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Luke (12 KP) rated Bloodborne in Video Games
Oct 2, 2017
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.

Purple Phoenix Games (2266 KP) rated Baby Dragon Bedtime in Tabletop Games
Nov 19, 2020
In Baby Dragon Bedtime (here forward known as BDB) players will begin the game with a hand of five cards: 2xPeek, 2xGrab, and a Flip. Using these cards during the game will allow players to pick up and Peek at a card on the table, Grab one for their discard pile, or just Flip a card from face-up to face-down or vice versa. Players will be grabbing more action-type cards, Gold cards and Hoard cards, and dreaded Dust Bunnies and Chewing Gum cards.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, give each player a deck of five starting cards with matching letters printed on the corner (A-G). Shuffle the rest of the cards (if playing with adults) and throw them on the table as shown below. Play will begin when someone counts down or says, “Go!,” or whatever signal is decided.
There are no turns in BDB in an adult game, and players are flipping over their cards from their decks to complete the actions on them. All players are playing simultaneous and games can last one minute or up to five. Anyone may stop playing at any time and “go to sleep,” thus protecting their treasure piles from negative VP cards. Once a player’s deck has run out of cards to draw they may simply flip over their deck, or give a shuffle and draw as normal. In this way a player’s hand is steadily growing, but being bogged down with dead VP (positive or negative) cards. Players may end up Grabbing more action cards and be able to do more actions going through their deck, or it may be simply comprised of VP cards and starting actions, though that seems highly unlikely. Once all players have taken the turns they wish to take, or the game ends via the Mama! card a player has played, players will add up their points from their decks and the winner may then challenge the players to another round.
The game changes a bit when playing with children or if the players wish to have a less frantic experience. In this case, instead of randomly throwing out the cards on the table, a 6×6 grid will be formed on the table and players will take turns revealing their cards from the their decks and choosing cards to Flip, Peek, or Grab. Though the game is suggested for ages 6 or 7+ I was able to have a fun time playing with my 4-year-old son (see below). In fact, BDB is now his favorite game of all time, and I’m completely cool with that. We even were able to play with his grandparents and have a good time… when he wasn’t crying because I Grabbed the Gold card he wanted.
Components. This game is a bunch of cards. They are all fine quality and feature cartoony, non-scary, and colorful dragon art. For a children’s game the art is perfect. For an adult’s game it is lacking. But, I cannot really see much that would satisfy both sides. All in all, the cards are good and should hold up to a fair amount of play. The box is packed pretty tight, though, so be careful not to damage the cards when packing back up.
Like I mentioned, I was able to play this with my 4-year-old son, and he loves it. Any true hobby game I can play with my son at that age is a winner for me. Baby Dragon Bedtime is not a strategic game, but more based on memory and luck of the draw. So if you are searching for a uniquely-themed real-time deck-builder that can be played with children AND/OR adults, then check out Baby Dragon Bedtime. It is quick and simple, and rewards players who allow the youngsters to win. Purple Phoenix Games gives this a 15 / 18 for versatility and gameplay.