Search

Search only in certain items:

Steam Park: Play Dirty
Steam Park: Play Dirty
2016 | City Building, Dice Game, Game Expansion, Real-time, Science Fiction
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the action dice-rolling and them park-building game Steam Park’s modular expansion, Play Dirty (as in dirt, not as in adult themes). Play Dirty is a modular expansion, so some modules may be added or left out depending on comfort level and enjoyment of each module.

One major module added to this expansion is the addition of a fifth player to Steam Park. As if Steam Park wasn’t frantic enough with four, go ahead and throw in a fifth set of hands going crazy at the table! Also included are gray “Stingy Visitors,” which act as wild visitor types for color, but provide one less Danari (currency in Steam Park) but create NO DIRT. Excellent! Play Dirty also includes a new set of five stands for robots to do business: Fountain, Hall of Mirrors, Office, Shooting Gallery, and Incinerator. Along with these new stands are a set of stand reference tiles to remind players what each stand actually does in the game. Very handy.


The biggest difference-makers in the expansion box are the Ride Extensions, Park Directors, and Espionage Dice. Ride Extensions do just that – extend existing rides in one’s park, but the two different colored extensions (golden and rusty) have their own rules that are triggered depending on colors of robots upon them. The Park Directors module adds a new twist that changes the rules for an aspect of the base game for all players throughout the entire game. These are very powerful changes, and one Park Director is chosen to be used at the beginning of each game. Espionage Dice are very special in that one is added to each player’s white dice and rolled as normal throughout the game. However, the Espionage Dice cost 4 Danari to activate after the Roll Phase. The power here is that the player using the die pays one Danari less to use it when matching the face of white dice in their opponent’s pig sitting to their right. For example, to use a Build Stand face on Espionage Die will cost four Danari normally. However, should the opponent on the right have four Build Stand symbols showing on their white dice, the Espionage Die activates for free!
Must you own the Play Dirty expansion to truly enjoy your plays of Steam Park? Not at all. I do very much enjoy several of the modules in the box though. I really enjoy the powerful Park Directors because it freshens up a rule from the base game or modifies it in interesting ways. I like the new Stands that come in the box as well for additional options during play, but you MUST use the reference tiles, especially if combining all 10 Stands. The other modules are fine, but I would have been happy with just the ones I mentioned here.

Official recommendation: I remember my first play of Steam Park and falling in love with it right away. I have never felt stagnation in my future plays, but adding Play Dirty certainly is a game-changer in every sense of the term. I say definitely pick it up if you are feeling the base game no longer gives you the excitement and frenzy it once did.
  
Potion Explosion
Potion Explosion
2015 | Fantasy, Puzzle
Your senior year at Horribilorum Sorcery Academy for Witty Witches and Wizards is almost at an end, but one thing stands between you and graduation – final exams! You’ve passed everything with flying colors, and now it’s time for your final exam in Potions class. Do you have what it takes to brew the most difficult and impressive potions? Or will amateur mistakes result in inaccurate recipes and ultimate failure? The time for studying is over, and the time for potion making is NOW!

Disclaimer: There are several expansions for this game. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L

Potion Explosion is a game of set collection in which players are trying to complete potions for end-game VPs. To start the game, each player takes two beaker-shaped potion tiles to be kept in their desk (play area). On your turn, you will select one marble from the dispenser and play it to one of your potions. Easy enough. The marbles are housed in an angled dispenser, so when a marble is removed from one of the tracks, the rest roll down to fill in the gaps. Neat, right? But there’s a catch. If the marble you take causes two marbles of the same color to collide as they move down the dispenser, you have triggered an explosion! That means that you are allowed to take all marbles of the same color that were involved in the explosion on that same track. Sometimes, by removing all the marbles involved in an explosion, a second explosion may be triggered! In that case, you take all of those marbles as well!

Once you’ve taken a marble (or multiple, depending on any explosions), you immediately play those onto your active Potion Tiles. You have the option of keeping up to three marbles in the Ingredient Pool on your desk to be played in later turns. Extra marbles that cannot fit on your Potion Tiles or in your Ingredient Pool are returned to the dispenser. If you complete a potion on your turn, return its corresponding marbles to the dispenser and place the Potion Tile beneath your desk, to be scored at the end of the game. Then you select another Potion Tile from the available stacks to be added to your desk. You will always have two Potion Tiles on your desk. Your turn is now over, and play continues with the next player. The game ends when a certain number of Skill Tokens (earned for completing sets of 3 identical potions, or for completing sets of 5 different potions) have been awarded to players. Play continues until everyone has had the same amount of turns, and then VPs are counted. The player with the most VP is the winner!

I’ve got to lead this off by saying that one of the things I love most about Potion Explosion are the components. The Potion Tiles are nice and thick cardboard, and the marbles are just so much fun to fiddle with throughout the game. Yeah, I may accidentally roll some off the table every once in a while, but they’re a neat addition to the game. I’ve heard that the cardboard dispenser doesn’t hold up after many plays, but I have yet to see that issue, and know that lots of people are now 3D printing dispensers for themselves to circumvent this problem.

