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Spider-Man 3 (2007)
Spider-Man 3 (2007)
2007 | Action, Mystery, Sci-Fi
The most anticipated film of the summer, Spider-Man 3 has arrived to the delight of moviegoers the world over. It has been roughly a little more than a year since Spider-Man (Tobey Maguire), defeated Dr. Octopus and saved the city from certain doom.

During this time, Spider-man has become New York City’s celebrated hero, and his day to day alter ego, Peter Parker, delights in his fame, while dating the love of his life, Mary Jane Watson (Kirsten Dunst).

As the film opens, Peter has decided to ask Mary Jane to be his wife, and plans to surprise her with a ring during dinner at a fancy restaurant. Mary Jane is starring in a Broadway play, and despite harsh reviews, she is living her dream and madly in love with Peter.

Things take an unexpected twist for Peter when he is attacked one night by his best friend Harry (James Franco), who blames him for the death of his father at the conclusion of the first film. Enhanced by his father’s Goblin serum, Harry is a deadly adversary for Peter who is able to fend off the attack eventually, and put into motion a series of events that will forever change his life.

When a career criminal named Flint Marko (Thomas Hayden Church), is accidentally caught in an experiment while fleeing the authorities, he becomes a living mass of sand, which enables him to start a string of robberies as “The Sandman”, and provides Spider-man with his most unusual opponent yet.

As if this was not enough, Peter must contend with a new hotshot photographer named Eddie Brock (Topher Grace), who is after a staff position at the Daily Bugle. The fact that Peter has more seniority at the paper is of little interest to Eddie, and he will stop at nothing to get the better of Peter.

At this point one would think that Peter has more than enough on his plate, but fate is about to drop an unexpected player into his life, a space based symbiote that bonds

with Peter’s costume and creates a dark black look for Spider-Man as well as an increase in his powers.

Peter becomes obsessed with his new powers, and there is a dramatic change in his persona, which does not sit well with Mary Jane. When new information is given to Peter about the death of his Uncle Ben, Peter is more than willing to use his new found abilities to exact the revenge that he craves.

Peter also has another area of interest as Gwen Stacy (Bryce Dallas Howard), the daughter of the local Chief of Police has caught his eye, much to the chagrin of both Mary Jane and Gwen’s current boyfriend Eddie Brock.

This tangled web of characters soon forces Peter to take stock of his life and the choices he makes, in order to determine what truly matters to him, the love and respect of his friends, or giving into his darker side and pursing power and unending praise and adulation.

The film starts out well, and the early conflict between Peter and Harry is a brilliantly staged spectacle of sight, sound, and motion. There are also some great moments between the lead characters and Church, Howard and Grace do well with their characters, yet something about Spider-Man 3 did not click for me the way the previous two films in the series have.

Having the luxury of time from the press screener to the opening, I was able to look back at the film the past week and a half to try to determine what did not work for me, and I kept coming back to the same conclusions.

First, the film wants very much to be much darker and edgier than the other films, yet just when you think you are going to see Peter fully cross the line, the film pulls back into campy mode, and we are given scenes of Peter hamming it up as a ladies’ man, and I kid you not, doing an impromptu dance number.

While this works for comedic effect, I am supposed to believe that the darker side of Peter’s soul is being exposed, and I had a hard time thinking that his inner demons include “Saturday Night Fever” style strut down the sidewalk, and a floor show.

The second thing that bothered me was the villains, as aside from Harry as the New Goblin, both the Sandman and Venom were sadly lacking. Neither The Sandman nor Venom had over the top plots to rule the world, kill or enslave the masses, or endanger huge parts of the city as was the case with the original Green Goblin and Dr Octopus.

Rather we have one who is content to steal to fund a noble cause, and wishes only to complete this cause and have Spider-Man out of his way. The second simply wants revenge for being slighted, and does not elude the menace nor danger that the character warrants.

effects wise the film is solid and there are some great moments in the film, but to many times I thought I had seen the same sand effects years early in the “Mummy” series which lead to many cases of “been there, seen that” for me. With a budget that many claim to be the most expensive film ever made when based on current dollar values, I had expected more from the film, especially given the talented and dynamic cast, and the ample backing of the studio.

