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Brick Mansions (2014)
Brick Mansions (2014)
2014 | Action, Drama
7
6.0 (3 Ratings)
Movie Rating
3 weeks ago, I had never heard of this movie. I happened upon the commercial as I was watching TV

one day, and I was intrigued. Brick Mansions is touted as Paul Walker’s last complete movie, may he

rest his in peace. But I am really hoping that it’s not true. Because if it is, I really have to question some

of the filmmakers’ decisions.

 

Brick Mansions comes from the creative mind of Luc Besson, who happened to also write District B13

which this movie is a remake of. In fact, David Belle, who plays Leno in the movie, played the same role

in District B13. Leno is a man who lives in Brick Mansions, a highly-dilapidated area of Detroit in 2018,

who is trying to thwart the big boss in Brick Mansions, Tremaine (RZA), and keep drugs off the streets.

When Leno steals 20 Kilos of cocaine and destroys it, Tremaine kidnaps his ex-girlfriend to lure him in

and ultimately land him in jail. Damien (Paul Walker) is an undercover cop looking to take down the

organization that killed his father, who was also a cop. He traces it back to Tremaine, and desperately

wants to take him down. When a threat of a bomb going off that could obliterate Brick Mansions,

Damien is asked to infiltrate the city, and he must enlist the help of Leno to pull it off. As Damien and

Leno race against time to disarm the bomb, they realize that they may have misjudged each other, and

the threat at hand.

 

IMDB credits Belle as the founder of Parkour. I do not know if it is true or not, but the man definitely

makes it seems like it. The fight scenes were excellently choreographed, if not a bit cheesy at times

(Walker and Belle doing mirror image Parkour in perfect unison). It was nice to see the parity between

Damien’s style of getting things done Leno’s style, and the film was definitely not afraid to focus on

strengths. And it wouldn’t be a Paul Walker movie these days if the man didn’t have a driving/chase

scene. It was not focus-stealing or over the top, in fact there was just enough of an emphasis to show

that it was a respectful nod to what made Walker so famous.

 

I had two major issues with the movie, though. The first being the overuse of slow motion in the fight

scenes. Especially the one between Tremaine’s right-hand woman Rayza (Ayisha Issa) and Leno’s ex-
girlfriend, Lola (Catalina Denis). It seemed that every 10-15 seconds they would slow time to focus

on the most asinine thing in the shot, but only for 1-2 seconds and then speed the scene back up. It

seemed like a real quick and easy way to extend the scene and pad the length of the movie.

My other gripe had to do with how quickly the conflicts resolved themselves in the film. First, spoiler

alert. If you do not want to know the resolution of the one of the major plot-points, please skip this

paragraph. All the way up until mere moments before Damien and Leno get access to the bomb to

defuse it, everyone is certain that Tremaine is bad guy, and rightfully so. He is an ex-military, now drug-
lord that essentially monopolized the crime in Brick Mansions. But when he shows one out-of-character

moment of compassion, Lola defends his actions which leads to a quick turnaround of “now we can trust

this guy” among the main characters. It just didn’t make sense in the scheme of things. And that’s just

the tip of the iceberg on this point. But I will leave the rest for the movie.

 

All-in-all, I liked this movie. It had a feel like a Jet Li movie when he was first trying to break into

American Cinema (a la Romeo Must Die and Cradle 2 Grave). And it might just be the same for David

Belle, who already has a slew of stunt work under his belt. It would be nice to see him get some more

starring things. Would I have paid to watch it in theater? Probably, as I wouldn’t know exactly what

I was in store for. Will I go back and do it now, no. But I can say I will end up picking it up on Blu-ray

when it is released.
  
Contagion (2011)
Contagion (2011)
2011 | Drama
A couple of years ago, news and health agencies the world over were concerned about a possible pandemic stemming from bird flu and swine flu. Thankfully like SARS a few years earlier, the outbreaks were rather small thanks to a wealth of precautionary information and measures. In the new film “Contagion” director Steven Soderbergh paints a frighteningly realistic look at a worldwide pandemic that spread without warning, and its devastating aftermath.

When businesswoman Beth Emhoff (Gwyneth Paltrow), returns from a business trip to Hong Kong with what appears to be a simple case of the flu, her husband Mitch (Matt Damon), figures it’s nothing to be overly concerned about. When Beth all of a sudden begins to convulse and later dies unexpectedly, doctors are at a loss to explain what happened.

Over the next few days, more and more people become sick and die including Mitch’s young stepson, which gets the national and international disease control organizations working overtime to try to trace, identify and treat this mysterious ailment that sweeping the globe. Dr. Ellis Cheever (Laurence Fishburne) leads the investigation in the United States and calls in Dr. Erin Mears (Kate Winslet), to track who may have come into contact with Beth upon her return to the Minneapolis. The World Health Organization sends Dr. Leonora Orantes (Marion Cotillard) to Hong Kong trace possible origins.

