BankofMarquis (1832 KP) rated Green Book (2018) in Movies
Dec 14, 2018
Yes, it's that good.
"Based on a true story", GREEN BOOK stars Viggo Mortenson (Aragon in the LOTR films) as "Tony Lip" a bouncer at the Copacabana in the early 1960's who is tapped by African American concert pianist Dr. Don Shirley (Academy Award winner Mahershala Ali) to be his driver/escort/security on a tour of a very prejudicial Southern part of the United States in the early 1960's. Both Tony and Dr. Don look down their noses at the other one, but during the course of this film, the two develop mutual respect and a friendship that lasted until the both passed away in 2013.
That is, in essence, the entire plot of this film. But it is not the destination, but rather, the journey that is the core of this film - and what a journey it is.
We, the audience, probably spend 70% of the film in a car with the 2 stars of this film, so they better be interesting to look at and listen to (for nothing much else happens) and both characters - and both actors- are up to the task.
Ali won a Best Supporting Actor Oscar for his brief turn in Barry Jenkins MOONLIGHT - and he is even better here as Dr. Don Shirley, an elitist virtuoso piano player, with strong pride and hidden secrets of his own. Ali brings a humanity and vulnerability to this character that acts as a softening of the hard shell of this character that allows us, the audience, a glimpse into this character's heart. This person could easily have been a one-note caricature, but in Ali's hands, it is much, much more.
The biggest surprise to me is two-time Oscar Nominee Mortenson as "Tony Lip". While the character starts as a typical early 1960's Italian-mob type, Mortenson brings humor, humanity and (yes) heart to a matter-of-fact character and continues to evolve the rough edges of Tony as Tony, himself, develops throughout the course of the film. I have always "liked but not loved" Mortenson, but, I LOVE HIM in this film and will be rooting for him come Oscars time.
The other big surprise of this film is the strong, subtle and human way that Director Peter Farrelly brings events to the screen. Prior to this, Farrelly (along with his brother Bobby) Directed such over-the-top comedies as THERE'S SOMETHING ABOUT MARY and KINGPIN, so I was a bit concerned that the Direction would be over-the-top. But...it wasn't...and I wouldn't be surprised if Farelly's name is called when Oscar nominations are announced.
I was charmed and moved by these characters - and this story - and was glad to spend 2 hours with them.
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank (ofMarquis)
Purple Phoenix Games (2266 KP) rated Hey, That's My Fish! in Tabletop Games
Jul 1, 2020
Hey, That’s My Fish! is a game of attempting to gather the most fish possible before climate change engulfs your little penguin minis. I mean, before the land sinks into the sea. To setup, place all the shuffled fish tiles in a grid of alternating 8 and 7-tile rows. Then, each player will, in turn, place their penguins on tiles showing one fish until their play pieces are on the board. That’s the setup. Quick and easy.
Like I said, the idea here is to gather the most fish to be crowned the winner. You can gather fish tiles by simply moving off them and onto another tile. Choose a direction to travel from your hex, and travel to any fish tile along a straight line – stopping before jumping over any penguin and not travelling over a blank space. Collect the fish tile from where you originally left and add it to your pile. Play continues in this fashion until all players are stalemated and can no longer make any further legal moves on the ever-shrinking board of fish snacks.
So here’s the rub with this one. It’s simple. Like, really simple. Pick up your penguieeple (sheesh) and move them to another hex tile in a straight line without jumping over any obstacle. Take the tile from which you left. Repeat. It sounds so stinking boring. But when you actually have your little peng… minis… and you are trying to get those elusive 3-fish tiles, but you have no way of getting there because your dang brother cut off your route so that only he and Josh can get them because they’re jerks – sorry. I got a bit carried away. But it really do be like that sometimes.
Components. This is an easy one. There are a bunch of cardboard hex tiles and some great little penguineeples. The penguins are brightly colored, and the hexes are very easy to understand and read. No issues here at all. Bonus: the pengeeples have such awesome little sassy poses hahahaha!
So what do I think? As a seasoned gamer and the most elder of our group, I absolutely adore it. It’s not the greatest game ever published, but sometimes you want to let off some steam and play a little cutthroat. So don’t let the cute penguins fool you – this is survival and you NEEEEED those little fishies! I have now owned this game twice (which my wife totally loves when she hears that), because I did miss having it available to me. So it is no surprise that we at Purple Phoenix Games give this little darling a fishy-fishy-bite-my-hook 18 / 24. Go on, grab a copy and destroy friendships!
Kurt Vile recommended The Sun Years by Jerry Lee Lewis in Music (curated)
Gareth von Kallenbach (980 KP) rated Dead Rising 3: Apocalypse Edition in Video Games
Jun 19, 2019
Apocalypse edition, I was thrilled. I have not been one eager to jump on
the Xbox One bandwagon and prefer to play my games on PC.
Having enjoyed the first two games in the series, I eagerly loaded up the
game and jumped into a casual co-op game where a fellow gamer and I worked
our way through levels teaming with hordes of the undead.
Like the other games in the series, I was able to use various vehicles to
run down and force my way through the hordes and of course, anything on
the very big and detailed maps can become a weapon, while there are guns,
grenades, swords, and traditional weapons, players will also find teddy
bears, hubcaps, laptops, bricks, and countless other goodies to ward off
being the main course at a Zombie Buffet.
Players will also be able to gather items and plans so they can easily
craft weapons such as a combination power saw and sledgehammer which makes
short work of all those in your path.
Like the previous games, missions are assigned and cut scenes are used to
move the story along as players often have to locate and return various
items for characters so they will do something for you in return that
allows you to advance.
Having played both in solo mode and with a flesh and blood player, I can
tell you that I greatly prefer having another player on hand as they can
help you fight, navigate, and survive, which is key as there is not always
a helpful amount of food or drink around to help you replenish lost
health.
Since players can only manage a few weapons at a time in their inventory
and Items do destruct after a certain amount of use, being on the lookout
for the next weapon is key as I have been in extended fights when my
options ran dry and I was forced to run.
Graphically the game is solid but not what I would call cutting edge. My
biggest issue with the game was that due to the huge and frequent hordes,
there were times when I lagged almost to a standstill which was not
something that helped enhance my enjoyment of the game.
That being said, the variety of gameplay and the story of the game that
clearly let you know the clock was ticking on your window for survival
really added a sense of urgency to the game.
I enjoyed the free form variety of the game such as taking a muscle car
and executing a flip off of a ramp into a wall of fire to take down a
Zombie that was clinging to the car. Some would call this overkill, but
that is simply how I roll.
From multiple game modes to plenty of in game options, Dead Rising 3 is
tons of fun, now if only they could do something about the in game lag, we
would really have a winner, as it is now, it is a good game that could
have been great on PC.
http://sknr.net/2014/09/15/dead-rising-3-apocalypse-edition/
Mr. Mustachio 2
Games, Education and Stickers
App
** "It's smart, it looks great, and it's not like any other numbers game on the App Store" - 3.5/5 -...
7 Minute Workout PRO - Daily Fast Fat Burn Routine
Health & Fitness and Sports
App
Have you ever thought it possible to work out your entire body in just 7 minutes, burn maximum...
Wordbase – Fun Word Search Battles with Friends
Games
App
Wordbase is fun word search battles with friends - the most fun you’ll ever have with words! Show...
Solomon Kane
Tabletop Game
Solomon Kane is a dour English Puritan and redresser of wrongs. He roams the world, fighting against...
Boardgames NovelsintoGames 2019Games
Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games
Mar 1, 2020 (Updated Mar 1, 2020)
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.





