Purple Phoenix Games (2266 KP) rated Swearmints in Tabletop Games
Feb 5, 2021
Swearmints is a small card game of voting for the best explanations of silly combination new-slang. The gameplay is familiar but the hilarity is all new.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T
To setup choose a Mint Master (the first dealer) and give them the mint tin with the mint cubes inside. Shuffle the cards to create a draw pile. The Mint Master will then deal each player two cards and the game may begin!
During a round each player will consult their two cards, choosing a word from each, and combining the words to make a new phrase. The cards have four words printed on each side so players will have access to 16 total words. Once all players have chosen their new term they will go around the table introducing and explaining their new slang term to the Mint Master. As all players have finished the Mint Master will choose their favorite new term by awarding one mint cube to the winning player. Players may also earn bonus mint cubes for using two alliterative words, and another mint cube for using two rhyming words. A new Mint Master is then crowned around the table and they thusly deal two cards to the players to begin a new round.
Play continues in this fashion until the tin runs out of mint cubes. The player with the most mint cubes is the winner!
Components. This game is a bunch of cards and green translucent cubes in a mint tin. The cards are fine and double-sided. The cubes are also fine. There is no art to speak of in the game, and no theme. So from me, even if this were the final version (which again, I am not sure) the components are all fine and no complaints from me.
The game is obviously a new variation of the Apples to Apples mechanic where one player is the judge and awards the winner with their opinions. This is tried and true and works for so many games. I feel it also works here. This is not at all a difficult game to learn, teach, or play. In fact, I played a very G-rated game of it with my 4-year-old son and he absolutely loved it. Of course, I had to choose appropriate words for him to use, but he technically played the game and played it well.
Swearmints is a small game that can easily fit in a pocket or backpack and be enjoyed by almost all people in all scenarios. Need something to play with Gramps and Grammie over the weekend? Swearmints. Need something to warmup game night with new players to open them up some? Swearmints. Need an icebreaker at work (once work resumes in-person)? Swearmints. There are so many scenarios I can see this being very successful to have on hand and it can be played very innocently or very inappropriately, depending on present company. That’s what makes this a great new spin on the A2A gameplay: its adaptability and portability.
If you are like me, you could always use a little package of excitement in your pocket. Wait. I mean, you could appreciate toting around a small and unassuming little game that can fit many gaming opportunities as they arise. Should you be looking for that little firecracker, then consider backing Swearmints on Kickstarter when the campaign launches in March. You never know when you might need to break it out to ease the tension in the room or to initiate a muggle into the gaming world.
Gareth von Kallenbach (980 KP) rated Call of Duty: Modern Warfare in Video Games
Dec 2, 2019
The campaign is ripped from the headlines as it has a more plausible storyline with the discovery of Poison Gas that is threatening instability in the Middle East and abroad and forces the players to make very tough decisions along the way.
Playing the missions as one of several characters helps give the game a wide-ranging perspective as it is not all run and gun action as there is also stealth and tactical stages of the game.
What I really enjoyed was the updated graphical engine that not only produced some amazing visuals but really gave a new level of intensity to the game which is a non-stop thrill ride that rivals anything Hollywood can offer.
While the game has some issues at launch; they were patched up and future updates such as maps are not only free this time around but frequent.
The Multiplayer aspect of the game is always a big draw and this time around Modern Warfare really shines by featuring Cross-Play which allows Xbox One, Playstation 4, and a PC player to play in the same game and also allows players greater options in finding games to take part in.
Multiplayer Modes will be very familiar to anyone who has played any of the games in the series as the Team Death Match, Kill Confirmed, Hardpoint, and other modes are back which combine with the other modes to offer ten different options for players.
As before players will gain points as they play which will allow them to unlock new weapons, equipment, Kill Streaks, Perks, cosmetics and other options to enhance the experience and allow players to pick loadouts that best suit their style of play.
Moving away from the Battle Royale mode that was introduced last year; Modern Warfare offers a mode called Ground War which allows large groups of players to battle one another in a large map complete with vehicles such as tanks and helicopters. I can tell you that there is no greater joy than hopping in a tank to obliterate a person who has been camping and sniping your entire squad for most of the mission.
Perhaps the most interesting new feature of the game is a series of Co-Op modes. This option allows players to join with other players to complete missions; some of which extend the storyline to the game as they must work with one another to complete various missions.
The sales for the game have been very strong as it brought in over $600 million in revenue in just three days. Once the technical issues I faced were eliminated and my gameplay stabilized; I have found this to be easily one of the most enjoyable recent games in the series and one of the best overall.
I cannot wait to see what they do next as Call of Duty: Modern Warfare is a great new addition to the series that blends old and new with a gripping story and relentless action.
4.5 stars out of 5
Purple Phoenix Games (2266 KP) rated Divinus in Tabletop Games
Aug 10, 2021
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
Chbap Toumean
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