Purple Phoenix Games (2266 KP) rated Scoville in Tabletop Games
Jan 14, 2020
“Scoville” is exactly what you are thinking. Well, if you are a pepper fan or afficionado anyway. You see, Scoville, a term specifically made up by a fellow pepper enthusiast, is a test that measures the “hotness” of a pepper. The test was first used by Wilbur Scoville in 1912, whose namesake became the prodigious word used across the world to catalogue the finest and hottest peppers. The test has become so popular, that each year, farmers across the world make attempts to cross-breed peppers to make even hotter ones, just so they can stake a claim at the highest level of the Scoville scale.
Now that you have an idea of what our theme is all about, let’s talk gameplay. In Scoville, you play a pepper farmer. Your goal is to plant, sell, and breed the hottest peppers in all of town, suitably named, “Scoville.” There are 5 phases in each round of the game. Players complete these 5 phases in order until afternoon occurs in the game. This happens when a set amount of peppers have been sold by the farmers in the “marketplace” based on player count. These 5 phases: Auction, Plant, Harvest, Fulfillment, and Time Check, are described in the rulebook in a short, but thorough way. Each “morning” in the game, farmers take turns selling their peppers for victory points, planting new peppers in the open field plots, harvesting and breeding new peppers to sell later, and completing orders. It sounds like a lot, but the gameplay is one of the smoothest I have experienced in a worker placement style game. It’s unique in that it isn’t truly worker placement where you fill a space and another player is then blocked. The field in this case is wide open and provides ample direction for multiple strategies to get the best peppers on your turn. Once enough peppers have been sold based on the rulebook’s conditions, players enter the “afternoon” phase where they will sell peppers and fulfill any remaining orders they can. Once all players have completed this last trek through the 5 phases, victory points are added up. You’ll get varying points for all orders fulfilled throughout gameplay, points for special award plaques such as the hottest pepper award, points for unused Bonus tiles you are provided at the start (essentially little bumps in the game so no one person can run away with the scoring), and finally points for all money you have left from selling peppers in increments of $3.
While I have only scratched the surface of the breadth of gameplay this game offers, it is by far one of the simplest, yet most strategic, worker placement board games I have come across. The theme is in a very specific niche, yet is so whimsical and fun because of how the game is organized and crafted. It is very accessible for the whole family, and I say even usable as a first gateway game into the worker placement genre. The designer has done great not to let the theme weigh down the game to the point of that typical analysis paralysis that sometimes becomes the crux of most worker placement games. To clarify, actions such as “watering” or “fertilizing” the peppers could have been added to amplify the theme further, but are not included I believe because it truly doesn’t take away from the gameplay and imaginative idea that we are true pepper farmers. Just because we are “farmers” doesn’t mean we have to complete every task a farmer might do. We just have to feel like we are growing some really cool looking peppers (which the unique pepper meeples do the trick!)
While the theme is quite specific to a certain niche of gamer/pepper afficionado, it certainly makes up in fun gameplay that really anyone can enjoy, even us light-weight pepper eaters. It actually gives us light-weights a place to feel inclusive in this world of burn-your-face-off exhilarance that is so apparent on the faces of those that can tackle the likes of the dreaded Ghost pepper or Carolina Reaper. Purple Phoenix Games gives this one a hot 10 / 12. I hope you consider picking up a copy of this at your local game store and give it a try. You won’t regret it. And hey, good luck discovering all sorts of new and exciting types of those hot hot little death pickles!
Daniel Boyd (1066 KP) rated Sniper Elite 4 in Video Games
Oct 10, 2017 (Updated Oct 10, 2017)
This is definitely the best game in the series in terms of it's gameplay systems. The control given to the player is clear and specific and if you miss a shot, you have no one to blame but yourself. The infamous X-ray cam makes a glorious return and it is even more detailed and brutal than in previous entries. No matter how many times you make a pair of Nazi testicles go pop from across a beautiful Italian town, it never gets old.
The other great thing about this game is it's various settings. There is an array of different maps that you work your way through during the game's campaign and each is unique and well thought out enough to give you a challenge, but also make you feel like a total bad-ass when you land a near impossible shot, in equal measure.
Although the landscapes are nice to run around in and function well in terms of matching with the game's gameplay style, the quality of the graphics itself isn't going to astonish anyone. We are around halfway through the PS4's life-cycle and this looks at best, like a late generation PS3 game. Again though, it doesn't really matter here, no one is buying Sniper Elite 4 for it's graphical quality.
Overall, there is a ton of fun to be had here. Don't think too much about the story and just enjoy systematically working your way through each various map, popping Nazi skulls as you go.
