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Game Player (Game, #1)
Game Player (Game, #1)
B.J. Harvey | 2016 | Romance
10
10.0 (1 Ratings)
Book Rating
After one random hook up at the wedding of Mia's sister and Matt's brother, two years later Mia can't help but still want him. A well known player, Matt had never been into the "dating" thing yet something about Mia has him unable to stay away.. and once he's had her... there is no going back. Mia attempts to play the player and let their secret affair continue.. but can she trust him? How do you trust a man who is known to only spend one night and move on? These two are adorable together and hot as hell. The book was funny, moving and brought me to tears. A close-knit family that would do anything for one another, characters that you have to love and a fabulous storyline. Highly recommended - another incredible read!
  
Streets of Rage
Streets of Rage
1991 | Action/Adventure, Fighting
Great Graphics for the time (2 more)
Good character design
Special 2 player moves
The boxer character was very slow (0 more)
Great scrolling beat 'em up
One of my first games on the Megadrive and wasted many hours playing. The levels were well designed and it had some good boss characters. A true classic.
  
LittleBigPlanet
LittleBigPlanet
2007 | Action/Adventure, Platform
Sandbox creation (2 more)
Interesting world
Stephen Frye Narration
Rubber banding (0 more)
A charming game fun for the whole family.
This game is adorable. Playable solo or with friends this game is a great way to spend some time. You can play the story, investigate levels designed by other players or create your own. The story mode has tons of goodies to collect to enhance the creation part of the game, which is where most of the game truly is.

Playable with 1-4 people either online or in person.



My one issue is the rubberbanding. It makes certain levels difficult to ace if one player accidentally shoots forward murdering the other player because they are too far apart.
  
The Grimm Masquerade
The Grimm Masquerade
2019 | Bluff, Card Game, Deduction, Fantasy
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.

The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T


To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.

Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.

After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.


Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.

It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.

If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
  
40x40

Alisa Xayalith recommended track 23 by Blonde Redhead in 23 by Blonde Redhead in Music (curated)

 
23 by Blonde Redhead
23 by Blonde Redhead
2007 | Rock
(0 Ratings)
Album Favorite

23 by Blonde Redhead

(0 Ratings)

Track

"Blonde Redhead was a band i came across when I was working in a record shop in NZ. This was one of my favourite albums to spin when I wanted to blast myself with washed out guitars and soaring melodies. Kazu Makino is an exceptional guitar player who is always inspiring to watch"

Source
  
Everybody's Golf
Everybody's Golf
2017 | Sports
Good & Promising but frustrating
You might be wondering why on earth I've even played this game. However my other half and I are into our golf, and are also on the look out for couch co-op games, so this seemed a no brainer. And in all fairness despite a few flaws, it's actually a good game.

Let's start with the negatives. The main flaw is the multiplayer mode, which is the main reason we bought this. To begin with, there is only 1 course available on multiplayer. You have to unlock the rest one single player mode, which takes forever (I'm still at it). Which is weird, as how you do in multiplayer has no effect on your single player rankings. The other issue with multiplayer is your can't create your own player in that mode. You can create one in single player & use it in multiplayer, but there's no direct creation in multiplayer. You also can't use multiple custom players if you're using numerous PSN accounts. The only other issue is that they've tried to throw rpg elements into the single player mode and it really isn't necessary. It's a golf game, after all.


Those criticisms aside, it's actually a very fun and quite accurate golf game. The courses are great looking and fairly challenging, and the different mode options are fairly fun too. The single player mode has lots to do and the character builder is very detailed.


If you're into golf and are looking for a fun game to play, I'd probably recommend this. As long as you can put up with the very Japanese style and the multiplayer niggles.
  
Scythe
Scythe
2016 | Civilization, Economic, Fighting, Miniatures, Science Fiction
Scythe may look like a game about big stompy mechs, but it's a much more economic and thinking game. It's all about action efficiency and adaptability. Every turn, you choose one of 4 (upgradeable to 5) actions. The goal of the game is to have the highest VP once someone completes 6 goals. Each player has a unique ability and starting position that they will need to use to complete their goals. Despite the big stompy mechs on the cover, they're more used as intimidation and threat rather than full out war.

The quality of the components are fantastic, with every players meeples and minis look unique. This game plays best with a consistent group of 3-5. At lower player counts, the map feels too open, with little player interaction required.
  
The 7th Continent
The 7th Continent
2017 | Adventure, Card Game, Exploration, Horror, Science Fiction
Table for One Kickstarter Alert: ‘7th Continent’
Table for One is a series focusing on solo tabletop gaming. The series will cover two flavors of solo games–games designed to be played by a single person exclusively and games that are multi-player but have a solo version. Today’s game is 7th Continent from Serious Poulp, a game currently on Kickstarter.

