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Mission: Red Planet (Second Edition)
Tabletop Game
With technology rapidly developing and the human population growing, Victorian-era Earth is in dire...
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Purple Phoenix Games (2266 KP) rated Lagoon: Land of Druids in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
Lagoon is a land of harmony and balance. Or at least it WAS until the rise of humanity. The three spiritual energies that once existed in a perfect equilibrium are now fighting for dominance and control over the destiny of Lagoon. Each energy has amassed a following of druids who are working to ensure that their chosen energy is victorious! Which energy will you choose to serve, and will your choice be the correct one in the end? There’s only one way to find out!
Lagoon: Land of the Druids is a game of tile placement and exploration. You are the leader of a circle of druids, and they will do your bidding throughout the game. On your turn, you will take any/all of these five actions: Move, Summon (add one of your reserve druids to the play area), Explore (add a new site tile to the table), Invoke (use a Site Action), or Unravel (remove a site tile from play). You can perform as many of these actions as you want, as long as you have the appropriate resources to spend. Each tile in the game is double-sided, and each side has a unique action/ability associated with it. Strategy is everything – which tile side should you choose to bring into play, and how can you best use the available abilities to benefit your chosen energy? You also have to keep an eye on your opponents because they might be trying to undermine your plans to help their energy achieve success! The game ends when all tiles have been explored, and then players count up points dependent upon which energy was ultimately dominant. The player with the most points is the winner!
As a solo game, Lagoon plays similarly to the multi-player game. Instead of competing against other humans, you are playing against an AI opponent (fondly referred to as “AJ” in the rulebook). On its turn, alternating with yours, the AI executes three steps – Explore, Unravel, and Invoke (perform an action dependent on which druids the AI currently has in play). Each of those steps is explained in more detail in the rulebook. The game ends as in a normal group game, and the player (either you or the AI) with the highest score wins.
The first thing I should mention are the solo rules themselves – they are very wordy and contain lots of ambiguity. It took me a couple of read-throughs before I felt comfortable trying to play, and even now I still keep the solo rules easily accessible when I do play. With so many moving elements in this game, clear and concise rules are necessary for an unencumbered game.
When I say there are a lot of moving elements, I mean it. At any point, you could have up to 5 druids in play, with access to up to 5 unique site powers to invoke in addition to the basic actions you can take on your turn. And on top of that, your druids are spiritually connected, so a druid on one site can use the power of a different site as long as you have a druid there as well. There are also lots of opportunities to combo powers this way, and unless you’re 100% focused, you could lose track of what you already did or forget to pay for an action. And in a solo game, you’re not only tracking this for yourself, you also have to make sure you’re executing the AI turns correctly. There’s just a lot going on and it can be easy to accidentally skip a step.
The thing I dislike most about playing Lagoon solo is that I have to make decisions for the AI. When placing tiles on AI turns, I get to choose which side to play. When the AI unravels a site, I get to choose which site to remove. It’s hard to play this game honestly because I can just choose whatever will benefit ME the most, and not necessarily act in the AI’s best interest. Obviously, a human opponent would do whatever they want for themselves, but in a solo game I am in control of my opponent. The rulebook does offer ways to alleviate this, but I either honestly forget to refer back to the rules for certain situations, or I just choose to ignore the suggestions. I know, I know, that sounds like a personal problem. And I guess it is. I just don’t like the responsibility of having to play two competing sides because it is hard to stay honest. Since this game is so dependent on strategy and personal decisions, there is no good way for an AI opponent to be successful.
