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Mothergamer (1595 KP) rated the PC version of Dragon Age II in Video Games

Apr 3, 2019  
Dragon Age II
Dragon Age II
2011 | Role-Playing
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
 I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
 First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
 I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
 Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
 While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
 Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
 I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
  
First Impressions (Auckland Med. #1)
First Impressions (Auckland Med. #1)
Jay Hogan | 2018 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
awesome read!
This is book one in the Auckland Med series, but I am reading this AFTER I read book two, Crossing the Touchline. This book has been re-edited and tidied up, and is a re-release. I did not read the original version, so I can’t comment on any differences there may be.
But THIS version? Was brilliant!
Michael runs into Josh at a very inopportune moment, with his trousers round his knees, and his junk on display. That Josh immediately pushes ALL of Michael’s buttons and THEN some, is irrelevant. Josh does not want a player and Michael does not want a relationship. So why can they not stay away from each other?
Michael’s reason for not wanting a relationship and Josh’s for not wanting a player in his life are made clear to us very early on, but it takes a LOT of time for them to open up to each other, and it really is painful watching them get to that point!
I mean, neither wants *this* thing between them, that much is clear, but they cannot keep apart, and the chemistry between them of off the charts but emotionally?? Neither is ready for anything. And then, the pesky emotions do their thing and both of them, separately of each other, decide that maybe, just maybe they can make this work.
Then something happens that sends them both into the unknown abyss and Michael runs clear across the world.
It took me all day to read this, because I alternatively wanted to punch both Michael AND Josh in the face, and to wrap them both up in cotton wool and love hard on them! I still don’t know which is the more dominant feeling, I really don’t! I had to keep putting the book down, to get over whichever was higher up at the time.
And trust me when I say, I rarely verbally react when READING (listening is different) and I did swear at this book a time or three at this book, I really did!
These guys have some serious chemistry, let me tell ya! I was *NOT* being sociable, and reading at the mother in law’s house and she kept asking me if I was too hot, cos my face was flushed and I had to tell her I was coming down with a cold! Along with the noises, and I think she thought I was nuts!
I can’t go into much, for spoilers, but this book twists and turns all over the place, and just when you think it’s all sorted? Boom! It goes off again!
I loved that Cam, from book 2, takes a huge part and we see a different side to him here.
Even though I know this has been edited and stuff, I would have loved the first version, I know.
Don’t know who is next, I really don’t care, so long as I can get my grubby little mitts on it!
5 full and shiny stars
**same worded review will appear elsewhere**