Goddess in the Stacks (553 KP) rated When Katie Met Cassidy in Books
Jun 20, 2018
The book touches on gender issues - Cassidy is a woman, and seems happy to be so, but abhors feminine clothing and instead dresses solely in men's suits. (The scene with her fabulously gay tailor was an absolute delight!) She flashes back a little onto her childhood when she wasn't allowed to wear the clothing she felt best in. She also has a few conversations with Katie about gender roles. Katie is much more traditionally feminine, wearing dresses and heels and long hair.
I'm a little torn on whether I dislike the use of the trope "straight woman turned gay after breakup" or like the point that Katie isn't sure she likes women, but she knows she likes Cassidy. Cassidy's gender is secondary to her personality. And it's not like Katie decided to go hit on women after her fiance cheated on her; she got practically dragged to the lesbian bar by Cassidy, who saw how much she was hurting and decided to help her.
I enjoyed seeing that Cassidy has casual sex partners, many of them former sex partners, who are still good friends with her. Granted, she has lots of one-night stands who are upset with her since she's quite the player, but there are several women who she's been involved with before the book opens, who are close friends of hers and care about her future. I wish we saw more relationships like this in heterosexual romantic fiction instead of only in GLBT fiction! These kinds of relationships do exist in heterosexual groups, but it seems like romantic fiction is always divided between "heterosexual monogamy" and "everything else." I did read an exception in Next Year, For Sure, but I greatly disliked the ending.
I really loved this book. It was sweet, and light-hearted, and a pleasant breath of fresh air from a lot of what I've been reading recently!
You can find all my reviews at http://goddessinthestacks.wordpress.com
JT (287 KP) rated Fractured (2019) in Movies
Mar 10, 2020
Ray Monroe (Sam Worthington) and his wife Joanne (Lily Rabe) are driving back from Thanksgiving with Joanne’s parents, by all accounts it didn’t go well as the pair bicker over cold turkey and the dirty looks Ray receives from Joanne’s mother. Oblivious to their low key argument is daughter Peri (Lucy Capri), sat in the back seat. When the trio makes a pit stop at a local gas station Peri is injured in a fall and Ray takes her to the local hospital to get help. What results is a Hitchkoiam style thriller with several clever twists and turns that will leave you constantly second-guessing yourself.
Worthington is a hit and miss actor, but here actually stands up on his own two feet and delivers a solid performance as a desperate father and husband pushed to the edge
Ray has a troubled past. At the gas station, he purchases miniature bottles of alcohol rather than the batteries needed for Peri’s music player. He’s dealing with a number of issues that invlude trying to save his rocky marraige and escape a past that keeps coming back to haunt him. Worthington is a hit and miss actor, but here actually stands up on his own two feet and delivers a solid performance as a desperate father and husband pushed to the edge.
As the drama and tension unfolds we start to wonder whether or not Ray has actually lost it? We are swayed one way to the next, settling on a likely outcome but then changing our minds mid way through. Is the hospital hiding something? To go into any more detail would give it away but it’s safe to say that in my humble opion this is one the best thrillers I have seen for some time.
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Purple Phoenix Games (2266 KP) rated My First Stone Age: The Card Game in Tabletop Games
Apr 7, 2021
My First Stone Age: The Card Game (that’s a mouthful) is a quick and easy card game that can be played by any child of any age assuming they have the attention span for it (mine didn’t the first couple times). It focuses on memory skills and set collection mechanics.
Setting up is easy. Shuffle the Hut Cards and give each player one. Shuffle the Goods Cards and deal nine face-down in a circle. Place the rest of the deck in the middle of the circle face-up. Plop Martin, the mammeeple (mammoth meeple) on or near one of the face-down cards and you’re ready to play!
The winner of the game is they who is able to build three huts first. Players can build huts by moving Martin around the circle clock-wise 1-4 spaces, collecting the card if it matches the players’ hut card, and then building the hut by discarding the goods used. Each turn players will be able to move Martin, flip a card to see if it matched their hut card, and build a hut. The game continues in this fashion until the winner has built their third hut!
This is a very light game that has very simple rules, and not a ton for the players to have to keep track of or remember. Perfect for young ones and not-so-young ones alike. We love the artwork on the cards and being able to move a large mammeeple around the table searching for fish or arrowheads. While the game is competitive in that there is a winner and therefore also losers, we mitigate that by saying that, “if I win then you get to tickle me, but if you win I get to tickle you!” That usually quells any upset youngsters pretty quickly.
We love this game and it is a great first step into gateway games that target older audiences. It is simple and quick, and a minimal investment for a good few minutes!
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