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Hades is Mine: Rise of Hades (Gods and Monsters #4)
Hades is Mine: Rise of Hades (Gods and Monsters #4)
Mila Young | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
187 of 250
Kindle
Hades is Mine: Rise of Hades ( Gods and Monsters book 4)
By Mila Young

Once read a review will be written via Smashbomb and link posted in comments

I am a Legend. Born to fight Death itself. Sworn to act as Zeus' thunderbolt against the darkness.

And now I'm mortal.

Despite having Apollo, Poseidon, and Ares by my side I lost. I don't have any second chances. Ares trained me to be a stronger warrior, Poseidon taught me to be the wisest leader, and Apollo showed me passion to be a glorious champion. Each of them has entrusted me with their hearts, and I have given them mine as well.

And it's still not enough.

I need to convince Hades, Ruler of the Underworld, to help me. With his aid we stand the smallest chance, the slimmest of hopes. He's one hot mess of a God and the closer we get the further he pulls away, and the more it tears me apart. But I need to win him to my side, to our side, and make this brooding loner deity a team player too.

Can I even trust Hades with my heart, when I have already lost my soul to something darker?



This book was an emotional rollercoaster!! You know it’s a good book when you get that gasping and aching feeling that you can’t wait to see what’s written on the next page! Hades needed a slap for 3 quarters of the book. It was just a brilliant ending to such a good series. Mila Young has become one of my favourite indie authors and this series has me wanting to read so much more of her work. If you love Greek Gods and you love a bit of spice and spice done well I highly recommend this series. Just brilliant!
  
Questeros
Questeros
2021 | Card Game, Fantasy
You know that messed up deal when you are just chillin’ in the forest doing goblin-y things when you are caught and forced into a life of servitude by the king of the realm, and then when he needs someone to go on a dangerous quest he calls upon you, the now court jester, to fulfill said quest? Doesn’t that just chap your hide? Such is exactly the setting in which our hero(?) finds themselves in Questeros, or more fitting, Ero’s Quest (the solo adventure variant).

Ero is the goblin court jester from the open who has been “chosen” to quest about the land to rid it of the ne’er-do-wells of the realm. In this solo adventure mode of Questeros the player will be donning the visage and character of Ero as they travel about developing their skills and having encounters with powerful beings. It is up to the player to guide Ero through the kingdom and rid it of the foul that is plaguing it.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup the solo game, fondly and ingeniously-named “Ero’s Quest,” follow the rulebook to divide the tarot cards into their specific stacks and splays so that it roughly imitates the photo below. Draw a hand of five cards from the deck and the game may begin.
On a turn the player has a choice of seven actions that may be performed in any order. Each action may only be performed once per turn and when the turn is over the final action is Rest. To use the Develop action the player will place a card from their hand onto the Blades, Staves, or Orbs stacks in next-numerical order. This increases Ero’s attack and spending power. To Puchase cards Ero will spend Orb cards to look at the spent Orb value worth of cards from the draw deck, add one to their hand, and place the others at the bottom of the draw deck. At times Ero will need to Forget cards from hand in order to make room for more cards to enter it via the Learn action. Forgetting simply discards cards from hand while learning draws cards into hand from the draw deck. Recover is used to stand any kneeling/turned/rotated cards into an unused state by destroying cards of higher value from hand. As stated previously, to Rest is to end the turn by discarding the top card of the draw deck to setup the next turn.

I purposely left out the final action choice, Encounter, for a specific reason. Ero’s Quest is won when the entire deck of 21 Encounter cards is defeated. Each of these cards depicts a person or persons that Ero meets in his travels. Some require Ero to give them cards in order to pass. Some require Ero to succeed in battle against them in order to progress. In either case, Ero will need to get through the entire deck before his draw deck runs out in order to win the game.

Battle in Ero’s Quest is turn-based, where the Encounter persona attacks first, thus handing Ero wounds immediately. Wounds are suffered by spending Cups cards in value of the wound taken. For example, the Assassin is a value of 12, so they immediately wound Ero for 12 damage at the start of the encounter. Ero will spend a value of 12 Cups cards to simulate damage taken. Ero may then attack with a combination of available Blades, Staves, and any Ally cards obtained – one of each per attack turn. If the Encounter is defeated, Ero lives on. If the Encounter is not yet defeated, the battle continues with the Encounter card dealing damage and Ero responding with damage until one is defeated.


