
Purple Phoenix Games (2266 KP) rated Beasty Bar in Tabletop Games
Jun 12, 2019
Welcome to Beasty Bar – the hottest nightclub in the animal kingdom! The house is jumpin’ and the line is out the door! All of the animals are dressed to the nines and are vying for an opportunity to get into the club. But unfortunately, only a certain number of animals will be granted access. So, naturally, it’s time to get sly! Each animal has a different tactic, but if they’re not careful, they could get booted out of the line completely!
In Beasty Bar, a game of hand management with a sprinkle of ‘take that,’ players are trying to get the most animals from their hand into the club. All players receive an identical deck of cards, which are then shuffled, and draw 4 cards into their hand. On their turn, players will play one card from their hand into the line, perform the corresponding action, address any on-going abilities, and draw another card from their deck. Each animal card has a special ability, either immediate or on-going, that can be used to alter its place in the line. Choose your cards wisely – all players have the same pool of cards, and a power you used to your benefit could later be used against you! Once all cards have been played, the game ends – the player with the most animals in the club is the winner!
I generally do not like ‘Take That’ games – I can be pretty competitive and this mechanic can sometimes turn confrontational for me. That being said, I actually like Beasty Bar. Since it has such a small play area (only 5 cards at a time), the line-up is always changing. And that requires some fast and strategic thinking that negates the ‘Take That’ aspect for me – I am more focused on getting my animals ahead in line than I am in booting my opponents out of the way out of spite. You really have to think about what animal abilities you want to use and when, depending on the current line-up. Yes, cards will inevitably be kicked out of the line, but for me it doesn’t feel as vengeful in this game.
I really like that this game is easy to learn and fast to play. The concept and gameplay are simple enough, they only need to be explained once. And the game plays relatively quickly, so you can either play it multiple times in a row or use it as a filler between some heavier/longer games. All of the animal abilities are outlined in the rulebook, but if you’re ever unsure of an animal’s power, it is illustrated right at the bottom of the card for you! Gone are the days of referring back to the rulebook every turn to double-check, or having to reveal a card in your hand because you have to ask for clarification again.
Is Beasty Bar my favorite game? Absolutely not. But it’s one that I don’t mind playing when I am crunched for time or need to take a breather from a more complicated game. It’s made its way into my collection, and I think it’s going to stay. Purple Phoenix Games gives Beasty Bar a 7 / 12 (Bryan and Josh have not played it yet).
https://purplephoenixgames.wordpress.com/2019/01/18/beasty-bar-review/

Gareth von Kallenbach (980 KP) rated Last Year: The Nightmare in Video Games
Jun 19, 2019
The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.
Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.
Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.
This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.
Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.
The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.
The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.
The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.
The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.
Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.
In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.
http://sknr.net/2018/12/26/last-year-the-nightmare-2/

