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Gareth von Kallenbach (980 KP) rated Warcraft (2016) in Movies
Jun 19, 2019
Back in 1994, I fondly remember playing Warcraft on my PC as well as the fun of connecting with a friend over a dial up modem for hours of fun. Blizzard’s online matchmaking portal also served as a source of countless chatrooms in the pre-internet days and through the two sequels and add on packs that followed as well as the huge success of World of Warcraft, the name Warcraft came to symbolize quality and fun to millions of fans the world over.
The feature film is directed by Duncan Jones who replaced Sam Raimi in pre-production years ago, and follows the arrival or the Orcs into Azeroth and the battle that erupts as the humans try to stop this invading force. An evil energy source is compelling the actions of a power obsessed Orc and he is obsessed with destroying the humans to find a new home for his people which is no longer inhabitable thanks to said dark magic.
There are the usual collection of wizards, warriors, love interest, heroes, and villains that one would expect in a fantasy adventure but there are many elements that simply do not work. From poor casting choices to a story that is weak even by video game standards the movie just does not live up to what one expects form a summer blockbuster especially one with a name associated with quality. It is shocking to me that the studio thought the casting choices were appropriate for the film as there is no star power at all and no chemistry at all between any of the performers. It is almost as if some executives figured since their kids play Warcraft and they know people who play Warcraft, then this will be a huge hit as everyone will flock to it. Yes, but the salad days of the franchise are behind it as World of Warcraft does not have the subscriber bases it once had. Three to Five years ago would have been a great time for the film but for now it is too late and far to lacking. I am sure fans will see it for curiosity sake and it may open well, but I do not see it having much staying power and as what is supposed to be the first film in a planned series, I am not sure that I want to see much more of it which is sad as I am a fan of the games and I liked that the visuals of the film matched much of the quality artwork of the games.
The action scenes for the film are entertaining enough and they do have a good degree of visual appeal but they just do not have any intensity or compulsion to them and with the disjointed plot and sub par acting, it really makes it hard to get caught up in the outcome. One segment was indicating an epic battle was to come and it was resolved in seconds which really invalidated much of the events leading up to it.
Sadly the first cinematic offering for the franchise is not going to be the landmark event that the arrival of the previous games have been as it plays out like a big budget fan film with solid special effects but a plodding and stale story, bad acting, and a no-name cast who cannot even decide what accent they are using from scene to scene. I half expected Crow and Tom Servo to pop up in the corner and add their commentary especially during the ridiculous “Moses Scene” which was so indicative of the slapdash nature of the film.
http://sknr.net/2016/06/08/warcraft/
The feature film is directed by Duncan Jones who replaced Sam Raimi in pre-production years ago, and follows the arrival or the Orcs into Azeroth and the battle that erupts as the humans try to stop this invading force. An evil energy source is compelling the actions of a power obsessed Orc and he is obsessed with destroying the humans to find a new home for his people which is no longer inhabitable thanks to said dark magic.
There are the usual collection of wizards, warriors, love interest, heroes, and villains that one would expect in a fantasy adventure but there are many elements that simply do not work. From poor casting choices to a story that is weak even by video game standards the movie just does not live up to what one expects form a summer blockbuster especially one with a name associated with quality. It is shocking to me that the studio thought the casting choices were appropriate for the film as there is no star power at all and no chemistry at all between any of the performers. It is almost as if some executives figured since their kids play Warcraft and they know people who play Warcraft, then this will be a huge hit as everyone will flock to it. Yes, but the salad days of the franchise are behind it as World of Warcraft does not have the subscriber bases it once had. Three to Five years ago would have been a great time for the film but for now it is too late and far to lacking. I am sure fans will see it for curiosity sake and it may open well, but I do not see it having much staying power and as what is supposed to be the first film in a planned series, I am not sure that I want to see much more of it which is sad as I am a fan of the games and I liked that the visuals of the film matched much of the quality artwork of the games.
The action scenes for the film are entertaining enough and they do have a good degree of visual appeal but they just do not have any intensity or compulsion to them and with the disjointed plot and sub par acting, it really makes it hard to get caught up in the outcome. One segment was indicating an epic battle was to come and it was resolved in seconds which really invalidated much of the events leading up to it.
Sadly the first cinematic offering for the franchise is not going to be the landmark event that the arrival of the previous games have been as it plays out like a big budget fan film with solid special effects but a plodding and stale story, bad acting, and a no-name cast who cannot even decide what accent they are using from scene to scene. I half expected Crow and Tom Servo to pop up in the corner and add their commentary especially during the ridiculous “Moses Scene” which was so indicative of the slapdash nature of the film.
http://sknr.net/2016/06/08/warcraft/

Hazel (1853 KP) rated Blood, Ink & Fire in Books
Dec 14, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>
Imagine a world without books… In this dystopian novel by Ashley Mansour, that is exactly what the world is like. <i>Blood, Ink & Fire</i> is set in the future where not only are books non-existent, it is illegal to know how to read. Noelle Hartley has grown up in the United Vales of Fell, where a computer controls what she hears, sees and feels by showing her a constant stream of artificial images. But, Noelle knows she is different. Unlike her parents she is able to question the meanings of the pictures, and when a rebellious group hacks into the system, forcing words onto their screens, Noelle is able to read them.
With the help of her blind friend, John, Noelle and her grandfather escape from this controlling society and find people living on the outside who are against what Fell is doing to humanity. Noelle learns facts about her grandfather’s past that she could never have imagined as well as discovering secrets about herself. Noelle is a reader and is told by members of the past generations that it is not true that all the books were destroyed. There are nine volumes hidden in various locations, which when brought together will become the key to unlock the knowledge that has been banned for so long. It is Noelle’s job to find them.
It is scary how plausible this post-literacy world is. Mansour includes three quotes before the beginning of the novel from the years 1987, 2008 and 2014 that put forward fears that books and our ability to read is becoming less important with the advancement of the internet. Humanity is becoming less intelligent and more controlled by what they see on their computers. Brains do not need to think as much as the answers are all online. Even whilst reading the narrative, there are aspects that are frighteningly familiar. The idea of a continuous stream of images is similar to current social medias such as Tumblr and Pinterest, where users feel compelled to scroll through the entire feed to view all of the latest posts.
There is however a part of this novel that is entirely fiction and would be impossible to ever occur. One of the characters is a bit of an enigma, a piece of the past inhabiting a human body. Literacy personified. This causes the storyline to be less credible, thus readers will view this as a piece of fiction (which it is) and be less likely to take the warning about the Internet changing people’s brains to heart.
