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Ready Player Two
Ready Player Two
Ernest Cline | 2020 | Fiction & Poetry, Science Fiction/Fantasy
5
4.7 (3 Ratings)
Book Rating
I didn't want the reviews to be true but unfortunately I feel they were correct. I went into this with an open mind and ready to form my own opinions but alas this time I side with the majority.

***No direct spoilers as such but you may infer some details from what I have said***

I didn't struggle with the referencing and overexplaining that some people felt occurred in the first book but this was something completely different in the sequel.
In the first book, there was passion and a sense of urgency, and it drew you along to a satisfying conclusion. There were specific parts to the book that stood out, and it felt like a fully realised story that could almost happen.
I was really invested in the first book but this time round it was missing something.

Although the stakes were set higher it never felt like there was any real danger. There are some truly dramatic scenes but at no point did I feel like Cline had the heart to go all Game of Thrones on us.

I think Cline overstretched himself with trying to cram in 7 fantastical quests, world's, and puzzles to solve, that all the magic of the first book was completely lost.
He could have made this work well but the sped up timeline forced him into a corner there was no escaping from.
Rushed in places, where fans of the first book would have adored more detail and reveled in it, and then hyper focused and drawn out details of some really odd choices, means this book just falls flat.

There was so much potential here, but it felt like Cline was trying too hard to pay lip service to his peers and people he admires in a Halliday-esqe way, this can be felt if you actually read the acknowledgements. The comparison to Cline and some of the characters becomes quite apparent there, and are almost beyond cliche.

There is still ongoing talk of a movie adaptation for this sequel, and I feel like Cline really leaned into the idea of this (after the success of the first one). As this book would probably work better as a screenplay. I feel like this may be one of those extremely rare occurrences where the movie has the potential to be better than the book.

I often try to leave balanced reviews and can find a positive to end on but I was mostly disappointed by the end of reading, so I am struggling to end on a positive!

How about this?
There is no mention of a part three in the future but I feel like Cline has given himself the opportunity to have a fresh start, if there were to be a Ready Player Three, there are so many avenues he could explore, and bring the magic back! So I am hopeful for the futute.
  
The GemShine Pylons
The GemShine Pylons
2021 | Card Game, Economic, Fantasy
The empire needs power, and you’ve landed a job constructing gem-powered Pylons to harness and distribute that power. Different colored gems will provide power of varying levels, and the more power you can deliver will earn you rewards within the empire. Oh, also, we don’t want those Pylons to be eyesores, so if you can add some decorations to them to make them more attractive, that would be rewarded as well! Can you build the best, most powerful, and most attractive Pylons? Put yourself to the challenge!

Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. This is not a production copy of the game. The game also came with rules for solo play and cooperative play, but this preview will be covering the base rules of competitive play. I will be providing a general overview of the gameplay, and will not be rehashing the entire rulebook in this preview! -L


The GemShine Pylons is an economic game of hand management in which players are trying to build, power, and decorate Pylons in an effort to earn the most end-game points. To setup the game, shuffle the deck of Pylon cards, deal 1 face-down to each player as their starting Pylon, and deal 5 face-up next to the deck to serve as the market. Place the Timing Card at the bottom of the Pylon deck, with the appropriate player-count side face-up. Place the Setup card at the end of the market line, and place a random gem from the bag onto the empty gem slot. Above the market line, create 4 piles of Decoration cards, based on the number of Representatives on each card. Each player receives 4 random gems to their personal supply, a starting player is selected, and the game is ready to begin! The setup should look similar to the picture below.
The GemShine Pylons is played over a series of rounds in which players take turns performing actions. On your turn, you will perform one of three actions: Purchase a Card, Gather Gems, or Build a Pylon. To Purchase a Card, you will select a card from the market and pay its cost. There are 3 different costs for purchasing cards – leave 1 gem, leave 2 gems, or discard 1 Pylon. To leave 1 or 2 gems, you will select a gem (or 2) from your personal supply and place it in the spot emptied by the card you have purchased. When you discard a Pylon, you will take a Pylon from your tableau and discard it in order to purchase said card. Once a card has been purchased, you resolve the effect shown. These effects could be: gaining gems, placing gems onto Pylons/Decorations, gaining Pylons, or ‘purchasing’ Decorations. You may choose to not perform any/all effects on a card. Certain market cards have a number/color of Representatives on the bottom, and those are used to purchase Decorations. Every Decoration has a Representative cost, and you must discard cards from your hand with the matching color Representatives equal to the Representative cost. After performing the action on the card, it now goes into your hand.


