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The Calling (Endgame #1)
The Calling (Endgame #1)
James Frey | 2014 | Young Adult (YA)
4
7.0 (5 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>

The result of collaboration between James Frey and Nils Johnson-Shelton is this first book in a dystopian series, <i>Endgame: The Calling</i>. Twelve teenage descendants of ancient cultures from across the world have been trained to represent humanity in a game that will determine the future of the world. The only way to win is to discover three keys and be the last player left alive. These young people are not just playing for their own lives for if they die their entire family line will be wiped out.

<i>Endgame: The Calling</i> focuses on discovering the first key, Earth Key. After meeting each other in China, each of the twelve is given a clue to solve that will help lead them in the right direction. Although there can only be one winner, a couple of the player decide to help each other out, but is there really anyone who can be trusted?

<i>Endgame</i> reminds me of <i>The Hunger Games</i> by Suzanne Collins but on a much larger scale, and also a more adult version. The entire planet is the games’ arena, which does not bode well for a lot of the world’s inhabitants. That is one of the things I disliked about this book, the unnecessary deaths of innocents. There was a lot of gruesome murder, which admittedly is the point of <i>Endgame</i>, but some of it was uncalled-for.

I did not particularly care for the writing style and formatting of the text. It was often confusing to work out who was saying or doing what. Another thing I did not like was that there was not an obvious protagonist. It is hard to know whether there is a particular character we should be rooting for or whether they should all be regarded as equal.

For a science fiction, dystopian novel <i>Endgame</i> is an interesting idea, fast paced and full of action. Unfortunately the events, names and puzzles leave the reader feeling bewildered, and the gruesome scenes rather disgusted.

Overall I think this book would appeal to an audience who loves a lot of brutal action and solving things. It requires the reader to be able to think rather than sit back and enjoy. Personally, I am not bothered about reading the next in the series.
  
40x40

LeftSideCut (3776 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Apr 7, 2020  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
I don't have much negativity to direct at Star Wars Jedi: Fallen Order, it's a pretty solid single player adventure that expands on Star Wars lore to a competent degree, and had me absorbed for the most part.

For a start, the game looks amazing. The settings are full of colour one second, and then harsh and cold the next, as you traverse forest planets like Kashyyyk, before navigating through Empire facilities.
The game is set between Episodes 3 and 4 of the movie canon, and borrows asthethic elements from both the original and prequel trilogies. It's interesting to be in the middle of a universe that has recently seen the destruction of the Jedi Order.

The gameplay is also great. The exploration and parkour elements are reminiscent of the Uncharted series, but adds enough Force stuff to make it not feel stale, and the combat is thrilling. JFO is genuinely challenging at times, especially during boss battles. You have to approach each encounter with patience and some sort of plan, or you'll find yourself struggling. It's not to dissimilar from Dark Souls in that respect.
By the time I had finished the campaign, and went through areas again in my pursuit of Platinum, I had unlocked all skills, and combat became easier, at times, really giving you the feel of a Jedi Knight.
You can also build and edit your own lightsaber, which is a nice touch.

The story is ok, largely about finding a McGuffin to help restore the Jedi, but this is one of those games that is all about the journey. The characters you meet along the way are all fleshed out to an acceptable degree, and BD-1, your droid companion for the campaign, is endearing and feels essential to the way the story pans out.

My main criticism is that it didn't have a huge amount of replay value once I was done. After finishing the campaign, it didn't take a massive amount of time to mop up everything else, and that was that, but it's forgivable considering how tight and polished the rest of the game feels.

Star Wars Jedi: Fallen Order is another shining example of how important single player games are in an age where multiplayer games reign supreme. Go and play it.
  
    Dino Hunter: Deadly Shores

    Dino Hunter: Deadly Shores

    Games and Entertainment

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    Hunt or be hunted! Embark on the hunting expedition of a lifetime in pursuit of the ultimate game in...

    Big Time Gangsta

    Big Time Gangsta

    Games and Entertainment

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    NOW WITH BOSS FIGHTS, NEW GANGSTAS, PIMP YOUR PAD & NEW WEAPONS!! Small time thugs don't survive...

Baseball Highlights: 2045
Baseball Highlights: 2045
2015 | Card Game, Science Fiction, Sports
It’s 2045. Baseball has bored everyone to death (NOT my opinion – GO CUBS GO!). So Big Baseball has turned to employing robots and players have begun to improve their game by adding cybernetic body parts to themselves. This is the future in which I want to live. Editorializing aside, only the best and most exciting players can make in the new bigs. Will your team of Naturals, Cyborgs, and Robots claim victory, or will your players be bound for the minors – or worse, the scrap heap?

Baseball Highlights: 2045 is a dueling card game with an interesting twist. It uses elements of card drafting, hand management, take that, and deck building to weave a satisfying experience that can be enjoyed by baseball fans and non-fans. I will not go into explaining the entire rulebook here, but I do want to touch on some items that turn this into something more than your run-of-the-mill deck builder.

DISCLAIMER: This game has quite a few mini expansions. While we do have all the expansions in our collection, we will only be reviewing the base game (though I am sure there are some promo cards in my “base game”). Should we decide to review the expansions in the future, we will add it here or link to the full review. -T

Each player begins the game with a deck of starter players belonging to a generic team (Chicago, Detroit, San Francisco, etc). Each card has a combination of immediate actions, threatened base hits, pawn movement speed, and costs printed on them. By playing a card from your hand on your turn you will threaten a hit, cancel your opponent’s hit(s), and/or attempt to score your runners home. Here’s the twist. The Visitor player will play the first card and potentially threaten a hit. Play then stops and it is the Home player’s turn to try to affect the threatened hit(s) using a card from their hand. If they can cancel the hit, then the Visitor player’s plans are dashed and play returns to them to try to cancel the Home player’s now-threatened hits. This back and forth using different portions of each card is a little awkward to get used to, but after you get the hang of it, becomes a very cool little variation on the simplistic card value comparisons found in WAR.

After you play through your hand of cards and determine the mini-game winner, a phase of the game to draft “free agents” allows players to use icons on the cards to purchase stronger cards from the offer row. If the alternating play of the main game had your head spinning then deciding which of your teammates to replace with free agents will definitely cause some anxiety. But this is how your team improves. Do you get rid of the player that threatens Home Runs but provides you with zero purchasing power or do you oust him to the minors to call up Kris Correa? These are important decisions, coach!

Components. This game is basically a card duel game with player mats and tracking tokens that are completely unnecessary (but very nice). The cards are great quality! The individual player mats are a great place to organize your game cards and components. The pawns are just red, white, and blue wooden pawns. Nothing special there, but the colors are important and symbolize how fast the baserunners are. The components are great, and the insert is functional, so that’s a huge bonus for me.

Is the game good? Quite. I love the back and forth. I LOVE the baseball theme. I love the deck building aspect. I love being able to use this game as a tournament game, though I haven’t yet played it that way. Maybe soon! In any case, this is an excellent game and definitely worth taking a look at and trying for yourself. We at Purple Phoenix Games give this one an over the fence bomb of 9 / 12 (with special guest scorer Tony – I think Josh will like it, but I’m unsure if Bryan will).