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Gem Blenders
Gem Blenders
2020 | Card Game, Collectible Components
Collectible Card Games (CCG) and Living Card Games (LCG) are enjoyed by the members of Purple Phoenix Games. From these genres we primarily play Lord of the Rings LCG, A Game of Thrones (2e) LCG, and DiceMasters (ok we kinda cheated here but it still applies). So we are no strangers to constructing decks or teams and going head-to-head to defeat opponents. When I heard about Gem Blenders being a CCG with an interesting theme, I knew we had to try it.

Gem Blenders is a competitive card game of upgrading (blending) heroes into stronger forces that will attack your opponent’s HP. The winner is the player who can decrease their opponent’s HP to zero first.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. Similarly, our copy came with two pre-constructed decks ready to duel. -T

To setup, players will need to construct their decks according to the construction requirements and limitations found in the rulebook. I will not be covering every rule found in the rulebook here, as the rules are very extensive. Once the four heroes per player are chosen, they must be arranged in a diamond pattern with the Left, Center, and Right heroes being on the “front line” and the Back hero being the sole back liner. Front line heroes can attack, but the hero in back cannot. Draw your opening hand of six cards and you are ready to play! Wait, you don’t like your initial draw? Ok then, shuffle back into your deck and draw a new set of six. You are ready to play!

On a turn a player will complete three phases. Firstly, draw a card. The next phase is to play cards from your hand. You are allowed to play one gem card per turn, so initially players will probably be attaching gems to heroes. Simply slide the gem card under the top of the hero card so that the colored gem graphic can be seen (see below). Other actions include attack (once per turn), blend or de-blend heroes, discard gems, activate hero effects, and play action cards.

Heroes will have effects printed on their cards with instructions on how to use them. You may use all four heroes’ effects if possible in any turn. Discarding gems is self-explanatory, and there are cards in the game that can activate or become more powerful depending on having gems in the discard pile. Action cards can help players manipulate their decks, search for specific cards, or even cancel another player’s action out of turn. They can be severely powerful, so there are strict limitations as to which Action cards and how many of them you may keep in your deck.

Blending heroes is a crux of the game and the way to make your heroes stronger in battle. By collecting the gems and attaching them to your heroes you are providing them with requirements for blending. You may only blend a hero when they have the appropriate gems attached to them according to the Blend card you wish to play. The hero then becomes the blended hero with the new effects and stronger Attack and Defense values. These are important stats for the Attack action. When a player Attacks, they choose which of their front line heroes they would like to send into battle (or all of them). The attackers may only attack the heroes directly opposite them on the table. So a Center hero may only attack the other Center hero across from them (in a 2 player game). Stats are simply compared and any attack power that remains undefended will be deducted from the defender player’s HP.

The last step of a turn is declaring your turn over. Then the next player may take their turn. Play will continue in this fashion until one player has zero HP and a winner is figured.

Components. To reiterate, we were provided a prototype copy of the game, so I will not comment on aspects that may be changed as a result of a successful Kickstarter campaign or through any stretch goals. I was given no information or scoops about what is planned, so I will merely comment on what I can here. This is a card game, and came to us in a box similar to that of the Tiny Epic series, but a bit smaller. It was enough for two constructed decks of 54 cards each and a couple reference cards. We were able to play the game right out of the box this way and that was very appreciated.

However, the card layout and art style of the game is where we have our issues. I recently turned 40 and, well, my eyesight isn’t what it used to be. When playing Gem Blenders, much of the game is about upgrading your forces and attacking your opponent(s). So when I look across the table at my opponent’s card, I want to be able to clearly see their Attack and Defense. Unfortunately, the text is so small in this version of the game that we were constantly asking each other what the A and D numbers were. Now, I mentioned earlier that we play and love DiceMasters as well, and that game also suffers from readability issues, so we can begrudgingly overlook that. I hope the finished version of the game addresses this and makes adjustments on visibility of important stats.