Director and series Guru Sam Raimi seems to be coasting here as one has to wonder if he used up many of his great ideas in the last two films, and was trying so hard not to repeat himself, that he lost that magic spark that made the last two films such classics.

As it stands, “Spider-Man 3” is a good film, but you can’t help but feel it could have been a better one.
  
Scooby-Doo: Escape from the Haunted Mansion
Scooby-Doo: Escape from the Haunted Mansion
2020 | Adventure
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?

Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.

This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).

Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.

As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.


At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.

The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.

I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
  
UNCHARTED 4: A Thief's End
UNCHARTED 4: A Thief's End
2016 | Action/Adventure
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.

The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.

As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.

First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.

As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.

I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
  
Killers of the Flower moon (2023)
Killers of the Flower moon (2023)
2023 | Crime, Drama, History
8
9.0 (2 Ratings)
Movie Rating
Best Thing Scorses (and DeNiro) have done in many, many years
The BankofMarquis would highly recommend you see the latest epic (and we do mean EPIC) film from famed Director Martin Scorsese in a movie theater. Not because of the beautiful Cinematography by Rodrigo Prieto, not because of the Epic-ness of the tale told and not because movie theaters could use your business (all of which are reasons to see it in the movie theaters). You need to see KILLERS OF THE FLOWER MOON in a movie theater so that you cannot be distracted by things around you (most, notably your PHONE). One needs to immerse themselves in the experience of this 3 1/2 movie to totally understand and appreciate it.

And that is because KILLERS OF THE FLOWER MOON is as much atmosphere, mood and setting as it is story. Early on, one of the characters warns another one that the Osage people (the central group in this story) “don’t say much, listen more and let long pauses hang between words” and Scorsese does much of the same. Letting the story hang - and be told in - the silence between the words. And it works…if you are paying attention.

Starring Scorsese regulars Leonardo DiCaprio and Robert DeNiro and featuring a wonderful, soon-to-be-Oscar-Nominated performance by newcomer Lily Gladstone, KILLERS OF THE FLOWER MOON is based on the novel of the same name by David Gann and tells the tale of the Osage Nation who discover oil on their land in the 1920’s and the white men who come to try to connive and steal it away from them.

Taken on the surface, this story could be a pretty straight-forward white-man steals from the Indians story (substitute Buffalo for Oil and we have a story told so many times before - most notably in the Oscar winning movie DANCING WITH WOLVES), but in the hands of master craftsman Scorsese, this movie is much, much more than that.

Easily his best work in at least 10 years, Scorsese lets this story breathe and focuses in on the mood and atmosphere of the period - and the disparate people that inhabit…and battle for…this land and oil. It is the work of a maestro nearing the end of his tenure, skillfully conducting the Orchestra, one last, loving, magnificent time.

Like Scorsese, this is Oscar winner Robert DeNiro’s best performance in years and will not be surprised if he garners his first Oscar nomination in many, many years. Gone are the histrionics and over-the-top gestures and facial ticks that mar his comedic work (and in some cases his non-comedic work). DeNiro returns to the compact, internal “method” acting that was the hallmark of his early (best) work. You can see that this player still has “game” and he gives the role of William “King” Hale some dimension. This is good for this character could have, in lesser hands, turned into a “mustache-twirling” villain tying the heroine to the railroad tracks but in DeNiro’s capable hands (with Scorsese skillfully leading him) it is so much more.

Speaking of the Heroine, newcomer Lily Gladstone is just a strong and compact in her portrayal of Mollie Burkhart - the Osage woman in the center of the story. She gives Lily some sharp edges along with the rounded corners she is given in the script and the story and more than holds her own with the likes of DeNiro and DiCaprio in the many, many scenes she has with them. Most of the time, she needs to express quite a bit with a look or silence (while looking away) and she is able to convey that very, very well.

Fairing less well in this film is Leonardo DiCaprio as Ernest Burkhart, the sad-sack that is the pawn of “King” Hale and the love interest of Lily…or is he? DiCaprio is very good as Burkhart (when has he ever given a bad performance) but this character is thinly written and you can almost see the puppet strings on him. This, probably, is on purpose by Scorsese…but against two solid characters like DeNiro’s “King” Hale and Gladstone’s Molly, there just needed to be a bit more to DiCaprio’s character to make him more interesting.

