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Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next
  
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Lee Ronaldo recommended Blind Joe Death by John Fahey in Music (curated)

 
Blind Joe Death by John Fahey
Blind Joe Death by John Fahey
1964 | Folk
(0 Ratings)
Album Favorite

"Blind Joe Death was kind of John Fahey’s alter ego. He wanted to put out records under a different name and pretend he was an old obscure bluesman. He was obsessed with collecting these old obscure records that informed his American primitive style and he went on these quests down South to look for old 78 records with a couple of friends of his. Eventually they found this artist Skip James and rejuvenated his career. James wasn’t in music at all any more and he was someone they revered. Fahey was steeped in this whole mythology of his early period of these recording heroes that weren’t on television, weren’t on the magazines and you only saw them if you happened to be in Mississippi where they lived or the rare places they travelled to and I think he really longed to be one of those guys. So when Fahey started being serious about making his records his idea was “I’m going to make this record, I’m going to call it Blind Joe Death” and this was a totally obscure idea, “I’m going to slip it into bins at record shops and at thrift stores and people will find it and ten or fifteen years from now they’ll say I wonder what happened to Blind Joe Death?” It’s an obscure task from the very beginning, it’s not like he’s shooting for fame and fortune and Top Of The Pops, it’s almost the opposite of that. He’s shooting for obscurity, for this blissful obscurity that he was relating to. Self-mythologizing but in a way that’s so deep down. It’s not self-mythologizing like whoever does that these days, like Nick Cave or whoever, like somebody who is doing it on a big scale where a lot of people are reading about it, this is like Fahey’s self-mythologizing himself out of existence almost, hoping that 20 years later 5 people will have this record in their collection, ‘cos that’s the kind of guy he was, a guy that would make a record only 5 other people would have. The original Blind Joe Death was released on only 100 copies and Fahey was developing this style that wasn’t beholden to the pop music of the day or anything like that. He was obviously listening to a lot of different stuff but he was formulating this thing that was really his own basically. It proved really influential to a certain class of people, certainly everybody that was involved in either folk music, or later on folk turning into pop music, or a lot of the people from Sonic Youth’s generation that kind of went back to it. Fahey was really an antecedent in a way because he was playing in open tunings and playing a lot of stuff that didn’t fit any easy categorisation. Then later on he was doing tape manipulated pieces and adding sounds he recorded from tapes into his acoustic finger-picking stuff and obviously much later he was playing this really weirdo electro distorted music and ploughing his own row in a sense. I came across him really early for a strange reason and it was for another record that I was going to put on the list, which was a record by Leo Kottke that Fahey put out. Leo Kottke is a much more popular person in the same vein as John Fahey and his early records were on Fahey’s label and he rose to quite a bit more popularity. He’s mostly an instrumental guitar player. He’s a lightning fast, super technical finger-picker with a lot of open tunings and his first record was called Six And Twelve String Guitar – it’s all instrumentals and it was one of the very first records on Fahey’s Takoma label. Somehow I came into that record very early, it’s got a weird black and white woodcut on the cover with an armadillo or something and it’s an amazing record. And after that record I started getting interested in this label Takoma and Fahey’s records were the next ones I found on it and then I realised that it was basically Fahey’s. Then later, especially when Jim O’Rourke was in Sonic Youth, because he was so tied in with Fahey, we got even more into Fahey at that point. Fahey was also making these primitive artworks. We used a piece of his on the front cover of Sonic Youth’s The Eternal and I collected a bunch of stuff. A couple of years before he died I managed to do a short tour with him, just a duo tour where we were both playing solo sets and we travelled around in a car for a week or so and he was making all these drawings on the road and I managed to get a couple off him. I’ve got a lot of his work at this point. He just was a very singular character and I think that’s what makes his music so beautiful that he just had his own agenda. He wasn’t kow-towing to the mores of the day or what people expected of their recording artist. He played the game for a little while and then said “oh fuck it”, got fat and weird and just kept doing his thing."

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MechaTop
MechaTop
2020 | Miniatures
I think it goes without saying that we at Purple Phoenix Games love board games – otherwise I wouldn’t be sitting here writing this preview. That being said, wargames are not something that our group has really gotten around to playing. So when Tabletop Systems L.T.D. reached out about having us preview their newest wargame system, curiosity got the best of me and I couldn’t refuse. If you’re in the same boat we were, check out MechaTop – this system might surprise you!

