
Gareth von Kallenbach (980 KP) rated Call of duty: Black ops III - The Awakening in Video Games
Jun 19, 2019
The first map is The Gauntlet which is a facility divide into various zones. There is a jungle zone, a frozen zone, and one where it rains as you go down an urban street. This map will test your skills as there are numerous areas for enemies to trap, snipe, and hide. It is also very detailed and will force you to remember not to stop and look at the scenery.
The second map is called Splash and this was the most colorful map of any DLC yet. Set in a water park, players can duck down water slides; hide in pools, gift shops and more. Being able to slide down a tube run and come up firing made this really fun. There are many places to explore but also several places for an enemy player to strike from so be on your toes for anything.
Rise is the third map and it is set in a cold construction yard. There are plenty of walls to wall run as well as large open areas where snipers will happily pick you off. The close quarters of the buildings makes for some intense action up close and one that you will want to make sure to prepare for.
Skyjacked rounds out the set as this is an updated map based on the popular Hijacked map from Black Ops 2. Instead of a boat, this time players must battle on a flying ship, but thankfully anyone who has logged time with the original may think they have a leg up, but there are plenty of new twists to be found.
Zombie fans will love Der Eisendrache which allows up to four players to battle Zombies and other forces of evil in a Castle complete with curved stairs, snow, and even a dragon.
The Awakening is a nice addition to the series as it provides new content which will make me want to spend more time with the game as after reaching a few levels of Prestige I found myself looking for a break and The Awakening is just the call I needed to return to duty.
http://sknr.net/2016/03/04/call-of-duty-black-ops-3-the-awakening-dlc/

Cristiano Ronaldo: Kick'n'Run
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How would you like to be in the shoes of Cristiano Ronaldo – one of the world’s top football...

Peter Shephard (2822 KP) rated Star Saga in Tabletop Games
Feb 22, 2021
I opened the box and was blown away by the quality and quantity of the miniatures as well as the accessories. We are talking dozens of characters with great sculpts, as well as the doors and consoles etc which look fantastic (and to get these alone is a significant cost). Additionally, you get a couple of dozen deck tiles, which are perfect for many sci fi miniatures games, and can be used separately to the in-box missions, if you wanted to go it alone/freestyle for other players.
I watched one of the Play Through videos on YouTube, and decided to try it myself. The rules are pretty clear and easy to follow, and it does help that the first 2-3 suggested moves are spelled out in the rulebook.
The first mission is a 1-2 player mission; you can literally play the game on your own, and there is enough flex in the Nexus (read- GM) cards to give an unknown quality to the game. Controlling one Character only, it is fully meant to get you used to the game.
First time I played, I rolled poorly (with 4 dice, usually failing to hit, or having my hits blocked by armour/scenery) and eventually got swamped by lesser minions. The second time I tried it, I managed to get through to the objective and complete it; having said that, the first loss was still useful as it meant I could see what impact damage and wounds had on the character.
The second mission is a larger mission, controlling several characters with different rules, with locked doors and more enemies - the rulebook also suggest if you have 2 copies of the game, to play the 1st and 2nd missions at the same time - although I actually think there is enough pieces to play the 2 together from the one box with minimal adjustment (maybe a slightly shorter corridor, for example).
In short, although it doesn't have the same "freeflow" as something like the old gem Warhammer Quest, it is close, and is a great sci fi dungeon crawler. There are also lots of expansions, but I need to defeat these bad guys first...

Modern Combat 2: Black Pegasus HD
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Modern Combat 3: Fallen Nation is coming this fall! Watch the exclusive trailer on YouTube :...

Bones: Brothers, Horses, Cartels, and the Borderland Dream
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The dramatic true story of two brothers living parallel lives on either side of the U.S.-Mexico...
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Modern Combat 2: Black Pegasus
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Modern Combat 3: Fallen Nation is coming this fall! Watch the exclusive trailer on YouTube :...

