
Purple Phoenix Games (2266 KP) rated 5-Minute Marvel in Tabletop Games
Jun 12, 2019
Ok so here’s the quick rundown. Setup is almost as long as the entire game, but needs to be reset with every subsequent play. You have the individual hero decks for each player, a LARGE resource deck, and a mission deck to divvy up and shuffle each time. It’s not difficult to keep it all straight, but you are given a LOT of cards to handle. Once the decks are all setup you are ready to play. I downloaded the 5-Minute Marvel timer app to accompany my game plays, but that’s completely unnecessary (I do like it though). Start the timer, and then flip over the first card of the mission deck on the boss’s mat. Each card will have several resource icons that the heroes will need to discard from their hands to overcome the card. There are no “turns,” as all heroes are attempting to gather the necessary resources at all times. Each hero has a special ability they can use that is printed at the bottom of their play mat, and they are very powerful, so use them often! If you can get through the entire mission deck and defeat the boss within the 5 minute time limit, you win! Since the game lasts only 5 minutes you should probably play it several times in a row using different bosses of the six that come with this base box.
Components. This game is a combination of thick cardboard play mats for heroes and bosses and linen-finish cards for everything else. The quality of the cardboard and the cards are both pretty good, so I have no issues here. The art on the game is really spectacular. I have not really seen Marvel art like this and it is very refreshing. It is somewhat cartoony and not very gritty at all (which seems to be the comic book trend). Definitely a positive for me.
Do I love this game? Um, no. Maybe with more and more plays with different playmates it will grow on me, but the several times we played it we had a great time and it was very stressful to acquire the needed cards, or to decide to use your special ability, but we never once failed. I know we can increase the difficulty and use higher-ranked bosses. AND WE WILL, but the first few bosses are pretty much chumps and we had no problems dispatching them. I do believe this game would benefit from lots of expansions, but I do not know how successful the base has been for the publisher, so that may never come to fruition.
I do recommend you try out this game, as the frenzied rush to beat the clock is something I very much enjoy in games (a la FUSE, Escape: The Curse of the Temple, et al). Also: it’s Marvel. The game unfortunately does not come with Dr. Strange nor Iron Fist like I would have preferred, but it DOES come with a couple of my other favorites: Ms. Marvel and Squirrel Girl. They are so so fun! Purple Phoenix Games is pretty consistent with this one (even my wife agrees!) and we give this a frantic 12 / 18. Go get ’em Cap!
https://purplephoenixgames.wordpress.com/2019/04/30/5-minute-marvel-review/

Gareth von Kallenbach (980 KP) rated Leatherheads (2008) in Movies
Aug 14, 2019
Cut to George Clooney’s character, the aging “Dodge Connelly”, playing pro-football in mire-like conditions; his audience a tangle of bored fans and uninspired locals. It is a far cry from the opulent circumstance of college-level football. Men, bedraggled and sweating under the promise of returning to work at the mines and fields if their football dreams go under, play with reckless abandon and forgotten morals in hopes of winning that next game. Yet, as fate will go, the Bulldogs lose their sponsorship and the team goes under, forcing men to return to their day-jobs and leaving Dodge without a future. The man has no marketable skills, no trade. He is a football player and is determined to see his team back in the game.
Of course, that isn’t the only bit of chaos. There has to be a girl; there is always a girl involved in stories like these. Enter Renée Zellweger’s character, the vivacious and equally tenacious “Lexie Littleton” – a news reporter for the Tribune. Lexie is on a mission to expose Carter Rutherford and get to the bottom of his infamous war story. It comes to no surprise that when Lexie and Dodge meet in a hotel lobby awaiting the arrival of Carter Rutherford and his manager, “CC Frazier” (played by Jonathan Pryce), that sparks immediately fly between them. Dodge has a proposal for CC and Carter: have Carter take a leave of absence from Princeton to play pro-football for the Bulldogs, thus saving pro-football and paying Carter for his efforts. Naturally, CC wants a cut from the profits and finds a way to do so to accommodate his own needs. Dodge, without any other alternative, agrees.
Meanwhile, Lexie is working her magic on Carter to try and weasel the true story out of him as best she can. Try as she might she cannot ignore Dodge, no matter how acid her tongue wags in his direction. In the end, Lexie gets her story yet realizes she must decide between exposing the truth or letting America bask in the glory of its self-proclaimed war-hero.
In review, there is a true chemistry between all of the main characters and both Zellweger and Clooney do a good job of conveying the vehement (and callous) emotion between Lexie and Dodge. However, no matter how funny the banter becomes between these three main characters or how well the scene plugs along, in the end the movie comes off as a passable but by no means memorable. Betimes it seems to stretch on and on and more then once I found myself looking at my clock. In truth, the movie didn’t need to be nearly two hours long. It felt two hours long which is never a good thing, especially when we’re talking about theatre seats.
That said, I thought the movie was a cute and enjoyable comedy. It won’t crack your funny bone but it will certainly tickle it more then once. All in all I give it 3.5 out of 5. It succeeded in making me laugh and did keep me entertained. Above all, I’m sure many will find it enjoyable to some extent.

