
Squeebles Times Tables 2
Education and Games
App
Perfect for 5 to 11 year olds, Squeebles Times Tables 2 allows them to practise their times tables...

Gareth von Kallenbach (980 KP) rated Hot Tub Time Machine 2 (2015) in Movies
Jun 19, 2019
The outrageous and bawdy humor as well as strong performances from John Cusack and Crispin Glover made the film a cult hit that earned over $64 million worldwide and did well on DVD sales as well.
Naturally a sequel was planned and when I first heard it was looking to be a direct to DVD sequel sans Cusack, I had an idea that the film may be little more than an effort to cash in on the success of the first film without offering much to the continued story of the characters.
I was encouraged by the early trailers for the sequel and as such went into the screener with better expectations than I had originally had when I first heard of the projects.
The film explains that “John Cusack’s character is off on adventure of self-discovery as the friends have all become wealthy and famous after the events of the first film. Lou (Rob Corddry) has milked Motley Crue and his knowledge of pending tech to establish himself as a major player, Nick (Craig Robinson) has cashed in on a recording career by covering famous songs from his day before they were ever released and Jacob (Clark Duke) is stuck playing Butler to his father Lou.
Lou has become an example of an ego run wild and during one of his lavish parties; he is shot and left near death. In a move of desperation, Nick and Jacob whisk Lou into the Hot Tub and attempt to go back in time to stop the shooting.
Things do not go as planned as the trio end up 15 years into the future and must find a way to put things right and get home.
One would think that this premise would be able to produce some funny moments, but sadly the film is painfully slow and plodding and most shocking of all, very, very unfunny. The film tries to get some crude laughs from a gameshow of the future and a homicidal Smart Car but the film just wanders from situation to situation looking for laughs and does not setup or execute them properly.
There is a montage scene at the end of the film which sadly is the best part and shows what could have been a much better sequel with the group going through time taking the place of famous individuals and interacting with them.
As it stands, “Hot Tub Time Machine 2”, is a trip you do not want to make.
http://sknr.net/2015/02/20/hot-tub-time-machine-2/

Mutant Mudds Collection
Video Game Watch
It’s the greatest collection of muddy games under one roof! Revisit the platforming fun of the...

Leanne Crabtree (480 KP) rated Pretty Reckless (All Saints High, #1) in Books
Jan 8, 2021
A Romance Reader's Reviews
Got this from the Kindle Unlimited library.
This starts with the prologue at age 14, when Daria is at ballet practise with her rival for her mothers affection and attention, Via - a gifted but very feisty girl. It turns out she's that good that she's been accepted into a prestigious ballet school but in her jealousy Daria steals the letter and meets a boy outside a coffee shop a short distance away. A boy who wanted her to give him all her firsts. He gives her a bit of orange sea glass and rips up the letter she's holding when she tells him it's what she wants most in the world.
Fast forward four years and Daria and the boy, Penn, are now bitter rivals because of the events following the letter rip up. They come from rival schools. He's a football player, she's a cheerleader. He's poor, she's rich. They're opposites in a lot of ways and have reason to dislike each other but that initial connection from four years ago keeps rearing back up and they're drawn to each other time and time again.
I was a little undecided about our couple for quite a while. I did not find what they were doing hot and didn't understand it. But strangely, I got attached to them and wanted them to get together. I realised that they made the other one a better person, and in Daria's case, I think she needed it.
She came across as being such a bitch at times but internally she hated it, cowering away from what she'd just said and the damage she'd inflicted. I couldn't really believe that she'd done half the stuff in regards to her mum. It just seemed a step too far for me at times. Yeah, fair enough, her mum wasn't the most...loving or understanding at times, but still, it was harsh.
The romance did grow on me quite a lot, though, and by the 60% mark I was hooked on them. I wanted them to conquer everyone and everything that was thrown in their path. I cried like a baby for quite a while around the 70-75% mark, that's how invested I was in them.
There were a lot of secrets and lies going on in this and it was a little hard to keep track but I'm glad that in the end Penn and Daria got their HEA.
I'm interested in seeing how all the All Saints High parents got together as I loved that scene where they all banded together to get justice for Daria. Mess with one, mess with them all.

