
Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty: Ghosts in Video Games
Jun 19, 2019
Starting a whole new story arc, the game is set in the near future when a group of militants from the Latin American-based power conglomerate called the Federation, launch a surprise attack on a space station and unleash a devastating attack upon cities of the American Southwest that utterly destroys many of them in the process. The game jumps forward in time and follows the exploits of two brothers named Logan and David who nearly escaped the destruction of San Diego and 10 years later find the remaining American forces fighting a war against the ever-expanding Federation forces. When a rescue mission goes awry, Logan and David find themselves recruited by their father Elias into an elite Ghost Squad unit who soon discover that members of their unit are being hunted down by a former member named Rorke who was assumed killed on a mission many years earlier. The fact that Rorke may also be behind the attack on the United States as well as a big cog in the Federation’s plans springs the team into action with the fate of the United States hanging in the balance.
Players will play as various characters and assume control of everything from remote operated weaponry, Apache helicopters, tanks, and even a German shepherd named Riley who is a very welcome addition to the series. The heavily modified engine produces some amazing graphics in the game especially during some of the more scenic locales ranging from underwater missions to snow-covered landscapes as well as desolate cities such as Vegas and San Diego. Playing on the PC, did require a bit of patience at launch as the graphics did not seem up to par with what we’ve come to expect from the series much less a next-generation tweaking of the engine. Thankfully the game was soon patched and the graphics stepped up considerably although in multiplayer there were some frustrating moments where the mouse was not recognized and I had to do a series of workarounds until a patch resolved the issue. I still have occasional issues with the system wanting to reset the graphics down to the base level even though my card is more than capable of running the high-level graphics setting. This is a very minor annoyance though as I am able to customize the controls and settings anyway that I like and the gameplay is absolutely phenomenal as the developers clearly put an emphasis on a higher frame rate and smoother gameplay experience.
Fans of the series will know what to expect as there are a lot of familiar touches such is the wave-based attacks, stealth missions, and at the gun battles that are signature of the series. Early in the game, many moments seem to have been almost carbon copies of earlier games but thankfully the game finds stride roughly at the midway point and presses the accelerator all the way to the boards for one nonstop thrill ride which includes an epic finale and some shocking moments along the way not the least of which are the bonus scenes during the credits.
While I was able to complete the solo campaign in just under five hours I did find myself really caught up in the story and the characters which is something that I had not experienced in Black Ops 2 as a largely completed the solo play portion of that game out of obligation rather than compulsion. Absolutely love the space fight sequences as the Zero G combat was great and I would absolutely love to see an entire game set in this environment. I also loved taking control of the tank and running over opponents while unleashing furious amounts of firepower upon all those that crossed my path.
Now multi-play is the bread-and-butter of series and Ghosts definitely has a lot to offer in this category. From the co-op missions to the alien infested “Extinction” mode for up to four players battle against hordes of aliens for survival the game truly has something for everyone. Fans will be happy to know that in addition to the standard Death Match, Team Death Match, Kill Confirmed, and Domination modes there are five other modes which include Infected, Blitz, Search and Rescue, Search and Destroy, and Cranked as well as the standard and Hardcore modes of play.
Customization has long been a big part of the series and this timeout players can play is either a male or female character and have the option to customize the look of their player and online matches down to the type of headgear and uniform that they wear. As with previous games in the series, players are awarded points for kills, assists, and other challenges and actions during gameplay which allow them to rank up and obtain new weaponry, perks, and kill streak rewards. While I did find the customization menus took a little bit to get used to after being so familiar with the ones in the previous games, I soon was up and running and found plenty of options to my liking and I continue to experiment with various configurations to date.
The online maps are fantastic and full of detail however some of them appear to not have the same graphical wow as others because most of them absolutely blow you away and are filled with all sorts of nice touches such as dust and particle effects which have caused players with itchy trigger fingers to jump at shadows and shooter the paper flowing in the wind. The biggest complaint many people have with the maps is that they are extremely large in size and would be better suited for larger teams rather than the current number that is limited for online play. I specifically enjoy one in the snow as well as one set in a devastated city complete with leaning and partially destroyed buildings which allow endless opportunity to get the drop on your opponent especially from many floors up.
While I had some initial frustrations with the game, they quickly vanished and the more time I spent with it the more I was drawn into the characters and storyline as well as the multi-play versatility of the game. Well if used frustrations remain I have no doubt they will be patched eventually, and while I would’ve liked a slightly longer story mode what was presented was absolutely epic and delivered one of the best call of duty experiences to date.
I highly recommend the game and encourage people to focus on the many things that the game and gets right instead of lamenting about things that you wish they were included or what you feel was done wrong because it is a phenomenal ride that is not to be missed.
http://sknr.net/2013/11/17/call-of-duty-ghosts/