Since this is a Scorsese film, it is fleshed out by some wonderful character actors led by the always watchable Jesse Plemons as the FBI agent sent to unpack what is going on. Joining him in what are (essentially) extended cameos are John Lithgow, newly minted Oscar winner Brendan Fraser, the always good Tantoo Cardinal, Scott Shepherd (as Leo’s brother) and a myriad of “that guy” and “interesting looking roughnecks” to flesh the feel of the film out - both on the white man as well as the Osage sides of the story.

The aforementioned Cinematography by Rodrigo Prieto along with the Costuming (Jacqueline West), Production Design (Jack Fisk) and Score (Robbie Peterson) all add to the mood of the piece and makes it very successful, indeed.

Just be forewarned, it is as every bit of 3 1/2 hours as it’s runtime dictates. There will be long, slow, silent parts that will make you tempted to pick up your phone - but resist that and enjoy the epic mood piece that is KILLERS OF THE FLOWER MOON. You won’t regret it.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis).
  
Every girl has a secret she hopes the light will never find–but the demons already have.

Four girls. Four sets of secrets. Four searching for answers.

Mackenzie is the shy, awkward new girl at school, depressed and desperate for a real friend. When she stumbles upon the deepest secret of a sarcastic, angry-at-the-world track star, Krystal, they become instant enemies-especially about the flirtatious baseball player, Bryce.

Tammi, a gloomy singer/musician who couldn’t care less about what others think of her, meets Sadie, a dancer and a people-pleaser with a cotton candy disposition. They have nothing in common until their lives begin to collide in more ways than one.

As the girls’ worlds begin to converge, their secrets rather than their similarities draw them together. Meanwhile, all that’s kept hidden has left them vulnerable to a battle in an invisible realm where demonic creatures fight to keep the girls chained to their pasts while angels of light work to free them.

Can good ever come from evil? Can beauty ever arise from ashes?





My Thoughts: This is an amazing story of how 4 teenage girls deal not only with every day teenage issues, but with a war with demons. There is a war waging around us that we can not see and this book illustrates this extremely well. Do we think of where our bad moods and thoughts come from? This is an intense and creative novel that truly illustrates what goes on in a realm that we cannot see. This novel teaches us that with God, we can be set free from our past and win the battle against evil.


In this story-line, not only did the girls had to deal with some issues from their past, from abuse, arents dealing with depression and alcoholism; they had their usual teenage issues to deal with as well. We as readers learn how they all came together to face these demons controlling them and winning the war.


While reading this book, it made me think what is happening around me when I have a bad thought or a bad mood; those demons in this book will come to my mind to remind me that all I need to do is turn to God in prayer.


The unbelievers are given the gospel and learn how to trust in God and learn how prayer works in their lives.


This was an amazing book, those who enjoy reading about the spiritual realm around us will certainly enjoy this book as much as I did. I am looking forward to her next book in the Beauty from the Ashes series "The Uninvited".
  
Animal Attraction (San Francisco Dragons #2)
Animal Attraction (San Francisco Dragons #2)
Kate Willoughby | 2019 | Contemporary, Romance, Sport & Leisure
8
8.0 (1 Ratings)
Book Rating
a Nice easy read!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

6 months ago, Maggie’s dog, Kirby, goes missing. Her friend Jade finds him, and Maggie goes to the door of hockey player Spencer to get him back. But Kirby is looking after Spencer’s elderly dog, Lulu, who has perked up since Spencer found Kirby by the side of the road and he doesn’t want Lulu to go yet. Sharing the dog for the short term seemed the best idea. But as they get closer, secrets threaten to drive them apart.

If you follow my reviews, you’ll know I have a particular dislike of the N word for a book, but sometimes, that bloody word gets stuck in my throat and I cannot shift it, no matter what.

So, this was a NICE book. A good nice, easy read, that wiled away a few hours this morning before work.

Maggie finds herself in deep quick with Spencer, and vice versa but Maggie can’t give Spencer what he wants and when his ex turns up with news, she walks away. Spencer doesn’t want the ex though, and he must find a way to get Maggie back.