Istanbul: Digital Edition
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The official digital adaptation of one of the best board games in history – Istanbul. Istanbul...
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Paul Kellett (118 KP) rated Secrets of the Lost Tomb in Tabletop Games
May 1, 2019
Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.
All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.
I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.
The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.
The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.
The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.
Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.
The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.
This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.
Find out more about Secrets of the Lost Tomb and more at Everything Epic Games

Purple Phoenix Games (2266 KP) rated Onitama in Tabletop Games
Jun 12, 2019
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
While at first glance, Onitama seems to be another little guy trying its darndest to bring down the classic giant. However, this is where the genius of this game really kicks in. It doesn’t try to take down the giant, but yet streamlines it in a way you would never expect. Onitama brilliantly finds a way to keep the grandeur and thick strategy you would expect from Chess, but eliminates the amount of time needed to craft your next move. Okay, so how is this possible you ask!? Well, in Onitama, you are provided 2 cards on each turn that include a set of possible paths that ANY pawn on the board can take. Seems limiting at first right? That’s the beauty. It’s not. You will be planning your moves quite quickly as the card you just used will trade hands around the table once played. So while a certain card may be your absolute best move in that moment, it may also be the key to your opponent winning the game if you pass it to them. Enter strategic bliss! While you don’t have to remember which way the Knight moves again, you do need to think on your feet potentially 2-3 turns ahead so that you don’t play into your opponent’s plans to victory!
A few other glowing graces this board game includes is its low price point, high quality cards, components (playmat included!), and visually beautiful artwork inside and out. While not imperative to the gameplay of Onitama, you will love the clever naming of the potential move cards. The shape of the move on the card plays a certain role in its naming. E.X. a longer squiggle type move on a card might have the name of “Snake.” Or, a card with the name “Dragon” let’s you leap across the board numerous spaces at a time as if in flight to exert your winged dominance.
We here at Purple Phoenix Games really love Onitama; it’s one of our highest rated 2-player board games! While it can act as a quick filler game between other heavier board games, it can also be played numerous times one after another without the loss of fun or strategic opportunities. I personally cannot think of a time I have ever sat down and played Onitama just once. This game keeps you coming back for more. We hope you will consider picking up a copy soon! As I write this, there are already a few expansions out there or in the works. Check back soon for some exciting updates to this already great board game! Purple Phoenix Games gives this one a calculated 19 / 24.
https://purplephoenixgames.wordpress.com/2019/04/12/onitama-review/

Purple Phoenix Games (2266 KP) rated Tiny Epic Defenders in Tabletop Games
Jun 12, 2019
DISCLAIMER!! This review is for vanilla Tiny Epic Defenders, first edition. We have since added the second edition and The Dark War expansions, so we will revisit this game again including those additions for a nice contrast. -T
A kingdom at peace, finally, after years of war. All is calm across the lands, but the quiet never lasts. Reports start to come in of monsters spotted in the surrounding regions. If they manage to take over the Capital City, all will be lost. But there is still hope! A group of mighty warriors bands together to defend their kingdom at all costs! Only by working together can this group (the only line of defense between peace and destruction) defeat the monsters and save the realm!
In Tiny Epic Defenders, you play as one of the heroes trying to defend the kingdom. You and your comrades must travel between the outer regions of the kingdom and fend off the advancing monsters! Communication and cooperation are key – one small misstep could be the difference between victory and defeat. All of the heroes have unique special abilities, and all of the regions of the kingdom offer either a bonus or penalty for the heroes defending them. On your turn, you get 3 actions to either move, defend, or use a special ability. Once per round, there will be a group turn, where you must collectively decide how to best use the 3 actions between all players. New monsters surface every round, and eventually the Epic Foe will begin its final assault on the realm! If you manage to slay the Epic Foe before the Capital City falls, you win! But if you are overrun with monsters, unfortunately it’s game over for your kingdom.
The thing about Tiny Epic Defenders is that it starts off seemingly super easy, but then suddenly everything is on fire and you lose. I think that disparity comes from the turn order. The turn deck is shuffled anew every round, so the hero turns are not always evenly spaced throughout the deck. Sometimes all of the hero turns occur early in the round, which allow monsters who emerge later to attack undefended regions (players can move only on their turn), and overwhelm the heroes. The same happens if all the hero turns occur too late in the round – the monsters have already done their worst and the heroes must scramble to rectify the situation. And on top of that, a more menacing monster is added to the deck every round as well, so that just creates more of an imbalance between player turns and monster turns.
Even though the game can get a little overwhelming, I do really like the cooperative aspect of it! Everyone is working towards the same goal and all communication is open and free. Need advice for what to do on your turn? Just ask! Have an idea about how to deal with a certain monster? Tell the group! No single player bears all of the pressure because it really is a group effort!
Someday soon we will get the Second Edition to the table. And get that expansion added in too. But for the time being, our thoughts based solely on the original base game, Purple Phoenix Games give Tiny Epic Defenders a 16 / 24.
https://purplephoenixgames.wordpress.com/2018/12/05/tiny-epic-defenders-review/