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Purple Phoenix Games (2266 KP) rated Mystic Vale in Tabletop Games
Jun 12, 2019
The Land needs you, Druid! It is plagued, barren, in need of revitalization and only your Circle can cure it and bring vivacity back to our home. Earn as many VP crystal shards as you can to defeat the other Druids and re-beautify us!
DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T
Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.
I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.
The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.
The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.
There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.
A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.
This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.
https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/
DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T
Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.
I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.
The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.
The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.
There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.
A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.
This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.
https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/
Purple Phoenix Games (2266 KP) rated Raccoon Tycoon in Tabletop Games
Jun 12, 2019
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
Haley Mathiot (9 KP) rated Seth Baumgartner's Love Manifesto in Books
Apr 27, 2018
Seth Baumgartner’s Love Manifesto by Eric Luper
Genre: YA Fiction
ISBN: 9780061827532
Published: June 1st 2010 by Balzer + Bray
Rating: 4
Seth hasn’t had such a great love life in the past few weeks. His girlfriend dumped him, he saw his father with another woman, and he’s having some friendship problems with his best friend… add to that the fact that his father wants him to win a golf tournament that he really doesn’t care about, he can’t keep a job, and the most unexpected girl on earth starts having feelings for him. Seth starts an anonymous podcast with music and his opinions called The Love Manifesto where he talks about what love is, why we want it, and why we’re stupid enough to keep coming back for more… and he finds some pretty interesting things about love, friendship, family, and himself.
Seth Baumgartner’s Love Manifesto (and I thought my last name was hard to pronounce) was a fun read. It drew me in right away with the writing style and the witty characters. I loved the characters. Up until the end I wasn’t quite sure I really liked Seth that much, because he was doing some pretty stupid things… but in the end when he got his head back on straight and started making the right choices, I saw that he really wasn’t too bad after all. His best friend Dimitri was hilarious (I think he was my favorite… the description on the back of the book of “smut-minded” is pretty accurate.) and his sister Audrey was my kind of gal. You got to love Audrey. Obnoxious, sarcastic, but sweet on her man in subtle ways, and a very good kisser.
The plot was great: it had drama, mystery, and emotion without getting sappy or melodramatic. It takes the reader on quite a ride, so you don’t quite know who the good guy is, and you feel bad for Seth, but it’s not too depressing either.
Although Luper didn’t quite explain or define “love,” he did show it in the characters actions by the end of the story. Even though I was hoping for something a little deeper, he did end the story well and I was satisfied after finishing.
Good writing, great character, fun plot, awesome ending, (and I love the mp3-player cover!) this one will pull you in and keep you hooked from the first page to the last.
Content/recommendation: Some language and sexual innuendoes. Ages 15+
This review is copyright 2010 to Haley Mathiot and Night Owl Reviews.
Genre: YA Fiction
ISBN: 9780061827532
Published: June 1st 2010 by Balzer + Bray
Rating: 4
Seth hasn’t had such a great love life in the past few weeks. His girlfriend dumped him, he saw his father with another woman, and he’s having some friendship problems with his best friend… add to that the fact that his father wants him to win a golf tournament that he really doesn’t care about, he can’t keep a job, and the most unexpected girl on earth starts having feelings for him. Seth starts an anonymous podcast with music and his opinions called The Love Manifesto where he talks about what love is, why we want it, and why we’re stupid enough to keep coming back for more… and he finds some pretty interesting things about love, friendship, family, and himself.
Seth Baumgartner’s Love Manifesto (and I thought my last name was hard to pronounce) was a fun read. It drew me in right away with the writing style and the witty characters. I loved the characters. Up until the end I wasn’t quite sure I really liked Seth that much, because he was doing some pretty stupid things… but in the end when he got his head back on straight and started making the right choices, I saw that he really wasn’t too bad after all. His best friend Dimitri was hilarious (I think he was my favorite… the description on the back of the book of “smut-minded” is pretty accurate.) and his sister Audrey was my kind of gal. You got to love Audrey. Obnoxious, sarcastic, but sweet on her man in subtle ways, and a very good kisser.