Lagoon: Land of the Druids is a complex game that requires more strategy than you think. That being said, I don’t like to play it solo. Each turn offers lots of opportunities, but so many options can be overwhelming. Having to make decisions for the AI is not enjoyable for me because I am aware that I do not always make the best decision for the AI – it’s just hard for me to consciously make decisions detrimental to my game. The idea of this game is neat, but the execution of the solo rules (from their editing to their actual gameplay) just doesn’t work well for me. Give it a try solo if you want, but you’re not really missing a lot if you don’t.
https://purplephoenixgames.wordpress.com/2019/03/11/solo-chronicles-lagoon-land-of-the-druids/
Lagoon is a land of harmony and balance. Or at least it WAS until the rise of humanity. The three spiritual energies that once existed in a perfect equilibrium are now fighting for dominance and control over the destiny of Lagoon. Each energy has amassed a following of druids who are working to ensure that their chosen energy is victorious! Which energy will you choose to serve, and will your choice be the correct one in the end? There’s only one way to find out!
Lagoon: Land of the Druids is a game of tile placement and exploration. You are the leader of a circle of druids, and they will do your bidding throughout the game. On your turn, you will take any/all of these five actions: Move, Summon (add one of your reserve druids to the play area), Explore (add a new site tile to the table), Invoke (use a Site Action), or Unravel (remove a site tile from play). You can perform as many of these actions as you want, as long as you have the appropriate resources to spend. Each tile in the game is double-sided, and each side has a unique action/ability associated with it. Strategy is everything – which tile side should you choose to bring into play, and how can you best use the available abilities to benefit your chosen energy? You also have to keep an eye on your opponents because they might be trying to undermine your plans to help their energy achieve success! The game ends when all tiles have been explored, and then players count up points dependent upon which energy was ultimately dominant. The player with the most points is the winner!
As a solo game, Lagoon plays similarly to the multi-player game. Instead of competing against other humans, you are playing against an AI opponent (fondly referred to as “AJ” in the rulebook). On its turn, alternating with yours, the AI executes three steps – Explore, Unravel, and Invoke (perform an action dependent on which druids the AI currently has in play). Each of those steps is explained in more detail in the rulebook. The game ends as in a normal group game, and the player (either you or the AI) with the highest score wins.
The first thing I should mention are the solo rules themselves – they are very wordy and contain lots of ambiguity. It took me a couple of read-throughs before I felt comfortable trying to play, and even now I still keep the solo rules easily accessible when I do play. With so many moving elements in this game, clear and concise rules are necessary for an unencumbered game.
When I say there are a lot of moving elements, I mean it. At any point, you could have up to 5 druids in play, with access to up to 5 unique site powers to invoke in addition to the basic actions you can take on your turn. And on top of that, your druids are spiritually connected, so a druid on one site can use the power of a different site as long as you have a druid there as well. There are also lots of opportunities to combo powers this way, and unless you’re 100% focused, you could lose track of what you already did or forget to pay for an action. And in a solo game, you’re not only tracking this for yourself, you also have to make sure you’re executing the AI turns correctly. There’s just a lot going on and it can be easy to accidentally skip a step.
The thing I dislike most about playing Lagoon solo is that I have to make decisions for the AI. When placing tiles on AI turns, I get to choose which side to play. When the AI unravels a site, I get to choose which site to remove. It’s hard to play this game honestly because I can just choose whatever will benefit ME the most, and not necessarily act in the AI’s best interest. Obviously, a human opponent would do whatever they want for themselves, but in a solo game I am in control of my opponent. The rulebook does offer ways to alleviate this, but I either honestly forget to refer back to the rules for certain situations, or I just choose to ignore the suggestions. I know, I know, that sounds like a personal problem. And I guess it is. I just don’t like the responsibility of having to play two competing sides because it is hard to stay honest. Since this game is so dependent on strategy and personal decisions, there is no good way for an AI opponent to be successful.
Lagoon: Land of the Druids is a complex game that requires more strategy than you think. That being said, I don’t like to play it solo. Each turn offers lots of opportunities, but so many options can be overwhelming. Having to make decisions for the AI is not enjoyable for me because I am aware that I do not always make the best decision for the AI – it’s just hard for me to consciously make decisions detrimental to my game. The idea of this game is neat, but the execution of the solo rules (from their editing to their actual gameplay) just doesn’t work well for me. Give it a try solo if you want, but you’re not really missing a lot if you don’t.
https://purplephoenixgames.wordpress.com/2019/03/11/solo-chronicles-lagoon-land-of-the-druids/

Purple Phoenix Games (2266 KP) rated Crazier Eights: Pantheon in Tabletop Games
Aug 25, 2020
DISCLAIMER: We have previously previewed Crazier Eights: Olympus, and this preview has much of the same verbiage as the two games share most things. Near the end of the preview are my thoughts about the differences in Pantheon vs Olympus. We will also be previewing Crazier Eights: Camelot, and that will also detail the differences between the other sets we have tried.