Purple Phoenix Games (2266 KP) rated Evolution in Tabletop Games
Sep 12, 2019
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.

Purple Phoenix Games (2266 KP) rated 5-Minute Marvel in Tabletop Games
Jun 12, 2019
Ok so here’s the quick rundown. Setup is almost as long as the entire game, but needs to be reset with every subsequent play. You have the individual hero decks for each player, a LARGE resource deck, and a mission deck to divvy up and shuffle each time. It’s not difficult to keep it all straight, but you are given a LOT of cards to handle. Once the decks are all setup you are ready to play. I downloaded the 5-Minute Marvel timer app to accompany my game plays, but that’s completely unnecessary (I do like it though). Start the timer, and then flip over the first card of the mission deck on the boss’s mat. Each card will have several resource icons that the heroes will need to discard from their hands to overcome the card. There are no “turns,” as all heroes are attempting to gather the necessary resources at all times. Each hero has a special ability they can use that is printed at the bottom of their play mat, and they are very powerful, so use them often! If you can get through the entire mission deck and defeat the boss within the 5 minute time limit, you win! Since the game lasts only 5 minutes you should probably play it several times in a row using different bosses of the six that come with this base box.
Components. This game is a combination of thick cardboard play mats for heroes and bosses and linen-finish cards for everything else. The quality of the cardboard and the cards are both pretty good, so I have no issues here. The art on the game is really spectacular. I have not really seen Marvel art like this and it is very refreshing. It is somewhat cartoony and not very gritty at all (which seems to be the comic book trend). Definitely a positive for me.
Do I love this game? Um, no. Maybe with more and more plays with different playmates it will grow on me, but the several times we played it we had a great time and it was very stressful to acquire the needed cards, or to decide to use your special ability, but we never once failed. I know we can increase the difficulty and use higher-ranked bosses. AND WE WILL, but the first few bosses are pretty much chumps and we had no problems dispatching them. I do believe this game would benefit from lots of expansions, but I do not know how successful the base has been for the publisher, so that may never come to fruition.
I do recommend you try out this game, as the frenzied rush to beat the clock is something I very much enjoy in games (a la FUSE, Escape: The Curse of the Temple, et al). Also: it’s Marvel. The game unfortunately does not come with Dr. Strange nor Iron Fist like I would have preferred, but it DOES come with a couple of my other favorites: Ms. Marvel and Squirrel Girl. They are so so fun! Purple Phoenix Games is pretty consistent with this one (even my wife agrees!) and we give this a frantic 12 / 18. Go get ’em Cap!
https://purplephoenixgames.wordpress.com/2019/04/30/5-minute-marvel-review/