The plot was great: it had drama, mystery, and emotion without getting sappy or melodramatic. It takes the reader on quite a ride, so you don’t quite know who the good guy is, and you feel bad for Seth, but it’s not too depressing either.
Although Luper didn’t quite explain or define “love,” he did show it in the characters actions by the end of the story. Even though I was hoping for something a little deeper, he did end the story well and I was satisfied after finishing.
Good writing, great character, fun plot, awesome ending, (and I love the mp3-player cover!) this one will pull you in and keep you hooked from the first page to the last.
Content/recommendation: Some language and sexual innuendoes. Ages 15+
This review is copyright 2010 to Haley Mathiot and Night Owl Reviews.
Paul Kellett (118 KP) rated Gloom of Kilforth: A Fantasy Quest Game in Tabletop Games
May 1, 2019
Over 250 unique pieces of high quality artwork (3 more)
Solo play using one character
Massive replayability
An evolving story that's different every time
Can take 4-5 hours with 4 players (1 more)
Can be brutally hard if the dice roll bad
An Epic Narrative Adventure Game for 1 to 4 heroes
Gloom of Kilforth is an epic narrative adventure where you try to complete your saga and defeat the ancient evil bringing the land into gloom.
You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.
The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.
Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.
Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.
At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.
Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.
If you want a unique narrative adventure game with a solid depth of strategy, look no further.
You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.
The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.
Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.
Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.
At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.
Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.
If you want a unique narrative adventure game with a solid depth of strategy, look no further.
Brumpolarbears (22 KP) rated The Old Hellfire Club in Tabletop Games
Jun 18, 2019
UK Games Expo 2018 was every boardgame fan’s dream. From party games and family favourites to elaborate miniatures and fantasy RPGs. The credit card certainly took a bashing that weekend, but there was one game which we weren’t able to purchase (due to it not actually being out), yet it left a rather lasting impression.
In The Old Hellfire Club two to six players take on the roles of the destitute final members of an ancient aristocratic secret society as they recount the tales of their greatest adventures to the patrons of the shadiest public houses of Old London Town. Drawing on the cards in their hands for inspiration, players weave an ever more elaborate (although far from honest) tale of daring and adventure in the hope that the drinking den’s patrons will offer them a penny for their woes. As competition for the pennies on offer increases, so too do the exaggerations and outright lies players tell about their role in the story in the hope of making themselves seem more deserving. At any time, a player can challenge anothers versions of the story by playing a less impressive card from their own hand, thereby revealing the exaggeration and taking the rewards for the story. When the tale reaches its climax, whoever has been given the most pennies wins the game.
You can win pennies by getting away with telling extravagant lies about the adventures you had (by playing
high value Boast Cards without being successfully challenged by other players), through the charity of
strangers (by meeting the conditions set out on certain Patron Cards), and by satisfying the predilections of
the mysterious benefactors lurking in the audience (by successfully playing the most cards from a particular
suit over the course of the game).
While there’s still some time until you can physically purchase The Old Hellfire Club, which launches on Kickstarter on 9 April 2019, the developers have launched a free….yes free….print and play version of the game, meaning you can print your own copies of the cards and play with friends.
You can download a copy of the file by visiting The Old Hellfire Club’s profile on Boardgame Geek. I cannot rate this game highly enough. While I was sceptical at first because, in all honesty, I’m not that great at creating stories on the spot, especially those set in Victorian England, The Old Hellfire Club was incredibly quick to pick up. During the preview at UK Games Expo there were quite a few laughs, particularly when I joined Karl Marx for a gin or two. Who knows where future tales may lead.
In The Old Hellfire Club two to six players take on the roles of the destitute final members of an ancient aristocratic secret society as they recount the tales of their greatest adventures to the patrons of the shadiest public houses of Old London Town. Drawing on the cards in their hands for inspiration, players weave an ever more elaborate (although far from honest) tale of daring and adventure in the hope that the drinking den’s patrons will offer them a penny for their woes. As competition for the pennies on offer increases, so too do the exaggerations and outright lies players tell about their role in the story in the hope of making themselves seem more deserving. At any time, a player can challenge anothers versions of the story by playing a less impressive card from their own hand, thereby revealing the exaggeration and taking the rewards for the story. When the tale reaches its climax, whoever has been given the most pennies wins the game.