<i>Blood, Ink & Fire</i> is a really fascinating story that is exciting from start to finish. It is full of clever ideas, making it unique from other books in this genre. It is also evident that Mansour undertook a vast amount of research, particularly of Shakespeare’s plays, as there was a reference to the playwright and his work in nearly every chapter, from character names to plots. Those familiar with Shakespeare will benefit from these allusions as they make the narrative flow effectively from beginning to end. It is, however, possible to read and enjoy without any prior knowledge of Shakespeare – you may even learn something new from reading this book.
I highly recommend <i>Blood, Ink & Fire</i> to book lovers and dystopian fiction fans. It feels similar in style to <i>The Darkest Minds</i> trilogy by Alexander Bracken, and with series such as <i>The Hunger Games</i> and <i>Divergent</i> being brought to the big screen, this new young adult book is bound to be popular. This was Ashley Mansour’s debut novel and I am keen to discover what she will write next.
Imagine a world without books… In this dystopian novel by Ashley Mansour, that is exactly what the world is like. <i>Blood, Ink & Fire</i> is set in the future where not only are books non-existent, it is illegal to know how to read. Noelle Hartley has grown up in the United Vales of Fell, where a computer controls what she hears, sees and feels by showing her a constant stream of artificial images. But, Noelle knows she is different. Unlike her parents she is able to question the meanings of the pictures, and when a rebellious group hacks into the system, forcing words onto their screens, Noelle is able to read them.
With the help of her blind friend, John, Noelle and her grandfather escape from this controlling society and find people living on the outside who are against what Fell is doing to humanity. Noelle learns facts about her grandfather’s past that she could never have imagined as well as discovering secrets about herself. Noelle is a reader and is told by members of the past generations that it is not true that all the books were destroyed. There are nine volumes hidden in various locations, which when brought together will become the key to unlock the knowledge that has been banned for so long. It is Noelle’s job to find them.
It is scary how plausible this post-literacy world is. Mansour includes three quotes before the beginning of the novel from the years 1987, 2008 and 2014 that put forward fears that books and our ability to read is becoming less important with the advancement of the internet. Humanity is becoming less intelligent and more controlled by what they see on their computers. Brains do not need to think as much as the answers are all online. Even whilst reading the narrative, there are aspects that are frighteningly familiar. The idea of a continuous stream of images is similar to current social medias such as Tumblr and Pinterest, where users feel compelled to scroll through the entire feed to view all of the latest posts.
There is however a part of this novel that is entirely fiction and would be impossible to ever occur. One of the characters is a bit of an enigma, a piece of the past inhabiting a human body. Literacy personified. This causes the storyline to be less credible, thus readers will view this as a piece of fiction (which it is) and be less likely to take the warning about the Internet changing people’s brains to heart.
<i>Blood, Ink & Fire</i> is a really fascinating story that is exciting from start to finish. It is full of clever ideas, making it unique from other books in this genre. It is also evident that Mansour undertook a vast amount of research, particularly of Shakespeare’s plays, as there was a reference to the playwright and his work in nearly every chapter, from character names to plots. Those familiar with Shakespeare will benefit from these allusions as they make the narrative flow effectively from beginning to end. It is, however, possible to read and enjoy without any prior knowledge of Shakespeare – you may even learn something new from reading this book.
I highly recommend <i>Blood, Ink & Fire</i> to book lovers and dystopian fiction fans. It feels similar in style to <i>The Darkest Minds</i> trilogy by Alexander Bracken, and with series such as <i>The Hunger Games</i> and <i>Divergent</i> being brought to the big screen, this new young adult book is bound to be popular. This was Ashley Mansour’s debut novel and I am keen to discover what she will write next.

Emma @ The Movies (1786 KP) rated Escape Room (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
TL;DR - I'm never doing an escape room ever again, and potentially never going anywhere that begins with a mysterious invitation.
The film opens, somewhat strangely, with some of the last scenes of the movie. I'm not sure whether this helped the film along or not. We already knew what to expect before going in so starting with the intrigue of the invitations probably would have worked just as well, it did at least ease you in to what you'd be getting from the rest of the film.
I was a little disappointed that we didn't get an intro to all of the characters. Admittedly six intro pieces would have made the beginning of the story drag but it felt a little odd to have the other three thrown in with no context. On the plus side you are able to infer some things about their back story as we go through the film, but I don't quite see the logic behind who they included and excluded.
Drama, mystery, sci-fi, thriller... that's how IMDb classified Escape Room, and this is why I don't know why we bother pigeon holing films. It's definitely a thriller and can loosely fit into the horror genre (I only say loosely because of it's lack of gore) but to claim any of the others is a stretch.
In what was probably a rather average film I was glad to see some pieces that impressed me. Amanda (Deborah Ann Woll) has a flashback during one of their escapes and the transition was seamless. Woll's performance overall was probably the best, she goes from vulnerable to woman of action and in each scene she creates something that I found incredibly believable.
Tyler Labine is one of my favourite "hidden" gems of the movie world so I was excited to see he was part of this. My excitement was short lived though as his character wasn't given much opportunity to shine as his story is largely overlooked until the very last minute.
One of the issues I have at the cinema is that I suffer from mild motion sickness, generally I'm okay but on occasion the weirdest things can set it off. This film gave me a near heart attack when it entered the pool room, you can see it during the trailer, the room is basically upside down but that combined with the camera shots meant I had to keep looking at my feet for fear of either passing out or throwing up on my fellow cinema goers.
The idea behind the film had a lot of potential and up to a certain point I was enjoying what was happening... but that ending. My brain suddenly stopped and went "huh, Belko Experiment." I'm not generally a watcher of horror type films but from the comments I've seen online Escape Room is similar to a lot of things already out there. What I know is that it's predictable. Probably more so because of the way the film starts, the premise of an escape room, and the trailer. It does have some things up its sleeve though.
For someone who is easily scared out of their skin I didn't have a problem watching this (apart from that pool room scene), a lot of the really jumpy bits I'd already seen before going into the film. Until the memory of this film is washed away by several dozen other films I will not be setting foot in an escape room, and they should probably look at suing the film for lose of revenue.
What you should do
It's an entertaining film and if thrillers/horrors are your sort of thing then you should give it a go.
Movie thing you wish you could take home
Needless to say there is basically nothing I want from this movie apart from the little piece of sanity and rational thinking it stole from me.