Also, the art style of the game just did not resonate with us at all. Again, it could be such that the art will change once the game is truly finished, but considering the cards we were provided, we were hoping for something a bit flashier or more polished. As you can see from the shots here on this review, the hero cards are all black and white, the gem cards have a colorful gem in the middle of the white background of the card with a smaller iteration of the gem in the upper portion of the card. The action cards are also the stark black and white similar to the hero cards. The blend cards feature different wallpapers with a somewhat improved illustration on the front. I found that I would rather see more of the text and battle stats than the illustrations of this game.

That all said, the game is really solid, the theme is interesting, and the game play is quite fun. If it looked better it would be a great option for a quick head-to-head CCG with an excellent and inventive theme. I do hope improvements to the game are planned, and if that’s the case then I will definitely be keeping it on my radar.
  
Game of HAM: Adult Set
Game of HAM: Adult Set
2019 | Card Game, Humor, Party Game, Word Game
We recently invested in a really great pork loin and were able to get like three excellent meals out of it (if you want recipes, that’s a different blog). I know pork loin and ham aren’t the same, but I do enjoy them immensely. That’s why when I heard about a Game of HAM I was all set and ready to begin! But what I played wasn’t a game about ham at all, but rather a game of “Hating All Mankind.” What???

Game of HAM is a card and board game similar to Apples to Apples and the dreaded Cards Against Humanity. However, HAM differs from these with the addition of the board and actual game play. Yes, each round still needs a judge player and the others to play cards based on a prompt, but after that the game becomes, well, a game. In fact, this game has a board with spaces to travel and a goal space to race to in order to determine the winner.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T


To setup, lay out the modular board pieces in any fashion you would like. We played on a boring 1×4 orientation because we lack imagination. At least at first. Next choose a color token to represent your progress along the board. Separate the colored cards into stacks and place under the corresponding giant ham tokens. Each player will be dealt 10 pink response cards and whomever is chosen to be the first judge player will draw a gray card to begin.
Game of HAM comes shipped with about a million cards and an equal number of ways to play. For this preview we played typical core games without any special rules (and we even left a “mandatory rule” out – the rulebook said we could). Seriously, the first half of the rulebook is explaining the game, and the second half is allllllllll optional gameplay styles, optional rules, variants, and so forth.

So on a turn, the judge draws a gray (grey?) card, reads it, places it on the table, and the other players will play pink (penk?) cards as responses for the judge to choose a winner. The winning player will then reference the numbers on the bottom of the gray card to determine how many spaces on the board they will travel. As the aim of the game is to get to the goal space, typically the larger number will be chosen. However, in order to win the game a player must land on the goal space exactly, so this is a reason a player may choose the lesser number.

At times players will land on colored spaces on the board. This signifies that they will draw a card of corresponding color to be used on future turns. These cards can be very powerful and affect other players as well. It is these cards along with the actual game board that separates Game of HAM from others in this vein: there is actual game play and decisions to be made aside from choosing cards that create the most lewd scenarios.


Don’t get me wrong – there ARE lots and lots of opportunities to create these scenarios and pick gross things (especially in this Adult Set), but this is not the only goal of the game. In any case, play continues in this fashion – for the vanilla game mode – until a player has reached the goal space on the board exactly. At this point, the group decides which game mode or optional rules they would like to play with next, because this game can be somewhat addicting.
Components. This is a ham-themed game and the components reflect that wonderfully. Like I mentioned earlier, there are at least a zillion cards that come in this box, and they are all great quality. I have only opened one of the several packs of pink cards that come with the game, and I am not at all joking about that. The giant colored ham tokens are awesome, the boards are acceptable, and the rulebook is wonderful. I was also not joking when I said half the rulebook is explaining the game and the other half is describing different modes of play, variants, and optional rules (there are even sections of rules for drinkers and 420-friendly players). All said, the components are great!