Reviewer: Will James
Read the full review here: https://geekdad.com/2015/10/7th-continent/
  
Dinos Not Assembled
Dinos Not Assembled
2019 | Kids Game
I think it’s no secret that I would be super hyped to go on a dinosaur dig. My brother, Bryan, is certainly more of a dino dude than I am, but I still remember loving them as a child and wishing I could see a skeleton being unearthed. Now I am the one with children who wish the same thing, and now I can play games with just that theme and they enjoy themselves. This is just such a game.

Dinos Not Assembled is a competitive set collection board game with hints of take-that for two to four players that can be enjoyed by players as young as four years old (I know this because my son is four and he loves it). In it players are acting as assistant paleontologists vying for the prestigious opportunity to join a world-famous paleo on their next dig. The player who is first to display three complete dinosaur skeletons in their portion of the museum will win the chance to go on the dig and win the game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup place the main Museum Board and Dig Site Board in the middle of the table. The Dino Cards are shuffled and each player receives two cards. In addition each player will choose their Character Boards and section of the museum. All Bone Tiles are shuffled into the Dirt Sack, four of these tiles are drawn and displayed on the Dig Site Board, and the Dino Meeples are placed on the table nearby. The first player receives the velociraptor talon (in my copy) and the game may begin!
On a turn a player may perform one action from a choice of five actions: Dig, Steal, Clear, Make, Plan. Since the players are attempting to build their dinosaur skeletons based on the necessary tile types from their Dino Cards, players may Dig by selecting two Bone Tiles from the Dig Site Board to add to their Character Board. Players may never have more than four tiles at any one time. Perhaps the Dig Site Board offers nothing of interest to the active player. The active player may choose to instead Steal one Bone Tile from another player onto their own Character Board. When this happens the player that was just stolen from alerts the Security Meeple and they take the meeple to their Character Board to signify they may not be stolen from again until another player has suffered a Steal action. The active player may choose to instead Clear the board by removing the tiles on offer and drawing four new tiles to the board.

Once a player has collected the necessary Bone Tiles to build a dino skeleton they may Make the skeleton. This requires the player to discard their Bone Tiles back to the Dirt Sack (which I mistakenly kept calling the Dirt Bag), place their completed Dino Card on their Character Board, and place the appropriate Dino Meeple on one of their museum spaces. This player is now one dino closer to winning the game.

If none of these options suit the active player they may always Plan a new dig by drawing a Dino Card from the pile on the Dig Site Board and adding it to their hand. Players may not hold more than three Dino Cards at any one time.


Play continues in this manner of players choosing one action to perform on their turn until one player has made their third dino skeleton. That player wins the game and then gloats to their father. I mean, that didn’t happen…
Components. This game is fabulously produced. The artwork is just perfect for this game. It is colorful, cartoony without being too wacky, and lovable all around. The components themselves are also very good quality. My favorite pieces are all the Dino Meeples and the fancy Security Meeple. Securiteeple?

For a game that states it is intended for players aged eight and above this is a great family game. Yes, my four year old plays it and loves it, and absolutely zero reading skills are necessary to play. The Dino Cards have some fun facts on them, but are not required to enjoy the game. Once players truly understand the five actions that can be taken (and it may take several turns to click) the game is a breeze and flows really well. I would caution gamers playing with younger kids that the Steal action may cause some tears, but it can be used as an essential teaching moment.

Even with strictly adults this game is excellent. Very light and gateway, but still very enjoyable. There is just something about collecting dinosaur bones and building your beasts, but having to also struggle with deciding which bones to keep and which to pass on, as your board can only hold four tiles at a time, but each dinosaur requires three bones to complete. It can be a tasty balancing act of resource collection that I truly love.

This all said Purple Phoenix Games gives this one a very enthusiastic 11 / 12, with a guest score from my son. If your collection lacks a great family game for younger gamers or you are completely invested in the dinosaur theme then this one is a no-brainer. If you enjoy family games with a little bit of take-that, then this is a little gem for you to consider. I am so glad to have this in my collection and my son is already asking to be its caretaker. He has only ever requested two games to ever become “his,” and this is one of them. High praise from the son of a game reviewer.
  
7 Wonders
7 Wonders
2010 | Ancient, Card Game, City Building, Civilization
Great with most player counts, very interactive, always different, great theme (0 more)
Says it will play two, does not work as a two player game (0 more)
A game that never gets old!!
This was the game that got me into board games and is still one I pull out anytime the chance arises! It is a perfect blend of drafting and timely decisions. There is always interaction between the players between buying goods and war that it keeps all players focused on each move along with their opponents. The replayability is through the roof and has been a hit between gamers and non gamers alike!