It’s well written, with both Maggie and Spencer having a say in the third person. Both voices are clear, concise and consistent through the book, although Spencer I found a little jumpy in his narrative. He seemed to flit about a bit, not really paying much attention to Maggie, until she wasn’t there!

It's not especially high on the heat level, or maybe I just read books with a MUCH higher level, but I didn’t mind it here. I do prefer my books high up that scale, in general, but I felt the level that this book gets to was hot enough for Maggie and Spencer. It IS sexy, though, don’t get me wrong! Just not super hot.

There isn’t any real drama, but there is a good deal of emotions involved, especially on Maggie’s part. Dealing what she did all those years ago must have been devastating and to not have told her best friend all of it? Too painful to think about.

I got what the ex was doing, very quickly! But again, Spencer couldn’t see that!

This is book 2 in the San Francisco Dragons series, and I have not read book one. I didn’t feel I was missing anything by not reading it, but from reading the blurb, the main character does pop up here, as a member of Spencer’s team. Some interesting characters on this team, too, and I would like to catch up with them all as they fall and fall hard.

First I’ve read by Ms Willoughby, I’d like to read more.

4 solid stars

**same worded review will appear elsewhere**
  
2001: A Space Odyssey (1968)
2001: A Space Odyssey (1968)
1968 | Classics, Sci-Fi

"When I was seven, my parents were living again in Buenos Aires, and they were going to watch movies all the time. Maybe that day they could not leave me at home because there was no one to take care of me, so I remember we went with my sister and my parents to see 2001. And we were on the first row of the balcony, so we were in front of the movie. And the monkey in front of the monolith, the tunnel of light at the end of the movie, the fetus floating at the end of the movie — all that happening in front of my eyes was, for me, like my very first drug experience — or transcendental experience — ever. I was blown away by the images. And maybe it’s a fake memory that I have, but I remember — during the movie, at that very early age — it seems to me that I liked it much more than my parents, because even then, when I talked about it with my parents, they didn’t really care much about 2001. And for me it became like an obsession. Every summer, or every two summers, the movie was replaying in some theater in Buenos Aires. And I would go again and again and again to watch it. Also because, for me, it was the ultimate image of what the future world could become. And I thought that when I would be maybe 30-40 I would really be living in a world in which it would be easy to go to the moon or do things like that. And to this day when I rewatch that movie, I feel it’s still representing the future in a very accurate way. Besides that, the dresses are very pop art. Since then I’ve seen it like 40, 60 times and I never ever get tired of replaying it. And sometimes even for New Year’s Eve, instead of going out partying, I want to start the year in a good mood so I just stay and put the movie on my DVD player. I know that that movie also — because it’s very tricky — I would say later in my life when I was a teenager doing mushrooms or taking acid, mostly it’s because I wanted to have the same impact in my brain that that movie had when I was a kid. And you can clearly tell that Enter the Void — it’s not an homage, but it’s a movie extremely inspired by 2001. And since then, I collect every single poster of that movie, every single lobby card. I have an obsession. I want to possess that movie, which is totally unpossessable."

Source
  
The Boatman's Call by Nick Cave & The Bad Seeds
The Boatman's Call by Nick Cave & The Bad Seeds
1997 | Alternative, Indie, Rock
8.5 (2 Ratings)
Album Favorite