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Pantheon.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Pantheon (which I will from here call C8P) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8P strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Pantheon! Or at least, the winner of the game.
Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the second Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and will be playing Camelot soon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.
The Pantheon set, specifically, seems to contain more cards that allow players to steal Assets from other players, and also cards that allow players to discard more than one card each turn. These are very interesting adjustments to our first experience of Crazier Eights, and from what we were told, Pantheon can be played as a standalone OR as an expansion to throw into any other set. There are less cards in Pantheon than in Olympus or Camelot (and the other base sets I assume), but the gameplay is the same, and is super quick.
Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.
PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Pantheon.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Pantheon (which I will from here call C8P) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8P strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Pantheon! Or at least, the winner of the game.
Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the second Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and will be playing Camelot soon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.
The Pantheon set, specifically, seems to contain more cards that allow players to steal Assets from other players, and also cards that allow players to discard more than one card each turn. These are very interesting adjustments to our first experience of Crazier Eights, and from what we were told, Pantheon can be played as a standalone OR as an expansion to throw into any other set. There are less cards in Pantheon than in Olympus or Camelot (and the other base sets I assume), but the gameplay is the same, and is super quick.
Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.
PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.

kelsey (8 KP) rated The Adventure Zone in Podcasts
May 29, 2019
A Natural 20!
I stumbled about TAZ through tumblr; I kept seeing people post about it and had absolutely no idea of what it was, just that people adored it. After weeks of being confused, I decided to look into it, and wow, just WOW. I don't think a podcast has ever gotten me so hooked. The first arc, Balance, spans 69 episodes under the Dungeons & Dragons 5th edition tabletop role-playing game (or TTRPG) system. The McElroys are relatively D&D rookies (though they've had their brief involvements with the game), and so rule-breaking is abound. It's hardly a fault of the podcast, but I wouldn't listen to this one if you want to really learn D&D and its intricacies/how to play. This podcast is far more about the storytelling aspect of the game, which the McElroy family handles FANTASTICALLY. I laughed and cried real tears listening to the first arc of their podcast, I fell in love with so many characters. Clint, Justin, and Travis all have created wonderful player-characters that are engaging and oh-so-fun to root for, and Griffin SHINES as a creative Dungeon Master, with settings and NPCs that are unforgettably fun and interesting.
Balance has since ended, and now the podcast has moved on to other TTRPGs like Fate (TAZ: Commitment), Powered By the Apocalypse (TAZ: Dust), and Monster of the Week (TAZ: Amnesty). Commitment and Dust are two short-run "test-drives" run by Clint and Travis respectively, and I personally adored a departure from the 5e system to not only be introduced to different TTRPGs, but to hear the DM-ing (or now GM-ing) styles of the other McElroys. In Amnesty, Griffin once again takes the reigns to run the game, and at the posting of this review, Amnesty is being considered the "second season" for TAZ. For some, these diversions from the 5e system may not work, but I recommend listening. They're just as creative and fun as Balance was, though different. I recommend coming in with an open mind, as going from the way Balance was to now, the show is quite different, but the heart is still there and the stories are still stunning.
If those aren't your speed, though, the McElroys post bonus games (like Four Sherlock Holmes) that are meant to be silly one-shot arcs AND they host a number of live-shows that bring back the beloved Balance characters into hilarious one-shot adventures, so you're never short of a dose of Magnus, Taako, and Merle. Being honest, the live shows are some of the funniest things I've listened to. They're marvelously fun, and the added time pressure of the show adds to the comedy. They also really bring back the actual-play atmosphere that sometimes gets lost during edited episodes.
