Matthew Krueger (10051 KP) rated Drag Me to Hell (2009) in Movies
Oct 28, 2020
The plot: Christine Brown (Alison Lohman) has a loving boyfriend (Justin Long) and a great job at a Los Angeles bank. But her heavenly life becomes hellish when, in an effort to impress her boss, she denies an old woman's request for an extension on her home loan. In retaliation, the crone places a curse on Christine, threatening her soul with eternal damnation. Christine seeks a psychic's help to break the curse, but the price to save her soul may be more than she can pay.
Raimi wrote Drag Me to Hell with his brother, Ivan, before working on the Spider-Man trilogy.
The original story for Drag Me to Hell was written ten years before the film went into production and was written by Sam Raimi and his brother Ivan Raimi. The film went into production under the name The Curse. The Raimis wrote the script as a morality tale, desiring to write a story about a character who wants to be a good person, but makes a sinful choice out of greed for her own betterment and pays the price for it. The Raimis tried to make the character of Christine the main focal point in the film, and tried to have Christine in almost all the scenes in the film.
The most significant parallel is that both stories involve the passing of a cursed object, which has to be passed to someone else, or its possessor will be devoured by one or more demons. Unlike his past horror films, Raimi wanted the film to be rated PG-13 and not strictly driven by gore, stating, "I didn't want to do exactly the same thing I had done before."
After finishing the script, Raimi desired to make the picture after the first draft of the script was completed, but other projects such as the Spider-Man film series became a nearly decade-long endeavor, pushing opportunities to continue work on Drag Me to Hell to late 2007. Raimi offered director Edgar Wright to direct Drag Me to Hell which Wright turned down as he was filming Hot Fuzz and felt that "If I did it, it would just feel like karaoke." After the previous three Spider-Man films, Raimi came back to the script of Drag Me to Hell, wanting to make a simpler and lower-budget film.
Raimi said he set out to create “a horror film with lots of wild moments and lots of suspense and big shocks that’ll hopefully make audiences jump. But I also wanted to have a lot of dark humor sprinkled throughout. I spent the last decade doing Spider-Man and you come to rely on a lot of people doing things for you and a lot of help, but it’s refreshing and wonderful to be reminded that, as with most filmmakers, the best way to do it is yourself, with a tight team doing the main jobs."
Its a excellent movie.
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Daniel Boyd (1066 KP) rated Hitman in Video Games
Oct 19, 2017 (Updated Oct 19, 2017)
You can look at this game in two different ways. If you accept it as an adaption of the Hitman games that have preceded it, presented in a new format type for a new audience, then it’s great and it totally achieves what it set out to do. If like me, you were hoping for something more like the PS2 era games in the series, you will most likely be disappointed. Whether you love or loathe this new way that Hitman is being presented to us, I think it’s fair to say that it is certainly different to what we are used to.
At this point, after playing through the entire game over the last month or so, I have learned to accept it for what it is and came to the conclusion that it’s not the Hitman I remember from my preteen days and that’s okay. It is a different take on the series’ traditional underlying themes and mechanics, updated for a modern audience and even as a die hard, old school fan of the franchise, I can appreciate that.
My favourite thing about this game is that it allows you, as the player, to decide on the level of respect the game treats you with. What I mean by that is, if you have never touched a Hitman game, or even a stealth game before, this is a fantastic starting point. If you are looking for a my-first-premeditated-murder-simulator experience, this is the best recommendation I can think of. Just buy the entire season, boot up the game, play through each stage in order and on normal difficulty and follow the step by step prompts to take down each target. If you play this way, the game ends up functioning as a Wiki-how for any of the past games in the series and can even be used to train you to be better at stealth games in general. However, if you consider yourself a more of a hardcore, matter-of-fact assassin and want the most immersive and unencumbered version of the experience, you can totally have that also.
I know that it isn’t a popular opinion, but I enjoyed my time with Absolution, (the previous entry in the franchise,) however I agree with the overall belief that that game didn’t know what it wanted to be. This latest Hitman game knows exactly what it wants to be and executes what it sets out to do beautifully. Even if you aren’t a fan of the new way this game plays out, it is irrefutable to say that it doesn’t confidently accomplish its intention.