The film opens, somewhat strangely, with some of the last scenes of the movie. I'm not sure whether this helped the film along or not. We already knew what to expect before going in so starting with the intrigue of the invitations probably would have worked just as well, it did at least ease you in to what you'd be getting from the rest of the film.
I was a little disappointed that we didn't get an intro to all of the characters. Admittedly six intro pieces would have made the beginning of the story drag but it felt a little odd to have the other three thrown in with no context. On the plus side you are able to infer some things about their back story as we go through the film, but I don't quite see the logic behind who they included and excluded.
Drama, mystery, sci-fi, thriller... that's how IMDb classified Escape Room, and this is why I don't know why we bother pigeon holing films. It's definitely a thriller and can loosely fit into the horror genre (I only say loosely because of it's lack of gore) but to claim any of the others is a stretch.
In what was probably a rather average film I was glad to see some pieces that impressed me. Amanda (Deborah Ann Woll) has a flashback during one of their escapes and the transition was seamless. Woll's performance overall was probably the best, she goes from vulnerable to woman of action and in each scene she creates something that I found incredibly believable.
Tyler Labine is one of my favourite "hidden" gems of the movie world so I was excited to see he was part of this. My excitement was short lived though as his character wasn't given much opportunity to shine as his story is largely overlooked until the very last minute.
One of the issues I have at the cinema is that I suffer from mild motion sickness, generally I'm okay but on occasion the weirdest things can set it off. This film gave me a near heart attack when it entered the pool room, you can see it during the trailer, the room is basically upside down but that combined with the camera shots meant I had to keep looking at my feet for fear of either passing out or throwing up on my fellow cinema goers.
The idea behind the film had a lot of potential and up to a certain point I was enjoying what was happening... but that ending. My brain suddenly stopped and went "huh, Belko Experiment." I'm not generally a watcher of horror type films but from the comments I've seen online Escape Room is similar to a lot of things already out there. What I know is that it's predictable. Probably more so because of the way the film starts, the premise of an escape room, and the trailer. It does have some things up its sleeve though.
For someone who is easily scared out of their skin I didn't have a problem watching this (apart from that pool room scene), a lot of the really jumpy bits I'd already seen before going into the film. Until the memory of this film is washed away by several dozen other films I will not be setting foot in an escape room, and they should probably look at suing the film for lose of revenue.
What you should do
It's an entertaining film and if thrillers/horrors are your sort of thing then you should give it a go.
Movie thing you wish you could take home
Needless to say there is basically nothing I want from this movie apart from the little piece of sanity and rational thinking it stole from me.

Andy K (10823 KP) rated The Blair Witch Project (1999) in Movies
Oct 18, 2019
While this film is credited as being the first "found footage" film ever made, it is not true. I found several websites even saying the same thing. Not true. That award goes to Cannibal Holocaust (I am pretty sure) which was release almost two decades earlier (1980 vs. 1999).
The film begins with sort of standard documentary fare showing interviews with the Maryland locals discussing if they have heard of the legend of the Blair Witch. For those that had, they recalled their own memories of the stories they had heard from others or from their childhood. Eventually, the documentary filmmakers meet the odd-looking Mary Brown who details her first hand experience with the demon recalling its weird hairy appearance.
Heather, Josh and Michael then decide to go for an outdoor wooded adventure in an attempt to locate and document evidence of the existence of the local legend themselves, not knowing what lies ahead for them. The journey starts out pretty normal with Heather doing most of the onscreen explanations, the other two mostly relegated to replying to her whims or arguing with her about various topics.
Eventually, a few bad thing start to happen including the loss of their woodland map and hearing strange sounds during the blackness of night. They now wander the woods becoming increasingly agitated with each other and their situation when it is revealed they may be walking in circles and are no closer to completing their quest or finding their way out. They see various various stick and rock formations which are not naturally occurring which means someone else is out there with them.
I remember sitting in a darkened theatre in 1999 hearing about this film briefly before its release. Not much was known at the time, and I recall this being one of the first films to have significant internet buzz beforehand. The internet was only a few years old at the time, so this was also a relatively new concept. Modern audiences are spoiled with so much content for every film available online, that everyone almost loses the feeling of being completely surprised by a film you knew virtually nothing about going in.
For Blair Witch, the added element of the "found footage" style was foreign to pretty much everyone which added to the hype and box office success of the film. Virtually the entire viewing public were not completely sure if what they were watching actually happened or this was fiction. It helped that writer/directors Daniel Myrick and Eduardo Sánchez used an unknown cast so seeing someone they recognized onscreen would not ruin the experience of believing its authenticity.
I am down on sloppy modern moviemakers most of the time these days relying so heavily on CGI and making movies look like pretty perfection rather than focusing on the most important thing for a horror film (or any film) a good screenplay and implied tension. For Blair Witch, it has been said some scenes were improvised or given a general direction but not a full script; however, that doesn't detract from the authentic nature of the situation.
The 2nd half of the film has some truly terrifying moments which happen in the background or off-screen showing you don't need to spend all your money on a CGI monster, just make it scary. The scene and keyart for the film showing the top half of Heather's head which she speaks into the camera explaining her terror and anguish is so believable and mesmerizing it send chills down my spine every time I watch it.
The film also get bagged for the ending which might be considered too short or anti-climactic; however, I think it's perfect and really the only way the movie could have gone.
The film begins with sort of standard documentary fare showing interviews with the Maryland locals discussing if they have heard of the legend of the Blair Witch. For those that had, they recalled their own memories of the stories they had heard from others or from their childhood. Eventually, the documentary filmmakers meet the odd-looking Mary Brown who details her first hand experience with the demon recalling its weird hairy appearance.
Heather, Josh and Michael then decide to go for an outdoor wooded adventure in an attempt to locate and document evidence of the existence of the local legend themselves, not knowing what lies ahead for them. The journey starts out pretty normal with Heather doing most of the onscreen explanations, the other two mostly relegated to replying to her whims or arguing with her about various topics.
Eventually, a few bad thing start to happen including the loss of their woodland map and hearing strange sounds during the blackness of night. They now wander the woods becoming increasingly agitated with each other and their situation when it is revealed they may be walking in circles and are no closer to completing their quest or finding their way out. They see various various stick and rock formations which are not naturally occurring which means someone else is out there with them.