As the first week passes more and more people become sick worldwide, cities start fighting a losing battle against frenzy and panic. In time the virus is identified but due to its unique nature, finding a vaccine and producing it can take several months with thousands of lives lost with each passing day. With chaos breaking loose and the bodies piling up, the authorities find themselves unable to deal with the threat they are facing and go to extreme measures such as closing the state borders to try to contain the spread of the virus.

Adding to the confusion is a freelance blogger named Alan (Jude Law), who has amassed a large audience with his conspiracy claims that there are indeed cures available for the mysterious virus. He contends the government elite and the pharmaceutical companies are exploiting the situation in order to milk maximum profit from the inevitable release of a vaccine.

The film deftly moves around the world showing the victims, scientists and investigators and how the crisis is affecting them. It also shows how quickly society can break down as scene after shocking scene of chaos and devastation are introduced juxtaposed with the number of days since the outbreak of the virus.

Soderbergh keeps you on the edge of your seat and doesn’t give you a moment’s rest. Characters are introduced and given just enough of a back story so that you understand their place in the film. Most heartbreaking is Matt Damon’s role as a father who’s left watching over his only remaining child, going to great measures to keep her safe while also dealing with the death of his wife and the unfolding secret of the last days of her life.

There is truly an impressive array of stars in the film, some of whom play brief but significant parts in the overall story. However, the movie’s strength is also its weakness in that with so many primary characters,there were some diverging storylines that did not get fully fleshed out.

While “Contagion” is not the first film to deal with viral outbreak, it is perhaps the most realistic as it doesn’t resort to any Hollywood standards such as car chases, explosions, starcrossed lovers and so on to tell its story. Instead it focuses on stark, somber scenarios and the struggles of each character is very easy to relate to.

Kudos has to be given to many of the stars of the film for their understated but pitch perfect work in very unglamorous roles. Their subtle & poignant acting underscore the dire situations that their characters find themselves in. It was refreshing to see leading men and women looking quite ordinary and letting the story carry the picture rather than focusing on one individual to save the day.

All throughout the film I found myself captivated and never once did I lose interest in the scenarios or characters nor did I find anything in the film impossible to believe. The film doesn’t go overboard on pointing fingers instead it gives an honest and unflinching look at a scenario that we can only hope will never happen. But as the film points out, viral outbreaks have occurred all throughout history. Hardly an encouraging message, but thanks to the stellar cast and gripping subject matter “Contagion” is a film you will not want to miss.
  
Cryptid
Cryptid
2018 | Deduction
If you are a fan of the lore behind the likes of the Cthulhu, Sasquatch, Loch Ness, and El Cucuy, then you will love the theme behind this next game. Cryptid is a board game that basks in these old tales of years long past and puts you on the hunt for the infamous “Cryptid” snake/dragon-like monster. You are in a race against the other players to determine who can catch the infamous Cryptid first. This snake-like dragon is slippery and likes to hide just out of reach of the players though. It will take a bit of strategy, some social deduction with other players, and well, a bit of luck to find it! Good luck adventurers!

Upon setup, each player, up to a max of 4, will take a hints booklet and tokens of any of the 4 colors. The booklets provide each player with one, and only one, hint as to where the “Cryptid” could be hiding on the game board. The game board has 4 different terrain types, and a few landmark spots such as bear dens, towers, and cougar hideouts, where the monster could be hiding. Once each player has read their clue, they will go around the table a total of 2 times placing small cubes in places where the “Cryptid” is not. This serves two purposes, to assist the game from taking more than the time necessary to have fun, and to allow the players a little early game strategy to throw other players off the scent.


From this point forward, it is up to the players to start deducing what clues they think the other players have. A list of all possible clue types can be found in each booklet to give the players an idea of what to be considering. This also assists the game experience from taking too long. Players will now have 2 options on their turn. They can ask for information from any other player, or they can take a guess as to where they think the “Cryptid” might be. There is NO penalty for guessing the correct answer, but in doing so, if you are incorrect, you are identifying a space to the other players of where your clue may indicate where the “Cryptid” could be located. So guess carefully! As you venture forth to ask clues of other players, they will place either a cube on the space you inquired about, indicating the “Cryptid” could not be in that spot based on their clue, or they will place a disk, indicating that the space could be the space as to where the monster could be hiding. As the board begins to fill with cubes and disks, you will begin to triangulate (just a fun word I LOVE using) where you think the monster may be hiding. When you feel like you’ve got it, then take a guess. If all other players place a disk on the spot you have guessed, then you have located the “Cryptid”!

