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Sophia (Bookwyrming Thoughts) (530 KP) rated Black Bird of the Gallows in Books
Jan 23, 2020
<b><i>The author/publisher provided a free copy of the book for review purposes - thank you! Receiving a review copy does not guarantee a positive review and therefore do not affect the opinion or content of the review.</i></b>
"I'm going to sleep!” says reviewer, as she furiously types on the keyboard. The next time she looks up, an hour has passed, leaving her with one less hour of sleep and an 8 am class looming closer.
Obviously, I am a complete night owl because all of my decent reviews (aka my usual self and not some half hearted attempt of I THINK THIS IS A REVIEW BUT MY BRAIN IS CRYING SO I GIVE UP *presses schedule*) are all written after all the other souls in the house are sleeping soundly.
<b>There's only one other soul 99% of the time.</b>
Also, I read this weeks ago and completely forgot about the release date being last week, so I started writing other reviews and reading other books and poor Meg Kassel’s debut just sat there crying at me silently, “Are you going to review me?”
<h3 style="text-align: center;"><b>Five Things about Black Bird of the Gallows</b></h3>
At the same time, I had high expectations for Kassel’s debut novel, I also didn't, for some weird and odd reason my brain won't conjure up (the brain is strange, very strange). Here are some things to be aware of before/when picking up the book:
<b>Death is a theme, but used differently </b>- the few novels I've read with a death theme always have something in common: there's probably a grim reaper, and the grim reaper collects souls. Kassel uses a similar theme, but <b>it's not the exact same theme</b>. Honestly, I'm curious if this has mythology ties - is it okay if I kind of regret dropping myth and folklore senior year? I sacrificed it for college credit in speech instead (that's okay, right?).
<b>I am in love with gorgeous lines, and Kassel delivers</b> - I mean, they're not enough that I want to <i>draw </i>them (this is a rare thing to happen), but there are lovely lines and descriptions! And there's humor. I think I enjoyed the humor more often.
<blockquote class="tr_bq">Suddenly, I notice the light steam coming off his skin—the same coming from my mouth when I speak. It feels like I’m sitting next to an attractive, boy-shaped wood stove.</blockquote>
<b>There's a music aspect</b> - As a once upon a violin player, music is important! Okay, maybe not important in my life as much as books are, but music books are cute. Music plays a major role in <i>Black Bird of the Gallows</i> when it comes to character development. When we first meet Angie, she's not as confident with her music as she eventually becomes later in the book.
<b>
</b> <b>Birds! (Okay, Crows)</b> - It's probably a bad idea for me to read another book involving birds after <i>Shatter Me</i>, but I'm fine with birds in this one. The crows are also one of my favorite parts of the book - the crows aren't directly involved with death, but they play a role as well.
<b>It gets dark </b>- <i>Black Bird of the Gallows </i>might be less dark at the beginning, but it gets dark, VERY dark near the end. (Secretly my evil little heart likes this. I'm worried.)
Overall: <i>Black Bird of the Gallows</i> is perfect for those who enjoy books about death but are looking for something different than what we usually see.
<a href="https://bookwyrmingthoughts.com/black-bird-of-gallows-by-meg-kassel-arc-review/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
"I'm going to sleep!” says reviewer, as she furiously types on the keyboard. The next time she looks up, an hour has passed, leaving her with one less hour of sleep and an 8 am class looming closer.
Obviously, I am a complete night owl because all of my decent reviews (aka my usual self and not some half hearted attempt of I THINK THIS IS A REVIEW BUT MY BRAIN IS CRYING SO I GIVE UP *presses schedule*) are all written after all the other souls in the house are sleeping soundly.
<b>There's only one other soul 99% of the time.</b>
Also, I read this weeks ago and completely forgot about the release date being last week, so I started writing other reviews and reading other books and poor Meg Kassel’s debut just sat there crying at me silently, “Are you going to review me?”