"I would say that Nick Cave is the greatest artist of my generation. I saw The Birthday Party about ten times and they only lasted a few years. I was lucky. I went to see them opening for Bauhaus, by accident. They blew Bauhaus away. I was like, ""What the fuck is this?"" There was this man in a vicar's dog collar, slapping the front row with a bible and a bass player wearing an Australian corked hat. They were fucked – they were more fucked than Iggy and I had given up looking for people more fucked than Iggy. I think The Birthday Party were the only band where Nick Cave was matched by other characters as big as he was. The Bad Seeds are a great band but Tracy Pew and Rowland Howard matched Nick Cave, which takes some doing. I was so lucky to have seen that band. I followed them around and saw them degenerate due to heroin abuse. Then, I watched Cave's transition into The Bad Seeds and I still thought he was a fascinating human being. I could have put The Birthday Party's second album, Prayers On Fire, on this list, but it is pretty unlistenable for most people. I chose The Boatman's Call because it was the first time he allowed himself to get really vulnerable through his love songs. I think it is a masterpiece and shows the breadth of his talent. There are five or six love songs on that record that are as good as Leonard Cohen's. It is a remarkable record. I have met him a number of times. Once, I pretended to be a journalist and interviewed him. He was probably still strung out on heroin and we nearly got into a fight. He threatened me and I didn't back down. A few weeks later, he found out who I was and then slagged off James in the NME. It didn't make me love him any less. It was just who he was at the time. I think he is still very damaged and hurt from his dealings with the press. He's been through the Amy Winehouse/Pete Doherty thing, where the press are sitting like vultures, waiting for him to die. I can imagine that he has coloured his view of journalism. I had a dream about Nick Cave on the night I got married, in which he told me his secret, magical voodoo name. I have never had the opportunity to tell him what his secret, magical voodoo name is, but I hope to one day. I guess that Nick Cave may hate James, but I don't care. I recognise his genius and I love him and wish him well."

Source
  
Room Service
Room Service
Mindy Wilde | 2018 | Contemporary, Erotica, Fiction & Poetry
6
7.0 (2 Ratings)
Book Rating
Desperate Woman Gets Housekeeping Job at a Brothel
Genre: Erotic Romance

My Rating: 3 out of 5 stars

Word Count: 17,530 words


After getting conned and dumped by a traveling guitar player, Lucy is struggling to make ends meet and things only get worse when she’s laid off from her waitressing job. Her last customer– a sexy, mysterious man wearing clothes that cost five times her annual salary– leaves her a $1,000 tip out of sympathy, but that money will only last so long.

But when she gets offered a job as a housekeeper at a brothel, things are looking up. Cleaning up after sex isn’t her usual line of work, but at least she won’t have to struggle financially anymore. When she literally runs into her heavy tipper at the brothel, however, things might get a little more complicated, especially when just looking at him is enough to fill her fantasies.

I’m still not sure what to make of this book, but I definitely wish there was more of it. I’m fascinated by this high-class brothel where everything is safe and 100% consensual and everyone treats each other like old friends. There are panic buttons in every room and all of the “Room Service” workers carry panic buttons on them as well (where they carry them isn’t mentioned, unfortunately).

I’m a little uneasy about what happens if one of the staff wants to quit, though. That’s never really mentioned, and Mrs. Stark, the owner of the brothel and Iron Man’s mother, isn’t someone to cross. Are they allowed to leave as long or have they taken a blood oath?

” Just know that if you accept you will be all-in. The secrets you keep will need to go to your grave with you. We take this vow very seriously.” — Mrs. Stark

Sounds like a blood oath to me.

Lucy’s a pretty cool character. She took getting fired well and she’s pretty kind and relatable overall. But her emotions when it comes to her ex are really simplistic. She’s just enraged that he left her destitute. And she definitely has reason to be. But anger is all she’s feeling. She’s not sad that he didn’t love her enough to stick around. She’s not regretting her decision to squander her savings on his debt (and it really was her decision. He might have sweet-talked her into it, but he didn’t hold a gun to her head). There aren’t even any lingering feelings of love or any sign she loved him at all. When it comes to her past, her entire character falls flat.

Of course, she’s better than Adam Palmer, the heavy tipper we know next to nothing about so far. The description “billionaire alpha” basically sums up everything about him. Not that I really mind Adam. He was actually pretty nice to Lucy. Despite the circumstances, I didn’t sense a disturbing power imbalance between them and he seems to genuinely care about her. I wish we saw at least one scene from his point of view. It would have gone a long way to making him a real character instead of an alpha-billionaire-on-the-verge-of-manly-tears stock photo.

I have a theory that he’s the one who got her the job at the brothel, but this has yet to be confirmed. I’ll be sad if this isn’t the case.

The sex scene, was honestly more comical than sexy to me. Reading about them screaming out each others’ names while doin’ it made me giggle.

“OH ADAM,” I cried out at the top of my lungs.

For real, have you or anyone you know actually shouted your partner’s name during sex because you were so caught up in the moment? It doesn’t count if you’re faking it.