I cannot recommend TAZ enough. Being honest, it pretty much saved my life. It brought (and still brings) me so much joy, and it encouraged me to try out TTRPGs--seriously, I took up DMing because of TAZ, and now I run TTRPG games weekly.
Do yourself a favor, roll perception with advantage and give this one a listen.
Balance has since ended, and now the podcast has moved on to other TTRPGs like Fate (TAZ: Commitment), Powered By the Apocalypse (TAZ: Dust), and Monster of the Week (TAZ: Amnesty). Commitment and Dust are two short-run "test-drives" run by Clint and Travis respectively, and I personally adored a departure from the 5e system to not only be introduced to different TTRPGs, but to hear the DM-ing (or now GM-ing) styles of the other McElroys. In Amnesty, Griffin once again takes the reigns to run the game, and at the posting of this review, Amnesty is being considered the "second season" for TAZ. For some, these diversions from the 5e system may not work, but I recommend listening. They're just as creative and fun as Balance was, though different. I recommend coming in with an open mind, as going from the way Balance was to now, the show is quite different, but the heart is still there and the stories are still stunning.
If those aren't your speed, though, the McElroys post bonus games (like Four Sherlock Holmes) that are meant to be silly one-shot arcs AND they host a number of live-shows that bring back the beloved Balance characters into hilarious one-shot adventures, so you're never short of a dose of Magnus, Taako, and Merle. Being honest, the live shows are some of the funniest things I've listened to. They're marvelously fun, and the added time pressure of the show adds to the comedy. They also really bring back the actual-play atmosphere that sometimes gets lost during edited episodes.
I cannot recommend TAZ enough. Being honest, it pretty much saved my life. It brought (and still brings) me so much joy, and it encouraged me to try out TTRPGs--seriously, I took up DMing because of TAZ, and now I run TTRPG games weekly.
Do yourself a favor, roll perception with advantage and give this one a listen.

BankofMarquis (1832 KP) rated Green Book (2018) in Movies
Dec 14, 2018
One of the best of 2018
When the dust is settled on 2018, you can be rest assured that GREEN BOOK will be listed as one of my top films of the year.
Yes, it's that good.
"Based on a true story", GREEN BOOK stars Viggo Mortenson (Aragon in the LOTR films) as "Tony Lip" a bouncer at the Copacabana in the early 1960's who is tapped by African American concert pianist Dr. Don Shirley (Academy Award winner Mahershala Ali) to be his driver/escort/security on a tour of a very prejudicial Southern part of the United States in the early 1960's. Both Tony and Dr. Don look down their noses at the other one, but during the course of this film, the two develop mutual respect and a friendship that lasted until the both passed away in 2013.
That is, in essence, the entire plot of this film. But it is not the destination, but rather, the journey that is the core of this film - and what a journey it is.
We, the audience, probably spend 70% of the film in a car with the 2 stars of this film, so they better be interesting to look at and listen to (for nothing much else happens) and both characters - and both actors- are up to the task.
Ali won a Best Supporting Actor Oscar for his brief turn in Barry Jenkins MOONLIGHT - and he is even better here as Dr. Don Shirley, an elitist virtuoso piano player, with strong pride and hidden secrets of his own. Ali brings a humanity and vulnerability to this character that acts as a softening of the hard shell of this character that allows us, the audience, a glimpse into this character's heart. This person could easily have been a one-note caricature, but in Ali's hands, it is much, much more.
The biggest surprise to me is two-time Oscar Nominee Mortenson as "Tony Lip". While the character starts as a typical early 1960's Italian-mob type, Mortenson brings humor, humanity and (yes) heart to a matter-of-fact character and continues to evolve the rough edges of Tony as Tony, himself, develops throughout the course of the film. I have always "liked but not loved" Mortenson, but, I LOVE HIM in this film and will be rooting for him come Oscars time.