I remember sitting in a darkened theatre in 1999 hearing about this film briefly before its release. Not much was known at the time, and I recall this being one of the first films to have significant internet buzz beforehand. The internet was only a few years old at the time, so this was also a relatively new concept. Modern audiences are spoiled with so much content for every film available online, that everyone almost loses the feeling of being completely surprised by a film you knew virtually nothing about going in.
For Blair Witch, the added element of the "found footage" style was foreign to pretty much everyone which added to the hype and box office success of the film. Virtually the entire viewing public were not completely sure if what they were watching actually happened or this was fiction. It helped that writer/directors Daniel Myrick and Eduardo Sánchez used an unknown cast so seeing someone they recognized onscreen would not ruin the experience of believing its authenticity.
I am down on sloppy modern moviemakers most of the time these days relying so heavily on CGI and making movies look like pretty perfection rather than focusing on the most important thing for a horror film (or any film) a good screenplay and implied tension. For Blair Witch, it has been said some scenes were improvised or given a general direction but not a full script; however, that doesn't detract from the authentic nature of the situation.
The 2nd half of the film has some truly terrifying moments which happen in the background or off-screen showing you don't need to spend all your money on a CGI monster, just make it scary. The scene and keyart for the film showing the top half of Heather's head which she speaks into the camera explaining her terror and anguish is so believable and mesmerizing it send chills down my spine every time I watch it.
The film also get bagged for the ending which might be considered too short or anti-climactic; however, I think it's perfect and really the only way the movie could have gone.

Gareth von Kallenbach (980 KP) rated Smallfoot (2018) in Movies
Jul 2, 2019
The movie features Channing Tatum as Migo, James Corden as Percy,
Zendaya as Meechee, Common as Stonekeeper, LeBron James and Gwangi and
Danny DeVito and Dorgie, Migos father.
The movie is centered around a group of characters (the Yeti) and the
rules that surround their existence and are literally “set in stone” ,
carried around by (and, one surmises, enforced by) the Stonekeeper.
If it isn’t in the Stones, it just isn’t so.
Conversely, if it IS in the stones, it MUST be so, even if your eyes and
experiences tell you differently.
Each member of the village has a job, and even though the jobs are
monotonously repetitive, and even though at the bottom of it all, they
don’t really know the “why” behind what they are doing, all the Yeti
happily go about their days and participate to make the village run
smoothly.
Until, that is, Migo sees and chases down an airplane that crash lands
into their mountaintop sanctuary. There are legends of Smallfoot in the
Yeti’s folklore, but the stones emphatically state that Smallfoot do NOT
exist.
Migo brings his exciting news of the Smallfoot sighting back to the
village, only to be met by the Stonekeeper questioning whether Migo
could have ACTUALLY seen a Smallfoot, since the stones say they do not
exist. Migo does not let go of his story of seeing the Smallfoot, and is
subsequently banished from the village until he can “see the truth”.
(Maybe he REALLY saw a new breed of Yak!)
Migo leaves the village not knowing where his path should take him now,
and is intercepted by the members of the SES (Smallfoot Evidentiary
Society) who tell him that they believe him and show him the reasons
why, as backed by evidence that they have found over the years.
The three members of the SES are Meechee (Zendaya), who happens to be
the Stonekeepers daughter (!!), Kolka (Gina Rodriguez), Gwangi (LeBron
James), and Fleem (Ely Henry). The four encourage Migo to follow his
curiosity to find the Smallfoot and see what he can find out about them.
With trepidation, Migo heads down the mountain to see what he can find.
Once he has made his way down the mountain, Migo meets a videographer
named Percy, who has been lamenting his recent dismal ratings and lack
of viewers. Percy was going to go so far as to fabricate a story to get
“hits” online and to make a story go viral. Meeting Migo changes all
that and what follows is a heartwarming story about overcoming
differences, learning how to communicate, friendship & sacrifice.
The movie is colorful, and has great, catchy songs. The characters are
funny, there are lots of jokes, and I didn’t feel like there was any
“dead space” in the movie. The story was easy to follow but not boring.
I wouldn’t be surprised to hear about some sort of outcry raised by a
certain segment of the population, saying that the movie is
“anti-religious”, but I found it entirely refreshing for a kids movie to
send the message of not believing something someone tells you just
because “they say so” or just because “that’s the way its always been”,
or even “we do it this way for your own good (because you can’t be
trusted to think for yourself)” . Critical thinking skills are highly
lacking in today’s society, and I think that this movie is a great
example of finding out the truth by asking questions and not just
blindly following where you are told to.
My 10 year old son loved the movie, and I would go see it again in the
theatre, just to watch it again!
Zendaya as Meechee, Common as Stonekeeper, LeBron James and Gwangi and
Danny DeVito and Dorgie, Migos father.
The movie is centered around a group of characters (the Yeti) and the
rules that surround their existence and are literally “set in stone” ,
carried around by (and, one surmises, enforced by) the Stonekeeper.
If it isn’t in the Stones, it just isn’t so.
Conversely, if it IS in the stones, it MUST be so, even if your eyes and
experiences tell you differently.
Each member of the village has a job, and even though the jobs are
monotonously repetitive, and even though at the bottom of it all, they
don’t really know the “why” behind what they are doing, all the Yeti
happily go about their days and participate to make the village run
smoothly.
Until, that is, Migo sees and chases down an airplane that crash lands
into their mountaintop sanctuary. There are legends of Smallfoot in the
Yeti’s folklore, but the stones emphatically state that Smallfoot do NOT
exist.
Migo brings his exciting news of the Smallfoot sighting back to the
village, only to be met by the Stonekeeper questioning whether Migo
could have ACTUALLY seen a Smallfoot, since the stones say they do not
exist. Migo does not let go of his story of seeing the Smallfoot, and is
subsequently banished from the village until he can “see the truth”.
(Maybe he REALLY saw a new breed of Yak!)
Migo leaves the village not knowing where his path should take him now,
and is intercepted by the members of the SES (Smallfoot Evidentiary
Society) who tell him that they believe him and show him the reasons
why, as backed by evidence that they have found over the years.
The three members of the SES are Meechee (Zendaya), who happens to be
the Stonekeepers daughter (!!), Kolka (Gina Rodriguez), Gwangi (LeBron
James), and Fleem (Ely Henry). The four encourage Migo to follow his
curiosity to find the Smallfoot and see what he can find out about them.
With trepidation, Migo heads down the mountain to see what he can find.