Air Video HD - Now with multitasking and PiP support!
Photo & Video and Entertainment
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Air Video HD is the ultimate streaming video player for all videos stored on your computer. If want...

Texas Poker: Pokerist Pro
Games and Entertainment
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Play Texas Hold’em Poker free with millions of players from all over the world! Immerse yourself...

LEGO® DC Super Heroes Chase
Games
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PLAY AS POPULAR LEGO® DC COMICS CHARACTERS! The LEGO® DC Super Heroes Chase game is for the all...

Now or Never
Tabletop Game
Far to the south of The Last Ruin lies a cliffside village called The Monument. For generations, it...

Texas Holdem Poker - Pokerist
Games and Entertainment
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Play Texas Hold’em Poker free with millions of players from all over the world! Immerse yourself...

Purple Phoenix Games (2266 KP) rated Cartooner: The Fast & Furious Game of Drawing Comics in Tabletop Games
Jul 23, 2019
A typical game of Cartooner will last four rounds and each round will be the same length – five, six, or seven minutes each. During these rounds players will create comics using increasing numbers of panels each round. So Round 1 will be a 2-panel comic, Round 2 will have 4 panels, Round 3 will have 6 panels, and the final round will contain 8 panels to fill with glorious comic gold. This is the basic game flow. Where the actual “game” part comes in is through the use of the two decks of cards.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Three “Theme” cards are dealt at the beginning of the game to each player, which describe the player’s obsessions. Players score points at the end of each round for including their Themes in the comic. This may sound somewhat easy, but the game comes with about 28,000 Theme cards and the combinations can be pretty wonky. For example, for my first game I was dealt Fear of Growing Old, Infidelity, and Desire to Be Famous. My 10-year old niece was dealt Aliens, Flowers, and Animals. I mean, come on! AND her dad is an art teacher (who also played with us and totally killed the art). So I thought I was beaten before we even began. The three Theme cards kept everyone pretty busy in Round 1, but it was about to get harder.
Round 2 introduces a new element to the game that refreshes every round: “Trend” cards. Whomever scored lowest in the previous round will draw Trend cards (the number of which is determined by which round you are currently playing) and choose cards to enact for the upcoming round. Trends are basically bonus cards that you can attempt to incorporate into your comic for the round to score fabulous amounts of points. These are optional, of course, but really can boost those scores for the round, so are not to be ignored.
At the end of each round players will present and read their comics to the group to be scored. Points are awarded for including your Themes, completing objectives from the Trend cards, and also for filling in every panel on your page – which I thought would be a breeze, but apparently eight panels is way too hard for me because I neglected to draw something in the final two panels. Tally up your points from all the rounds and determine the greatest comic artist at the table (it was me)!
Components. This game is a large pad of paper, 28,000 cards, and cardboard VP tokens. You must supply your own writing utensil. As you can see below, I like to live on the edge and used ballpoint pen for my artwork. The tokens are fine and the cards are of good quality. What I really want to highlight is the pad of paper that is provided. Every game each player will need four sheets of paper from the pad, one for each round. These pages are wonderfully organized and include the game rules at the bottom of each page to remind you of what will score points. This helps you to prioritize your panels to include the most VP-worthy elements and to (hopefully) tell a good story as well.
All in all this is a frantic comic drawing game that will have you pulling out your hair trying to compose a somewhat cohesive short visual story including elements that may not, and probably WILL not, fit into that narrative. It is relatively quick, as long as the presentations and arbitrations are held in check for time. We do not have many drawing games in our collections, and I am overjoyed that we now have an enjoyable representative of the genre. Purple Phoenix Games eagerly awards this one a 10/12. Go check it out and test your own illustration skills.