The other big surprise of this film is the strong, subtle and human way that Director Peter Farrelly brings events to the screen. Prior to this, Farrelly (along with his brother Bobby) Directed such over-the-top comedies as THERE'S SOMETHING ABOUT MARY and KINGPIN, so I was a bit concerned that the Direction would be over-the-top. But...it wasn't...and I wouldn't be surprised if Farelly's name is called when Oscar nominations are announced.
I was charmed and moved by these characters - and this story - and was glad to spend 2 hours with them.
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank (ofMarquis)
Yes, it's that good.
"Based on a true story", GREEN BOOK stars Viggo Mortenson (Aragon in the LOTR films) as "Tony Lip" a bouncer at the Copacabana in the early 1960's who is tapped by African American concert pianist Dr. Don Shirley (Academy Award winner Mahershala Ali) to be his driver/escort/security on a tour of a very prejudicial Southern part of the United States in the early 1960's. Both Tony and Dr. Don look down their noses at the other one, but during the course of this film, the two develop mutual respect and a friendship that lasted until the both passed away in 2013.
That is, in essence, the entire plot of this film. But it is not the destination, but rather, the journey that is the core of this film - and what a journey it is.
We, the audience, probably spend 70% of the film in a car with the 2 stars of this film, so they better be interesting to look at and listen to (for nothing much else happens) and both characters - and both actors- are up to the task.
Ali won a Best Supporting Actor Oscar for his brief turn in Barry Jenkins MOONLIGHT - and he is even better here as Dr. Don Shirley, an elitist virtuoso piano player, with strong pride and hidden secrets of his own. Ali brings a humanity and vulnerability to this character that acts as a softening of the hard shell of this character that allows us, the audience, a glimpse into this character's heart. This person could easily have been a one-note caricature, but in Ali's hands, it is much, much more.
The biggest surprise to me is two-time Oscar Nominee Mortenson as "Tony Lip". While the character starts as a typical early 1960's Italian-mob type, Mortenson brings humor, humanity and (yes) heart to a matter-of-fact character and continues to evolve the rough edges of Tony as Tony, himself, develops throughout the course of the film. I have always "liked but not loved" Mortenson, but, I LOVE HIM in this film and will be rooting for him come Oscars time.
The other big surprise of this film is the strong, subtle and human way that Director Peter Farrelly brings events to the screen. Prior to this, Farrelly (along with his brother Bobby) Directed such over-the-top comedies as THERE'S SOMETHING ABOUT MARY and KINGPIN, so I was a bit concerned that the Direction would be over-the-top. But...it wasn't...and I wouldn't be surprised if Farelly's name is called when Oscar nominations are announced.
I was charmed and moved by these characters - and this story - and was glad to spend 2 hours with them.
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank (ofMarquis)

Purple Phoenix Games (2266 KP) rated Hey, That's My Fish! in Tabletop Games
Jul 1, 2020
How do you like your games, reader? Heavy and themeless? Dark and themey? ZANY AND KOOKY?! Well, this game is a combination of several categories of game type. I consider it cute and cutthroat. There aren’t many games that can fall into those two categories simultaneously, and maybe that’s why we like this one. Spoilers, sweetie.
Hey, That’s My Fish! is a game of attempting to gather the most fish possible before climate change engulfs your little penguin minis. I mean, before the land sinks into the sea. To setup, place all the shuffled fish tiles in a grid of alternating 8 and 7-tile rows. Then, each player will, in turn, place their penguins on tiles showing one fish until their play pieces are on the board. That’s the setup. Quick and easy.
Like I said, the idea here is to gather the most fish to be crowned the winner. You can gather fish tiles by simply moving off them and onto another tile. Choose a direction to travel from your hex, and travel to any fish tile along a straight line – stopping before jumping over any penguin and not travelling over a blank space. Collect the fish tile from where you originally left and add it to your pile. Play continues in this fashion until all players are stalemated and can no longer make any further legal moves on the ever-shrinking board of fish snacks.