Now, I have said this multiple times in my reviews: I HATE Cards Against Humanity. That “game” exists for one purpose: to gross out everyone playing and as an acceptable outlet for people to be as offensive as possible. While Game of HAM is similar in some aspects, I can actually play this game and not want to quit two cards into it. I LIKE that the designers have come up with half a rulebook worth of alternate play modes and optional rules, even some that outright tell you that you can use or not use ANY rule in the book! It’s not the classiest game, of course, but you don’t purchase and play a game called “Game of HAM” for its reflection of your sophistication. You purchase and play this game because you want to have a good time with your friends and family without the need to piss everyone at the table off. I can get behind this.

If you are in the market for a CAH or Apples to Apples replacement, but still want to feel like you can be a social monster for a while, pick up Game of HAM (Adult Set). I don’t know this for fact, but I assume that since this is the “Adult Set” that there will soon also be a “Family Set” or something similar. So Game of HAM may be for you, as long as you are aware of the content within. I recommend Game of HAM for those gamers who know and are comfortable with the content as a great modular card game. I won’t be playing it with my in-laws, but I can certainly play this with my siblings!
  
Injustice: Gods Among Us
Injustice: Gods Among Us
Games, Entertainment
9
9.0 (1 Ratings)
App Rating
Superhero games of often been a mixed bag for gamers. For every Batman Arkham Asylum, there are several titles that failed to deliver the goods and have been relegated to being largely forgettable efforts. Thankfully Injustice: Gods Among Us is a very nice surprise indeed. Not only is it a very solid and enjoyable superhero game, but it is a top-flight fighting game as well. The game is told over 12 chapters and each chapter requires the player to play as one of several heroes or villains. The story is propelled through cut scenes which outline a very detailed and elaborate threat to the world as well is the response that the various characters have to this situation as well as each other.

A typical chapter involves three or so fights that a character has to win in order to move on to the next segment. Since the game is done by the folks who created the recent and highly outstanding Mortal Kombat game this format should be very familiar to anybody who is a fan of fighting games. One of the nice features of the game is that it does not require the best two out of three in order for a player to advance. One victory is sufficient but players get a letter of armor protection over their standard health protection which requires players to inflict a severe amount of damage upon an opponent to win a match.

Should a player fall in battle there immediately able to retry it and after a few subsequent failures the opponent’s abilities ramp down to make advancement slightly easier. There are numerous combat moves available and they differ according to characters. This does require a bit of learning as oddly enough I found playing as Batman to be the most underwhelming character of the game. This is not to say it was not fun simply that I found his combat options rather mundane compared to that of other characters. Since Batman plays a large role in the game you could see how this could be slightly frustrating to me. Interestingly enough, Aquaman and Green Arrow were an absolute delight to play as I found their combat system to be much better suited for my style of play and really enjoyed the options I was able to employ as well as the phenomenal finishing moves that each character has available to them.

In one sequence I was getting pummeled quite severely by Nightwing who unleashed a furious attack on me which knocked me into a new locale. Interestingly enough, the new locale was right into the arms of Killer Croc who was holding a meeting with the penguin and other underworld types, who were kind enough to take the time to smack me around a bit before sending me back out to battle. There were also some interesting mini games such as shooting cars away that had been thrown at me and a very enjoyable one as the Joker or I had to deal cards at an oncoming enemy. Failure to successfully complete one of these mini games resulted in starting a level with the reduced armor capacity.

As the game went on I found myself really enjoying the story but becoming frustrated with what appeared to be a slower than normal reaction time from the characters. He did take a bit of adjustment to my gameplay style, but I was able to complete the challenge and finished the game despite some frustrations.

The game has some fantastic character surprises as well as some very interesting voice talent in it but what I find most amazing is the sheer value and variety of the game. Not only are there the story and online modes which in and of themselves would be more than enough to justify the purchase of the game. There are also challenge modes and scenarios such as S.T.A.R. Labs were various challenge scenarios involving different characters are available for players to test their skills in. This mode alone would’ve made a very interesting and rewarding game and the fact that there is both a story and online mode available really allows this game shine.

