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Century: Golem Edition - An Endless World
Century: Golem Edition - An Endless World
2020 | Fantasy
If you’ve read our reviews on the first 2 games of the Century: Golem Edition games, then you will know that we are big fans. The art and theme really drew us in, and the gameplay is what keeps us coming back for more. Now that the third and final game has dropped, how does it fit in with its predecessors? Is it the finale we were hoping for? Or does it leave us yearning for the OG Century Golem? Keep reading to find out!

Disclaimer: This game comes with rules to incorporate any/all of the Century Golem games into one bigger game. In this review, I will only be discussing the stand-alone final game in the Century Golem trilogy. -L

Century: Golem Edition – An Endless World (referred to as just An Endless World for this review) is a game of set collection and worker placement in which players are trying to earn the most points by the end of the game. To setup the game, follow the instructions outlined in the rules, dependent upon your player count. Each player begins the game with 6 Trader meeples (or 7 in a 2-player game) in their supply, and a specified number/type of crystals. The game is now ready to begin!

On your turn, you will have 2 options: Work or Rest. To Work, you will first select a location square on the board. You may not choose a location where you already have Traders, or that has an Exploration tile. You will then place Traders from your supply onto the chosen location – the number of Traders required is printed on the location. If the location is unoccupied, simply place the required number of Traders. If the location is occupied by an opponent, you may place Traders there, but you must match the opponents Traders, plus an additional Trader, to take control of the location. Any opposing Traders ousted in this manner are returned to their players’ supply. Once you have placed Traders on a location, you can then perform the action listed on that location. Action options are: producing gems, upgrading gems, trading gems, or collecting Point cards/bonus tokens. If you cannot or do not want to use a location on your turn, you can Rest. To Rest, you will collect all of your Traders from the board and place them back into your supply.

Point cards can provide immediate, ongoing, or end-game benefits for players. Help cards allow you to place 1 fewer Trader than required on certain locations. Tool cards give players an additional gem of a specified color when they place Traders on corresponding locations. New Trader cards allow players to add either 1 or 2 more Traders to their supply, thus increasing their ability to play each ’round’ before needing to Rest. Finally, Exploration cards allow the player to select an Exploration token from the board. Any time an Exploration token is claimed, that location is now ‘uncovered’ and can be used for the remainder of the game. Bonus tokens grant end-game points based upon sets of icons collected, number of Traders in your supply, or simply straight-up points.


The game continues in this fashion, alternating turns, until a player has collected their 8th Point card. The current round is played out, and then points are counted. Points are earned through Point cards, bonus tiles, Exploration tiles, and any remaining gems in your supply. The player with the highest score wins!
One thing I really like about worker placement games is that the actual gameplay is pretty logical and straight-forward. Place your worker, perform action. And An Endless World is no exception to that. Of course, how you decide to play all comes down to your strategy, and again, An Endless World has tons of options for players. Maybe you want to just get 8 Point cards as quickly as possible and call it a day. Or perhaps you want to maximize your bonus tokens and eke out as many points from those as possible. Or maybe you even just want to keep your opponent(s) from achieving their goals. You can play this game so many different ways, and you can totally adapt and change strategy mid-game if you so choose. Each game feels unique and new, and I have yet to tire from this gameplay.

An Endless World is a worker placement game, but there is one factor that I find extremely unique for the mechanic. Usually, in worker placement games, once a worker has occupied a location, it remains there until the player chooses to recover their workers. An Endless World offers players the chance to oust opponents from locations, by placing the same number plus 1 additional worker. I just think this is super neat, because it means that you can’t just ‘block’ a location from everyone. If someone really wants that location, and they have the workers, they can get to that location. Also, along those lines, since ousting a player from a location means you have to match their workers plus an additional worker, you have to decide if you want to risk dedicating that many workers to a single location. You might reaaaaally want to perform that action, but for the cost of 4 Traders, is it worth it at this moment? Could those workers better be used on different locations and you just snatch your desired location on a future turn? All part of your strategy for the game, and definitely keeps all players engaged.


Let me touch on components for a minute. As with the other Century Golem games, An Endless World is extremely well-produced. The gems are the same quality, the cards are nice, thick, and clear to read, and the cardboard tokens are nice and sturdy. Plan B Games has hit the mark on this trilogy of games, and they truly are a pleasure to play. Obviously, the artwork and theme consistency throughout the Century Golem trilogy has been really satisfying, but that also carries over into the gameplay. All 3 games use much of the same iconography, so honestly learning An Endless World was super fast and easy for me. That uniformity is extremely user-friendly and is a huge plus for me.
So I guess you can see from my score and from reading this review that I am a huge fan of An Endless World. The final game of this trilogy is a home run for me, and I just keep thinking about what strategy I want to try in my next game. That in and of itself is an indication of a great game – thinking about it even when you’re not playing it! I have yet to try the variants that include the other 2 Century Golem games, and I am very much looking forward to integrating them all into one giant and (hopefully) awesome Century Golem saga. Purple Phoenix Games gives this one an expansive 16 / 18. Give it a shot, even if you haven’t played the other Century Golem games!
  
