Bob Mann (459 KP) rated Battle of the Sexes (2016) in Movies
Sep 29, 2021
“Battle of the Sexes” (which I just managed to catch before it left cinemas) tells the true-life story of US tennis star Billie-Jean King (Emma Stone, “La La Land“). The year is 1973 and Billie-Jean is riding high as the Number 1 female tennis player. She is a feminist; she is married (to hunk Larry – no not that one – King played by Austin Stowell (“Whiplash“, “Bridge of Spies“)); …. and she is also attracted to women, not something she has yet acted on. That all changes when her path crosses with LA-hairdresser Marilyn (Andrea Riseborough, “Birdman“, “Oblivion”).
But this is a side story: the main event is a bet made by aging ex-star Bobby Riggs (Steve Carell, “Foxcatcher“); that – even at his age – as a man he could beat the leading female tennis player of the day.
The film is gloriously retro, starting with the old-school 20th Century Fox production logo. And it contains breathtakingly sexist dialogue by writer Simon Beaufoy (“Everest“, “The Full Monty”). Surely men couldn’t have been so crass and outrageous in the 70’s? Sorry ladies, but the answer is yes, and the film is testament to how far women’s rights have come in 50 years.
This is a tour de force in acting from both Emma Stone and Steve Carell, particularly the latter: a scene where Carell tries to re-engage with his estranged wife (Elisabeth Shue, “Leaving Las Vegas”) is both nuanced and heart-breaking. Stone’s performance is also praiseworthy, although it feels slightly less so as it is an impersonation of a (relatively) well-known figure: this is extremely well-studied though, right down to her strutting walk around the court which I had both forgotten and was immediately again reminded of.
One of my favourite movie awards are the Screen Actor’s Guild (SAG) “cast” awards that celebrate ensemble performances, and here is a film that should have been nominated (it unfortunately wasn’t). Andrea Riseborough; Natalie Morales (as fellow tennis player Rosie Casals); comedian Sarah Silverman (“A Million Ways to Die in the West“), almost unrecognisable as the brash publicist Gladys Heldman; Bill Pullman as LTA head Jack Kramer; the great Alan Cumming (“The Good Wife”) as the team’s flamboyant, gay, costume designer; Lewis Pullman as Riggs’s son Larry; Jessica McNamee (magnetic eyes!) as King’s Australian tennis nemesis Margaret Court. All bounce off the leads, and each other, just beautifully.
Cinematography by Linus Sandgren (“La La Land“) and editing by Pamela Martin (“Little Miss Sunshine”) unite to deliver one of the most sexually charged haircuts you are ever likely to see on the screen. For those put off by this aspect of the storyline, the “girl-on-girl action” is pretty tastefully done and not overly graphic: it’s mostly “first-base” stuff rather than “third-base”!
“What a waste of a lovely night”. Marilyn (Andrea Riseborough) and Billie-Jean (Emma Stone) get serious.
Directed with panache by the co-directors of the 2006 smash “Little Miss Sunshine” – Jonathan Dayton and Valerie Faris – all in all it’s a delight, especially for older audiences who will get a blast of nostalgia from days when sports were still played at a slightly more leisurely pace… and definitely without the grunting.
Sophia (Bookwyrming Thoughts) (530 KP) rated Grandmaster in Books
Jan 23, 2020
It is also a book that I have completely mixed feelings about a book that I completely relate to as a chess player (I AM a girl, thank you very much), <b><i>Grandmaster</i> deals with the darker side of chess at the higher level competition in a thriller-like fashion</b>. As the book goes from start to end and the tournament gets closer to the final round, you can literally tell from Klass' writing that the tension among the competitors are growing along with the excitement at the possibility of seeing two rival grandmasters from several decades facing off each other in the final round.
<i>Grandmaster</i> did have a few imperfections, much as Klass' writing was engrossing and highly interesting there were quite a few clichés and stereotypes, and the majority of the characters were so annoying, I had some tendency to not finish the book simply because of the characters.
Everyone makes this particular tournament a whoppingly huge deal and we have players from all walks of life, particularly the extremely snobby ones from the rich and wealthy. Of all the rounds Klass talks about, almost all of the players faced someone snobby every once in a blue moon there would be a player who was at the very least friendly.