Honestly, they talked a lot for two people who were supposed to be lost in the magical sensations of expert boning. Adam could even get out full sentences.

“Fuck Lucy, you are going to make me explode and I am definitely not done with you yet.”

As you can probably guess, this story is in need of some editing. Not just for punctuation issues (not too distracting, but still there), but also for the dialogue which is about as good as the best-written porn out there. The first chapter is also just Lucy straight-up telling her backstory. It only lasts for about a page, but it kept me from getting pulled into the story immediately and kept me from connecting to Lucy.

But despite all its faults, I still enjoyed the story. I thought it was really cute and I want to see more of Lucy and Adam together.
  
Wreck Raiders
Wreck Raiders
2019 | Dice Game, Nautical
“X marks the spot.” But what happens after the pirates sail off with the treasure? Usually the next time we see it, it’s in a shipwreck at the bottom of the ocean. How did it get there? I’m not exactly sure. But your job as a Wreck Raider is to get that treasure out of the water, onto land, and into museums to start earning you some serious cash!

Wreck Raiders is a dice rolling game of worker placement and set collection in which you are trying to collect sunken treasures for museum exhibits and build extravagant aquariums that will earn you a fortune once opened to the public. Players take turns claiming dice, moving Divers to underwater wrecks, collecting treasures for museum exhibits, and safely collecting exotic sea creatures for display in aquariums. Can you find the rarest and most desired underwater treasures, or will your competitors take all the goods and leave unimpressive baubles for you?

DISCLAIMER: There are a few mini-expansions for this game, and we do have them. We are reviewing only the base game for now. Should we decide to review the mini expansions, we will either update this post or link to the new post here. -T

I don’t own a lot of worker placement games. I don’t usually enjoy ‘take that’ type actions, and in most worker placement games, when one player monopolizes a single spot on the board (either to amass those resources or block their opponents), it can certainly escalate the tension of the game. Wreck Raiders is a worker placement game, but with a twist. When you place one of your Divers at a wreck, any players in the adjacent spots also receive the benefit of your placement. If a dive site is full, you have the ability to bump your opponents to the beach, where they will also collect that resource. Nobody can truly be blocked in this game, and that makes it feel like a friendlier game. Don’t get me wrong, you’re still competing for the most end-game points, it just doesn’t feel as cutthroat because you know that you can still have access to the resources you need.

With that said, Wreck Raiders requires a whole lot more strategy than meets the eye. All collected treasures are public information – you know what your opponents have gathered, and they know what you have. Since your worker placement could benefit Divers in adjacent spaces, you really have to think about what resources you need, and what resources you are willing to hand to your opponents, free of charge. If you have enough Divers at a site, you could multiply your own collection, but if your opponent holds the majority, you could be handing them end-game points if you decide to place your Diver there. It’s a game of give-and-take, and a single placement decision could inadvertently affect the entire outcome of the game. Another aspect of this game that I really like, regarding strategy, is that there are several ways to earn points. You can earn points for completing museum exhibits, collecting matching sets of artifacts for your personal vault, and building as many aquariums as possible. There’s no single path to victory, and the options provided make for a different game every play. Make sure you keep an eye on your opponents, though. How can you inhibit their strategy while maximizing yours? I guess you’ll just have to play to find out for yourself!

Wreck Raiders looks like a daunting game with a lot of moving parts, but it really is quite simple to learn and to play. That is a huge positive for me because I am not the greatest board game teacher (yet!), so if a game is pretty intuitive, it makes it easier for me to teach. The gameplay itself is not too complicated, and that makes it fun and fast to play. Yes, you’ve got to be constantly strategizing, but there aren’t so many options that you feel overwhelmed and unsure of what moves to make. This game is a great balance of strategy and ease of play and I will never turn down an opportunity to play it.

Wreck Raiders is a game that I Kickstarted, and I am so glad that I did. The artwork is neat, the components are high-quality, and the game itself plays extremely well. There are so many strategic paths open to you, every game is going to be different. Wreck Raiders is one hidden treasure that I am happy to have discovered! Purple Phoenix Games gives it a seaworthy 10 / 12.

LR