When you do with superheroes you must have a lot of belief suspended in order for the story to work. One such example was believing that certain characters could take the beating was being thrown down on them by Superman and come back for more with only a little bit of their armor or health diminished. That being said, I was always happy to dish out more for any of them who wanted it as I especially enjoyed the phenomenal ultra moves of each character as well as being able to interact with the background and bring certain objects into play. During one battle in a hangar, I was able to finish off the opponent by grabbing a tool chest and swatting them like a bug. Another scenario allowed me to pull a missile that was hanging overhead down upon an unsuspecting opponent.

The graphics and sound of the game are first rate and there is absolutely no reason why anybody who is a fan of comic books, superheroes, or fighting games should not get this game especially with the promise of new characters and scenarios being made available in the future through downloadable content. The list of characters in the game alone is impressive and this is truly a phenomenal experience for those who have been waiting for a games do justice to their favorite DC comics characters.

http://sknr.net/2013/04/29/injustice-gods-among-us/
  
Gekitai
Gekitai
2020 | Abstract Strategy, Print & Play
We have all played Chess, Checkers, Go, and even more recent abstracts like Azul, Patchwork, and Blokus, right? Most abstract strategy games are loosely themed, if themed at all, have perfect information, and offer very little luck factors. Furthermore, classic abstracts feature that familiar grid-board with moving pieces we all grew up learning with our grandparents. Right, we all have played and loved these. So when my friend posted PNP files online for his new game featuring a grid-board and pieces that move around it, I said, “Great. I just printed another PNP game and now I need to do another one!” But instead, the designer, Scott, messaged me and let me know he had a copy for me… which he hand-delivered to me at a high school concert I was attending. Then he taught it to me there.

Gekitai is an abstract strategy game with very minimal rules. The phrase, “easy to learn, but hard to master” is very overdone, but it certainly applies here. For those that are wondering, the term, “Gekitai” is Japanese for “Repel.” You will see why this nomenclature is perfect for this game soon.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T

Normally I like to include setup instructions here in this paragraph for my reviews, so I shall do that now. To setup, place the board between the two players and give each player their eight matching pieces. In my game, they are red and black glass beads. For convenience I will refer to the red ones as apples and the black ones as 8-balls. That’s it. You’re setup to play.

The object of Gekitai is to fulfill one of two victory conditions: play until one player has three of their pieces in a row (diagonally OR orthogonally) or finish their turn with all eight of their pieces on the board. Easy, right? It most certainly is! Oh, you want the catch? Ok then, here’s the catch: while players can place any piece on any empty square, once placed the pieces will repel all other adjacent pieces away from itself. This includes their own pieces.

So let’s say you start the game and place your first 8-ball in a corner closest to you. Great opening noob. I mean move. You see, I would just place one of my apples adjacent to your 8-ball and repel it right off the board. That doesn’t mean that I have captured your 8-ball or anything like that. You would be able to use it again next turn if you like, but this is the danger of outside spaces. When repelled, a piece (your 8-ball) continues one space in the direction away from the most recently-placed piece (my apple). So diagonally if diagonal from the just-placed apple, or orthogonally otherwise. Again, this would affect all pieces that are adjacent, not just your opponent’s. Think of placing a piece as someone doing a cannonball in an infinity pool. Everyone already in the pool will get pushed away from the point of impact and may even fall out of the pool, but be able to hop back in soon.

One note about pushing other pieces. One piece can only push one other piece. Here’s what I mean. When my apple is placed near another 8-ball or apple, it repels it, right? Well, a piece may only be repelled if there is an empty space for it to go. If another apple is blocking the pathway of an affected apple or 8-ball, no movement happens. The pieces has been blocked. In this way strategy plays in integral part in Gekitai – you must always be thinking about 10 turns in the future. Play continues in this fashion until a player has achieved three-in-a-row or placed all of their pieces on the board.