You can win pennies by getting away with telling extravagant lies about the adventures you had (by playing
high value Boast Cards without being successfully challenged by other players), through the charity of
strangers (by meeting the conditions set out on certain Patron Cards), and by satisfying the predilections of
the mysterious benefactors lurking in the audience (by successfully playing the most cards from a particular
suit over the course of the game).
While there’s still some time until you can physically purchase The Old Hellfire Club, which launches on Kickstarter on 9 April 2019, the developers have launched a free….yes free….print and play version of the game, meaning you can print your own copies of the cards and play with friends.
You can download a copy of the file by visiting The Old Hellfire Club’s profile on Boardgame Geek. I cannot rate this game highly enough. While I was sceptical at first because, in all honesty, I’m not that great at creating stories on the spot, especially those set in Victorian England, The Old Hellfire Club was incredibly quick to pick up. During the preview at UK Games Expo there were quite a few laughs, particularly when I joined Karl Marx for a gin or two. Who knows where future tales may lead.
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops III - Descent in Video Games
Jun 19, 2019
The third DLC pack for Call of Duty Black Ops 3: Descent has arrived for PC and Xbox One users and brings four news maps and a new zombie episode for fans.
Previously available earlier for the Playstation 4, the new map is the third of four planned DLC packs which will pave the way for the release of Call of Duty: Infinite Warfare in November which itself will spawn four packs of DLC content itself.
The four new maps are as follows….
Cryogen
Set in a remote cryogenic lab this tech laden map is a great place for gamers who love to run and gun and have close quarter battles. I had a really good round of Kill Confirmed in this locale but beware, there are numerous areas for enemy players to hide and strike when you least expect them to.
Berserk
A frozen Viking village is the setting for this map and it is an ideal setting for Domination and Hardpoint. The map is even filled with arrows in the woodwork and a nice jump that requires your attention to traverse. The action is intense but it does have more than a few camping spots which ruined it for me at times as Spawn Campers took advantage of this to shoot me before I could even move.
Rumble
A futuristic arena setting which has quickly become a favorite as players must battle behind the scenes and on the main floor to survive. I had a few nice escort and Team Deathmatch rounds on this impressive setting.
Empire
This is a reimagined version of Raid from Black Ops II where a classic Roman themed villa is the setting for intense action. There are long courtyards and elevated windows which also makes this ideal for camping snipers who can really take the fun out of a game. However when played with a nice balance of player styles this is an action lovers dream.
Fans of the Zombie mode will love Gorod Krovi which sets the four players in an alternate Stalingrad. As if the Zombies were not bad enough, there are also robotic enemies and a Dragon for players to contend with.
While the set is not offering any new weapons or any drastic changes, it does offer new maps for players to enjoy and a top-notch Zombie mode which will help tide players over until the fourth pack and Infinite Warfare arrives.
http://sknr.net/2016/08/13/call-duty-black-ops-3-descent-dlc/
Previously available earlier for the Playstation 4, the new map is the third of four planned DLC packs which will pave the way for the release of Call of Duty: Infinite Warfare in November which itself will spawn four packs of DLC content itself.
The four new maps are as follows….
Cryogen
Set in a remote cryogenic lab this tech laden map is a great place for gamers who love to run and gun and have close quarter battles. I had a really good round of Kill Confirmed in this locale but beware, there are numerous areas for enemy players to hide and strike when you least expect them to.
Berserk
A frozen Viking village is the setting for this map and it is an ideal setting for Domination and Hardpoint. The map is even filled with arrows in the woodwork and a nice jump that requires your attention to traverse. The action is intense but it does have more than a few camping spots which ruined it for me at times as Spawn Campers took advantage of this to shoot me before I could even move.
