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    iReal Pro

    iReal Pro

    Music and Education

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    Practice makes perfect. iReal Pro offers an easy-to-use tool to help musicians of all levels master...

Merchants Cove
Merchants Cove
2021 | Economic, Fantasy, Nautical
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
A couple of the pieces are a little fiddly to put together (0 more)
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.

The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;

The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)

The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!

My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
  
Wave by Patti Smith Group / Patti Smith
Wave by Patti Smith Group / Patti Smith
1979 | Rock
8.0 (1 Ratings)
Album Favorite

"I'm a huge Patti Smith fan; if ever there was an artist who continues to inspire me through decade after decade, it would be Patti Smith. I really hold her in the highest of regard – a woman who has never compromised, has never sold herself for commerciality or success: I admire her so much for that. 

 I guess I picked Wave because my absolute favourite Patti Smith song is on that record: 'Revenge'. I could have easily picked Horses which I feel has been talked about a million times before but I always feel like Wave just doesn't really get quite the same love. 'Revenge' is just a song that I turn to over and over when I feel furious [laughs]. 'Kimberly' is on there too and I covered that with my middle band, Angelfish. 

 I [first discovered Smith] when I was in Goodbye Mr Mackenzie and the lead singer was always introducing me to amazing music. He said: ""I really think you should check out Patti Smith, I think you'd really love her,"" before giving me Horses. I took it home and played it on my old record player and just fell insanely in love. 

 I love the androgynous sound of her voice and her power. I'd always been looking for non-conforming female voices and she embodied it; I found it in her. 

 She's also never let me down. You know how you can fall in love with artists and sometimes they leave you out in the cold as their careers continue – they maybe decide to sell themselves cheap, or they fall by the wayside or they can't get their shit together. There's a million and one reasons why artists can let us down but I've never felt let down by her. She remains an incredible beacon for me and someone I always turn to – whether it's her music or her writing or her performances; she fills me with awe. 

 And you eventually got to perform on the same line up as her… 
 I had never seen Patti Smith perform until we shared a stage with her – she actually opened for Garbage. I was so embarrassed and so shocked that the music business was so ridiculous that we were top of the bill and Patti Smith was opening for us. It taught me a great lesson, actually, about what popular success is and what actually it means to be an artist with longevity. It was a humbling lesson and one which I was very aware of at the time and very embarrassed about. 

 She was, of course, as gracious as you would expect her to be. I got to meet her and I burst into tears [laughs]. But it was the first time I had ever seen her actually physically perform – that was the first time I'd ever seen her in the flesh. "

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    Ludo King

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    VIP Belote

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    Book of Magic Slot Game

    Book of Magic Slot Game

    Games and Entertainment

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Ready Player Two
Ready Player Two
Ernest Cline | 2020 | Fiction & Poetry, Science Fiction/Fantasy
5
4.7 (3 Ratings)
Book Rating
I didn't want the reviews to be true but unfortunately I feel they were correct. I went into this with an open mind and ready to form my own opinions but alas this time I side with the majority.

***No direct spoilers as such but you may infer some details from what I have said***

I didn't struggle with the referencing and overexplaining that some people felt occurred in the first book but this was something completely different in the sequel.
In the first book, there was passion and a sense of urgency, and it drew you along to a satisfying conclusion. There were specific parts to the book that stood out, and it felt like a fully realised story that could almost happen.
I was really invested in the first book but this time round it was missing something.

Although the stakes were set higher it never felt like there was any real danger. There are some truly dramatic scenes but at no point did I feel like Cline had the heart to go all Game of Thrones on us.

I think Cline overstretched himself with trying to cram in 7 fantastical quests, world's, and puzzles to solve, that all the magic of the first book was completely lost.
He could have made this work well but the sped up timeline forced him into a corner there was no escaping from.
Rushed in places, where fans of the first book would have adored more detail and reveled in it, and then hyper focused and drawn out details of some really odd choices, means this book just falls flat.

There was so much potential here, but it felt like Cline was trying too hard to pay lip service to his peers and people he admires in a Halliday-esqe way, this can be felt if you actually read the acknowledgements. The comparison to Cline and some of the characters becomes quite apparent there, and are almost beyond cliche.

There is still ongoing talk of a movie adaptation for this sequel, and I feel like Cline really leaned into the idea of this (after the success of the first one). As this book would probably work better as a screenplay. I feel like this may be one of those extremely rare occurrences where the movie has the potential to be better than the book.

I often try to leave balanced reviews and can find a positive to end on but I was mostly disappointed by the end of reading, so I am struggling to end on a positive!

How about this?
There is no mention of a part three in the future but I feel like Cline has given himself the opportunity to have a fresh start, if there were to be a Ready Player Three, there are so many avenues he could explore, and bring the magic back! So I am hopeful for the futute.