<h3 style="text-align: center;"><b>Five Things about Black Bird of the Gallows</b></h3>
At the same time, I had high expectations for Kassel’s debut novel, I also didn't, for some weird and odd reason my brain won't conjure up (the brain is strange, very strange). Here are some things to be aware of before/when picking up the book:
<b>Death is a theme, but used differently </b>- the few novels I've read with a death theme always have something in common: there's probably a grim reaper, and the grim reaper collects souls. Kassel uses a similar theme, but <b>it's not the exact same theme</b>. Honestly, I'm curious if this has mythology ties - is it okay if I kind of regret dropping myth and folklore senior year? I sacrificed it for college credit in speech instead (that's okay, right?).
<b>I am in love with gorgeous lines, and Kassel delivers</b> - I mean, they're not enough that I want to <i>draw </i>them (this is a rare thing to happen), but there are lovely lines and descriptions! And there's humor. I think I enjoyed the humor more often.
<blockquote class="tr_bq">Suddenly, I notice the light steam coming off his skin—the same coming from my mouth when I speak. It feels like I’m sitting next to an attractive, boy-shaped wood stove.</blockquote>
<b>There's a music aspect</b> - As a once upon a violin player, music is important! Okay, maybe not important in my life as much as books are, but music books are cute. Music plays a major role in <i>Black Bird of the Gallows</i> when it comes to character development. When we first meet Angie, she's not as confident with her music as she eventually becomes later in the book.
<b>
</b> <b>Birds! (Okay, Crows)</b> - It's probably a bad idea for me to read another book involving birds after <i>Shatter Me</i>, but I'm fine with birds in this one. The crows are also one of my favorite parts of the book - the crows aren't directly involved with death, but they play a role as well.
<b>It gets dark </b>- <i>Black Bird of the Gallows </i>might be less dark at the beginning, but it gets dark, VERY dark near the end. (Secretly my evil little heart likes this. I'm worried.)
Overall: <i>Black Bird of the Gallows</i> is perfect for those who enjoy books about death but are looking for something different than what we usually see.
<a href="https://bookwyrmingthoughts.com/black-bird-of-gallows-by-meg-kassel-arc-review/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
BankofMarquis (1832 KP) rated Sound of Metal (2019) in Movies
Mar 22, 2021
Rooted in Humanity
SOUND OF METAL has a pretty simple “one-line summary”: Heavy Metal Drummer deals with going deaf. But is it the humanity at the center of this film that makes it worthwhile.
Written and Directed by Darius Marder (THE PLACE BEYOND THE PINES), SOUND OF METAL tells the tale of Ruben, the drummer of the Heavy Metal Band BLACK GAMMON, who must come to terms with suddenly losing most of his hearing.
Starring Riz Ahmed - in an Oscar nominated turn - SOUND OF METAL follows Ruben’s journey as he comes to terms with the wrinkle that his life has thrown at him and the silence makes him study the non-stillness inside of him.
This all sounds like it could be corny, right? Well…under the guidance of Marder and with a central performance that is grounded and real by Ahmed, it is anything but. This film finds itself in it’s humanity and the very real, personal interactions.
Credit must start with the performance of Ahmed (heretofore known to me as Bodhi Rook in STAR WARS: ROGUE ONE), he is in almost every scene in the film and he must bring a vulnerability to the screen for the audience to care about him - and he accomplishes this in spades. Even when his character makes mistakes (and, trust me, he makes a TON of them), you end up rooting for him to succeed.
Paul Raci was nominated for a Best Supporting Actor Oscar for his portrayal of Joe, the head of the Deaf Community for Addicts that Ruben eventually goes to. His turn is also grounded in the reality - the reality of addicts who have yet another twist in their life thrown at them. Raci has a road-weary look to him and gives off an aura of someone who has seen - and heard - it all, so must take a “tough love” approach. This performance works very well.
Also strong in this film is Olivia Cooke (READY PLAYER ONE) as Lou, Ruben’s girlfriend/lead singer of the Metal Band they are in. She must make some tough decisions in the course of this film - and you end up emotionally engaged in her story as well. Both Ruben and Lou are good people at heart that must make hard choices, you root for both of them to succeed even though, through these choices, pain and suffering and separation must occur.