Rumble
A futuristic arena setting which has quickly become a favorite as players must battle behind the scenes and on the main floor to survive. I had a few nice escort and Team Deathmatch rounds on this impressive setting.
Empire
This is a reimagined version of Raid from Black Ops II where a classic Roman themed villa is the setting for intense action. There are long courtyards and elevated windows which also makes this ideal for camping snipers who can really take the fun out of a game. However when played with a nice balance of player styles this is an action lovers dream.
Fans of the Zombie mode will love Gorod Krovi which sets the four players in an alternate Stalingrad. As if the Zombies were not bad enough, there are also robotic enemies and a Dragon for players to contend with.
While the set is not offering any new weapons or any drastic changes, it does offer new maps for players to enjoy and a top-notch Zombie mode which will help tide players over until the fourth pack and Infinite Warfare arrives.
http://sknr.net/2016/08/13/call-duty-black-ops-3-descent-dlc/
Xanderath (690 KP) rated the Xbox One version of Assassin's Creed: Odyssey in Video Games
Feb 5, 2020
Always choose the love option
Contains spoilers, click to show
I recieved this game through a @Smashbomb giveaway. I had never been very interested in assassin's creed having only played a bit of number 2 and freedom cry, but i wanted to give it a shot. Im glad i did because its become one of my favourite games ive ever played.
To start out you pick between either Alexios or Kassandra, i chose Alexios and have yet to experience Kassandra because even after restarting the main story i loved Alexios so much i kept him. So the game starts you on a small island called Kephalonia, which is a nice starting area with some basic quests and nice scenery. We get a bit of background on the hero's character and his motivation as we progress, once you get a ship you can pretty much explore anywhere on the map. i wouldnt recommend it though because the map is HUGE and there are plenty of areas that will kick your butt. Ive always been the kind of player to complete all the side quests, but there are so many in this game i kind of decided to plough on with the main story line, only to find out there are actually 3. The first "odyssey" is based around reuniting your family and if you make the right choices throughout the game this is achievable. its interesting to see how some choices turn out because honestly they werent always expected. The second "odyssey" is about destroying a cult of nutjobs that are responsible for a decent amount of tragedy both personal to Alexios and to the greater nation of greece. The third "odyssey" is somewhat disapointingly short but has some difficult boss fights. It is about gaining entrance to Atlantis the lost city and finding Alexios' real father. Overall the stories are very entertaining and i thoroughly enjoyed the inclusion of real historical figures such as herodotus and pythagorus.
Ive had so much fun in this game just sailing around or riding my magical horses, there is just soo much to do, but not in the overwhelming way. Ubisoft have done a great job making a magical game that is funny and gripping and exciting to play, i even learned some greek swearwords xD
I would recommend this game to anyone who likes fantasy, open worlds, stealth or just violence. 10/10 from me.
To start out you pick between either Alexios or Kassandra, i chose Alexios and have yet to experience Kassandra because even after restarting the main story i loved Alexios so much i kept him. So the game starts you on a small island called Kephalonia, which is a nice starting area with some basic quests and nice scenery. We get a bit of background on the hero's character and his motivation as we progress, once you get a ship you can pretty much explore anywhere on the map. i wouldnt recommend it though because the map is HUGE and there are plenty of areas that will kick your butt. Ive always been the kind of player to complete all the side quests, but there are so many in this game i kind of decided to plough on with the main story line, only to find out there are actually 3. The first "odyssey" is based around reuniting your family and if you make the right choices throughout the game this is achievable. its interesting to see how some choices turn out because honestly they werent always expected. The second "odyssey" is about destroying a cult of nutjobs that are responsible for a decent amount of tragedy both personal to Alexios and to the greater nation of greece. The third "odyssey" is somewhat disapointingly short but has some difficult boss fights. It is about gaining entrance to Atlantis the lost city and finding Alexios' real father. Overall the stories are very entertaining and i thoroughly enjoyed the inclusion of real historical figures such as herodotus and pythagorus.