Disclaimer: We were provided with a PnP version of this game for the purposes of this preview. Please excuse my lack of a color printer, and rest assured that the cards are colorful and eye-catching. The rulebook we have is not the finalized version, but rather an up-to-date draft detailing the overall rules and gameplay. Some changes will probably take place during the Kickstarter campaign, so the finalized game system might have some differences to this preview. For more details, check out the publisher’s website! -L

MechaTop is a tabletop wargame system in which players pilot large Mecha suits and battle their opponents. To begin a game, you must first decide which game mode you want to play. After selecting the game mode, players create their Mecha teams for battle. Each game mode has an associated cost score limit – the highest maximum cost you can spend on your team. For example, a Mecha suit might cost 300, and the cost score limit for the chosen mode is 600, leaving you with 300 to spend on upgrade cards for your suit. Once all players have chosen and upgraded their Mecha suits, those corresponding cards are placing in their play area. Everyone then selects a Pilot card to be assigned to their Mecha suit, and receives a set of Button tokens and a secret Twist card (kept secret until played at any time during the game). Decide which weapons to equip on your suit for the start of the game, roll a d6, and take turns placing your Mecha in the playing field in ascending numerical order of the die rolls. You are officially ready to start the game now!


Each round begins with the Instinct Phase, where players decide which 2 Button tokens they want to play this round. The Button actions are: Attack, Movement/Rotation, Change Weapon/Reload, and possibly Telekinesis. After the Buttons have been selected, they are placed face-down on the playing field next to their corresponding Mecha suit. Next is the Initiative Phase, in which all players roll a d6 and the player who rolled the highest gets to act first in the round. On your turn, you may choose to activate 1 Button token, activate both Button tokens, or declare No Action and pass your turn. Choosing to activate only 1 Button allows you to perform a simple action, but activating both at the same time in certain combinations allows you to perform a more powerful type of the corresponding action. Choosing to do No Action allows you to keep both Button tokens facedown. The benefit to leaving either 1 or both Button tokens facedown is that you can then use them as reactions during an opponent’s turn. Let’s say an opponent tries to Attack you – if you have your Movement Button still at your disposal, you can use it to attempt to dodge the hit and negate that damage. If you don’t use a Button in that situation, or don’t have one left face-down, all the damage goes straight through on your suit, thus bringing you closer to losing the game. Be warned – some actions are automatic, but some are resolved by dice rolls, so you better hope luck is on your side! After all players have had a turn in Initiative Order, a new round begins with another Instinct Phase. Play continues in this manner until the win condition of the selected game mode has been met, and the winner is deemed victorious!
First and foremost, I think one of the coolest things about the MechaTop system is that it can be played using ANY mecha models, action figures, or standees that you choose. In my childhood, Transformers made up a decent amount of our household, so it’s neat that I am able to bring those back out again after all these years. The nostalgia is great in that sense, and it makes the game more enjoyable. Also along those lines, the game will come with blank Mecha and Pilot cards for you to create your own – the rulebook has a section dedicated to stat card creation. It’s a neat element that lets you add a personal twist to your game, and lets you sit in the pilot’s seat (see what I did there?) to make the game truly your own! In the team creation step, players also have the opportunity to buy Upgrades for their suits, and that gives you additional control over your game. You can create so many different combinations of Upgrades that keep each game unique and entertaining.


The overall game flow is pretty nice. The rounds are logical, and the Button tokens add a unique element of strategy that takes this game to the next level for me. Do you forego doing a special action this turn and save a Button token in case an opponent tries to attack you? Or are you willing to risk damage to your Mecha suit in order to execute the exact plan that you want? The Button tokens take MechaTop beyond a simple attack-and-defend wargame and incorporates strategy to help balance out the randomness of Initiative rolls. The Twist cards are a nice touch as well, because if played at the right time, they could literally turn the battle around for you! No matter how good your strategy is, however, all offensive/defensive actions are dictated by dice rolls. So there’s a bit of a luck element embedded in this game as well. You have to be able to adapt your strategy on the fly depending on how your die results are turning out!
There is a bit of a learning curve to this game that can make it seem daunting at first. Different actions require a different number of dice to roll, and knowing what results counts as a success or failure is not always easy to remember. Incorporating a Player Reference Sheet would eliminate some of the confusion, but it does get easier to remember the more you play the game. Probably the biggest drawback of the system for me is that there is no set game board or movement system. The rulebook details movement speeds and weapon ranges based on different scales of models you might use, but that honestly just went right over my head. Providing a set of bases for models, as well as a hex-grid board would take out that guess-work for players and make it easier to visualize movement and range. And that would help keep the game flowing smoothly because players would not have to spend time measuring distances across the play area.