Gareth von Kallenbach (980 KP) rated Leatherheads (2008) in Movies
Aug 14, 2019
Cut to George Clooney’s character, the aging “Dodge Connelly”, playing pro-football in mire-like conditions; his audience a tangle of bored fans and uninspired locals. It is a far cry from the opulent circumstance of college-level football. Men, bedraggled and sweating under the promise of returning to work at the mines and fields if their football dreams go under, play with reckless abandon and forgotten morals in hopes of winning that next game. Yet, as fate will go, the Bulldogs lose their sponsorship and the team goes under, forcing men to return to their day-jobs and leaving Dodge without a future. The man has no marketable skills, no trade. He is a football player and is determined to see his team back in the game.
Of course, that isn’t the only bit of chaos. There has to be a girl; there is always a girl involved in stories like these. Enter Renée Zellweger’s character, the vivacious and equally tenacious “Lexie Littleton” – a news reporter for the Tribune. Lexie is on a mission to expose Carter Rutherford and get to the bottom of his infamous war story. It comes to no surprise that when Lexie and Dodge meet in a hotel lobby awaiting the arrival of Carter Rutherford and his manager, “CC Frazier” (played by Jonathan Pryce), that sparks immediately fly between them. Dodge has a proposal for CC and Carter: have Carter take a leave of absence from Princeton to play pro-football for the Bulldogs, thus saving pro-football and paying Carter for his efforts. Naturally, CC wants a cut from the profits and finds a way to do so to accommodate his own needs. Dodge, without any other alternative, agrees.
Meanwhile, Lexie is working her magic on Carter to try and weasel the true story out of him as best she can. Try as she might she cannot ignore Dodge, no matter how acid her tongue wags in his direction. In the end, Lexie gets her story yet realizes she must decide between exposing the truth or letting America bask in the glory of its self-proclaimed war-hero.
In review, there is a true chemistry between all of the main characters and both Zellweger and Clooney do a good job of conveying the vehement (and callous) emotion between Lexie and Dodge. However, no matter how funny the banter becomes between these three main characters or how well the scene plugs along, in the end the movie comes off as a passable but by no means memorable. Betimes it seems to stretch on and on and more then once I found myself looking at my clock. In truth, the movie didn’t need to be nearly two hours long. It felt two hours long which is never a good thing, especially when we’re talking about theatre seats.
That said, I thought the movie was a cute and enjoyable comedy. It won’t crack your funny bone but it will certainly tickle it more then once. All in all I give it 3.5 out of 5. It succeeded in making me laugh and did keep me entertained. Above all, I’m sure many will find it enjoyable to some extent.

Purple Phoenix Games (2266 KP) rated The Oregon Trail Card Game in Tabletop Games
Nov 7, 2019
The Oregon Trail Card Game is a cooperative game of hand management in which players are trying to make it all the way down the Oregon Trail! Players take turns playing Trail cards to advance on their journey, stopping at forts and towns along the way to collect supplies, and dealing with the Calamities of the open Trail – whether that’s fording across rivers or dealing with nasty rattlesnake bites. Do you and your party have what it takes to survive, or will the trail claim more lives in the end?
Ok so first things first – for nostalgia’s sake, this game is great. The artwork is a call-back to the original 8-bit design, the Calamities you may encounter are taken right from the computer game (there IS a “You have died of Dysentery” card), and the game is as hard to win as you remember. It definitely makes for a fun walk down memory lane.
Now, actually PLAYING the game is a different story. I think it’s a pretty bad attempt at a card game. For starters, the rulesheet (it’s more of a brochure than a book…) is extremely ambiguous. I had more questions about how to play after I read the rules than I did beforehand. The physical layout of the rules feels choppy, which makes it hard to logically follow, and the wording for some rules feels like it contradicts other rules. Overall, it just seems like the rulesheet was written in one go with no refining or editing – every single thought was thrown in and then not checked for accuracy or clarity.
Beyond the calamity that is the rulesheet, the game is hard to beat. The rules even say “More likely, the game ends when the last player dies.” Like even the creators know it’s impossible! I’ve never won a game because it is stacked against the players from the start. For starters, the game is so long. Without going too much into detail, by the end of the game 50 out of the 58 trail cards will be used – that’s almost ALL of them! And almost every card has a text action/consequence associated with it, which really reduces your likelihood of success. Some Calamity cards kill off players with no chance for remedy first, while some Trail cards are dictated by die rolls that can also either kill you or cause you to draw extra Calamity cards. I know the original game was tough, but since this card game is more based on the luck of the draw than your decisions, it feels futile to play. Luck-based games, when executed well, can be pretty fun. But unfortunately, it just doesn’t work for me in this game.
So do I like this game? Kind of? I like it for nostalgic purposes, but beyond that I really don’t. The rules make no sense and I feel like I interpret them differently every time – so who knows if I’ve actually ever played correctly. I have never won a game, the furthest I’ve ever gotten has been about halfway through to the end. Should you try The Oregon Trail Card Game? Probably not. You’re not really missing a lot besides reliving some childhood memories. Fun idea, but awful execution, in my opinion! Purple Phoenix Games (with guest score from a pal of Travis) gives The Oregon a Trail Card Game a choleric 12 / 24.

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