All of this sounds good, but there has been many a film that falters under the “good intentions” of it’s Director/Screenwriter, but SOUND OF METAL avoids most of the pitfalls of these types of films by not dwelling too much on the pain and suffering of the leads - it’s there, but (as Joe would say), deal with it. I’m a little surprised that Marder did not get a Best Director Oscar nod (the work is that good), but am glad that he did get an Original Screenplay nomination.
And…as you can imagine…a film about Deafness is reliant on the Sound Design to help bring that aspect of Ruben’s experience to the audience - and this film delivers the goods. The sound team was, rightfully, nominated for the Oscar for sound design - and they should easily win - for the sound is another character in this film and that is what, ultimately, makes this film works. The audience is put in Ruben’s shoes and, at times, are unable to hear what others on the screen are saying.
A very satisfying film experience - one that needs to be seen with no distractions (especially sound distractions), so find a quiet time, lower the shades and dive into the world of the SOUND OF METAL.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank (ofMarquis)
Written and Directed by Darius Marder (THE PLACE BEYOND THE PINES), SOUND OF METAL tells the tale of Ruben, the drummer of the Heavy Metal Band BLACK GAMMON, who must come to terms with suddenly losing most of his hearing.
Starring Riz Ahmed - in an Oscar nominated turn - SOUND OF METAL follows Ruben’s journey as he comes to terms with the wrinkle that his life has thrown at him and the silence makes him study the non-stillness inside of him.
This all sounds like it could be corny, right? Well…under the guidance of Marder and with a central performance that is grounded and real by Ahmed, it is anything but. This film finds itself in it’s humanity and the very real, personal interactions.
Credit must start with the performance of Ahmed (heretofore known to me as Bodhi Rook in STAR WARS: ROGUE ONE), he is in almost every scene in the film and he must bring a vulnerability to the screen for the audience to care about him - and he accomplishes this in spades. Even when his character makes mistakes (and, trust me, he makes a TON of them), you end up rooting for him to succeed.
Paul Raci was nominated for a Best Supporting Actor Oscar for his portrayal of Joe, the head of the Deaf Community for Addicts that Ruben eventually goes to. His turn is also grounded in the reality - the reality of addicts who have yet another twist in their life thrown at them. Raci has a road-weary look to him and gives off an aura of someone who has seen - and heard - it all, so must take a “tough love” approach. This performance works very well.
Also strong in this film is Olivia Cooke (READY PLAYER ONE) as Lou, Ruben’s girlfriend/lead singer of the Metal Band they are in. She must make some tough decisions in the course of this film - and you end up emotionally engaged in her story as well. Both Ruben and Lou are good people at heart that must make hard choices, you root for both of them to succeed even though, through these choices, pain and suffering and separation must occur.
All of this sounds good, but there has been many a film that falters under the “good intentions” of it’s Director/Screenwriter, but SOUND OF METAL avoids most of the pitfalls of these types of films by not dwelling too much on the pain and suffering of the leads - it’s there, but (as Joe would say), deal with it. I’m a little surprised that Marder did not get a Best Director Oscar nod (the work is that good), but am glad that he did get an Original Screenplay nomination.
And…as you can imagine…a film about Deafness is reliant on the Sound Design to help bring that aspect of Ruben’s experience to the audience - and this film delivers the goods. The sound team was, rightfully, nominated for the Oscar for sound design - and they should easily win - for the sound is another character in this film and that is what, ultimately, makes this film works. The audience is put in Ruben’s shoes and, at times, are unable to hear what others on the screen are saying.
A very satisfying film experience - one that needs to be seen with no distractions (especially sound distractions), so find a quiet time, lower the shades and dive into the world of the SOUND OF METAL.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank (ofMarquis)
Ukulele Karaoke Ukeoke
Music and Education
App
Ukulele Karaoke Ukeoke is the fastest way to learn new songs! Easy-to-play versions for 1700+ hit...