Let’s talk components. As I mentioned earlier, we only have a PnP copy of MechaTop, so admittedly our components are not the best. That being said, the finalized game should be coming with nice colorful cards, sturdy cardboard tokens, and good quality dice. Don’t let my drab version keep you from checking out the game on BGG or its own website!
All in all, MechaTop is a wargame system that I can see myself playing again. The gameplay itself is straight-forward and simple to grasp, but the strategic elements incorporated with Button tokens, Twist cards, and Upgrades ensure that you will never play the same game twice. If you’re looking to get into wargame systems, or are just looking for a unique wargame setting, definitely check out the MechaTop Kickstarter when it goes live later this month!
  
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Charlie Cobra Reviews (1840 KP) rated Tom and Jerry (2021) in Movies

Mar 11, 2021 (Updated Mar 27, 2021)  
Tom and Jerry (2021)
Tom and Jerry (2021)
2021 | Animation, Family
The animation looks nice (2 more)
Decent laughs
Gets the Tom and Jerry part of the movie right
Too predictable (2 more)
Bad plot
Barely above average movie overall
Visually Pleasing With Decent Laughs Sprinkled Throughout
Tom and Jerry is a 2021 live-action/CGI animated comedy movie directed by Tim Story and written by Kevin Costello. The film was produced by Chris DeFaria and Warner Animation Group, The Story Company, and Turner Entertainment Co. and distributed by Warner Bros. Pictures. The movie stars Chloe Grace Moretz, Michael Pena, Colin Jost, Robe Delaney and Ken Jeong.


Kayla Forester (Chloe Grace Moretz) is a street smart woman doing odd jobs in Manhattan when she bumps into Tom while he's chasing Jerry in Central Park. Jerry, who picked a fight with Tom during a impromptu piano performance is also house hunting and in search of a new home. Kayla, is fortuitous when she goes to the Royal Gate Hotel for a "free" breakfast and presents a stolen resume as her own. She's given a position with helping event manager Terence Mendoza (Michael Pena) with a high profile wedding the very day that Jerry takes up residence in the hotel. Tom and Jerry's usual shenanigans ensue when Kayla hires Tom to "exterminate" him when Jerry begins stealing food and items causing concern about Ben (Colin Jost) and Preeta's (Pallavi Sharda) wedding and for the hotel's reputation to Mr. Dubros (Rob Delaney) the hotel's owner and general manager.


This was a movie that I watched on a whim and didn't have any expectations going into other than the animation looking really nice in the trailer when I first saw it. Also trying to get into the groove of getting back on doing my reviews on the regular again. I'm also a fan of both Chloe Grace Moretz from the Kick-Ass movies and Michael Pena from just about everything he comes out in. Plus I've always been a fan of Tom and Jerry, watching the cartoons as a kid was always fun and it's something that I can still enjoy anytime even though it's something that is really old. But enough of that and let's get to what I thought about the movie. I liked how the movie setup the Tom and Jerry character's similar to how it would in an episode. It showed both of them individually with their own goals before bringing them together. Tom is shown to have aspirations of becoming an accomplished pianist and Jerry is shown house hunting and looking for a new home to live in. That's when Jerry finds Tom pulling a scam in Central Park conning people as a "blind" piano player. Jerry tries to "cash in" on Tom's scheme and begins trying to get in on the action and adding himself and a little flair to the performance. That's when their usual antics ruin the opportunity for both of them. This was a pretty decent opening and I really liked how their animation looked and how the live-action aspect interacted with them, it was very visually pleasing. I really didn't like how it seemed Jerry was the agitator between the two or at least the one who starts the "rivalry" in this movie but I think I've always looked at him through rose colored glasses if you will since he is the smaller and more vulnerable of the two. The comedic antics were very spot on emulating a lot of classic moments from the cartoon with most not all working fairly well in a "real-world" setting. I think where this movie lost me the most was not the backdrop of the New York City being the setting or even the live-action part and actors like Chloe Grace Moretz and Michael Pena but the whole wedding plot being a primary focus of the film. I mean I can totally see it as a catalyst to the whole plot but for it to be the main focus didn't really thrill me. I thought the acting was decent and comedy was good but this movie didn't really strike me as a super funny movie, though it did have me laughing out loud at a couple of parts. I was happy that they also added Spike and the pretty white cat whose name is Toots which are regulars in the cartoon and a host of other cats as part of the alley cat gang who many of which looked familiar. The music soundtrack was good too and had a bunch of popular artists from music of today which didn't really go with the whole "vibe" of Tom and Jerry but didn't take a way from the movie either. Droopy the dog's cameo was also a nice added touch. All-in-all this movie was barely above average for me and I think that's me mainly having nostalgia for the characters and what the show used to be. Definitely not something I would see at theaters but if you have HBO Max you should give it a shot. I give this movie a 6/10.