As mentioned earlier, the Encounter deck contains 21 cards with six of these being combat encounters. Ero has a ton of work to do and when each turn requires a card to be discarded before a new round may begin, they also have an in-game clock ticking and ticking each turn. However, if Ero is able to Develop their skills and overcome all the Encounters, the game is won and Ero becomes a Hero.
Components. Again, this is a prototype copy of the game, and many items are not fully completed in this version. That said, what we were provided is a large stack of tarot-sized cards, a first player Ero token (for multiplayer games), and a large pad of scoring sheets (also for multiplayer use). The cards are great quality and feature some really excellent artwork (on the cards that have the completed artwork on them). I do like the art style employed here, as I am a fan of fantasy themes, and I know that the game will probably ship with similar iconography, but may also be color-coded for ease of reference. All in all I believe Questeros is headed in the right direction for components, and a successful Kickstarter campaign may improve that even further.

The gameplay for the solo adventure of Ero’s Quest is really decent and engaging. So often I have found myself crunching numbers in my head and attempting to utilize my horrible card-counting “skills” to determine my next actions to take. Turns can be very intense and fruitful, or very frustrating and minimal, especially when you are waiting to draw that 3 of Blades so you can place it on the 2 of Blades sitting there, but it just won’t come up. And here you are sitting with the 4, 5, and 6 of Blades in hand and a Necromancer staring right at you awaiting combat. That is the definition of frustrating, but games usually take less than an hour, so even if an entire game is chock full of these turns, you can always setup a new game quickly and hope for better luck.

I like this one. I really do. It is interesting, has a great theme, so many delicious choices, and multiple ways to use the cards for game modes or tarot decks or even RPG FATE decks! On versatility alone I would rate this one high. If you are looking for a little card game to satisfy your mid-weight solo thirst, then check out Questeros. If you need a tarot game in your collection (as I look at mine and see no others), consider this one. It takes up very little shelf space, but looks great on the table and offers a great little solo experience. I have yet to beat the solo adventure, but Ero is calling my name for another go, and I might just have to give in. Again. And again.
  
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Xabier Rey (42 KP) rated the PlayStation 4 version of No Man's Sky in Video Games

May 5, 2019  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
Is this not the hardest game to review ever? Although I liked the game from the start, the vanilla version was not OK for many, many reasons. Mainly because we didn't get the game we were paying for, at all. But things have changed now.

If you play the game nowadays, it is a really, really good one in my opinion. But it's so unfair that many people probably bought a limited edition, hoping it would be THE game, and didn't quite get that at first. That moment, when so many of us realized in our coaches that the game was not what it was meant to be... we just didn't deserve it. We had been praising the studio, the concept, the way they talked about their project... everything, just to be betrayed.

I honestly love what the game has came to be. It is one of the most innovative games of the generation, if not the most. It brought many new gameplay and storytelling mechanics, but it also widened everyone's perspective on what can be achieved. I'm sure many people, like myself, have thought about many ways to tweak the game to make it absolutely unique and mindblowing. As a Ready Player One fan I suggest the following: Please, Hello Games, spawn your single most beloved arcade machine on a random planet in the universe and make it interactive, so we can actually play it during a sunset in whatever planet, of whatever galaxy you pick. That would be insane, and probably affordable.

Another thing that this game has brought to the industry is a experience I never had before with a game. That is, waiting and especulating on what's gonna be the next update. The whole, everlasting hype thing that's going on the back of my mind every time I think about this game. That feels, in many ways, like being in love. Yes, Sean... I guess I love you after all.

So, if the rating is not higher for me, it is just because of many people's first experience with this game. It was heartbreaking and, again, totally unfair. Other than that, I think this is a historical game, a total gamechanger.
  
I did not like Blue!
Independent reviewer for Divine Magazine, I was gifted my copy of this book.

A year ago, Kelly and Blue took the friendship to a whole other level. But Blue plays football, and doesn't wanna come out yet. He just needs to bide his time. Kelly, however, is growing impatient with Blue. Can Blue keep Kelly happy, while he gets himself together?

This is book two in the Rules of Possession duet, and you NEED to read book one, The Blueprint, first.

I listened to book one, and I said that I found that the narrator for Blue didn't quite for me, even though Sean Crisden is a firm favourite of mine. However, since READING book two, I've decided it's NOT the narrator, but Blue himself who is the problem!

I could hear Kelly when I read his chapters, but not so much Blue. I connected better to Kelly than Blue. I loved Kelly, but Blue?? Nah, wanted to punch him so bad!

Keeping Kelly happy is Blue's number one priority, but he still has to work, to play football, and to leave Kelly from time to time and that does rather kill Blue. He DOES love Kelly, that much is obvious, but he just can't come out yet, not to everyone else.

