Search

Search only in certain items:

Even Serpents Shine by The Only Ones
Even Serpents Shine by The Only Ones
1979 | Punk
7.0 (1 Ratings)
Album Favorite

No Solutions by The Only Ones

(0 Ratings)

Track

"""Rather than going into the technicalities about them as a band, with The Only Ones it’s more about what it says about me as a teenage fan. I went to a lot of places to watch them, I slept in at least two bus shelters and on the kitchen floor of someone I didn’t know once. Sometimes I’d have tickets and sometimes I’d sneak in to see them and not just in the North, I came down to London and saw them at Dingwalls and The Lyceum. “Peter Perrett was feminine, and if you were a real fan of The Only Ones he had this thing where you’d almost imagine him as a really cool older brother who you didn’t know, that was the way I used to look at him. He led the gang, but he was small and I was small, and he got really involved when he played and that’s the thing, they were a really tight, great rock band. In a way he was almost like my Syd Barrett, he had a very poetic aspect to him. I was already well into studying what the rules of being a bohemian were about and he was it really. “John Perry was an amazing guitar player. Even then, when I was really learning my thing, I was aware it sounded exactly like a Jimi Hendrix lick crossed with a Jeff Beck lick from The Yardbirds, he was of that generation, probably a second generation Marquee, Wardour Street guitar player. They had a really fantastic drummer too, Mike Kellie from Spooky Tooth. They were a great ensemble and I knew they were really rehearsed and it really mattered to them. Peter Perrett never turned up like some druggy mess. “‘No Solution’ is a lesser known one, everybody knows ‘Another Girl, Another Planet’, but it’s the fan in me turning people onto one I think they’ll like but might not know. Fans of The Only Ones will know this song, but when I say fans I’m talking about the people in the audience, I think there were only five of them and I’m probably the only one still left alive!"""

Source
  
Unmatched: Cobble & Fog
Unmatched: Cobble & Fog
2020 | Book, Card Game, Fantasy, Fighting, Miniatures
You know when you read a rulebook and you just know you are going to love the game? This was me whilst reading the rulebook for Unmatched: Cobble & Fog. I will go into more detail why I enjoy the game near the end of my review, but just know, I loved it from the start.

In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”


DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.

On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.

All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.

Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.

Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.


Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.

It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.

Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.

I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.

I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.
  
    Speed Kings

    Speed Kings

    Andy Bull

    (0 Ratings) Rate It

    Book

    In the 1930s, as the world hurtled towards terrible global conflict, speed was all the rage. It was...

Overcooked Gourmet Edition
Overcooked Gourmet Edition
2016 | Action/Adventure
So much fun
This is exactly the kind of game that I love and is reminiscent of games like Diner Dash, Cooking Craze etc available on portable devices.

It is possibly the most frustratingly fun game I've ever played. Although one player is possible and it's alright to try and play on your own, multiplayer/couch co-op is where this game excels. Playing this with your other half could be a risky move, but it provides hours of entertainment and an excuse to be able to boss them around in a kitchen! It isn't just a free for all, you have to work together and figure out a strategy as the game gets harder, so it really encouraged cooperation (Although could also result in arguments).


The graphics aren't the best but it more than makes up for it with hours of multiplayer fun.
  
Orléans
Orléans
2014 | Medieval, Religious, Travel
The many different options on how to play (1 more)
I kinda like the old european art
The theme isn't great (0 more)
A multi dimensional multipath to victory game with bag building and worker placement.
This game is one of my wife's favorites too. So many different ways to win this game, and the special buildings are the key to different paths. I will warn you as a first time player, make sure you don't neglect the knowledge path (books) or the map, those are the key to the game, how you get those down are how you win. This game is all about how you find your personal efficiency, and use your strengths which you've built better than you neighbor. I've not yet played the expansions as we've played the central game only about 20 times so far, holding out on opening those up till after the base game gets stale.
  
40x40

Tayla (27 KP) rated Warcross in Books

Jun 19, 2018  
Warcross
Warcross
Marie Lu | 2017 | Fiction & Poetry
7
8.3 (17 Ratings)
Book Rating
Relatable Main Character (1 more)
Quick Listen
Unrealistic Relationship (0 more)
Fun Futuristic Story
I listened to Warcross on Audible instead of reading it, so I am reviewing based on that:

Warcross is an extremely fun, fast paced book with a lot of action. I immediately felt connected with Emika Chen as I can remember being so poor I was living off ramen trying to figure out how to make more money. As I understood more about Warcross the game, I couldn't help but wonder how close we are to this type of technology. I also couldn't help but think of how similar this is to Ready Player One in the sense that it is all virtual reality. The added hacker aspect was pretty intriguing, however. It also loosely reminded me of 50 Shade of Grey, minus the sex scenes. The relationship between Emika and Hideo, the billionaire, seems unrealistic.