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Divinus
Divinus
2022 | Dice Game, Fantasy, Mythology
Bragi. Hercules. Percy Jackson. All excellent examples of successful demigods. As you well know, demigods are offspring of a god and a mortal. Of all the things I have conjured in my lifetime to answer the old, “What do you want to be when you grow up?” question, I never really answered, “a demigod.” Well, that’s because I KNOW my parents and have a hard time believing I could be a son of a god or goddess. Unless it was some weird NPCs (novel series by Drew Hayes) universe with Grumble as my patron/parent. In any case, my new dream of becoming the greatest demigod alive must be played out in today’s preview: Divinus.

Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.

Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.


Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!

So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.

All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.

I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
  
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2001: A Space Odyssey by Richard Strauss
2001: A Space Odyssey by Richard Strauss
1968
(0 Ratings)
Album Favorite

"I was 11 when this film came out and it was the first time I ever went to see a film twice in one week. It blew me away and changed my life. Not just the film, but largely [György] Ligeti's atonal choral pieces. This discordant, sometimes beautiful, intertwining of voices, that were dark and then beautiful and then disturbing and then uplifting. I went out and bought the album, and then put it on my record player in my room and shut myself in my wardrobe with a flashing light and spent hours in there. I wanted to shut myself off from the world and immerse myself completely in this extraordinary sound. And I went on to be an artist that built environments and quadrophonic sound spaces – purely based on this experience. And years later, when we came to write the score for Danny Boyle’s Sunshine, I said, "do you think 2001 can be referenced?" and Danny said, "absolutely", and that was just like heaven for me. This album is at the core of where my head’s at. One minute it will be playing some Brahms and then it’s playing this beautiful, yet discordant, choral music and I think like that now. This is the rhythm of my bones. Something for the future is to score for a choir."

Source
  
Sticky Fingers by The Rolling Stones
Sticky Fingers by The Rolling Stones
1971 | Blues, Country, Rock

"I'd been into music for as long as I can remember, from being four years old. My dad bought me a record player when I was 11, and I went out and bought three albums: I had those Beatles double albums, the red and the blue, '62-'66 and '66-'70, I bought those, and I also bought Sticky Fingers by the Rolling Stones. That was the first Stones album that I bought. I actually wore it out, and parts of it became unplayable, even with halfpenny pieces on top of the stylus. For me, the Stones, when they pulled away from the Beatles' influence and became their own thing, it started with Beggars Banquet. It's those four albums - Beggars Banquet, Let It Bleed, Exile and Sticky Fingers, I think are the greatest years of the Rolling Stones as an individual, this is what we do, we're not following the Beatles any more. And they did it with such glory that I could easily have chosen [another] one of those four albums for the same reason. Once again we seem to be talking about unsung heroes, one of the great things about those Stones albums is the brilliant engineering by Glyn Johns; I think Andy Johns was involved as well, but the engineering on those records is just awesome, awesome, awesome."

Source
  
The Rage: Carrie 2 (1999)
The Rage: Carrie 2 (1999)
1999 | Horror, Mystery
3
6.0 (2 Ratings)
Movie Rating
Who The Hell Is Rachel
Contains spoilers, click to show
So this movie excist. When did it come out you say? Did i come out close to the oringal film, you say? Well the answer is 1999!!!! And when did the oringal come out, oh 1976, yea 23 years later this movie came out. Did it have anybody from the first one, well actully yes it did, but not carrie herself, one of the supporting charcters. So what is this movie about then. Well....

The Plot: When her closest friend commits suicide after being manipulated by the popular crowd, quiet and bookish Rachel Lang (Emily Bergl) decides to get back at the guilty parties. Although Rachel falls for sensitive football player Jesse Ryan (Jason London), she remains determined to punish his callous friends. When Rachel discovers that she has superhuman abilities, it ups the stakes for her revenge, echoing a supernatural incident that occurred decades before.

And who do you say Rachel is and is she realted to anybody from the first movie, welll actaully yes.

This movie is bad, i mean really bad. Its awful. Im not sure why this movie came out 23 years later from the oringal and im not sure why Carrie ever needed a sequel cause it didnt.

Dont waste your time on this movie, like i did and just go watch the oringal film.
  
Mansions of Madness: Second Edition
Mansions of Madness: Second Edition
2016 | Adventure, Exploration, Fantasy, Fighting, Horror
Really in-depth adventures and well made (0 more)
The app doesn’t always work properly (0 more)
Want to play more!
Despite the price tag, I took the plunge on this one. I own the first one and thoroughly enjoyed it, but the lengthy rules put quite a few people off that I was playing with. If you have the patience, then once you’ve learnt the rules then he game goes a lot quicker. This particular edition attracted me as the app makes learning the rules a lot easier. Ive played the shorter adventure twice already and i am keen to do the longer ones if i can get the people to play, although I’m pretty sure you can actually play 1 player. The figures in the game look amazing and all the house/scene tiles are nicely illustrated.
The downside for me is that the longer adventures seem to take a LOT longer than it states on the app which usually leads to it overrunning and a non-completion of the game. When we went to return to the game, the app had deleted where we were, which was frustrating. The app sometimes crashed and reset, but in general it worked smoothly. But saying that, the app really encourages players who aren’t as into board games as I am, meaning I could enlist more players at Christmas time XD.