Once he has made his way down the mountain, Migo meets a videographer
named Percy, who has been lamenting his recent dismal ratings and lack
of viewers. Percy was going to go so far as to fabricate a story to get
“hits” online and to make a story go viral. Meeting Migo changes all
that and what follows is a heartwarming story about overcoming
differences, learning how to communicate, friendship & sacrifice.
The movie is colorful, and has great, catchy songs. The characters are
funny, there are lots of jokes, and I didn’t feel like there was any
“dead space” in the movie. The story was easy to follow but not boring.
I wouldn’t be surprised to hear about some sort of outcry raised by a
certain segment of the population, saying that the movie is
“anti-religious”, but I found it entirely refreshing for a kids movie to
send the message of not believing something someone tells you just
because “they say so” or just because “that’s the way its always been”,
or even “we do it this way for your own good (because you can’t be
trusted to think for yourself)” . Critical thinking skills are highly
lacking in today’s society, and I think that this movie is a great
example of finding out the truth by asking questions and not just
blindly following where you are told to.
My 10 year old son loved the movie, and I would go see it again in the
theatre, just to watch it again!

Gareth von Kallenbach (980 KP) rated the PC version of Marvel's Avengers in Video Games
Sep 7, 2020
Square Enix and Crystal Dynamics have combined to create one of the most enjoyable Super Hero games ever and one of the more enjoyable gaming experiences of 2020. In Marvel’s Avengers; players are introduced to Kamala Khan; a huge Avengers fan who is invited to be a Fan Fiction finalist and VIP at the massive A Day convention in San Francisco.
What starts as a celebration for the famed heroes soon turns tragic and the game picks up five years late in a world where the Avengers and Heroes are no more. A corporation known as AIM has acquired Stark Industries and maintains their version of law and order through specialized forces as robotic Synths. It is revealed that a reactor powered by a new source was to blame for the A Day disaster and it has created Inhumans as a result.
Kamala finds herself able to stretch her body and upon learning that things on A Day were not as the world has been set to believe sets off with AIM hot on her heels to unlock the clues and save the Avengers.
Along the way players will play as several of the iconic characters and will encounter group missions where players may be matched online or assigned A.I. companions.
Each characters has their own unique skills and timed special abilities which recharge after use and can be a game-changer as enemies become more numerous and difficult.
Each character also has their own combat moves and abilities ranging from ranged attacks to close quarters combat. While The Hulk can throw objects; he is better suited to get in close and mix things up. Iron Man while capable of delivering punches is better used flying and hovering and blasting everything he encounters.
Part of the joy of the game aside from the engaging story is learning new ways to defeat enemies including some team based body slams and other enjoyable moves.
Players are based on a Helicarrier and there are plenty of things to explore and naturally numerous cosmetics, upgrades, and such which players can obtain via looting or at many of the vendors they encounter.
Missions are assigned via a War Table and players have the option to select campaign specific missions or to mix in some side missions as well. Upon completion of the main game; players will have the opportunity to play more side and extra missions and can use a Quick Match open to play with other players as well.
There were a few glitches along the way on my PC build but while a bit annoying a first they became less frequent as the game went along. Some people may have issues with the look of the characters as Tony Stark for example looked to me more like a young Ben Affleck than Robert Downey Jr. but with so many interpretations of the characters over the years this is a minor issue as I was enveloped by the gameplay quickly.
Missions are enjoyable and the timed jump sequences are not unreasonable and players looking for a challenge will be able to adjust the game difficulty to a setting that best suits their style of play.
I first played the game at an invite only meeting during PAX West 2019 and after getting some gameplay time; the developers outlined to us some of the long-term plans for the game from new characters and cosmetics and so on. The game sets up further adventures well and I found myself enjoying the game and characters from starts to finish. The game does a great job establishing Kamala and building her character while giving players plenty of time as the classic Avengers and has more than a few nice surprises along the way.
4 stars out of 5
What starts as a celebration for the famed heroes soon turns tragic and the game picks up five years late in a world where the Avengers and Heroes are no more. A corporation known as AIM has acquired Stark Industries and maintains their version of law and order through specialized forces as robotic Synths. It is revealed that a reactor powered by a new source was to blame for the A Day disaster and it has created Inhumans as a result.
Kamala finds herself able to stretch her body and upon learning that things on A Day were not as the world has been set to believe sets off with AIM hot on her heels to unlock the clues and save the Avengers.
Along the way players will play as several of the iconic characters and will encounter group missions where players may be matched online or assigned A.I. companions.
Each characters has their own unique skills and timed special abilities which recharge after use and can be a game-changer as enemies become more numerous and difficult.
Each character also has their own combat moves and abilities ranging from ranged attacks to close quarters combat. While The Hulk can throw objects; he is better suited to get in close and mix things up. Iron Man while capable of delivering punches is better used flying and hovering and blasting everything he encounters.
Part of the joy of the game aside from the engaging story is learning new ways to defeat enemies including some team based body slams and other enjoyable moves.
Players are based on a Helicarrier and there are plenty of things to explore and naturally numerous cosmetics, upgrades, and such which players can obtain via looting or at many of the vendors they encounter.
Missions are assigned via a War Table and players have the option to select campaign specific missions or to mix in some side missions as well. Upon completion of the main game; players will have the opportunity to play more side and extra missions and can use a Quick Match open to play with other players as well.
There were a few glitches along the way on my PC build but while a bit annoying a first they became less frequent as the game went along. Some people may have issues with the look of the characters as Tony Stark for example looked to me more like a young Ben Affleck than Robert Downey Jr. but with so many interpretations of the characters over the years this is a minor issue as I was enveloped by the gameplay quickly.
Missions are enjoyable and the timed jump sequences are not unreasonable and players looking for a challenge will be able to adjust the game difficulty to a setting that best suits their style of play.
I first played the game at an invite only meeting during PAX West 2019 and after getting some gameplay time; the developers outlined to us some of the long-term plans for the game from new characters and cosmetics and so on. The game sets up further adventures well and I found myself enjoying the game and characters from starts to finish. The game does a great job establishing Kamala and building her character while giving players plenty of time as the classic Avengers and has more than a few nice surprises along the way.
4 stars out of 5

Lee (2222 KP) rated Max Winslow and the House of Secrets (2019) in Movies
Oct 13, 2020
Max Winslow and the House of Secrets is a family film, very much in the vein of Charlie and the Chocolate Factory. Maxine Winslow (Sydne Mikelle), or Max for short, is our Charlie Bucket, coming from a single-parent family and living with a mother who is struggling with debt. Tech-savvy Max is also a skilled hacker, demonstrating this by taking control of her neighbours video doorbell and making it ring so that he comes running outside. Kind of like a modern-day Knock-Down Ginger.