BUT everyone else? Those around Blue and Kelly all the time?? THEY know, they knew BEFORE Kelly and Blue did! When a couple of players voice what they know, and Blue gets caught kissing Kelly on their vacation, he knows he has to come out. And he does.

I just *insert sigh* expected the fall out of that to be . . . MORE . . . you know?? Blue goes on about how big a deal it is, to come out as a football player, about how BAD it will be, and I expected the fall out to be nuclear. But it's more of a damp firework, to be honest!

I DID enjoy reading this, but the thing I struggled the most with was Blue himself. But Kelly's voice is so strong, it balances out Blue perfectly. And the story rounded off beautifully, in a very Kelly way!

4 solid stars

**same worded review will appear elsewhere**
  
Super Dungeon Explore: Forgotten King
Super Dungeon Explore: Forgotten King
2015 | Adventure, Exploration, Fantasy, Fighting, Miniatures
The minis are outstandingly cute (0 more)
mechanics are clunky and slow (0 more)
Super Dungeon Explore: Forgotten King is the follow up to the hugely successful Super Dungeon Explore (spoiler alert; I wasnt the base games biggest fan). Forgotten Kings has slipped a little more under the radar, possibly due to the hugely controversial kickstarter for the base game, and Soda Pops split from the publisher who helped launch their (and a number of successful KS campaigns), but also likely due to the fact that since the base set came out miniature based board games have gone from being a rarity, to a more mainstream product.

Its here that Forgotten Kings falls to pieces. When SDE launched it was a top end board game, and was excitingly innovative, playing like a fusion of Warhammer-a-likes, Euro board games, and an rpg. With no direct comparison it shone out as something special, but Forgotten Kings has launched into a market surrounded by superior games more tailored to specific gamers.

Want a quick fun mini based game; here's Zombicide, want a complex deep and strategic mini based board game; here's Dark Souls.

And therein lies the issue, Gorgotten King is a mesh of simple things and randomness, and a level of complexity in set up phases that makes you read the rules three times.

The one thing Forgotten Kongs nails perfectly is the miniatures. The models are detailed, cute and fun to paint. If you can pick up a decently priced copy and have a use for then it is almost worth picking up a copy just for them.

Forgotten Kings also has one feature to lift it above the original version; the introduction of Arcade mode. Whilst the normal rules requires one player to sit in a dungeon master style role in Arcade Mode an AI system has been introduced to allow you to solo play, or all play on the same side.

Like the original Forgotten Kings still feels very much like an 8-bit experience on a board, but, like its video game counterparts, the competition has moved on to better things.
  
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JT (287 KP) rated Moneyball (2011) in Movies

Mar 10, 2020  
Moneyball (2011)
Moneyball (2011)
2011 | Drama
If you like your baseball and statistics, if you know your ERA from your RBIs then this is surely going to be a film not to miss. Directed by Bennett Miller the film stars Brad Pitt as Billy Beane the general manager of the Oakland Athletics during the 2002 season in which the club went on a 20 game winning streak.

The theory and reason behind this success was using player stats and computer generated analysis to pick a team of relative nobodies, a practice that is now used by almost every baseball club in the National and American leagues today.

During this monumental season the club achieved 103 total wins doing so on a tiny budget, matching the mighty New York Yankees whose budget was well over $100m. To say that Beane’s method was out there was an understatement, and not everyone agreed, and in some cases they still don’t. The film however is living proof that it did work!

Beane’s sidekick in all of this and one of the only other people backing him was Peter Brand (Hill) the brains, whose ability to value and assess players on their potential to get to first plate and thus increase the likehood of runs was almost invaluable.

So how do you make a film about pure stats an exciting one, there is not enough live action to depend on, although the clubs pivotal game to reach twenty straight wins is pretty amazing when you see how they almost let an elven run lead slip through their fingers.

The acting is solid, Pitt and Hill gel extremely well and Philip Seymour Hoffman ads a gruff dimension as the clubs manager, seemingly having to succumb to Beane and Brand’s mathematical insanity.

You don’t need to be a fan of the game to enjoy this one, its an underdog story from the perspective of the back room and at the end when you see just how much Beane turned down to take the same post at the Boston Red Sox you can really get a feel for just how much it all meant to him.
  
    Little Briar Rose

    Little Briar Rose

    Games and Stickers

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    A stained glass-styled adventure inspired by Sleeping Beauty. «Little Briar Rose is one of the...