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The Rental (2020)
The Rental (2020)
2020 | Horror, Thriller
4
5.6 (5 Ratings)
Movie Rating
Business startup partners Charlie (Dan Stevens) and Mina (Sheila Vand) are celebrating the success of their company by looking at Airbnb rentals for a weekend getaway. As Mina casually rests on Charlie, looking over his shoulder at the amazing, but expensive house they’re thinking of renting, you get the impression they are a couple. That is, until Charlie’s brother Josh (Jeremy Allen White) walks in, and we learn that it is Josh and Mina who are together. And that the weekend trip is to include Charlie’s wife Michelle (Alison Brie).

Some obstacles to a perfect weekend arise before the foursome even make it to their rented house. Josh has decided to bring along his dog, Reggie, a violation of the homeowners no-pets rule, and Mina is concerned that the homeowner may be racist. She had tried to book the exact same house just an hour before Charlie did but was turned down, and she believes her Middle-Eastern name (her surname is Mohammadi) was the reason.

They arrive at the idyllic house, set out in the woods and right by the ocean, where they are greeted by the caretaker, and brother of the homeowner, Taylor (Toby Huss). He’s not exactly a welcoming barrel of laughs though – unhappy at the group for arriving an hour late and definitely giving off some racist vibes towards Mina which only add fuel to the concerns she’d raised in the car earlier.

With Taylor gone, the couples begin to settle into their weekend break with some music, drink and drugs. When Josh and Michelle decide to get an early night in preparation for a planned hike the next day, business partners Charlie and Mina decide to go and try out the hottub. And, well, I’m sure you can figure out how much of a mistake that turns out to be. To top it all off, somebody seems to be watching the group from afar…

The Rental is the directorial debut of actor Dave Franco. It’s a horror movie, but spends half of its 88 minute runtime with very little happening at all. If it wasn’t for the foreboding music, and the occasional hint at some sort of stalker, you’d think this was just a drama about two couples getting themselves into a whole heap of trouble in a strangers house.

When things do begin to shift, some potentially interesting twists and plot setups quickly fall by the wayside, as The Rental slips into being just a very generic slasher movie with nothing we haven’t seen before. I suddenly realised just how interesting that first half was in comparison and what a waste of a great cast it was.
  
Call of Duty: Black Ops II - Apocalypse
Call of Duty: Black Ops II - Apocalypse
Shooter
As we inch closer and closer to the November release of Call of Duty: Ghosts, fans can get a taste of some more maps for Black Ops 2 through the latest DLC.

 

Apocalypse is the fourth and final set of map packs and is contains some very clever new and reworked offerings which should delight even the most jaded fans, some of whom complain that the DLC is often more of the same.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

 

Accessing the new maps is easy as once you start in multiplayer mode; the option to select Apocalypse is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

As time unfolds the map packs become part of the collection and players will simply select the online game they wish to play and if the server supports the new maps, then they will be included. However for the first few weeks of a DLC release, the option to select it is included.

 

The first map I played was called POD which is set in Taiwan and is focused on a failed modular community. The map is a tight area set between an ocean, mountains, and an overgrown forest which has sprawled over into the community.

As such the circular and spiral buildings are impressive though snipers will be upset that they cannot scale the buildings to setup kill zones.

The close-quarters will keep your twitch reflex on high alert and enemies can and do appear at a moments notice.

 

The next map is called “Takeoff” and I had a real blast playing this one, literally. It is set on a Space Shuttle launch site in the Pacific Ocean. The futuristic setting has a great mix of open areas, plenty of cover, and very detailed interiors.

I was tasked to set and diffuse bombs during my early attempts on the map and finding choke points and kill zones early allowed me to not only accomplish my tasks but to setup ambushes and traps along the most likely routes that the enemies would take.

 

Up next is “Frost” which is set in frozen Amsterdam and challenges players to navigate not only the frozen canals and streets of the city as well as the enemy onslaught. The central bridge of the map is always a point of contention and the ability to use the intersecting canals to get around is also a new dimension to explore.

I took a beating early in playing this map, but by my third time around I was able to rack up some kills by using the canals to get around choke points and lobbing grenades upwards to enemy groups and then emerge guns blazing in the confusion.

The map has many buildings that have a fairly generic look but the focus here is on outdoor combat in the snow rather than battling in building interiors.

 

The final map is entitled “DIG” and it is a reworking of Courtyard from Call of Duty: World at War: The map is set in a circular manner in an archeological site and contains plenty of open areas and scant cover. Some areas are abundant in walls, debris and other areas ideal to sneak up on an enemy but many others leave you in the open for long moments as you wait for a barrage of gunfire to take you out.

I did well on this one the first time out by locating choke points and using grenades to pin an enemy in and following up with my team as we attacked them in groups of three.

 

Of course no DLC would be complete without another battle with the Undead and “Origins” delivers in a big way. Set in carnage strewn World War 1 No Man’s Land of trenches, bunkers, and more, the undead are relentless.

Players must work with one another to start up some generators and survive but of course there is more to it than this. For one, the enemies are intense and seeing the zombie masses in spiked helmets and other attire from the era as well as the gigantic robot makes for a very surreal site amongst the trenches.

Origins takes players back to where the first Zombie mode began and is a prequel of a type as it explains where all of the Zombie chaos that has been a fixture of the Treyarch Call of Duty games began.

I loved getting the Zombie Blood Reward which caused the undead to see me as one of their own which was even more rewarding when I opened up amongst them in close quarters.

 

Even with two of the maps being reworked ones, Apocalypse feels fresher than many of the other DLC maps in that the designers have attempted to give players something new and different. There is only so much that can be down with map packs but the clever mix of locales and features as well as the best Zombie mode to date.

http://sknr.net/2013/10/16/call-of-duty-apocalypse/