Max heads into school, where we’re introduced to some more teens who are set to join her later on, including a social-media obsessed girl, a boy addicted to gaming and a boy who enjoys trolling people online. As they settle down at their desks, the face of eccentric billionaire Atticus Virtue (Chad Michael Murray) takes over all of the TV screens throughout the school. He tells them that five students are to be selected to spend the night in his high tech mansion, and undertake a series of games, with the winner becoming the new owner of the mansion. When the confirmation text messages start coming through to the student phones later that day, we already know most of those that receive the big green tick on their screens, so they head off to the mansion, ready to spend the night.
Atticus himself isn’t at the mansion to greet the group. Instead, an AI named Haven (voiced by Marina Sirtis) opens the door for them, orders a takeaway delivery and gives them their instructions for the night. Basically, whoever solves the most puzzles and earns the highest score wins the mansion!
The puzzles start off ridiculously hard, with a locked door requiring a six-digit code to open, and only three attempts allowed. Max spots three jars of candy in the room and automatically decides that the total pieces of candy in each jar can be combined into a six-digit number, obviously. And you’re not supposed to think about how she managed to get them in the right order, or why the plate of cookies on the table wasn’t included in the code…
From there, the points come a lot easier for the team, such as simply putting on a pair of sunglasses(!), before turning slightly sinister as the group separates and everyone heads off on their own. Haven begins to go a little bit rogue, although with her monotone delivery of thinly veiled threats, she never really comes across as scary as I think she is meant to be. The games become a way of showing each individual the error of their ways - narcissistic Sophia is trapped in a bathroom talking to her mirror reflection, which has now turned into a nastier version of herself, while others are trapped in VR scenarios designed to show them where they’ve gone wrong in life.
It’s at this point that the movie struggles. The VR recreations are mostly dull, while other scenes utilise some pretty dodgy VFX and there’s never any real feeling of peril or threat. The young cast, for the most part, give some pretty good performances. However, with a mediocre script, none of them is really given very much to work with. Consequently, some of them, particularly the character of Max, feel a little wasted, not fleshed out enough.
While entertaining at times, Max Winslow and the House of Secrets is too scary for young children and not dramatic or scary enough for adults to really enjoy. Hopefully, though, the teen audience that this is squarely aimed at will pick up on the strong moral messages at the heart of the movie and will manage to gain some enjoyment from it.
Max heads into school, where we’re introduced to some more teens who are set to join her later on, including a social-media obsessed girl, a boy addicted to gaming and a boy who enjoys trolling people online. As they settle down at their desks, the face of eccentric billionaire Atticus Virtue (Chad Michael Murray) takes over all of the TV screens throughout the school. He tells them that five students are to be selected to spend the night in his high tech mansion, and undertake a series of games, with the winner becoming the new owner of the mansion. When the confirmation text messages start coming through to the student phones later that day, we already know most of those that receive the big green tick on their screens, so they head off to the mansion, ready to spend the night.
Atticus himself isn’t at the mansion to greet the group. Instead, an AI named Haven (voiced by Marina Sirtis) opens the door for them, orders a takeaway delivery and gives them their instructions for the night. Basically, whoever solves the most puzzles and earns the highest score wins the mansion!
The puzzles start off ridiculously hard, with a locked door requiring a six-digit code to open, and only three attempts allowed. Max spots three jars of candy in the room and automatically decides that the total pieces of candy in each jar can be combined into a six-digit number, obviously. And you’re not supposed to think about how she managed to get them in the right order, or why the plate of cookies on the table wasn’t included in the code…
From there, the points come a lot easier for the team, such as simply putting on a pair of sunglasses(!), before turning slightly sinister as the group separates and everyone heads off on their own. Haven begins to go a little bit rogue, although with her monotone delivery of thinly veiled threats, she never really comes across as scary as I think she is meant to be. The games become a way of showing each individual the error of their ways - narcissistic Sophia is trapped in a bathroom talking to her mirror reflection, which has now turned into a nastier version of herself, while others are trapped in VR scenarios designed to show them where they’ve gone wrong in life.
It’s at this point that the movie struggles. The VR recreations are mostly dull, while other scenes utilise some pretty dodgy VFX and there’s never any real feeling of peril or threat. The young cast, for the most part, give some pretty good performances. However, with a mediocre script, none of them is really given very much to work with. Consequently, some of them, particularly the character of Max, feel a little wasted, not fleshed out enough.
While entertaining at times, Max Winslow and the House of Secrets is too scary for young children and not dramatic or scary enough for adults to really enjoy. Hopefully, though, the teen audience that this is squarely aimed at will pick up on the strong moral messages at the heart of the movie and will manage to gain some enjoyment from it.

Purple Phoenix Games (2266 KP) rated Never Say Never in Tabletop Games
Jan 22, 2021
Never have I ever played Never Have I Ever. At least I don’t remember ever playing it. You know the one. A player says they haven’t done something and if you have you have to either eat a Twinkie (not a sponsor), take a drink of whatever, or put down a finger. That’s the general idea of that game. Never Say Never definitely takes inspiration from this aforementioned classic (?) and puts a new twist on it. Read on if you are intrigued.
Never Say Never is a party card game in the same vein as Never Have I Ever, but plays oppositely. So gather your friends (well, up to 20 of them and only after COVID passes by) and get ready to amaze them all.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T
To setup, have each player draw five cards from the massive deck. You are now ready to play!
On a turn the active player will choose one of their cards to be played to the table. When read aloud, the active player will score one point if everyone says they would never do the action played. If people say they WOULD do the action, however, they immediately explain themselves and why they would or how they have in the past. The greatest story wins the point. The first person to 10 points wins the game or is very drunk (if playing by the alternate rules).
Components. This game is about a million cards in a box with the rules of the game printed on the back of the box. The cards are all fine quality and minimal art is used, but the layout is decent and legible. No real problems to be had with components.
The game itself isn’t what I would call “bad.” In fact, it is enjoyable for what it is: a simple party game offering some new and imaginative prompts for when your brain cells aren’t necessarily firing correctly. Instead of coming up with the prompts from experiences you have actually had, these offer off-the-wall scenarios that many people have not done, but may actually consider. A small change, but an interesting one.