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Tom Chaplin recommended OK Computer by Radiohead in Music (curated)

 
OK Computer by Radiohead
OK Computer by Radiohead
1997 | Alternative, Rock

"Well everything’s been said about it, hasn’t it? Again, it was around the same time as Bring It On. I went out to South Africa for a gap year to work on a school. It was just as I was starting to smoke weed, it was exciting, and there were no responsibilities in life. I remember we didn’t have a music system out there, we had no money and a mate of mine went and bought a cassette player, it was a single deck cassette player, with terrible tinny speakers, but I had copied a tape of OK Computer before leaving! I don’t think I played any other album for about a year, it was on permanent rotation. What I found so compelling about it was that you can’t hear a single thing this guy’s singing! He has this real slurred delivery with every song and it was just an assault on the brain in terms of the production and the instrumentation and it was all coming through this terrible little tape player in South Africa! I thought I’d figured out what I thought the lyrics were and, largely, a lot of them were wrong, but I didn’t have the inlay card so I didn’t know! I just remember this haze of completely falling in love with the sound of this record and what I thought were the words. They really summed up the way a lot of people felt at the time, the alienation and the fear of a quickly changing world, all the pre-millennium stuff. It summed up the world that I occupied. It’s why it’s still the greatest album that I think has been put out in my lifetime; they're a band who, at that point, reached their songwriting peak, and [Thom Yorke]’s never got there since as far as I’m concerned. They were still young enough to have that punky quality but old enough to have those ballads that leave you feeling quite cold like 'Lucky' and 'No Surprises'. At that time, we were all just desperate to be Radiohead, everyone had the same set-ups and the same guitars! I can’t listen to it anymore though - as a band, if you’re influenced too much by one thing, as we were, it can kind of stifle you."

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Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
9
8.9 (161 Ratings)
Book Rating
Great action (3 more)
Cool references
Engaging
Solid detail and character development
Some anti-Christian sentiment (1 more)
What happens after the ending- would love follow up info
A Christian Review Of Ready Player One
I just finished another entertaining romp into the fictional realm with Ernest Cline's, Ready Player One. This was particularly engaging for a former/current video gamer like myself. It also provided a setting that I feel is a potentially realistic outcome of our current technology boom and humanist outlook in society.

The plot centers around Wade and the online game OASIS. The OASIS has expanded such that nearly everyone in society is constantly jacked into the system, neglecting real-life in favor of virtual fantasy and role playing. The OASIS gives users the ability to level up a character (Similar to an MMO like World of Warcraft), and interact virtually with other "Avatars."

The sad reality is that the real world has become a shell of its former self after multiple wars, and no one really seems to mind as they are constantly jacked into the fantasy world of the OASIS.

The OASIS creator dies and leaves his money (multi-billion) to whomever can solve a set of obscure puzzles built into the OASIS, all linked to 1980s trivia.

While it sounds odd on the surface, the first-person narration style gives the feel that you are actually a part of this new reality. The descriptions of the game and Avatar functions are well done.

Spiritually, just like the Hunger Games Trilogy, it is lacking. In what I am calling post-apocalypic humanism, the world is obviously very anti-religion/Christianity in this setting.

My theory would be that the humanistic views that are permeating our society currently eventually led to the decline in civilization as man was not accountable to anyone but himself, and the world suffered for it.

It is clear from the beginning that the protagonist, Wade, has never believed in God (though his friendly neighbor is described as a Christian who spends time logged into the OASIS at a virtual church, worshipping). The way that this is expressed comes across much like the way humanists and atheists of our day express it. With much distaste and an inferior view of God. God is compared to the Easter Bunny and other childhood fantasies, and the characters in the book do not seek any higher power. Still Wade is not an entirely unlikable character, even in light of his lack of faith, and this mindset is not prominently mentioned enough to detract from the book as a whole. Christians will likely feel pity for the characters whose mere existence has no meaning.

For Christians, we know that through our relationship with Christ, this life has meaning, and we have a purpose. There is no randomness, but rather a carefully orchestrated plan for each of us by a God who loves us and longs for us to be with him eternally.

A post-apocalypic world viewed through Christian eyes would be much less dystopian, so I imagine that is why authors in this category of fiction stray from God when possible. It adds to the bleak outlook of characters whose only purpose is living day to day, and trying to get along with one another.

I think Christians who read this type of literature should be aware that it is far from the truth that we know in Christ Jesus. When we see the world through only human eyes, and every man does what is right in his own eyes, we can only expect such a derelict society to be the result.

Ready Player One is an entertaining, albeit bleak story with solid detail and character development. Most Christians can skip this one, but for any gamers or fans of the 1980s out there it could provide a good fiction read.

Discussion Questions for Christians:
Does our society seem to be heading down a path that would lead to this type of world?
How would the worldview in the book be different if the main characters had a focus on Christ?
Can a protagonist that is not Christian, but a "decent guy" be a good role model for us?
Would living in a virtual world the majority of the time give us a distorted view of reality?
  
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