Purple Phoenix Games (2266 KP) rated Sagrada in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
In Sagrada, you are an artist who has been tasked with creating a beautiful stained glass window. Working piece by piece, you build a masterpiece – the likes of which have never before been witnessed. Finding the perfect pieces can be tricky, but through careful use of your tools and with your artistic vision, you can create the best window in the town! The game is played over 10 rounds in which players draft dice and place them in their windows, following certain placement restrictions. A set number of tools are available for use, and can aid you in manipulating the dice to your benefit. Points are scored based on successful completion of private and public objectives, and the player with the highest score at the end of 10 drafting rounds is the winner!
My favorite part about playing Sagrada solo is that the game is essentially played the same way, regardless of player count. The only difference is how you win! In both group and solo play, each player will draft two dice every round. In group play, any leftover dice are discarded, while in solo play, the remaining two dice will be added towards the Target Score – the score you are trying to beat at the end of the game! To find the Target Score, you add all of the die values of your unused dice from each round. If, at the end of the 10 rounds, you have earned more points than the Target Score, you win! But if the Target Score is higher than your final score, you lose.
The game play differences are simple enough, but actually winning the game solo is a different story. I have played Sagrada solo quite a bit, and have won maybe 25% of the time. Depending on which window card and objectives are in play, and because of placement restrictions, I often have to sacrifice high-valued dice to the Target Score. And since there are no placement restrictions for the Target Score, and two dice are added to it each round, it is very easy for that score to sky-rocket. I either barely pull off a win, or I lose by a huge margin. Playing in a group is nicer in this regard because the other players have the same placement restrictions that I have – nobody is just getting points for free. Without the Target Score, there really is no way to play Sagrada solo, but it makes the game feel a little imbalanced to me.
Just because it is difficult to win solo does not mean that I do not like the game. It requires quite a bit of strategy, and that keeps me engaged for the entire game. There are dice placement restrictions based on color AND value, so there are two different ways in which you have to constantly be strategizing. You can’t just focus on either value or color – your strategy must always be changing based on which color dice are drawn and what values are subsequently rolled. Even with the amount of strategy required, Sagrada actually plays pretty quickly as a solo game, and I really like that. I like the challenge of this game, and often try to play until I can win. Since I can finish an entire solo game in probably 10-15 minutes, I am able to get multiple plays in a row!
Sagrada is a challenging game to play solo, but not in a way that feels futile. I don’t win a lot, but the strategic implications and the pretty dice colors are what keep me coming back to this game! If you haven’t tried Sagrada solo yet, I’d encourage you to give it a shot. But be warned – you might not always win.
https://purplephoenixgames.wordpress.com/2019/02/26/solo-chronicles-sagrada/
In Sagrada, you are an artist who has been tasked with creating a beautiful stained glass window. Working piece by piece, you build a masterpiece – the likes of which have never before been witnessed. Finding the perfect pieces can be tricky, but through careful use of your tools and with your artistic vision, you can create the best window in the town! The game is played over 10 rounds in which players draft dice and place them in their windows, following certain placement restrictions. A set number of tools are available for use, and can aid you in manipulating the dice to your benefit. Points are scored based on successful completion of private and public objectives, and the player with the highest score at the end of 10 drafting rounds is the winner!
My favorite part about playing Sagrada solo is that the game is essentially played the same way, regardless of player count. The only difference is how you win! In both group and solo play, each player will draft two dice every round. In group play, any leftover dice are discarded, while in solo play, the remaining two dice will be added towards the Target Score – the score you are trying to beat at the end of the game! To find the Target Score, you add all of the die values of your unused dice from each round. If, at the end of the 10 rounds, you have earned more points than the Target Score, you win! But if the Target Score is higher than your final score, you lose.