Obviously this one probably will not rank highly on many gamers’ favorite lists, but I think it is one that is handy to keep around when something of this style is needed. I know there have been times when the game night invitee list was bloated with non-invitees and I had to scramble to come up with some engaging activities. Never Say Never would certainly have saved my bacon on those occasions. Especially when non-gamer spouses are added to that number.
So I think that if you are a fan of party games and want to try a spin on an old standard, give Never Say Never a shot. If, like me, you struggle to entertain the non-gamers who show up to game night, give this a try. You might very well open up some peoples’ minds to other games that night as well. Purple Phoenix Games gives this one an 11 / 18. I personally would never eat rat meat, but under the right circumstances would certainly consider shaving my eyebrows completely off. HBU?
Never Say Never is a party card game in the same vein as Never Have I Ever, but plays oppositely. So gather your friends (well, up to 20 of them and only after COVID passes by) and get ready to amaze them all.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T
To setup, have each player draw five cards from the massive deck. You are now ready to play!
On a turn the active player will choose one of their cards to be played to the table. When read aloud, the active player will score one point if everyone says they would never do the action played. If people say they WOULD do the action, however, they immediately explain themselves and why they would or how they have in the past. The greatest story wins the point. The first person to 10 points wins the game or is very drunk (if playing by the alternate rules).
Components. This game is about a million cards in a box with the rules of the game printed on the back of the box. The cards are all fine quality and minimal art is used, but the layout is decent and legible. No real problems to be had with components.
The game itself isn’t what I would call “bad.” In fact, it is enjoyable for what it is: a simple party game offering some new and imaginative prompts for when your brain cells aren’t necessarily firing correctly. Instead of coming up with the prompts from experiences you have actually had, these offer off-the-wall scenarios that many people have not done, but may actually consider. A small change, but an interesting one.
Obviously this one probably will not rank highly on many gamers’ favorite lists, but I think it is one that is handy to keep around when something of this style is needed. I know there have been times when the game night invitee list was bloated with non-invitees and I had to scramble to come up with some engaging activities. Never Say Never would certainly have saved my bacon on those occasions. Especially when non-gamer spouses are added to that number.
So I think that if you are a fan of party games and want to try a spin on an old standard, give Never Say Never a shot. If, like me, you struggle to entertain the non-gamers who show up to game night, give this a try. You might very well open up some peoples’ minds to other games that night as well. Purple Phoenix Games gives this one an 11 / 18. I personally would never eat rat meat, but under the right circumstances would certainly consider shaving my eyebrows completely off. HBU?

Emma @ The Movies (1786 KP) rated Clue (1985) in Movies
Sep 25, 2019
I wish I could remember the first time I saw Clue. It has been one of my favourites for years. Tim Curry as Wadsworth and Lesley Ann Warren as Miss Scarlet will always be the highlight of this for me. Looking at my sense of humour these days I see a lot of things I recognise from these older films that I grew up with.
FUN FACT - CASTING: Jonathan Lynn said that Carrie Fisher was originally cast as Miss Scarlet but went into rehab four days before filming began, so Warren was given the role instead.
Generally all round the cast is great and they all bring something memorable to their characters.
FUN FACT - COLOURS: The character's colourful monikers match with the colour of their playing pieces in the board game and their cars in the movie.
I'm not going to lie, the fact that they didn't wear their colours has always bothered me. Evidently they're all wearing the "opposite" of their colours... I'm not sure I care for that idea if I'm honest.
I can't put my finger on what I love so much about Clue. It's just so easy to watch. From the moment Wadsworth gives that dog a withering look to the triumphant ending it's just brilliant to watch. I can't think of a moment that I dislike, and trying to pick a favourite moment? Forget it. I'd just have to present you with the entire movie with ending C.
FUN FACT - ENDINGS: While there are three endings to the film that you can see on the blu-ray/DVD, there was actually a fourth one filmed where Wadsworth revealed that he had actually poisoned everyone earlier in the evening. It's still in the novelisation but was never shown.
There are so many laughs throughout and while I've seen it so often that I don't laugh out loud as much it still brings a smile to my face. I enjoy the slightly madcap interactions and the overly dramatic reactions.
Tim Curry really is amazing, I think basically all of us would agree with that. (Well apart from one person I found online who has evidently never liked anything he's been in.) This movie could be used as his emotional resume. I don't think there are any he missed!
FUN FACT - CASTING: Lynn was set to cast Leonard Rossiter (Rigsby from Rising Damp) as Wadsworth but he sadly passed away before production started. His second choice was Rowan Atkinson but the studio were worried he was too much of an unknown in the states at the time.
While I can definitely see Rossiter in his role I really can't imagine him having the same impact on screen. Curry's flamboyancy definitely lifted the film to pole position among comedies.
Watching Clue of course makes me want to watch Murder By Death which has a very similar feel, although not quite so manic towards the end.
"It's my defense mechanism!" - Miss Scarlet
Isn't it though!?
What you should do
I know older films aren't for everyone but Clue is amazingly fun and I feel like everyone need to see it, and if you don't love it... just tell me that you did in a text message so I can't tell you're lying to me.
Note: I brought a special edition of Clue from HMV. It was a blu-ray copy in a retro VHS type box. It also came with a small poster, a collectors card, a sticker and a DVD copy. It's fun and it's different, but ultimately that version really isn't worth the money. I would just get the cheapest thing that you can. The quality difference of the blu-ray isn't worth it and the VHS box gimmick is nice in theory but disappointing in reality.
Movie thing you wish you could take home
Secret passageways in a house? Erm, yes please!
FUN FACT - CASTING: Jonathan Lynn said that Carrie Fisher was originally cast as Miss Scarlet but went into rehab four days before filming began, so Warren was given the role instead.
Generally all round the cast is great and they all bring something memorable to their characters.
FUN FACT - COLOURS: The character's colourful monikers match with the colour of their playing pieces in the board game and their cars in the movie.
I'm not going to lie, the fact that they didn't wear their colours has always bothered me. Evidently they're all wearing the "opposite" of their colours... I'm not sure I care for that idea if I'm honest.
I can't put my finger on what I love so much about Clue. It's just so easy to watch. From the moment Wadsworth gives that dog a withering look to the triumphant ending it's just brilliant to watch. I can't think of a moment that I dislike, and trying to pick a favourite moment? Forget it. I'd just have to present you with the entire movie with ending C.