In addition, the technical elements of the game are fairly solid also. The gameplay is precise but fun, the gameplay graphics are pretty nice to look at and the cut-scene graphics are almost photorealistic. The level design functions well to compliment the tasks that you are assigned meaning, the use of lighting and strategic placement of weapons and items etc doesn’t seem too out of place. I experienced some cosmetic glitches and clipping during my time with the game, but never anything game-breaking. The only technical issue that severely hindered my experience was the online connectivity, or lack thereof. I can recall multiple times where I was in the middle of choosing my custom loadout before endeavouring on my next mission, only to be kicked out of the menu halfway through and told that connectivity to the server had been lost. This grew tedious after around the tenth time it happened and more than once caused me to put the controller down and stop playing for the night as multiple attempts to re-establish a connection were in vain.
Lastly, the story is unfortunately unremarkable; it is just a heartless, tacked on excuse for you to move from one setting to the next, but it functions as a justification for 47 to travel to the various locations where the missions take place. The only other downside to this experience was the feel of the game. This criticism is hard to put into words, but in the six missions; the process going in and out of each location as smoothly as possible, coupled with the focus on gameplay mechanics and the lack of cohesiveness to the story makes for a disjointed experience that I don’t think will stay with me over a significant amount of time other than thinking back and saying, “that stealth game had some really well implemented mechanics.” I don’t think that I will ever feel any real nostalgia for this game, nor will it stand out in my mind for anything other than its technical elements. Although the locations are vast and the opportunities the player can take advantage of are numerous, the game feels brief and somewhat unfinished once you complete it. You really get the feeling of this being part of an ongoing series, rather than a solid standalone game. The lack of any definitive beginning, middle and end sections to the game makes it feel rather unsatisfying once you reach the climax and causes the game overall to be more of a mesh of various missions clumsily thrown together, rather than a progressive chapter it 47’s career. The game I played immediately before Hitman, was Nier: Automata and that game managed to have both solid mechanics and some heart within it too. I know that 47 is supposed to be a cold, calculated, heartless killer, but that doesn’t mean that the games he stars in have to be heartless as well.
Overall, this is a solid stealth game and there is a lot of fun to be had here. Just know going in, if you are a long time Hitman fan, some things are going to be different. That doesn’t mean they will necessarily be bad, but you will certainly see a new spin being put on the tried and tested mechanics of past game in the franchise. If this is your first stealth game, then I would say that there is no better introduction into the genre, especially if you use the Opportunities menu. Unfortunately though, it does seem more like a variation of well made parts, rather than a solid, cohesive whole.
Eilidh G Clark (177 KP) rated Sunsett Song in Books
May 14, 2017
Carma (21 KP) rated Fast Burn (Body Armor, #4) in Books
Jun 17, 2019
Brand hasnt had the easiest life, his family is unconventional but loving and he likes being part of the SBC. He has made great friends, had a ton of new opportunities and feels like he is wanted somewhere finally.
Sahara Silver inherited the Body Armor agency from her deceased brother. Not that she believes he is dead, no way in hell. She has made it her mission lately to find out where her brother is and what exactly happened to him. She wont accept his death short of a body showing up on her doorstep.
Brand has denied his attraction to Sahara for a while, as hard as that is some days, until she becomes dragged in as part of her brothers mysterious disappearance. When she is kidnapped he jumps into action to make his claim to be by her side known to any and all that dared threaten it. He will protect her at all costs.
Sahara knows Brand will do anything to save her and she hates being vulnerable. She has always had to prove she is as capable as any man in her employ. She hates the double standard that women have to endure and sets out to prove not all women are fragile little creatures.
Can Brand and Sahara figure out her brothers mysterious circumstances before its too late? Can they fight their attraction to one another to focus or will it make them stronger to be full out partners in more ways than one?
Good secondary interactions from all the familiars, Rowdys Place, SBC, and of course Leese, Justice and Miles (along with the women that love them). Plus fun new characters like Brands Dad who basically has every gun known to man in his basement.
Another strong story from Lori Foster with good twists and turns. It will keep you guessing for the majority of the book (unless you are a good figure outer like me hehe) but if you are a quick study it still doesnt disappoint with suspense, excitement and action. I am so bummed this series has ended with this novel but knowing there are more Lori Foster books on the horizon carries me through (just barely haha).
I received an ARC in exchange for an honest review. My ebook had some missing words and sentences which I have no way of knowing if it was technology error or something that will carry through to the paperback et al versions. Overall definitely a book for the forever shelf to re-read over and over again. Until we meet again Body Armor!!