Purple Phoenix Games (2266 KP) rated The Oregon Trail Card Game in Tabletop Games
Nov 7, 2019
The Oregon Trail Card Game is a cooperative game of hand management in which players are trying to make it all the way down the Oregon Trail! Players take turns playing Trail cards to advance on their journey, stopping at forts and towns along the way to collect supplies, and dealing with the Calamities of the open Trail – whether that’s fording across rivers or dealing with nasty rattlesnake bites. Do you and your party have what it takes to survive, or will the trail claim more lives in the end?
Ok so first things first – for nostalgia’s sake, this game is great. The artwork is a call-back to the original 8-bit design, the Calamities you may encounter are taken right from the computer game (there IS a “You have died of Dysentery” card), and the game is as hard to win as you remember. It definitely makes for a fun walk down memory lane.
Now, actually PLAYING the game is a different story. I think it’s a pretty bad attempt at a card game. For starters, the rulesheet (it’s more of a brochure than a book…) is extremely ambiguous. I had more questions about how to play after I read the rules than I did beforehand. The physical layout of the rules feels choppy, which makes it hard to logically follow, and the wording for some rules feels like it contradicts other rules. Overall, it just seems like the rulesheet was written in one go with no refining or editing – every single thought was thrown in and then not checked for accuracy or clarity.
Beyond the calamity that is the rulesheet, the game is hard to beat. The rules even say “More likely, the game ends when the last player dies.” Like even the creators know it’s impossible! I’ve never won a game because it is stacked against the players from the start. For starters, the game is so long. Without going too much into detail, by the end of the game 50 out of the 58 trail cards will be used – that’s almost ALL of them! And almost every card has a text action/consequence associated with it, which really reduces your likelihood of success. Some Calamity cards kill off players with no chance for remedy first, while some Trail cards are dictated by die rolls that can also either kill you or cause you to draw extra Calamity cards. I know the original game was tough, but since this card game is more based on the luck of the draw than your decisions, it feels futile to play. Luck-based games, when executed well, can be pretty fun. But unfortunately, it just doesn’t work for me in this game.
So do I like this game? Kind of? I like it for nostalgic purposes, but beyond that I really don’t. The rules make no sense and I feel like I interpret them differently every time – so who knows if I’ve actually ever played correctly. I have never won a game, the furthest I’ve ever gotten has been about halfway through to the end. Should you try The Oregon Trail Card Game? Probably not. You’re not really missing a lot besides reliving some childhood memories. Fun idea, but awful execution, in my opinion! Purple Phoenix Games (with guest score from a pal of Travis) gives The Oregon a Trail Card Game a choleric 12 / 24.

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