Purple Phoenix Games (2266 KP) rated Survive: Escape from Atlantis! in Tabletop Games
Sep 4, 2019 (Updated Jul 2, 2020)
Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T
To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.
Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.
Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.
Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.
However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
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Matthew Krueger (10051 KP) rated the PlayStation version of Twisted Metal in Video Games
May 7, 2020 (Updated May 7, 2020)
Twisted Metal is a vehicular combat video game developed by SingleTrac, produced by Sony Interactive Studios America (now 989 Studios) and published by Sony Computer Entertainment for the PlayStation.
Twisted Metal is a vehicular combat game in which the player takes control of one of twelve unique vehicles. While in control of a vehicle, the player can accelerate, steer, brake, reverse, activate the turbo, turn tightly, toggle between and activate weapons using the game controller's d-pad and buttons.
The game takes place in the streets of Los Angeles on Christmas Eve, 2005. The contest featured in the game is the tenth annual running of the competition thus far.
The game's plot is centered on the titular competition in which various drivers in modified vehicles must destroy the other vehicles in an attempt to be the last one alive. The winner meets the organizer of the competition, a mysterious man named Calypso, who will grant the winner a single wish, regardless of price, size or even reality.
The Story: Once a year the legendary Calypso, a man who dwells beneath the streets of Los Angeles, holds the "Twisted Metal" competition. The contest takes place all around the Los Angeles area and calls upon drivers in various different vehicles to battle to the death. The contestants are selected and contacted by Calypso via an e-mail message that simply reads "WILL YOU DRIVE?" in red letters. The one driver still alive at the end of the night is granted a single wish, with no limits on price, size or, according to some, even reality.
Its a excellent game and a classic.
Isla Dorada
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MisterK (8 KP) rated Overwatch Origins Edition in Video Games
Nov 25, 2017 (Updated Nov 25, 2017)
BadgerMuffin (48 KP) rated The Chameleon in Tabletop Games
Jun 2, 2019
The game concept is simple; Everyone but one person knows a secret word (this word is on a tile with 16 words total. Each Player must go around and say a word linked to the secret word. Once everyone has said their word, you each go around voting who you think The Chameleon is. Should you guess incorrectly, The Chameleon wins.
Should you guess who it is correctly, The Chameleon has one chance to guess the word. If they guess correctly, The Chameleon wins.
This game being simple in nature is great fun to play either Drunk or Sober. And will spark many a debate about words.
All in all its worth buying, and has a great amount of replayability.
TL;DR
-Fun when Drunk or Sobre
-Simple
-Worth Every Penny.
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The cast of characters you meet are diverse, funny, serious, violent or just odd but whoever you meet, you do find yourself caring one way or another about the people in the game you interact with...
I will say I did struggle to get as engaged in the multi player game side of it, but that is just a personal thing as I do prefer solo gaming...
For shear enjoyment aspect and length of game, this is one of the best games of recent times.