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Spoiler Section Review:


So I gave this movie a 6/10 which for me is above average but this movie barely met that criteria. It started off pretty good and funny with Jerry looking for a new place to live and dealing with a dodgy real estate rat. It was also cool to see Tom having dreams or aspirations of becoming a pianist and then seeing how they collide when Jerry tries to own in on his action on the whole blind piano player scheme. That was all classic Tom and Jerry. I also enjoyed the way they interacted with the whole live-action aspect of the film and how the people reacted to them and the environments and how that all worked out was pretty good to me in my opinion. The pigeon singing opening was also pretty funny and cool and when he sings again later in the movie was awesome. I really like Chloe Grace Moretz as Kayla Forester and thought that she did a pretty good job for acting with what was probably people wearing green screen costumes or props and Michael Pena was pretty funny as the event manager. The movie was pretty predictable except for one thing that I guess I would have known about if I bothered to see the second trailer but I never did, and that's the whole sub-plot of the wedding being such a big focus for the film. I don't have anything against weddings except for when it comes to Tv shows and how if any of them run long enough then there's going to be a wedding episode somewhere. But I really felt that it kind of took a way from the whole vibe of it being a Tom and Jerry movie. It was cool how they brought Spike and Toots into the picture by them being the pets of Ben and Preeta. It was pretty obvious when they introduced the bartend character Cameron that he would be Kayla's love interest but I'm kind of glad that they didn't lean too hard into that. I thought that it was pretty funny how Kayla made Tom and Jerry be friends and go out on the town on their own and it was kind of fun to see them get a long for a while but I knew it would never last. I also thought it was pretty messed up that Kayla let Terence take the blame for Spike, Tom and Jerry tearing up the hotel when it all started with Jerry who returned when she said Tom had taken care of him already. I could totally tell that Terence would become the villain of the movie after that but most of the movie is predictable anyways. There was surprisingly an after credits scene where Ben is charged for two different weddings by the hotel which is pretty funny too. Not a great movie by no means and definitely barely above average but if you have HBO Max you should give it a watch for nostalgia's sake especially if your an old Tom and Jerry fan. I gave it a 6/10.

https://youtu.be/nrdsTy_KpwQ
  
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Purple Phoenix Games (2266 KP) rated Shuffle Grand Prix in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
Shuffle Grand Prix
Shuffle Grand Prix
2019 | Card Game, Comic Book / Strip, Racing
I very rarely reference video games in my reviews. Mostly because I have never really been a big video gamer. I was always more into RPG style video games (Final Fantasy XI ftw), but some styles of video games I also enjoyed quite a bit. Among those were the battle racing style games of Crash Team Racing and Mario Kart. So much fun not only to race to the finish but also to plant traps and equip weapons to slow your opponents’ progress. Such is your plight as you play Shuffle Grand Prix by new-to-the-board-game-scene publisher Games by Bicycle.

DISCLAIMER: While I will not be delving completely into the rulebook and describing every rule and scenario, I will give you a good idea of how the game plays and what I think of it. -T

Okay let’s setup this game in our minds. Shuffle the large deck of Distance Cards (in denominations of 25, 50, 75, and 100 distance) to form a draw deck. Each player will draft a team of racer and co-pilot, which means taking the racer’s deck and co-pilot’s deck to form their team. Each pilot is a different character with different decks and different special abilities that can be used throughout the game. For example, my first team was the wizard and the musician. Place the driver’s character card on top of the wheel (health) card at maximum wheel strength, and tuck the co-pilot’s card underneath them. You cannot use the co-pilot’s ability until they become the driver (when your main pilot spins out due to your opponents and their dastardly play). Now shuffle the driver’s and co-pilot’s decks together (a la Smash Up) to form your personal draw deck, draw three cards, and you are ready to begin!

On your turn you will flip over the top Distance Card and place it in front of yourself. This is how far you have driven this turn, and ultimately is your VP stack. From there you may play cards from your hand to affect your own cards, the cards of your opponents, or place traps. You may equip items to your car (max 2), switch out equipment, or pass your turn ? This structure continues until there are no more Distance Cards to draw, then the game ends and you count Distance to see who is the winner! I have intentionally left some rules out because they are fun to discover and play – like making your opponent spin out (for trophies), nerfing your opponents, card combo play, etc.