So here’s the rub with this one. It’s simple. Like, really simple. Pick up your penguieeple (sheesh) and move them to another hex tile in a straight line without jumping over any obstacle. Take the tile from which you left. Repeat. It sounds so stinking boring. But when you actually have your little peng… minis… and you are trying to get those elusive 3-fish tiles, but you have no way of getting there because your dang brother cut off your route so that only he and Josh can get them because they’re jerks – sorry. I got a bit carried away. But it really do be like that sometimes.
Components. This is an easy one. There are a bunch of cardboard hex tiles and some great little penguineeples. The penguins are brightly colored, and the hexes are very easy to understand and read. No issues here at all. Bonus: the pengeeples have such awesome little sassy poses hahahaha!
So what do I think? As a seasoned gamer and the most elder of our group, I absolutely adore it. It’s not the greatest game ever published, but sometimes you want to let off some steam and play a little cutthroat. So don’t let the cute penguins fool you – this is survival and you NEEEEED those little fishies! I have now owned this game twice (which my wife totally loves when she hears that), because I did miss having it available to me. So it is no surprise that we at Purple Phoenix Games give this little darling a fishy-fishy-bite-my-hook 18 / 24. Go on, grab a copy and destroy friendships!
Hey, That’s My Fish! is a game of attempting to gather the most fish possible before climate change engulfs your little penguin minis. I mean, before the land sinks into the sea. To setup, place all the shuffled fish tiles in a grid of alternating 8 and 7-tile rows. Then, each player will, in turn, place their penguins on tiles showing one fish until their play pieces are on the board. That’s the setup. Quick and easy.
Like I said, the idea here is to gather the most fish to be crowned the winner. You can gather fish tiles by simply moving off them and onto another tile. Choose a direction to travel from your hex, and travel to any fish tile along a straight line – stopping before jumping over any penguin and not travelling over a blank space. Collect the fish tile from where you originally left and add it to your pile. Play continues in this fashion until all players are stalemated and can no longer make any further legal moves on the ever-shrinking board of fish snacks.
So here’s the rub with this one. It’s simple. Like, really simple. Pick up your penguieeple (sheesh) and move them to another hex tile in a straight line without jumping over any obstacle. Take the tile from which you left. Repeat. It sounds so stinking boring. But when you actually have your little peng… minis… and you are trying to get those elusive 3-fish tiles, but you have no way of getting there because your dang brother cut off your route so that only he and Josh can get them because they’re jerks – sorry. I got a bit carried away. But it really do be like that sometimes.
Components. This is an easy one. There are a bunch of cardboard hex tiles and some great little penguineeples. The penguins are brightly colored, and the hexes are very easy to understand and read. No issues here at all. Bonus: the pengeeples have such awesome little sassy poses hahahaha!
So what do I think? As a seasoned gamer and the most elder of our group, I absolutely adore it. It’s not the greatest game ever published, but sometimes you want to let off some steam and play a little cutthroat. So don’t let the cute penguins fool you – this is survival and you NEEEEED those little fishies! I have now owned this game twice (which my wife totally loves when she hears that), because I did miss having it available to me. So it is no surprise that we at Purple Phoenix Games give this little darling a fishy-fishy-bite-my-hook 18 / 24. Go on, grab a copy and destroy friendships!

Kurt Vile recommended The Sun Years by Jerry Lee Lewis in Music (curated)

Gareth von Kallenbach (980 KP) rated Dead Rising 3: Apocalypse Edition in Video Games
Jun 19, 2019
When I first learned that Dead Rising 3 would be coming to PC in an
Apocalypse edition, I was thrilled. I have not been one eager to jump on
the Xbox One bandwagon and prefer to play my games on PC.
Having enjoyed the first two games in the series, I eagerly loaded up the
game and jumped into a casual co-op game where a fellow gamer and I worked
our way through levels teaming with hordes of the undead.