So how does it play? Potion Explosion is relatively fast to play, and requires more strategy than meets the eye. You’re selecting and playing marbles, but you’ve also got to keep an eye on any explosion possibilities. Maybe you need 4 blue marbles – are any of the dispenser tracks loaded with blues so that you could strategically trigger an explosion? Or is your neighbor really going for red marbles, so you trigger a red explosion just to keep those from them? The marble placement in the dispenser may be random, but your manipulation of the available marbles is not. Strategy is everything here, because one mistake in marble selection could end up handing your opponents the game.

I thoroughly enjoy Potion Explosion. It’s fast to teach, fast to learn, and fun to play with all ages! The mechanism of the marble dispenser is pretty neat, and it adds an extra element to the game. This game keeps me engaged the entire time because it is just so fun to watch the marbles moving down the tracks and potentially triggering multiple explosions. Although it requires good strategy, it’s a light enough game to give your a break in between some heavier brain-burners. If you haven’t had the opportunity to try Potion Explosion yet, I would highly recommend it. Purple Phoenix Games gives it a bubbling 14 / 18.
  
    Agricola

    Agricola

    Games and Entertainment

    (0 Ratings) Rate It

    App

    G Deck available now to play with!! (English and German translations available for this deck at this...

    MLB.com At Bat

    MLB.com At Bat

    Sports and Entertainment

    (0 Ratings) Rate It

    App

    LIVE. EVERY MOMENT. Follow the 2017 MLB Postseason live through the 113th World Series with MLB.com...

    24/7 Coach Football

    24/7 Coach Football

    Sports and Education

    (0 Ratings) Rate It

    App

    24/7 Coach Football: The Professional Coaching App. Now being used across Europe,...

    Word BINGO

    Word BINGO

    Education and Games

    9.0 (1 Ratings) Rate It

    App

    The maker of the number 1 smash hit Math BINGO presents Word BINGO! Practice reading and spelling...

40x40

Mothergamer (1574 KP) rated the PC version of Portal 2 in Video Games

Apr 3, 2019  
Portal 2
Portal 2
Shooter
Is Portal 2 worth all the hype? The answer is a resounding yes! Valve really did their homework on making the sequel to Portal fun and interesting. Portal was one of the first person games that I could play because the camera didn't bob around and make me feel nauseous. I was pleased to see that the camera angles are excellent in first person once again and don't have that wobbly bobbing effect that always makes me ill.
 There are new items in the game like hard light bridges, aerial faith plates, and propulsion gel. Each item is introduced carefully, allowing the player to become familiar with the items and how to use them. The puzzle rooms are amazingly designed, and while one puzzle may seem obvious to one person, it may not to another. There's no hard and fast learning curve with the difficulty levels of the puzzles and with the voice of GlaDos pouring often hilarious insults at you in a sing song computer voice make it entertaining.
 The humor in Portal 2 is perfectly dark with great comedic timing and terrific voice acting especially from Stephen Merchant as Wheatley. You will often find yourself chuckling, but also find yourself having that unsettling feeling throughout the story as it progresses. The main story for Portal 2 is longer than the first one, and perhaps even better which is a great thing for a sequel game.
 After you are done with the main story, you can play a co-op multiplayer stand alone story play through of the game featuring two droids Atlas and Peabody who are sent testing for GlaDos and the puzzles rely on them working well together as a team. This mode is a lot of fun with well balanced and greatly constructed puzzles.
 Valve has outdone themselves with Portal 2, with great puzzles, game play, and story. If you haven't picked up Portal 2 yet, you definitely should. It promises a great gaming experience for old and new Portal fans alike. This is definitely a game that any gamer worth his or her salt should have in their collection.
  
Quantum
Quantum
2013 | Dice Game, Fighting, Science Fiction, Space
Fun (6 more)
Replayable
Innovative
Easy to learn
Strategic
Deep
Visually Appealing
Out Of Print (1 more)
A little too strategic for older folks
Space Battle-Yahtzee
We rented Quantum from our local card shop, and ended up playing it every day. Its out of print, so it was a stroke of astounding luck that the shop was willing to sell it to us.

Quantum plays somewhat like risk, where you advance units to positions to capture objectives. The catch is that your units are dice- higher numbers can move further, but lower numbers are better in combat, and each has a special ability.

The game revolves around placing "Quantum Cubes", which your units build on planets. Each planet has a number and an amount of slots for quantum cubes to be placed, and to build a cube your units (which are literally dice) must add up the the number on the planet they are on.

Building quantum cubes allows you to select an "advancement card", which contain either permanent upgrades to your turns and abilities, or one-time powerful bonuses. All advancement cards feel meaningful and powerful, and which ones you select determine a lot of how your game will play out. You can "build" for combat, research, mobility, and even some weird other things like being able to change one of your dice once per turn either up one number or down one (and thus changing its abilities).

The game board is configurable tiles, so the "map" can be different each time, and support a faster or slower game, or more or less players (the game only comes with pieces for 4 players, but if you had the dice it wouldn't be hard to play extra with improvised pieces).