To Gather Gems, you will take all the gems that are present in the market line, including the gem on the Setup card. These gems go directly into your personal supply. Any cards that were left in the market line are discarded, and the market is filled with 5 new cards from the Pylon deck. Select a random gem to be placed on the Setup card. To Build a Pylon, you will select a card from your hand and place it face-down in your tableau – it is now a Pylon. Play continues in this fashion, alternating turns, until the Pylon deck is depleted and the Timing Card is revealed. The game ends at the end of the current round. Points are now tallied – from Decorations and gems in slots. Players count up their points from any Decoration cards in their tableau. All players then reveal the cards in their hands, and the total number of Representatives for each color – blue, red, and white – are counted. The color that has the highest number of Representatives across all players combined is worth 4 points, the next highest is worth 2 points, and the lowest is worth 1 point. Players will then go through their gems in slots, counting up points based on the color majorities. Only gems in slots earn end-game points – any gems in your personal supply are not counted. Add up gem points and Decoration points, and the player with the highest score wins!
I know that may seem like a lot, but I do have to say that once you get going, the gameplay is pretty streamlined and straightforward. You only have 3 main action options each turn. If you purchase a card from the market, there are essentially 4 different effect options on each card. That being said, the small number of actions/effects do not stop the gameplay from being strategic. Most cards in the market require you to pay 1 or 2 gems, leaving them in the market line and available for your opponents to collect. How badly do you need that effect, and which color gem do you give up? Maybe the available cards only have blue Representatives but you only need 1 more red Representative to claim a Decoration – should you snag that blue in hopes of using it later in the game? Or do you go for a card that allows you to place gems, thus powering your Pylons and earning you points at the end of the game. But if you wait too long, your opponent may just buy the Decoration you were saving towards – seems to happen to me every time! It is also important to note that when you buy a Decoration, it can only be attached to a gem-powered Pylon. So you’ve got to balance having enough gems to power your Pylons, as well as having enough gems to purchase cards from the market. AND the different colored gems will earn varying amounts of points at the end of the game – do you want to risk going all in on red gems in hopes of scoring big, or should you try to collect gem colors evenly and spread those points around. There’s no single right way to play, and your strategy must be evolving constantly as the market line and available Decorations change throughout play.


Let me touch on components for a moment. Although we received a prototype copy of the game, the artwork is finalized and ready for production. The art style is relatively simple, yet nice to look at and thematically appropriate. I want to applaud the iconography on the cards as well, as it is very straight-forward and easy to understand. The cards have no text on them at all, but the consistency of the icons and simplicity of their explanations make them very easy to comprehend. The gems themselves are chunky and fun to play with, and make the game feel a little more immersive!
Overall, I really like The GemShine Pylons. The gameplay is straightforward, relatively simple, yet requires a decent amount of strategy. Every game feels exciting and unique, as everyone really is at the mercy of the deck shuffle. The artwork is thematic, the iconography is simple and clear, and the gameplay feels fresh. Even though this is only a prototype copy of the game, I am excited to have it in my collection, and am already thinking about my strategy for my next play. I am eager to try out the solo and cooperative modes as well, but the competitive rules themselves are engaging and entertaining. If you’re looking forward to a strategic, yet quick game, give The GemShine Pylons a try. I look forward to following this Kickstarter campaign and seeing what other goodies Game Elemental has in store!
  
