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Unfriended (2014)
Unfriended (2014)
2014 | Drama, Horror, Mystery
In the modern age of electronic media, cyber stalking and cyber bullying have driven several young people to take drastic actions including suicide. Bullying has always been an issue in schools but with the ability for tormentors to cyber stalk individuals as well as encourage others to take part in the harassment, it can be hard to find any escape from the relentless attacks. In new film “Unfriended”, the audience learns through video clip that a young student named Laura committed suicide in an attempt to escape a never-ending wave of torment after an unflattering video of her was posted online. One year later the group of friends gather online as is their custom to discuss their lives as well as note the anniversary of Laura’s passing. As the group gathers on Skype may notice a mysterious and unknown person has joined their conference. Despite their attempts they’re unable to get rid of this unknown and so far silent intruder, but one of the girls named Claire starts to receive Facebook messages from Laura’s personal account. Unable to block, ignore, or remove this unwanted individual despite their best efforts, as the group soon find the tables have turned when they’re told that if they should leave the chat dire consequences will follow. At first dismissed as a very tasteless practical joke, when tragedy does strike it begins to give a new level of credence to the significant threat that their unknown chat partner provides.

When the unknown guest reveals that she is indeed Laura and begins to force the remaining students to play a series of games which in turn bring their darkest and deepest secrets to light as well as turning them against one another, the despair and eventually body count begins to rise. While there are moments you can ask questions such as where are the adults in the film which are never really addressed aside from a few police officers, the film does keep you interested even though it is presented entirely through a computer screen with each individual appearing as their own individual windows with other social media applications and computer screens coming and going as the plot dictates.

The film is neither as scary nor violent as one may indicate although it is definitely an R-rated film due to language and subject matter. Much of the graphic nature is shown through quick cutting and low-quality WebCam video that cuts out frequently or lags. The main strength of the film is that it takes an interesting concept to the approach of a killer looking for revenge. The fact that the characters remain in the same room in which they began and never once have any direct contact with each other is an interesting microcosm of how many young people today socialize more through electronics than they do in a face-to-face setting. However is anybody who grew up in the 70s and 80s will tell you, teens tying up phone lines for hours was a common occurrence in many homes throughout the world.

With the cast comprised mostly of unknowns, the film does the best with its premise but never fully develops the scares and suspense that one would expect from such an intriguing premise.

In the end the film can be a difficult watch but at least provides some entertainment for fans provided you can sit through the unusual visual presentation of the film and show patience with some of the leaps of faith that the audience is asked to undergo.

http://sknr.net/2015/04/17/unfriended/
  
Nerve (2016)
Nerve (2016)
2016 | Adventure, Mystery, Thriller
I walked into Nerve expecting it to be a teenage version of the morose 2014 horror/thriller 13 Sins. While similar in premise, 13 Sins is dark and sinister, while Nerve is something different all together. Based on the 2012 young adult novel by the same name, Nerve is a story about an unassuming high school senior who decides to challenge her own comfort zone by playing an online reality game of where “watchers” (Like Facebook Followers) offer up various “Dare’s” for players to complete which nets them money. The more “watchers” players gain, the bigger the possible rewards, but at what cost?

Nerve feels like its two movies in one. For the first two acts, Nerve is a young adult/teen film where we follow Vee (Emma Roberts) as she breaks free from her unassertive personality that has her in the background among her friends and afraid to tell her family where she wants to go to college. She is a good kid, but too timid to go after anything she really wants. Instead through the challenges of the game Nerve, she gains confidence in herself as she becomes involved with another Nerve player Ian (Dave Franco). Together, along with a fast paced uplifting soundtrack, we are taken on a fun and entertaining ride where you cannot help but care about these two and wonder what you would do in their situation.

Roberts and Franco are likable in their roles and they lead a stellar young cast who are all realistic in their youthful portrayal. Not too surprising because they are actually young actors, but it is important to note that the cast feels “real,” which helps sell the believability that a game like “Nerve” could actually exist in our world. Especially in a world where we are glued to our phones, tablets and computers in order to be the “star of our own lives” through the instant gratification of social media. Along with the recent emergence of the popularity of augmented reality games like Pokémon Go, it is conceivable that a game like Nerve could exist in our near future.

But this is where the film starts to fall apart. In the third act, the film hastily transitions into a social commentary of the anonymity of the internet, mob think and what we are willing to share online. While I understand this is a message that seem appropriate a story like this, that message would have been better served in a sinister film like the aforementioned, 13 Sins, and not in a movie which up to that point, felt that it was headed towards being an inspiring and uplifting film. It doesn’t help that the resolution of that social commentary was comical in its execution that completely pulls you out of the film. It was an unnecessary turn that wanted us to focus on the game Nerve rather than the characters the story made us care about. It’s a shame really because up until that point, the film Nerve was fun, enjoyable and inspiring, only to fall apart for no real reason other than to make a weak attempt at being something more than a teen movie.

I am sure the young adult/teenage audience this film is marketed towards will enjoy Nerve, but this film is really more of a rental or at most, a matinee.