The game play differences are simple enough, but actually winning the game solo is a different story. I have played Sagrada solo quite a bit, and have won maybe 25% of the time. Depending on which window card and objectives are in play, and because of placement restrictions, I often have to sacrifice high-valued dice to the Target Score. And since there are no placement restrictions for the Target Score, and two dice are added to it each round, it is very easy for that score to sky-rocket. I either barely pull off a win, or I lose by a huge margin. Playing in a group is nicer in this regard because the other players have the same placement restrictions that I have – nobody is just getting points for free. Without the Target Score, there really is no way to play Sagrada solo, but it makes the game feel a little imbalanced to me.
Just because it is difficult to win solo does not mean that I do not like the game. It requires quite a bit of strategy, and that keeps me engaged for the entire game. There are dice placement restrictions based on color AND value, so there are two different ways in which you have to constantly be strategizing. You can’t just focus on either value or color – your strategy must always be changing based on which color dice are drawn and what values are subsequently rolled. Even with the amount of strategy required, Sagrada actually plays pretty quickly as a solo game, and I really like that. I like the challenge of this game, and often try to play until I can win. Since I can finish an entire solo game in probably 10-15 minutes, I am able to get multiple plays in a row!
Sagrada is a challenging game to play solo, but not in a way that feels futile. I don’t win a lot, but the strategic implications and the pretty dice colors are what keep me coming back to this game! If you haven’t tried Sagrada solo yet, I’d encourage you to give it a shot. But be warned – you might not always win.
https://purplephoenixgames.wordpress.com/2019/02/26/solo-chronicles-sagrada/
Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies: Beyond the Black in Tabletop Games
Mar 11, 2022
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This review is a breakdown of the Beyond the Black expansion for Tiny Epic Galaxies. Beyond the Black introduces several new components to the game: Pilot cards, Hangars, and Exploration cards. To set up for a game with the expansion, things are done as normal with a few additions. The deck of Pilot cards is shuffled, and a market is created above the row of Planet cards. Each player receives a Hangar mat with 4 Advanced Ships, and the Exploration cards are shuffled and placed face-down on the Exploration mat. A handful of new Planet and Secret Mission cards are included in this expansion, and are shuffled into their respective decks. Pictured below are some of the expansion components.
The gameplay with the Beyond the Black expansion is essentially identical to that of the base game, with two new action options. On your turn, when you have rolled your dice, you have the option to Hire Pilots. These Pilots will take control of an Advanced Ship from your Hangar mat, and will provide special and powerful abilities in the game. In order to Hire a Pilot, you must pay the dice cost for the specific type of Advanced Ship for which you are hiring. Take the Pilot card and place it on your Hangar mat, on the corresponding Advanced Ship. You then replace one of your normal ships with the new Advanced Ship, to be used throughout the rest of the game. Not all Pilots can control every ship, so you have to strategize on which Pilots to hire.
The other new action option is Exploration. On your turn, when you roll a “Move a Ship” action, you may move a ship to the Exploration mat. Exploring uncharted space could result in helpful discoveries (gaining resources) or dangerous consequences (usually losing resources). Once on the Exploration mat, you have the option to take any face-up card from the Exploration row, if there are any, or you have the option to reveal the top card of the Exploration deck. If you reveal the top card and it is a green Discovery card, you may choose to take it and reap the rewards, or you can choose to push your luck and draw another card hoping for something better. If you draw a red Danger card, you must immediately take it and suffer the consequences, thus ending your turn. The Exploration row can only ever have 3 face-up cards at a time, so knowing when to push your luck or when to take a safe card is key.
The game continues in the normal fashion, with these additional actions, until a player has earned 21 or more VP. Along with the base game VP, the expansion allows players to earn VP for hired Pilots and Exploration cards. When the game end is triggered, players will then score their Secret Mission cards and VP earned from Exploration cards, and the player with the highest total is declared the winner!
