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Pokémon: Let's Go, Pikachu!
Pokémon: Let's Go, Pikachu!
2018 | Action, Action/Adventure, Fighting
I, like many people my age, spent a good chunk of their childhood playing through Pokémon Blue and Red on the Nintendo Game Boy, and then not long after, Pokémon Yellow.
These games took the world by storm and it was easy to see the way. An top down adventure game, with light RPG elements, and the satisfaction of collecting different creatures, whilst the games tag line urged you to 'catch 'em all', it was a set of games that were enjoyed by adults and children alike.

All these years later, Pokémon Yellow has been given a new lick of paint, and re released as Let's Go Pikachu (or Eevee if you prefer).
It's the same in nearly everyway, just with modern graphics, and it's just great.
Firstly, seeing all of these beloved characters in full shiny 3D graphics is pretty special.
The game retains all of the simple camera angles and vibrant colour palette, and it really works.
The game mechanics are identical as well. It's a simple game to get used to, and one that takes a lot longer to master.
The music is also given update, but all the classic score is intact. This 'if it ain't broke' approach that has been applied works wonders, much like the recent Crash Bandicoot and Spyro re releases.

The Nintendo Switch format allows the player to dock the console, meaning that you can play Let's Go through a TV and turns the controller into a Wii style remote, enabling you to 'throw' Pokéballs if that's your style, or you can opt for a classic handheld approach.
Another feature allows you to import Pokémon from the Pokémon Go app, which is a nice touch

With games like Breath of the Wild showing off just what the Switch can do in terms of huge beautiful looking maps, im longing for a proper open world Pokémon game at some point, but Let's Go is a nostalgia filled and fun stop gap that will steal hours and hours of your time.
  
Betrayal at House on the Hill
Betrayal at House on the Hill
2004 | Adventure, Exploration, Horror, Miniatures
Great Components (3 more)
Expandable
Plays a decent group size
Replayability
If you punch out all the monster tokens the first time you play, it's hard to find the ones you need later in future games. (1 more)
Play Time can be long depending on the haunt you get.
You never know what to quite expect
Players: 3-6 This is a great group size. I always welcome games that support 5-6 because we always seem to have that 1 extra player we were not expecting to show up.
Expansions: This game already has one expansion called Widows Walk. It adds a roof floor to the game as well as new cards of all three types, and as you may imagine a whole new set of haunts to play.
Replayability: The game has 50 haunts or so in the base game and with widows Walk it adds a bunch more. The game can be played over and over and based on the tiles in the house and the haunt that is played, your experience is almost never going to be the same twice.
Components: The cards are all really nice as well as the tiles for the rooms. The trackers for the characters could be better but they actually already made an upgrade pack for that so problem solved. My only gripe is that the doorways are all highlighted in a specific color but the windows are not. There are several rules that require you to be in a room with a window but they are not highlighted like the rooms with doorways. This could have easily been fixed before launching the game. Also, the symbols for the cards are hard to read on the yellow artworked rooms. In blends right in the background on them and I always have to point out that there is in fact a symbol for a card on those rooms.
  
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