Peter Shephard (2822 KP) rated Merchants Cove in Tabletop Games
Jun 4, 2021
The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;
The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)
The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!
My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
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Amy Norman (1048 KP) rated Ready Player Two in Books
Jul 23, 2022
***No direct spoilers as such but you may infer some details from what I have said***
I didn't struggle with the referencing and overexplaining that some people felt occurred in the first book but this was something completely different in the sequel.
In the first book, there was passion and a sense of urgency, and it drew you along to a satisfying conclusion. There were specific parts to the book that stood out, and it felt like a fully realised story that could almost happen.
I was really invested in the first book but this time round it was missing something.
Although the stakes were set higher it never felt like there was any real danger. There are some truly dramatic scenes but at no point did I feel like Cline had the heart to go all Game of Thrones on us.
I think Cline overstretched himself with trying to cram in 7 fantastical quests, world's, and puzzles to solve, that all the magic of the first book was completely lost.
He could have made this work well but the sped up timeline forced him into a corner there was no escaping from.
Rushed in places, where fans of the first book would have adored more detail and reveled in it, and then hyper focused and drawn out details of some really odd choices, means this book just falls flat.
There was so much potential here, but it felt like Cline was trying too hard to pay lip service to his peers and people he admires in a Halliday-esqe way, this can be felt if you actually read the acknowledgements. The comparison to Cline and some of the characters becomes quite apparent there, and are almost beyond cliche.
There is still ongoing talk of a movie adaptation for this sequel, and I feel like Cline really leaned into the idea of this (after the success of the first one). As this book would probably work better as a screenplay. I feel like this may be one of those extremely rare occurrences where the movie has the potential to be better than the book.
I often try to leave balanced reviews and can find a positive to end on but I was mostly disappointed by the end of reading, so I am struggling to end on a positive!
How about this?
There is no mention of a part three in the future but I feel like Cline has given himself the opportunity to have a fresh start, if there were to be a Ready Player Three, there are so many avenues he could explore, and bring the magic back! So I am hopeful for the futute.