Official recommendation: If you’ve read our review of Tiny Epic Galaxies, and it’s newest iteration, Tiny Epic Galaxies Blast Off!, then you’ll know that we absolutely love this game. The gameplay is excellent, the theming is on point, and the mechanics are engaging. That being said, is the Beyond the Black expansion necessary? If you, like us, are serious fans of the base game, I would say yes. This expansion builds upon the great elements of the base game, and provides even more opportunities for strategy in your gameplay. Should you hire this Pilot now, and for which Advanced Ship? You’re allowed to replace Pilots in future turns, but what if you replace someone and then regret it? How far are you willing to push your luck to Explore uncharted space? The benefits are nice, but the consequences can be brutal. The gameplay is elevated by the inclusion of these new elements, and is not bogged down by unnecessary additions. When first introducing this game to people, I would probably just use the base game to build an understanding of the gameplay. But beyond that (see what I did there?), I would highly recommend grabbing a copy of the Beyond the Black expansion to include in your future plays of this awesome little space game.
This review is a breakdown of the Beyond the Black expansion for Tiny Epic Galaxies. Beyond the Black introduces several new components to the game: Pilot cards, Hangars, and Exploration cards. To set up for a game with the expansion, things are done as normal with a few additions. The deck of Pilot cards is shuffled, and a market is created above the row of Planet cards. Each player receives a Hangar mat with 4 Advanced Ships, and the Exploration cards are shuffled and placed face-down on the Exploration mat. A handful of new Planet and Secret Mission cards are included in this expansion, and are shuffled into their respective decks. Pictured below are some of the expansion components.
The gameplay with the Beyond the Black expansion is essentially identical to that of the base game, with two new action options. On your turn, when you have rolled your dice, you have the option to Hire Pilots. These Pilots will take control of an Advanced Ship from your Hangar mat, and will provide special and powerful abilities in the game. In order to Hire a Pilot, you must pay the dice cost for the specific type of Advanced Ship for which you are hiring. Take the Pilot card and place it on your Hangar mat, on the corresponding Advanced Ship. You then replace one of your normal ships with the new Advanced Ship, to be used throughout the rest of the game. Not all Pilots can control every ship, so you have to strategize on which Pilots to hire.
The other new action option is Exploration. On your turn, when you roll a “Move a Ship” action, you may move a ship to the Exploration mat. Exploring uncharted space could result in helpful discoveries (gaining resources) or dangerous consequences (usually losing resources). Once on the Exploration mat, you have the option to take any face-up card from the Exploration row, if there are any, or you have the option to reveal the top card of the Exploration deck. If you reveal the top card and it is a green Discovery card, you may choose to take it and reap the rewards, or you can choose to push your luck and draw another card hoping for something better. If you draw a red Danger card, you must immediately take it and suffer the consequences, thus ending your turn. The Exploration row can only ever have 3 face-up cards at a time, so knowing when to push your luck or when to take a safe card is key.
The game continues in the normal fashion, with these additional actions, until a player has earned 21 or more VP. Along with the base game VP, the expansion allows players to earn VP for hired Pilots and Exploration cards. When the game end is triggered, players will then score their Secret Mission cards and VP earned from Exploration cards, and the player with the highest total is declared the winner!
Official recommendation: If you’ve read our review of Tiny Epic Galaxies, and it’s newest iteration, Tiny Epic Galaxies Blast Off!, then you’ll know that we absolutely love this game. The gameplay is excellent, the theming is on point, and the mechanics are engaging. That being said, is the Beyond the Black expansion necessary? If you, like us, are serious fans of the base game, I would say yes. This expansion builds upon the great elements of the base game, and provides even more opportunities for strategy in your gameplay. Should you hire this Pilot now, and for which Advanced Ship? You’re allowed to replace Pilots in future turns, but what if you replace someone and then regret it? How far are you willing to push your luck to Explore uncharted space? The benefits are nice, but the consequences can be brutal. The gameplay is elevated by the inclusion of these new elements, and is not bogged down by unnecessary additions. When first introducing this game to people, I would probably just use the base game to build an understanding of the gameplay. But beyond that (see what I did there?), I would highly recommend grabbing a copy of the Beyond the Black expansion to include in your future plays of this awesome little space game.
The Marinated Meeple (1853 KP) rated Flick Chess in Apps
Jun 12, 2019
Satisfying pull back and flick knocking pieces off the board (3 more)
Fun to upgrade when you knock other pieces off.
