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Daniel Boyd (1066 KP) created a post

Dec 19, 2018 (Updated Dec 19, 2018)  
Time for a rant and no spoilers if you haven't finished the game yet.


So last night, I decided that I was finally finished with Red Dead Redemption 2. I have played through the entire 60+ hour campaign including the Epilogue, (which is like an entire game in and of itself,) I have done all of the side missions in my side-bar other than the tedious collectathons and I believe that I have encountered the majority of relevant strangers in the wilderness.

It's not my favourite game of all time, I don't even think that it's my Game Of The Year, but there is no denying that it is still one of the greatest achievements ever seen in the medium of videogames. There have been a few stories talking about the 6 figure bonuses that some Rockstar employees are receiving on the back of this release and frankly I feel like that is well deserved. As a 3D Animator near the beginning of my career, a project like this is what I aspire to one day get the chance to work on. The level of quality and vastness present here is astonishing from a development perspective.

Red Dead 2 has been in development for around 8 years, as apparently work began on this game very quickly after RDR Undead Nightmare was released. If you sit through the almost hour long credit sequence at the story's conclusion, you will see thousands of names scroll by. When you consider the salary of the amount of people that worked on this game over eight years along with the extravagant worldwide marketing campaign, the total budget for RDR2 must have been astronomical, yet the game made it's money back IN IT'S FIRST WEEK!

Regardless of the huge profit and enormous number of sales that this game has generated, the entire Rockstar staff that worked on this game can now put this milestone on their CV's. It's a golden mark against their name that would most likely land them a job at any other game studio that they desire joining.

The reason that I am bringing all of this up is due to a number of articles that were published on a fair few major gaming websites back at the time around the game's release. Kotaku, IGN, Gamespot and Unilad Gaming all reported that during an interview with one of the Houser brothers, (the joint CEO's at Rockstar,) when asked about the crunch period of the game's development that employees were more of less forced to work 100+ hour work weeks.

This was of course an exaggeration of what was actually said and the context was twisted for the sake of click-bait headlines, but nevertheless there was an outrage within the videogame echo-chamber. People online decided to become civil rights speakers on behalf of Rockstar employees before it came out that at most, even the heaviest work weeks leading up to the game's release never exceeded 60 hours and even then, that was only if the employee volunteered to work the overtime, time for which they were financially compensated.

As someone trying to break into the videogame industry, I understand feeling passion for a project and I recognise that feeling of pride you get when finally completing a project that you have slaved over, (on a much smaller scale of course.) I understand that there are developers out there that choose to work a 50-60 hour work week on something that they are passionate about and can be proud of and I also understand that games like RDR2, which are so vast and yet so full of intricate detail and high levels of quality don't get made without devs that refuse to put in the extra time required to pull something like this off. Frankly if I was a Rockstar dev that had put this amount of work into a product that I am proud of and then seen these rants online, I would be offended. Who are you to judge how much of a workload someone else can handle?

I am not saying that there aren't toxic places to work that have horrific line managers that force their staff to work crazy hours or lose their jobs, but by all accounts that I have heard, Rockstar isn't one of those places. So the next time that you decide to put on your SJW hat and sit in front of your computer and start berating someone for being passionate about something that they have worked extremely hard on, remember what Rockstar delivered through RDR2 and maybe do some research before unleashing your tirade.
     
Hot Tub Time Machine (2010)
Hot Tub Time Machine (2010)
2010 | Comedy
6
7.1 (18 Ratings)
Movie Rating
Adam (John Cusack) is a man going nowhere fast. Upon his return home one day, Adam finds his girlfriend gone, his nephew Jacob (Clark Duke) in his basement addicted to playing online games that simulate real life, and his friend Lou (Rob Corddry) in the hospital.

When Adam meets up with his friend Nick (Craig Robinson) at the hospital, Nick attempts to brighten up Lou by offering him a trip to their old ski resort to relive the fun of their youth. With Jacob tagging along, the three friends head back to the site of their past glory, and realize that things have not improved with time.

The scenic town is now run down and largely abandoned and their resort has long since seen better days. Undaunted, the group breaks out the alcohol and heads for the hot tub in an effort to make the most out of their time with one another and to escape their empty lives.

Upon awakening from their stupor the group discovers that they have been whisked back to 1986 and they appear to everyone there as the younger versions of themselves. Jacob flips though when he sees himself as a flickering image and becomes convinced that they must not do anything to alter the future and must relive the weekend of 1986 over exactly as they did the first time.

A quirky repair man (Chevy Chase), indicates that he can fix the tub, but that he will need some time. Adam is thrilled when he meets his old girlfriend and then laments the fact that he has to end their relationship in order to preserve the timeline. Adam has long regretted her leaving the love of his life and is tempted to do things differently this time.

Nick looks to relieve his failed musical debut as a singer, but knows that he must do what is needed to get home. Lou, on the other hand, is the loose cannon of the group and is thrilled to get another chance at glory and chase women since he has become a pathetic loser in the future.

What follows is a madcap and outrageous comedy that lovingly resurrects the classic 80’s movies of old and infuses the modern gross out humor to successfully blend the old with the new as the friends struggle to get through the weekend and return home without altering the future.

The cast is solid, and Crispin Glover is great as the bizarre bellhop destined to have his arm go missing, but the when and how drives Lou insane in anticipation. While Robinson and Cusack do solid work, Corddry steals the film as a scheming, madcap mix of depravity and patheticness that drives the film.

While the movie did drag in a few parts for me there were enough laughs in the film to keep me interested and enjoy the nostalgic look back at my beloved 80s.
  
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