Gareth von Kallenbach (980 KP) rated Prey: MoonCrash in Video Games
Jun 19, 2019
I have been playing the full DLC for a while now and have to say it is engaging and streamlines the PREY experience into smaller runs without compromising the experience and challenge.
Playing as an operator who must remotely control five different characters, players will be tasked with escaping the base through a variety of means and surviving the Mimics who infest the base. Players will gain points for various tasks and defeating enemies, and they can use those points to buy gear to start each level. While there are opportunities to get new weapons, ammunition, and other gear on the levels, the smaller gameplay area makes planning ahead key as you do not have a massive space station to run through this time around.
The goal is to get all five players out without dying but this is not as easy as it sounds as the maps change over time. I managed to get two players out and while getting a third to a goal, I discovered that a staircase I needed to get to my objective was now destroyed and high level creatures were now guarding the area.
Adding to the challenge is a corruption feature which can cause your weapons and gear to malfunction. Imagine having a pistol with plenty of ammunition and the gun becomes corrupted. Instead of being able to quickly unload a clip into an enemy, you are forced to fire a single shot and then do a clear and load action before you can fire another shot. In the time you used to fire multiple shots, you can now fire two shots which does not help when faced with some of the baddies in the game.
Although set in a Lunar Base, players will recognize items from the prior game such as Mods, food, crafting items, and such which will greatly help increase the chances of survival.
The escape options are varied as you can do things like take an Escape Pod, pilot a shuttle, or other creative ways like using a portal or uploading your conscious. However this is not always as easy as it sounds as changing conditions may cause you to rethink your plans. Rushing to a computer terminal may find the stairs gone, trying to use a portal requires a repair that your character is not able to do with their current skill set. One mission required me to locate a Neuromod and program in piloting skills to my character so I could operate the shuttle.
After using the Escape Pod to get one player to safety, I decided to use another pod to help another character escape after my planned option was no longer viable. I made my way to the pod and as I prepared to launch, learned the unit needed a Navigation Chip which was in another part of the lab and of course; surrounded by all sorts of undesirable enemies.
MoonCrash does not have the story depth of the original game or the multitude of side quests that players had with the first game. It does give players a challenging and fun experience that does still allow for creative and diverse ways to accomplish their goals.
The graphics of the game are in keeping with the first game and the sounds of the game do a fantastic job of adding to the immersion.
MoonCrash is a very enjoyable addition to the game and is a must for fans of the original game.
http://sknr.net/2018/06/25/mooncrash-prey-dlc-review/

Andy K (10823 KP) rated Electric Dreams (1984) in Movies
Oct 13, 2019
Miles is an unorganized, nerdy architect who is delighted to discover a young, beautiful cellist moving in to the apartment above his sparse decorated pad in San Francisco. At the same time, a work colleague tells Miles he should get himself organized so he doesn't miss meetings spending all his time working on a new earthquake=proof brick, his dream pet project. Miles heads to his local electronic store (80s version) and gets talked into buying one of these "new" personal computers which everyone seems to be getting.
After some initial difficulty during set up, Miles decides to fully jump in to the PC world and not only sets up his new toy, but decides to have it fully integrated into his apartment including running his lights, door locks and appliances. He then thinks it would be a good idea to do a mass download of information for his work servers to beef up his own unit's capacity. He quickly realizes this is an overload to his machine when it starts to buzz and flash. In a panic, he douses the machine with some champagne to cool it off inadvertently giving it the spark of "life".
His new machine works quickly to understand its new world around including listening and harmonizing music with the beautiful neighbor upstairs. This leads to the two town house cohabitants developing a relationship. This does not sit well with the PC eventually as "he" has now also evolved to the point where he wants to understand love. Tensions escalate and there is a confrontation for the ultimate fate of the relationships and who will ultimately get the girl.
Since it had been probably 30 years since I had seen Electric Dreams, one of those guilty pleasures from the 80s, I was extremely anxious to rewatch; however, was also worried a new viewing in my adulthood would ruin the magic I had remembered from my youth. I couldn't have been more wrong.
The first thing I had forgotten was all the humor of the film including those awkward moments when Miles and the computer where getting to know each other and the goofy dialogue. Also, it's funny how I read a lot of the functions the computer performed had to be simulated at the time since home PCs were still pretty new to everyone at that point, but now those functions are fairly commonplace including the aforementioned "Smart Home" features among other things.
Yes fine, there are plenty of 80s staples present almost immediately like music montages, bad hairdos, leg warmers and boom boxes, but that still gives the movie charm. After thinking about it, there were elements from other 80s classics like Weird Science, WarGames, and a lot of Short Circuit where an AI was learning about itself. Who remembers Max Headroom?
The soundtrack for the film is also front and center with much of it playing a key role in the budding relationship between Miles and his musical love interest, but it works well and still holds up.
I also have to mention Virginia Madsen. I looked up she was 23 when she made this film (she looked like she was 18), but still looks as remarkable as she did then (80s crush speaking here).
I'm sure I probably still revere this movie more than the people who actually made it, but I can handle that.

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