Components. Again, we are playing with a PNP prototype game package. Granted, this PNP is assembled by the designer and looks WAAAY better than if I had tried to assemble it myself, so we do take that into consideration. Components aside (because unless you order a copy from the designer via Etsy in the future, you will probably download the files and play on a sheet of paper with coins or other stand-ins), this is a typical, classic abstract strategy-style game. The board can look any way you like in a 6×6 board and you can you use any bits for your game. Heck, you could even play with real apples and 8-balls. But what we were provided is excellent and looks great on the table.

But gameplay. Like I mentioned earlier, I know the designer and his family and they are wonderful people. Luckily that makes no difference here because the game itself is absolutely wonderful! My wife typically kicks my booty in all abstracts. Ok fine, usually in all games. BUT! After playing Gekitai lots with her, she has only beaten me once! When we do play it she asks for rematches several times over and I just love being able to have a go-to game for when we have a few minutes between running around with the kids. I love it. She loves it. We at Purple Phoenix Games, with an enthusiastic guest score from my wife, give Gekitai a cannonball-esque 11 / 12. We suggest you go to the BGG page where the PNP files can be printed. You will want this in your collection.
  
Blokus
Blokus
2000 | Abstract Strategy, Territory Building
I was introduced to the world of modern board gaming by Travis. Every time we got together to game, I was left in awe by the amount of games I’d never heard of, but were so much fun to play! And then it finally happened – Travis pulled out a game I’d actually played before! Enter Blokus. Unbeknownst to me, I did have some experience with modern board games after all! It was one game, but still! So how does Blokus measure up? Keep reading to find out!

Blokus is a Tetris-like game of abstract strategy, hand management and tile placement. Players receive a set of colored tiles in various shapes, and take turns playing them to the board. Simple, right? The catch is that when you play a tile, it cannot be placed adjacent to your other pieces, but it must touch corners with at least one of your other pieces in play. Your tiles can be adjacent to those of your opponents, just not your own! (See picture below for reference) Play continues until no player can legally place anymore tiles. At the game’s end, if you successfully placed all of your tiles, you receive 15 points. For any tiles you were unable to place, count up the number of squares on each tile, and each square counts as a negative point. The player with the highest score is the winner!

I really like Blokus. For such a simple game, it actually requires a decent amount of strategy. As the game progresses, the available board space gets smaller – you’ve really got to be strategizing the best ways to place your own tiles while also trying to anticipate where your opponents might place theirs. There might even be a little “Take That” going on in your game if you can find ways to block your competitors while getting yourself ahead! I really like that there’s no single strategy for success – you’re always adapting to the board at any given time, so no two games will ever be the same.

Another thing I like about Blokus is that it is simple to learn, teach, and play. It can be played with pretty much all ages, which makes it a good pick for a fun family game. Blokus is a light game in terms of complexity, but that doesn’t negate the strategic implications. I think it’s a great balance of simplicity and strategy, and that makes it an enjoyable game to play every time.

If you’re looking for a family game, or even a nice little filler game, consider Blokus. It’s pretty simple, but in no way does that make it boring, in my opinion. It’s a game I’m always down to play, and one that I use to introduce people to the hobby. Purple Phoenix Games gives Blokus a poor-play-photo 17 / 24.
  
Castle: The Detective Card Game
Castle: The Detective Card Game
2013 | Card Game, Murder & Mystery
Let’s talk about TV for a second.What would be your all-time favorite TV show? For me, that answer is Castle. I had never heard of it until college, when it was already in its 5th season, but I instantly loved it. I may or may not have gone out and bought all of the seasons to binge watch, and now own all 8 seasons of the show. If you ask me, the series ended too soon, but that’s a conversation for another forum. Anyway, where was I? Oh yeah, games. One wonderful Christmas morning, I opened up a present under the tree and found myself face to face with a Castle card game! I didn’t even know that one existed, but I was so eager to play! Does this game based around my favorite TV show actually play well, or does the attempt to turn this show into a game fall flat?