They have the engine built of a great little game, they just need to add more to the boards, and eliminate some "loop holes" which can lead to insta-kills.
Looking forward to more content
I don't feel like I'm playing against people.... more like bots with people names (1 more)
There is a chance of a first shot kill, which means the other player doesn't get a turn.
This Game is more fun than it should be, but it needs much more to it....
So it looks fun; I'll download it and try it is my manta..... this one fit the bill... you and an opponent face off flicking your pieces at each other trying to knock the other persons king off the board. there are moving blocks and wall behind that you have to navigate. Sometimes the blocks move easily and all off the board, and other times you have to hit them a number of times to get them to move. There seems to be about 12 or so different boards. I'm up to level 43, but the opponents don't seem to get better.... which I think maybe I'm playing a bot, and it's just giving hem different names. That said, it's still a perfect "Zen Out" game, you kinda care, and there is strategy, like playing billiards with combo shots and such. But you also don't really care of something goes wrong, and it's very satisfying when you pull off the trick shot. There's also the chance to upgrade your pieces when that piece knocks another off the board and that is satisfying as well. Sometimes I just play to eliminate every other piece before I take the king. You can also earn different colored pieces as you progress up the levels. There is also a section which isn't finished and says coming soon, which leads me to believe it's got more up it's sleeve.... I'd hope so.
BobbiesDustyPages (1259 KP) rated Werewolf: A Party Game for Devious People in Tabletop Games
Dec 6, 2018
Easy to play (2 more)
Good quality cards
Easy to carry around
A little to many people need to play (1 more)
I wish there were more player options that came with the game.
Fun and simple with a cool concept.
I received this game through a giveaway here on smashbomb I was really excited to try it out at first but I hit a bit of a snag because I didn't realize just how many people it took to play the game it's recommended 7 to 35 players usually for game nights there's about five of us but once we were able to play the game it was really fun and simple everyone had a blast and honestly we didn't want to stop playing had to finally call it quits when it just got too late. Since it is just a deck of cards it's easy to take around and bring with you to group gatherings and parties it has a set of rules on one of the cards or it gives you a web address to look up the rules on your phone which is really handy. The cards are thick and well-made the artwork is clean and simple we all really enjoyed that they give you options to make your own characters along with their own set of rules but honestly trying to come up with stuff spur-of-the-moment was a little hard. we all enjoyed the witch card a lot really tested a couple friendships there. The length of the game really just depends on how many people you have playing the most we played with was 8 so the game was good length that gave us time to play a couple rounds. But we all really would like to try and play with the most amount just haven't been able to get that many people into it though hopefully sometime soon.
Thanks again for giving me the chance to win and play this game.
Thanks again for giving me the chance to win and play this game.
LeftSideCut (3776 KP) rated Pokémon: Let's Go, Pikachu! in Video Games
Nov 7, 2019
I, like many people my age, spent a good chunk of their childhood playing through Pokémon Blue and Red on the Nintendo Game Boy, and then not long after, Pokémon Yellow.
These games took the world by storm and it was easy to see the way. An top down adventure game, with light RPG elements, and the satisfaction of collecting different creatures, whilst the games tag line urged you to 'catch 'em all', it was a set of games that were enjoyed by adults and children alike.
All these years later, Pokémon Yellow has been given a new lick of paint, and re released as Let's Go Pikachu (or Eevee if you prefer).
It's the same in nearly everyway, just with modern graphics, and it's just great.
Firstly, seeing all of these beloved characters in full shiny 3D graphics is pretty special.
The game retains all of the simple camera angles and vibrant colour palette, and it really works.
The game mechanics are identical as well. It's a simple game to get used to, and one that takes a lot longer to master.
The music is also given update, but all the classic score is intact. This 'if it ain't broke' approach that has been applied works wonders, much like the recent Crash Bandicoot and Spyro re releases.
The Nintendo Switch format allows the player to dock the console, meaning that you can play Let's Go through a TV and turns the controller into a Wii style remote, enabling you to 'throw' Pokéballs if that's your style, or you can opt for a classic handheld approach.