Most of the characters are extremely competitive and have a temper of sorts Dr. Chisolm and Mr. Kinney throw insults at Grandmaster Pratzer, and Brad and Eric (the stereotypes of playboy and lazy bum superstar) make fun of Daniel. Mr. Kinney in particularly is the most competitive of all and probably the next Christian Grey with the way he orders people around don't get me started on that.
And each time the characters lose, all of them (aside from Daniel) are literally on the verge of losing control. From stomping out, turning angrily red, huffing and puffing Klass might even be sending a subtle message about having good sportsmanship.
As the tournament and the book draws to a close, the book does get better the characters finally get their act together and make some changes (though they don't change so much that it becomes unrealistic). The ending is a happily ever after, a nice comparison to the high stakes and pressures of a chess tournament that Klass reveals throughout.
<blockquote>If you're up against a strong player get him off the book and make him think for himself.</blockquote>
<a href="https://bookwyrmingthoughts.com/review-grandmaster-by-david-klass/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Riptide GP: Renegade
Games
App
"App Store Best of 2016"! Experience the future of illicit hydrojet racing, where armored riders...
Purple Phoenix Games (2266 KP) rated A Game of Thrones: Hand of the King in Tabletop Games
Jun 12, 2019
A Game of Thrones: Hand of the King (that’s a lot to say/type) is a dueling set collection card game. To setup, you create a grid of randomized character cards that all belong to one of the seven houses (save for Varys, who is our pawn in all this). Also reveal six of the 14 provided companion cards to be used for this game. Each player will control Varys on their turn, spreading influence and intrigue throughout the houses.
On your turn you will announce the house you would like to influence (Stark, Greyjoy, etc), and then move the Varys card in any of the four cardinal directions to a character belonging to your announced house. Any character cards you pass along the way bearing the same house will be collected along with the card on which you stopped. If you now have simple majority of characters in that house, you claim the corresponding house banner and place it in front of you to taunt your opponent. Should you influence the last character of said house you will be able to recruit and use one of the companion cards that are available from the beginning of the game. These cards are game-changers sometimes and provide very powerful abilities. Play continues in this fashion until Varys has no more legal moves. And that’s the game. Each player is trying to have simple majority ownership of the house banners at the end of the game.
Components. This is easy. There are square character cards featuring excellent artwork from The Mico (who always does an amazing job IMO), smaller companion cards, and the house banners. The cards are of good quality, and the banners are good too. I have no complaints about the components at all.
Now, I have only played this with my wife and she can be pretty ruthless when gaming. That’s pretty much expected for a game of this IP. That being said, this is an easy and light filler card game that is enjoyable, but not overly strategic. You really do not have to make many choices, as the placement of characters mostly determine how you are going to attack the grid. The companions, however, make this game much more interesting because they can be loose cannons and otherwise monkey wrenches in your opponent’s plans. Outside of being a simple annoyance, there isn’t a lot of player interaction unless you are specifically hate-drafting (which we typically do not do). After all, it’s not similar to its cousin big boy board game that destroys friendships over a 6 hour+ slog. This one is light and quick and a good filler for two. My wife may not love it, but I don’t think I will be getting rid of it. Kind of a nice surprise from a game I was gifted (and it was not originally on my wish list).
That said, we at Purple Phoenix Games (with the help of my wife Kristin) give this one a 7 / 12. Not the best game based on this IP but worth keeping for a quick filler.
https://purplephoenixgames.wordpress.com/2019/03/13/a-game-of-thrones-hand-of-the-king-review/
TeamSnap Sport Team Management
Sports and Productivity
App
TeamSnap is the No. 1 sports team, club and league management application. Focus on team development...
Purple Phoenix Games (2266 KP) rated Corsairs of Valeria in Tabletop Games
Apr 2, 2021
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
Kobo Books
Book and Entertainment
App
Join millions of readers around the world and access eBooks and audiobooks all on one app. Go...
Chopin's Prophet: The Life of Pianist Vladimir de Pachmann
Gregor Benko and Edward Blickstein
Book
Vladimir de Pachmann was perhaps history's most notorious pianist. Widely regarded as the greatest...
Gun Shooter 3D - Counter Terrorist Strike
Games and Entertainment
App
“Stunning graphics and interesting gameplay.” “Action driven gameplay. Very good controls and...