In Castle: The Detective Card Game (referred to as just Castle for the rest of this review) is a murder-mystery card game in which players assume the role of a character from the show, and work to gather evidence and conduct investigations in order to solve the murder at hand! To set up a game, give every player a Character card that represents one of the main characters from the show. Each Character card has a unique Special Ability to be used during play. Shuffle the Suspect cards, and randomly draw five to be placed face-up in the middle of the table. Select one Guilty token and four Not Guilty tokens – shuffle them together face-down and then place one token on each of the Suspect cards. Shuffle the deck of Investigation cards, deal 3 to each player, place the remaining cards into a Draw deck, and the game is ready to begin!


Moving in clockwise order, players will take turns performing one of the following actions: Draw a card, Discard one card to draw two cards, Play a Special Text card, Use your Special Ability, or Confront a Suspect. The first two actions regarding drawing cards are pretty self-explanatory. Throughout the game, you might draw into your hand an Investigation card with Special Text. You may play a Special Text card, and perform the specified action on your turn. Each Character has a Special Ability that can be used once per game, so plan wisely and use it appropriately! The last action, Confront a Suspect, is what the entire game is leading to. In order to Confront a Suspect, you must have the three Investigation cards listed on the bottom of the Suspect card in hand. When performing this action, you will reveal the three requisite Investigation cards, and then you flip the token on that Suspect card. If the token reads Guilty, then you have won the game! If the token reads Not Guilty, perform the action listed on the token, remove that Suspect and token from the game, discard your used Investigation cards, and play continue with a narrowed Suspect pool! The goal is to be the first player to find the Guilty party before the Draw deck runs out of cards.
Pretty straight-forward, right? I think so, and that’s one of the things I really like about this game. The gameplay is fast and simple, and makes for a quick little set collection game. Another neat element of this game is that although it is based around the Castle TV show, you do not need to have watched any of the show to play. Anyone can play and not feel like they are missing any vital information if they haven’t seen the show, and that makes it accessible to all players, not just fans of the show.

Even though I love the show, I have to admit that the gameplay, although fast and simple, is heavily dependent on the luck of the draw. Throughout the game, you are working to collect sets of the necessary Investigation cards for individual suspects, but the only way in which cards are distributed is through drawing them from the deck. There isn’t an offering that you ‘pay’ certain resources for coveted cards, there’s no real way to know in advance what card you are going to draw, etc. It really depends on how the deck was shuffled whether you will be successful or not. There are no real opportunities to strategize, and that keeps the overall gameplay kind of stagnant. Yes, there are Special Text cards and each Character has a unique ability, but deciding when to use them is kind of a shot in the dark due to the dependence on luck.


Let’s talk components for a minute. All of the Investigation and Character cards use photos or stills from the actual TV show. Again, you need not have watched it to play, but the use of the stills makes the game more immersive and nostalgic for those that have seen it. I love looking at the cards and trying to remember from which episode each still is, and if I remember who the killer was in that specific scenario. It’s just a fun little thing. The cards are all of good sturdy quality and will hold up decently in the long run. The Guilty/Not Guilty tokens in this game are some thick and heavy poker chips and they are AWESOME. They are so high quality, I just love to manipulate them, and they add some cool ‘bling’ to the game.
All in all, is Castle a great card game? No, not necessarily. It is a fun little murder mystery game, but not one that requires and real strategy or brain power to successfully play. Do I like it though? Absolutely, because it is based on my favorite show! If you’re looking for a nice filler game, or a game that doesn’t require too much focus, give Castle: The Detective Card Game a shot. That being said, I feel like only fans of the show will be trying this game, but I guess you can prove me wrong! Purple Phoenix Games give this a mischievous 6 / 12.
  
Indigo
Indigo
2012 | Abstract Strategy
Mazes. So simple, yet for some reason, so entertaining. Well, for me at least. Who knew that winding your way through a maze to get from Point A to Point B could be such a hit? Combine traversing through a maze with building your own maze of sorts, and you’ve got Indigo! Does this game deliver on gameplay and enjoyment, or does it leave you running into dead-ends and loops as you try to find your way out?