The game pacing is really well done; if all players know what they're doing, the race to place the final cube can be intense and exciting, as each player will end up with different strengths as they implement unique strategies to win.

We love quantum and have had a blast every time we've played it- we're expecting it to become a family favorite and for our copy to end up very well loved.
  
BANG! The Dice Game
BANG! The Dice Game
2013 | American West, Bluff, Deduction, Dice Game, Fighting
“I’m gonna bang you.” Taken out of context, one might be slapped for saying such things. While playing a rousing game of BANG! The Dice Game, it’s only too common. To “bang” someone (in this game) is to shoot them. With a gun. While Purple Phoenix Games does not condone violence or murder, you gotta admit that banging your friends with no risk of bodily harm is definitely exciting!

Okay, so at its Wild West heart, BANG! The Dice Game is just that: a dice game. Have you played Yahtzee! before? Or anything with the Yahtzee! mechanic? You know, you throw some dice, save one or more for scoring, and can re-roll up to twice more to try to get the desired result? Well now you know how to play BANG! The Dice Game – mostly.

What makes this different and more exciting than Yahtzee! is that everyone will have a special identity which affords them a special player power. It could be re-rolling a specific die face again, or minimizing damage from an attack. Add to that the fact that everyone is also dealt a role card to determine their team affiliation – Sheriff and Deputy, Outlaws, or the Renegade. The Sheriff wins if the bad guys are eliminated, the Deputy wins if the Sheriff survives, the Outlaws win if the Sheriff is eliminated, and the Renegade wins if they are the last one standing.

Now, I didn’t mention that there are “Indians” who could possibly shoot arrows at the players because it’s not politically correct, but this is set in the Old West, and that’s unfortunately what they called Native Americans, and that’s the terminology that is used in the game.

This game boasts a play experience that is fast, engaging on every turn (even the other players’), easy to learn, and just plain hilarious fun. Yes, you could be eliminated in a game, but games typically last like 15-20 minutes, so you don’t have to wait long to get back in the fight.

With easy, fast, and fun gameplay, an interesting theme to role play, and great components, Purple Phoenix Games gives this one a rootin’ tootin’ 13 / 18 (Josh hasn’t played it yet).
  
40x40

Kyera (8 KP) rated Warcross in Books

Jan 31, 2018  
Warcross
Warcross
Marie Lu | 2017 | Fiction & Poetry
10
8.3 (17 Ratings)
Book Rating
I didn't know too much about the premise before I started the book beyond frequent comparisons to Ready Player One and it being about a hacker/gamer - which I think was a good thing. I didn't go into it with any expectations (especially because I have never read Ready Player one) and came out fantastically entertained.

The world in which we find ourselves is a more advanced version of the one that we are familiar with. Virtual or augmented reality has made a technological leap due to the creation of Hideo Tanaka. The sleeker AR/VR glasses make the experience more user-friendly and the game Warcross has exploded across the globe. Each year there are Warcross Championships, which pit teams of the best players (and some wild cards) against one another.

Although Emika is a gamer and hacker she is forced to turn to a life of bounty hunting to support herself, and even that is not enough. She is days away from being kicked out of her apartment and with $13 to her name, she takes the biggest risk of her life and hacks the Warcross Championships. This one act flips her entire world upside down and sets the rest of the story in motion.

Emika is a very relatable character, despite her criminal record, incredible hacking skills, and ingenuity. She has an incredible love for her father, a strong backbone and the tenacity to do what is necessary. Emika's character has a nice balance so that she is not incompetent, but she is also not the perfect chosen one, she is an incredible hacker, but she is not infallible, etc.

Hideo, on the other hand, is a genius and innovator. At first glance, he seems aloof and professional, but there is a real person with emotions once you get to know him. I really enjoyed watching him open up over the course of the book and get more of his backstory. Lu brilliantly weaves the stories into both character's narratives so that we are able to see the events and people that made them who they are today.

The story was fast-paced and the Warcross games were so vibrantly described that it felt as if you were genuinely watching them. The world was slowly but surely populated, from the buildings and city streets we may be familiar with to the addition of virtual reality advertisements and signage, an underground black market, and more.

Even the game of Warcross itself was a really interesting aspect of the story. Although the game seems simple, there are limitless ways to manipulate and change the game as it is being played. It is an intense game similar to Capture the Flag, in that teams must capture the other's artifact but power-ups, changing landscapes and team members with special skills make the game infinitely more enjoyable to read about.

While the ending likely won't be a complete surprise, the overall motivations and events that lead up to the final pages will hit you hard. You're so invested in the characters and the world that any reveals will make you wonder (and need to know) what happens next. I definitely didn't want to leave the world that Lu had built, so I am incredibly pleased that there will be more books in this series. There is so much that she can add to the story, the world and I can't wait to see where she goes with it next.

I highly recommend this book to young adult/teen readers even you don't consider yourself a gamer or think you will relate. This is a very accessible book that many will enjoy (plus that cover is gorgeous, right?)