FUN FACT - ENDINGS: While there are three endings to the film that you can see on the blu-ray/DVD, there was actually a fourth one filmed where Wadsworth revealed that he had actually poisoned everyone earlier in the evening. It's still in the novelisation but was never shown.
There are so many laughs throughout and while I've seen it so often that I don't laugh out loud as much it still brings a smile to my face. I enjoy the slightly madcap interactions and the overly dramatic reactions.
Tim Curry really is amazing, I think basically all of us would agree with that. (Well apart from one person I found online who has evidently never liked anything he's been in.) This movie could be used as his emotional resume. I don't think there are any he missed!
FUN FACT - CASTING: Lynn was set to cast Leonard Rossiter (Rigsby from Rising Damp) as Wadsworth but he sadly passed away before production started. His second choice was Rowan Atkinson but the studio were worried he was too much of an unknown in the states at the time.
While I can definitely see Rossiter in his role I really can't imagine him having the same impact on screen. Curry's flamboyancy definitely lifted the film to pole position among comedies.
Watching Clue of course makes me want to watch Murder By Death which has a very similar feel, although not quite so manic towards the end.
"It's my defense mechanism!" - Miss Scarlet
Isn't it though!?
What you should do
I know older films aren't for everyone but Clue is amazingly fun and I feel like everyone need to see it, and if you don't love it... just tell me that you did in a text message so I can't tell you're lying to me.
Note: I brought a special edition of Clue from HMV. It was a blu-ray copy in a retro VHS type box. It also came with a small poster, a collectors card, a sticker and a DVD copy. It's fun and it's different, but ultimately that version really isn't worth the money. I would just get the cheapest thing that you can. The quality difference of the blu-ray isn't worth it and the VHS box gimmick is nice in theory but disappointing in reality.
Movie thing you wish you could take home
Secret passageways in a house? Erm, yes please!

Gareth von Kallenbach (980 KP) rated the PC version of Evil Dead: The Game in Video Games
Jun 1, 2022
Back in 1981, Director Sam Raimi unleashed the Evil Dead on audiences and in doing so ignited his career as well as that of star Bruce Campbell. The subsequent sequels only further cemented dysfunctional hero Ash Williams into Pop Culture history as did the recent television series which returned the character to eager fans.
Saber Interactive has given fans a chance to play as Ash or several of the characters from the series with Evil Dead: The Game and take the battle to the demonic hordes and plenty of humor, horror, and action along the way.
The game is played from the third-person perspective and online players can enjoy cross-play so that players on all systems can play with one another. In the multiplayer mode, up to four players can team up to get missing pages of a text over a dark and vast map that is littered with demons and can have a player-controlled demon in the mix as well.
Players will be able to arm up by locating guns, knives, swords, and ammunition along the way as well as matches which are key to lighting up areas to keep enemies from advancing. Ammunition is in limited supply so players will have to be selective about combat as blowing away enemies is tons of fun but having to mix it up or run is not always wise when they attack in masses.
The maps are very large and there are vehicles available that are handy in running down enemies and making it to remote areas of the map. Along the way, there are shops, cabins, homes, and other locales where players can find needed objects to survive.
The longer a player operates in the dark or away from other players makes them increase in fear which allows them to be possessed and turn on their fellow players. When a player is low on health they can regain it by drinking cola that is found around the map or by being assisted by a fellow player which is not easy in the midst of combat as helping others can place you at risk.
The goal is to get a legendary dagger and take on the evil leaders which if successful wins the rounds for the players and their XP levels up. Players also have the option for a regular or furious attack as well as special moves which recharge over time.
The solo portion of the game is set in chapters and requires Ash to complete various tasks to advance to the next one. I found this to be very challenging as at times the maps are so dark it is hard to navigate or see properly and without players to help out, it can be a frustrating defeat.
The game has decent graphics and sound and the numerous clips of star Bruce Campbell offering wisdom and quips are very enjoyable and sets the tone for the game well. The attention to detail from the movies is also very enjoyable as players will want to make sure to take a good look around the cabins to get their nostalgia fix.
The game is a fun diversion and fun in groups and gives fans of the series the action and nostalgia they have come to expect. Some may cite a lack of initial depth to the gameplay and maps but I am sure as time goes on and more updates arrive, the game will continue to grow.
For now, Evil Dead: The Game offers enough action, humor, and nostalgia to keep fans happy.
3.5 stars out of 5
Saber Interactive has given fans a chance to play as Ash or several of the characters from the series with Evil Dead: The Game and take the battle to the demonic hordes and plenty of humor, horror, and action along the way.
The game is played from the third-person perspective and online players can enjoy cross-play so that players on all systems can play with one another. In the multiplayer mode, up to four players can team up to get missing pages of a text over a dark and vast map that is littered with demons and can have a player-controlled demon in the mix as well.
Players will be able to arm up by locating guns, knives, swords, and ammunition along the way as well as matches which are key to lighting up areas to keep enemies from advancing. Ammunition is in limited supply so players will have to be selective about combat as blowing away enemies is tons of fun but having to mix it up or run is not always wise when they attack in masses.
The maps are very large and there are vehicles available that are handy in running down enemies and making it to remote areas of the map. Along the way, there are shops, cabins, homes, and other locales where players can find needed objects to survive.
The longer a player operates in the dark or away from other players makes them increase in fear which allows them to be possessed and turn on their fellow players. When a player is low on health they can regain it by drinking cola that is found around the map or by being assisted by a fellow player which is not easy in the midst of combat as helping others can place you at risk.
The goal is to get a legendary dagger and take on the evil leaders which if successful wins the rounds for the players and their XP levels up. Players also have the option for a regular or furious attack as well as special moves which recharge over time.
The solo portion of the game is set in chapters and requires Ash to complete various tasks to advance to the next one. I found this to be very challenging as at times the maps are so dark it is hard to navigate or see properly and without players to help out, it can be a frustrating defeat.
The game has decent graphics and sound and the numerous clips of star Bruce Campbell offering wisdom and quips are very enjoyable and sets the tone for the game well. The attention to detail from the movies is also very enjoyable as players will want to make sure to take a good look around the cabins to get their nostalgia fix.
The game is a fun diversion and fun in groups and gives fans of the series the action and nostalgia they have come to expect. Some may cite a lack of initial depth to the gameplay and maps but I am sure as time goes on and more updates arrive, the game will continue to grow.
For now, Evil Dead: The Game offers enough action, humor, and nostalgia to keep fans happy.
3.5 stars out of 5