated life. Intrigued by their stolen kiss, Geoffrey pursues Lady Worlington’s affections, only to be foiled by the lady’s own doubts, by rivals for her hand, and by a sudden death, that affects both their families. When Jacob Pevensey, the investigator from Bow Street enters the scene, the duke becomes a prime suspect in the murder case. Truths are unearthed that Geoffrey would rather keep hidden, and the twelve days of Christmas race toward a perilous end.
My Thoughts: A story full of mystery, suspense, romance, and some charming characters. I truly enjoyed this story, based on the twelve days of Christmas, in true Victorian style. The characters were well developed and easy to relate to. Some you liked and some you dislike. It was good to see the strengthening of Maude's character, that she was finally able to stand up for herself and to go on with life without being bullied or blackmailed. This story takes many twists and turns and has many surprises for the reader. This is a book for those who like historical fiction. A wonderful read just in time for the Christmas season!
The Duke of Tilbury considers himself as adept at managing matters as he is at swordplay, but his beautiful new acquaintance Lady Worlington has other ideas about how to manage her complicated life. Intrigued by their stolen kiss, Geoffrey pursues Lady Worlington’s affections, only to be foiled by the lady’s own doubts, by rivals for her hand, and by a sudden death, that affects both their families. When Jacob Pevensey, the investigator from Bow Street enters the scene, the duke becomes a prime suspect in the murder case. Truths are unearthed that Geoffrey would rather keep hidden, and the twelve days of Christmas race toward a perilous end.
My Thoughts: A story full of mystery, suspense, romance, and some charming characters. I truly enjoyed this story, based on the twelve days of Christmas, in true Victorian style. The characters were well developed and easy to relate to. Some you liked and some you dislike. It was good to see the strengthening of Maude's character, that she was finally able to stand up for herself and to go on with life without being bullied or blackmailed. This story takes many twists and turns and has many surprises for the reader. This is a book for those who like historical fiction. A wonderful read just in time for the Christmas season!

graveyardgremlin (7194 KP) rated Blast from the Past (Where Are They Now? #3) in Books
Feb 15, 2019
In this third entry into the Where Are They Now? series, Tilda Harper finds herself doubting her abilities as a journalist after two unfortunate incidents go awry. Invited to meet and interview the star of the movie, which itself is based on a comic from the eighties that is now a cult classic, Tilda sets off. As she interviews the star, John Laryea, who was also in a musical-adventure television show as a teen, and various others involved with the film project, she witnesses the hit-and-run of Laryea and his assistant. While she discovers who was behind that "accident" and works to clear the main suspect's name, she also is hired to find out who Leviathan, the mysterious creator of the classic comic book series, Pharos, actually is.
A smart main character, Tilda may make some mistakes but she's never dumb and never annoying. She goes about her work in a very professional way even if she may have some sarcastic thoughts about someone or something. I really do like her, she's not a silly nitwit who gets by on luck or relies on a guy. The cast of characters are, as usual, interesting and incorporated very well into the plot. Along with the new faces, some familiar ones are here as well. Cooper, Tilda's best friend who always brings some lightheartedness, isn't as prominent in this book as he has been in the others, I believe it's only through phone conversations, but luckily the book doesn't suffer because of this. Tilda's sister, June is in it for a short amount of time that doesn't diminish her repartee with Tilda. Nick (Tilda's former and maybe future love interest) and his dad, Dom, are the two who feature predominantly since Dom's company is in charge of the film's security. Following the pattern of each book, a new roommate is introduced, though I'm sure she'll be gone by the next outing, this time the roommate is an animal collector, the latest being a snake Tilda's not too fond of.
The two plots are well-paced and complement each other nicely. Pretty much every page of the book was interesting, with clues so subtly embedded I didn't always pick up on them, that it held my attention to the very end. I love the concept of this series and while I liked the previous books, I believe this may just be the best one to date and hope there are many more to come.
Series order:
[b:Curse of the Kissing Cousins|2384227|Curse of the Kissing Cousins (Where are They Now?, #1)|Toni L.P. Kelner|http://photo.goodreads.com/books/1266777949s/2384227.jpg|2391239]
[b:Who Killed the Pinup Queen?|7518303|Who Killed the Pinup Queen? (Where are They Now?, #2)|Toni L.P. Kelner|http://photo.goodreads.com/books/1277167352s/7518303.jpg|9733117]
[b:Blast from the Past|8592435|Blast from the Past (Where Are They Now? #3)|Toni L. P. Kelner|http://photo.goodreads.com/books/1327922876s/8592435.jpg|13462058]
A smart main character, Tilda may make some mistakes but she's never dumb and never annoying. She goes about her work in a very professional way even if she may have some sarcastic thoughts about someone or something. I really do like her, she's not a silly nitwit who gets by on luck or relies on a guy. The cast of characters are, as usual, interesting and incorporated very well into the plot. Along with the new faces, some familiar ones are here as well. Cooper, Tilda's best friend who always brings some lightheartedness, isn't as prominent in this book as he has been in the others, I believe it's only through phone conversations, but luckily the book doesn't suffer because of this. Tilda's sister, June is in it for a short amount of time that doesn't diminish her repartee with Tilda. Nick (Tilda's former and maybe future love interest) and his dad, Dom, are the two who feature predominantly since Dom's company is in charge of the film's security. Following the pattern of each book, a new roommate is introduced, though I'm sure she'll be gone by the next outing, this time the roommate is an animal collector, the latest being a snake Tilda's not too fond of.
The two plots are well-paced and complement each other nicely. Pretty much every page of the book was interesting, with clues so subtly embedded I didn't always pick up on them, that it held my attention to the very end. I love the concept of this series and while I liked the previous books, I believe this may just be the best one to date and hope there are many more to come.
Series order:
[b:Curse of the Kissing Cousins|2384227|Curse of the Kissing Cousins (Where are They Now?, #1)|Toni L.P. Kelner|http://photo.goodreads.com/books/1266777949s/2384227.jpg|2391239]
[b:Who Killed the Pinup Queen?|7518303|Who Killed the Pinup Queen? (Where are They Now?, #2)|Toni L.P. Kelner|http://photo.goodreads.com/books/1277167352s/7518303.jpg|9733117]
[b:Blast from the Past|8592435|Blast from the Past (Where Are They Now? #3)|Toni L. P. Kelner|http://photo.goodreads.com/books/1327922876s/8592435.jpg|13462058]