Mary Poppins (1964)
Mary Poppins (1964)
1964 | Classics, Comedy, Family
Practically Perfect In Every Way
After watching MARY POPPINS RETURNS, the BankofMarquis was itching to check out the original 1964 Julie Andrews/Dick Van Dyke/Walt Disney production of MARY POPPINS to see if it holds up as well as my memory has held it up. I was a little nervous when I put the DVD in the player and hit go.

And I shouldn't have worried, for MARY POPPINS is...pardon the expression..."Practically Perfect in Every Way".

Based on the series of books by P.L. Travers and set right around 1900, the film tells the tale of the London Banks' Family - Mr., Mrs., Jane and Michael - who need a new nanny. Both parents are too busy to spend time with their children - he with his job at the Bank (get it - Mr. Banks works at a Bank) and her involvement in the Women's Suffragette movement. Into their lives flies (quite literally) Mary Poppins - a nanny with magical qualities who, along with her friend and cohort Bert, casts a spell on the children - and the Banks' family.

Julie Andrews earned the Oscar for Best Actress for her feature film debut - and it is richly deserved. Her Poppins is stern, smart, brassy and loving - oh...and a marvelous singer and dancer. Just as strong as Andrews is Dick Van Dyke as Bert (though some will quibble with his Cockney accent). I say...don't worry about his accent and watch the wonderful comedic timing, dancing and joi de vivre that Van Dyke brings to this film. He is the "secret sauce" that makes this work. Julie would not be as good - nor would this film be as interesting - without Bert by her side.

EVERY major player shines in this film from David Tomlinson's befuddled, straight-laced British Gentleman Mr. Banks to Glynnis Johns as the enthusiastic supporter of Votes for Women, Mrs. Banks, to the children - Karen Dotrice and Matthew Garber. Special notice should be made to Ed Wynn who's one scene/song/cameo as Uncle Albert - the "I Love To Laugh" scene - is pure gold.

Even the smaller, supporting roles are stellar. Reta Shaw and Hermione Baddely as the "domestics", Arthur Treacher (yes - he, of FISH AND CHIPS fame) as the Constable and Reginald Owen (Scrooge in the 1930's version of A CHRISTMAS CAROL) as Admiral Boom are all fun to watch and match the energy and timing of the leads in their limited screen time.

And...the music...Oh, the Music! Written by Richard M and Robert B Sherman - these songs are classic. Starting with the Oscar Winner for Best Song - Chim Chim Cheree and continuing through Feed The Birds, I Love To Laugh, Jolly Holiday and Let's Go Fly A Kite - ALL the songs are magical and lend a hand to the story - they serve a purpose and are not just a distraction. This film is worth watching just for the rooftop Step-In-Time song and dance number alone.

But the thing that makes this film go is the story - the characters, settings, costumes, songs and dances - are all in service to a touching, sentimental (but not cloying) simple story of a family coming together. It is charming in it's simplicity and leaves everyone with a heart full of joy.

Surprisingly to a modern audience, the special effects (especially the "Live Action and Animation" sequence) holds up really, really well. It is amazing to me how strong these effects are - even over 50 years later.

This is a wonderful, heartfelt family film that deserves a re-watch if you haven't seen it in awhile.

Letter Grade A+

10 Stars (out of 10) and you can take that to the Bank (OfMarquis)
  
Kingdomino
Kingdomino
2016 | City Building, Medieval, Territory Building
So I am building a kingdom with these land pieces and I can just make my kingdom look however I want? Oh, I have to stay within a 5×5 square but my castle can go anywhere? And I can pick any one of those tiles in that column there? That sounds easy. Wait, that’s all? That’s the entire game?

DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T

Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.

Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.

Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!

The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.

The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.

That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!

https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/