Ive had so much fun in this game just sailing around or riding my magical horses, there is just soo much to do, but not in the overwhelming way. Ubisoft have done a great job making a magical game that is funny and gripping and exciting to play, i even learned some greek swearwords xD
I would recommend this game to anyone who likes fantasy, open worlds, stealth or just violence. 10/10 from me.
Jesters_folly (230 KP) rated Guns Akimbo (2019) in Movies
Jan 17, 2021
Contains spoilers, click to show
I'll start by saying that 'Guns Akimbo' is not for everyone. It's an ultra-violent, stupid, no brain action/comedy movie, and it doesn't pretended to be anything else. If you've seen the picture/meme of Daniel Radcliffe standing in a street in a dressing gown and bear-feet slippers waving two guns around then you've seen a publicity shot (and in some cases the DVD/Blu-ray cover) for' Guns Akimbo'.
The films premise is simple(ish), Miles (Daniel 'Harry Potter' Radcliffe) is a programmer for a mobile games company who's main outlet it getting inappropriate videos taken down and confronting internet Trolls. One day he comes across a site for 'Skizm', a real life, ultra violent game. Skizm don't take kindly to some of Miles's comments and break into his home and drug him. When Miles wakes up he has a gun bolted to both of his hands and is told that he has to kill Nix, the current top Skizm player or she will kill him.
'Guns Akimbo' does not hold back on anything, the film is filled with violence and drug use (including comparing the use of an asthma inhaler to taking cocaine), the humour is often immature (see Miles trying to work out how to go to the loo with guns bolted to his hands) and the sound track is fast and thumping. The film is made to feel like a real life computer game almost in the same way as 'Scott Pilgrim vs the World' and, in some ways comparing Guns Akimbo to Scott Pilgrim isn't wrong, Guns Akimbo is a lot more violent but, if Scot Pilgrim is a fighting game (such as Mortal Combat) then Guns Akimbo is a Doom Style shoot 'em Up. Guns Akimbo even has Scot Pilgrim style graphics occasionally interspersed through out.
The main problem I had with 'Guns Akimbo' is that it hasn't got a U.K. release, it's been released almost everywhere else but not here and, with no information as to why or when I can only assume that it's because our all powerful BBFC won't rate it or, at the very least want too many cuts to make it 15.
So, if you want an over the top violent film that you don't need to think about and you don't mind drug use, blood and daft humour then give 'Guns Akimbo' a go. Oddly there is no sex, I think this must be because it would get in the way of the violence.
The films premise is simple(ish), Miles (Daniel 'Harry Potter' Radcliffe) is a programmer for a mobile games company who's main outlet it getting inappropriate videos taken down and confronting internet Trolls. One day he comes across a site for 'Skizm', a real life, ultra violent game. Skizm don't take kindly to some of Miles's comments and break into his home and drug him. When Miles wakes up he has a gun bolted to both of his hands and is told that he has to kill Nix, the current top Skizm player or she will kill him.
'Guns Akimbo' does not hold back on anything, the film is filled with violence and drug use (including comparing the use of an asthma inhaler to taking cocaine), the humour is often immature (see Miles trying to work out how to go to the loo with guns bolted to his hands) and the sound track is fast and thumping. The film is made to feel like a real life computer game almost in the same way as 'Scott Pilgrim vs the World' and, in some ways comparing Guns Akimbo to Scott Pilgrim isn't wrong, Guns Akimbo is a lot more violent but, if Scot Pilgrim is a fighting game (such as Mortal Combat) then Guns Akimbo is a Doom Style shoot 'em Up. Guns Akimbo even has Scot Pilgrim style graphics occasionally interspersed through out.
The main problem I had with 'Guns Akimbo' is that it hasn't got a U.K. release, it's been released almost everywhere else but not here and, with no information as to why or when I can only assume that it's because our all powerful BBFC won't rate it or, at the very least want too many cuts to make it 15.
So, if you want an over the top violent film that you don't need to think about and you don't mind drug use, blood and daft humour then give 'Guns Akimbo' a go. Oddly there is no sex, I think this must be because it would get in the way of the violence.
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