Indigo is a strategy game of tile placement and route building in which players are attempting to get various gems from the center of the board through their “gateways” on the edges of the board to score points. Players are each building their own pathways, in a maze-like sort of way, to maneuver the gems around the board, through their own gateways, and away from those of their opponents. Each player receives one tile, and on their turn, plays it to the board. Tiles can be placed anywhere on the board, they don’t necessarily need to be placed adjacent to other tiles. If you play a tile to extend an existing route with a gem on it, move the gem as far along that route as possible. After playing a tile, you draw a new tile to be played on your next turn. The game continues until all gems have been claimed, and then points are added! Gems are worth points depending on their color, and the player with the highest score wins!

I think Indigo is such a neat game. It is so simple, yet strategic, and that makes it so much fun for me to play. The board itself becomes a visual maze as tiles are added, and you must be diligent about watching which pathways are open and available to you, while also trying to make sure you keep pathways blocked off towards your opponents. The possibilities are endless with this game in terms of tile placement and strategy, and that keeps me engaged the entire game. I also love the fact that all players only have 1 tile to play at any given time – you’ve got to make your tile work, you don’t have a hand of tiles from which to choose your best option. That ups the strategy factor even more because one misplaced tile could be the difference between gaining a gem or accidentally giving one away!

Another thing I like about Indigo is just that it’s a pretty game to look at! I think it is so cool to see the board fill up as the game progresses, and you get to watch the maze come to life with each turn. What starts as a mostly blank board soon becomes filled with ribbon-like paths that can lead to anywhere! It’s a neat visual effect for me, and that’s something that drew me into this game in the first place.

Is Indigo the best strategy game I’ve ever played? No. But it is a fun one that keeps me on my toes. With so many possibilities for routes, and the board changing with every tile placed, players are constantly engaged and active in the game. Purple Phoenix Games gives Indigo a swirly 13 / 18.

https://purplephoenixgames.wordpress.com/2019/04/09/indigo-review/
  
BANG!
BANG!
2002 | American West, Bluff, Card Game, Deduction, Fighting
“I’m gonna bang you.” Taken out of context, one might be slapped for saying such things. While playing a rousing game of BANG! The Dice Game, it’s only too common. To “bang” someone (in this game) is to shoot them. With a gun. While Purple Phoenix Games does not condone violence or murder, you gotta admit that banging your friends with no risk of bodily harm is definitely exciting!

Okay, so at its Wild West heart, BANG! The Dice Game is just that: a dice game. Have you played Yahtzee! before? Or anything with the Yahtzee! mechanic? You know, you throw some dice, save one or more for scoring, and can re-roll up to twice more to try to get the desired result? Well now you know how to play BANG! The Dice Game – mostly.

What makes this different and more exciting than Yahtzee! is that everyone will have a special identity which affords them a special player power. It could be re-rolling a specific die face again, or minimizing damage from an attack. Add to that the fact that everyone is also dealt a role card to determine their team affiliation – Sheriff and Deputy, Outlaws, or the Renegade. The Sheriff wins if the bad guys are eliminated, the Deputy wins if the Sheriff survives, the Outlaws win if the Sheriff is eliminated, and the Renegade wins if they are the last one standing.

Now, I didn’t mention that there are “Indians” who could possibly shoot arrows at the players because it’s not politically correct, but this is set in the Old West, and that’s unfortunately what they called Native Americans, and that’s the terminology that is used in the game.

This game boasts a play experience that is fast, engaging on every turn (even the other players’), easy to learn, and just plain hilarious fun. Yes, you could be eliminated in a game, but games typically last like 15-20 minutes, so you don’t have to wait long to get back in the fight.

With easy, fast, and fun gameplay, an interesting theme to role play, and great components, Purple Phoenix Games gives this one a rootin’ tootin’ 13 / 18 (Josh hasn’t played it yet).

https://purplephoenixgames.wordpress.com/2019/01/02/bang-the-dice-game-review/