Another feature allows you to import Pokémon from the Pokémon Go app, which is a nice touch
With games like Breath of the Wild showing off just what the Switch can do in terms of huge beautiful looking maps, im longing for a proper open world Pokémon game at some point, but Let's Go is a nostalgia filled and fun stop gap that will steal hours and hours of your time.
These games took the world by storm and it was easy to see the way. An top down adventure game, with light RPG elements, and the satisfaction of collecting different creatures, whilst the games tag line urged you to 'catch 'em all', it was a set of games that were enjoyed by adults and children alike.
All these years later, Pokémon Yellow has been given a new lick of paint, and re released as Let's Go Pikachu (or Eevee if you prefer).
It's the same in nearly everyway, just with modern graphics, and it's just great.
Firstly, seeing all of these beloved characters in full shiny 3D graphics is pretty special.
The game retains all of the simple camera angles and vibrant colour palette, and it really works.
The game mechanics are identical as well. It's a simple game to get used to, and one that takes a lot longer to master.
The music is also given update, but all the classic score is intact. This 'if it ain't broke' approach that has been applied works wonders, much like the recent Crash Bandicoot and Spyro re releases.
The Nintendo Switch format allows the player to dock the console, meaning that you can play Let's Go through a TV and turns the controller into a Wii style remote, enabling you to 'throw' Pokéballs if that's your style, or you can opt for a classic handheld approach.
Another feature allows you to import Pokémon from the Pokémon Go app, which is a nice touch
With games like Breath of the Wild showing off just what the Switch can do in terms of huge beautiful looking maps, im longing for a proper open world Pokémon game at some point, but Let's Go is a nostalgia filled and fun stop gap that will steal hours and hours of your time.
Dillon Jacoby-Rankin (202 KP) rated Betrayal at House on the Hill in Tabletop Games
Jan 18, 2020
Great Components (3 more)
Expandable
Plays a decent group size
Replayability
If you punch out all the monster tokens the first time you play, it's hard to find the ones you need later in future games. (1 more)
Play Time can be long depending on the haunt you get.
You never know what to quite expect
Players: 3-6 This is a great group size. I always welcome games that support 5-6 because we always seem to have that 1 extra player we were not expecting to show up.
Expansions: This game already has one expansion called Widows Walk. It adds a roof floor to the game as well as new cards of all three types, and as you may imagine a whole new set of haunts to play.
Replayability: The game has 50 haunts or so in the base game and with widows Walk it adds a bunch more. The game can be played over and over and based on the tiles in the house and the haunt that is played, your experience is almost never going to be the same twice.
Components: The cards are all really nice as well as the tiles for the rooms. The trackers for the characters could be better but they actually already made an upgrade pack for that so problem solved. My only gripe is that the doorways are all highlighted in a specific color but the windows are not. There are several rules that require you to be in a room with a window but they are not highlighted like the rooms with doorways. This could have easily been fixed before launching the game. Also, the symbols for the cards are hard to read on the yellow artworked rooms. In blends right in the background on them and I always have to point out that there is in fact a symbol for a card on those rooms.
Expansions: This game already has one expansion called Widows Walk. It adds a roof floor to the game as well as new cards of all three types, and as you may imagine a whole new set of haunts to play.
Replayability: The game has 50 haunts or so in the base game and with widows Walk it adds a bunch more. The game can be played over and over and based on the tiles in the house and the haunt that is played, your experience is almost never going to be the same twice.
Components: The cards are all really nice as well as the tiles for the rooms. The trackers for the characters could be better but they actually already made an upgrade pack for that so problem solved. My only gripe is that the doorways are all highlighted in a specific color but the windows are not. There are several rules that require you to be in a room with a window but they are not highlighted like the rooms with doorways. This could have easily been fixed before launching the game. Also, the symbols for the cards are hard to read on the yellow artworked rooms. In blends right in the background on them and I always have to point out that there is in fact a symbol for a card on those rooms.
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