Components: this game is relatively light on components as it is a large number of playing cards and a collection of trophy chits. The chits are good quality, and were definitely too numerous for our plays. The cards are of great quality, which is what you expect from Bicycle, the playing card giant. The art in this game is VERY quirky. I wouldn’t say the art is amazing, but it’s fun and fits the theme. Think Munchkin art. In fact, think of this game as a whole as a combination of CTR/Mario Kart meets Munchkin.

Overall, I really dig this game. It’s pretty fast-playing, though those AP-prone players will hold up the game a bit on their turns. The rules are light, the game play is really fun, and the flavor text on the cards is quite humorous. I thought out loud as we were playing that this is a replacement for Munchkin for me, and I like Munchkin a lot. The take-that/screw-your-neighbor aspect is certainly there, but even when you pile on it doesn’t seem to slow you down so much that you can no longer do much on your turn. I appreciate that. The eight provided playable character decks feels like I can play this game for a really long time with different combinations and enjoy it each time. So for the ease of play, enjoyment of play, different combos we are excited to try, and absolute silliness, Purple Phoenix Games gives this one a bashin’ 14 / 18. Check it out!


https://purplephoenixgames.wordpress.com/2019/06/06/shuffle-grand-prix-review/
  
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Gareth von Kallenbach (965 KP) rated the PlayStation 4 version of Tom Clancy's Ghost Recon Wildlands in Video Games

Jun 19, 2019  
Tom Clancy's Ghost Recon Wildlands
Tom Clancy's Ghost Recon Wildlands
2017 | Action/Adventure
The latest game in the Ghost Recon series takes players on a wild adventure across Bolivia as a member of an elite CIA unit tasked with bringing down the Santa Blanca Cartel.
Tom Clancy’s Ghost Recon Wildlands gives players a very large and diverse open world in which to operate and numerous vehicles in which to move through the massive and highly-detailed gaming maps.

Players start off by customizing their character and they can play with up to three real players or a mix of AI or humans. Missions are available via a map and contain story and side missions which grow as players progress through the game.

A typical mission may entail stopping a convoy, eliminating a target of interest, obtaining information, or disrupting operations for the Cartel.

Players can walk, fly, sail, or drive to the locales as the various provinces of the game are stocked with vehicles. There are also plenty of dangers along the way as random checkpoints, patrols, and other dangers lurk. The Cartel is not the only danger facing players as the local military or Unidad is in the pockets of the Cartel and they have an abundance of gunships, armored vehicles, and well-armed troops to bring to the fight.

The game does lead best to a more stealthy approach but at times run and gun can be effective if you are smart. I have taken at times to blowing up Propane and other explosives to create diversions while members of my team slip in and complete mission objectives.
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Wildlands also has plenty of side content such as the conversations between the main characters and the constant presence of the Cartel DJ on the radio. While this is a great addition to the game, hearing the same lines repeated the more you play the game can get old.

The graphics and detail level of the game are solid as I really enjoyed the diverse topography of the landscape. From snow covered mountains to rugged jungles and forest, the game offers plenty to look at, and while driving or flying, it is great fun to get caught up in.
 

Wildlands also has a great day and night cycle as well as dynamic weather as being caught in the rain makes handling vehicles harder and can slow your approach on a target locale. The game has a very deep menu of weapons, skills, and gear that are available and unlock as players gather Skill Points along the way. I recently upgraded my spy drone to have an explosive so I could fly it into an enemy area to scout the locale, and then deliver a nice surprise when needed.

There are some issues that arise from time to time such as clipping issues where a player will merge with a wall or steps and lag can arise with the graphics even when playing on an I7 system with an NVIDIA 1060 Founders Edition card. This was not as common playing on a Playstation 4 Pro system.

The biggest fault I have with Wildlands is the amount of repetition that comes up. I have played the early access and beta versions of the game as well as the launch version and I still keep playing various missions over and over. While I am free to play on my own with AI characters, the most enjoyable way to play for me is with other players, and as such I find myself often playing missions over and over even though I select the option to continue my story. Like Tom Clancy’s The Division, Wildlands offers a very large and immersive world filled with options for players and plenty of customization. The game also offers great replay value as even when the core story mode is completed, there are numerous side missions for players to play and more content is on the way.

If you want a good challenge and a game that will offer you countless hours of solid gameplay and replay value, you will not want to miss this one.

http://sknr.net/2017/03/27/tom-clancys-ghost-recon-wildlands/