Like the other games in the series, I was able to use various vehicles to
run down and force my way through the hordes and of course, anything on
the very big and detailed maps can become a weapon, while there are guns,
grenades, swords, and traditional weapons, players will also find teddy
bears, hubcaps, laptops, bricks, and countless other goodies to ward off
being the main course at a Zombie Buffet.
Players will also be able to gather items and plans so they can easily
craft weapons such as a combination power saw and sledgehammer which makes
short work of all those in your path.
Like the previous games, missions are assigned and cut scenes are used to
move the story along as players often have to locate and return various
items for characters so they will do something for you in return that
allows you to advance.
Having played both in solo mode and with a flesh and blood player, I can
tell you that I greatly prefer having another player on hand as they can
help you fight, navigate, and survive, which is key as there is not always
a helpful amount of food or drink around to help you replenish lost
health.
Since players can only manage a few weapons at a time in their inventory
and Items do destruct after a certain amount of use, being on the lookout
for the next weapon is key as I have been in extended fights when my
options ran dry and I was forced to run.
Graphically the game is solid but not what I would call cutting edge. My
biggest issue with the game was that due to the huge and frequent hordes,
there were times when I lagged almost to a standstill which was not
something that helped enhance my enjoyment of the game.
That being said, the variety of gameplay and the story of the game that
clearly let you know the clock was ticking on your window for survival
really added a sense of urgency to the game.
I enjoyed the free form variety of the game such as taking a muscle car
and executing a flip off of a ramp into a wall of fire to take down a
Zombie that was clinging to the car. Some would call this overkill, but
that is simply how I roll.
From multiple game modes to plenty of in game options, Dead Rising 3 is
tons of fun, now if only they could do something about the in game lag, we
would really have a winner, as it is now, it is a good game that could
have been great on PC.
http://sknr.net/2014/09/15/dead-rising-3-apocalypse-edition/
Apocalypse edition, I was thrilled. I have not been one eager to jump on
the Xbox One bandwagon and prefer to play my games on PC.
Having enjoyed the first two games in the series, I eagerly loaded up the
game and jumped into a casual co-op game where a fellow gamer and I worked
our way through levels teaming with hordes of the undead.
Like the other games in the series, I was able to use various vehicles to
run down and force my way through the hordes and of course, anything on
the very big and detailed maps can become a weapon, while there are guns,
grenades, swords, and traditional weapons, players will also find teddy
bears, hubcaps, laptops, bricks, and countless other goodies to ward off
being the main course at a Zombie Buffet.
Players will also be able to gather items and plans so they can easily
craft weapons such as a combination power saw and sledgehammer which makes
short work of all those in your path.
Like the previous games, missions are assigned and cut scenes are used to
move the story along as players often have to locate and return various
items for characters so they will do something for you in return that
allows you to advance.
Having played both in solo mode and with a flesh and blood player, I can
tell you that I greatly prefer having another player on hand as they can
help you fight, navigate, and survive, which is key as there is not always
a helpful amount of food or drink around to help you replenish lost
health.
Since players can only manage a few weapons at a time in their inventory
and Items do destruct after a certain amount of use, being on the lookout
for the next weapon is key as I have been in extended fights when my
options ran dry and I was forced to run.
Graphically the game is solid but not what I would call cutting edge. My
biggest issue with the game was that due to the huge and frequent hordes,
there were times when I lagged almost to a standstill which was not
something that helped enhance my enjoyment of the game.
That being said, the variety of gameplay and the story of the game that
clearly let you know the clock was ticking on your window for survival
really added a sense of urgency to the game.
I enjoyed the free form variety of the game such as taking a muscle car
and executing a flip off of a ramp into a wall of fire to take down a
Zombie that was clinging to the car. Some would call this overkill, but
that is simply how I roll.
From multiple game modes to plenty of in game options, Dead Rising 3 is
tons of fun, now if only they could do something about the in game lag, we
would really have a winner, as it is now, it is a good game that could
have been great on PC.
http://sknr.net/2014/09/15/dead-rising-3-apocalypse-edition/

Mr. Mustachio 2
Games, Education and Stickers
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