What I love about this game is its simplicity, but immersion. The game does a great job of creating that on-the-edge-of-your-seat feeling that you are about to get another clue. As I mentioned above, the designers have included some very non-intrusive, but key elements, into the game that prevent it from becoming a waiting game while other players who may be stuck trying to over-analyze the clues and accidentally hijack the time. From the simplistic clues, to the initial cube setting, the game board will fill with clues fairly quick, giving you the opportunity to make some key guesses early on.
It’s this fast paced organization of “Cryptid” that allows for multiple plays, and hopefully multiple winners. Or, if you are my 12 year old son….the winner EVERY time. Don’t ask me how he does it! My wife and I think he has special powers. We may be on to something here! Anyhow, “Cryptid” is a wonderfully whimsical game that will take you on about a 30-45 minute adventure with your friends and family. You will furiously be on the edge of your chair trying to figure out the next clue. The gameplay feels satisfying and smooth, and will leave you wanting to trek across the island again someday to find the ever illusive “Cryptid”! For these reasons, and many more, Purple Phoenix Games gives this one an illusive 19 / 24.
  
Castles of Mad King Ludwig
Castles of Mad King Ludwig
2018 | Economic, Puzzle
“Well why CAN’T I just have a long hallway between my garden and my porch? How else am I going to get to the stairwell?” – Nobody ever.

Castles of Mad King Ludwig is a game of castle construction in the most ridiculous fashion. Oh, there ARE rules, mind you, but what results can be a ludicrous display of asinine architectural planning but also hilarity at what monstrosity you have assembled.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Also there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Ok, stop ranting about how stupid your castles always look at game’s end. In this game you are building a castle for an eccentric (and mad) king to appease his skewed vision of stylish housing. Setup is somewhat lengthy, so I will not detail all the steps here. Determine the starting player and give them the castleeple (grr) to denote them as the first Master Builder. As Master Builder, you will draw room tile cards that dictate from which size pile you will draw room tiles. The Master Builder will then assign each room tile a cost and place the tile next to the cost for all to see. Each player will then choose a room tile to add to their castle and pay the Master Builder the cost (or choose a corridor). The Master Builder will then choose their room tile and pay the bank the cost. For every room tile that did not get chosen a coin will be placed on it as consolation for whomever purchases it in the future.

Once you have placed your room tile you score the points printed on the room, add or subtract any bonus points for placing near other specific rooms, and check for room completion. If you have connected all entryways from a room to different rooms or corridors you may receive the benefits of room completion printed on a separate completion bonus tile. These bonuses could range from re-scoring the room, drawing extra bonus cards, or even receiving room tiles for free.

Game play continues this way until the room tile cards run out. Players take note of their position on the scoring tableau and count up any bonus cards they have completed as well as placement in the face-up public goals. Score any bonus points for leftover money and allow the winner to gloat and show off their preposterous castle… thing.

Components. There are quite a lot of components for this game. You are definitely getting your money’s worth here. The cards are of good quality. The room tiles, bonus tokens, scoring tableau, coins, and main organization board are thinner stock cardboard, but they have held up really well for me. The castleeple and scoring discs are nice, and the rule book is concise and easy to read and comprehend. The artwork is nice, and the whole package it put together really well. Ok, so I honestly don’t remember what the insert looks like because I tossed it right away, but I’m sure it was fine too?

So I gave this one some crap at the top of the review for being mostly ridiculous. And it is. But, I also really really like this game. It allows me to contrive a strategy and tactics as I play, and I feel great about what I have done by the end of the game. I did not really care for Suburbia when I played it, and though this is not a copy, it is similar. Why do I like this one so much but not the other? I really do not know. The art is way better on Castles, but surely that can’t be enough to overpower the game play right? Is it the Master Builder feature? It is the different sized and shaped room tiles that allow me to make a monster on the table in front of me? Must be all of these things. As you can see, I am not alone in my enjoyment of the game as Purple Phoenix Games gives this one an absurd 15 / 18. Get this one for all your architect aficionado friends.
  
Quantum of Solace (2008)
Quantum of Solace (2008)
2008 | Action, Drama, Mystery
With the success of “Casino Royale” featuring new Bond Daniel Craig, the world has waiting eagerly for the follow up, “Quantum of Solace” which continues the historic spy franchise.

Picking up exactly where the last film ended, Bond is walking a fine line between revenge and doing his duty after being betrayed by Vesper at the end of the last film. While interrogating a suspect with M (Judy Densch), it is learned that there is an organization that is very dangerous and influential that even has influence in the C.I.A. and MI6.

Before they can learn any further information, a shocking betrayal happens and Bond is in hot pursuit of the suspect across the rooftops of Italy and soon locked in a deadly confrontation with the traitor.
The recent events have M concerned and Bond is dispatched to Haiti to follow on a lead which thanks to a case of mistaken identity leads Bond to a woman named Camille (Olga Kurylenko). Olga is involved in a deadly game with a corrupt businessman named Dominic Greene (Mathieu Amalric), and a Bolivian General named Medrano (Joaquin Cosio).

Unsure of their involvement, Bond follows Greene, and learns that he heads an environmental group and has designs on a track of desert in Bolivia. Unsure if Greene’s interest in the area is related to diamonds, oil, or something else, M tasks Bond with finding out what is going on, as her superiors are betting that it is related to oil, and with the C.I. A. involved, it is reasoned that the England cannot be left out of an already dwindling oil supply.

It is at this point that the film lost much of its steam for me as the final revelation seemed to be much ado about nothing as this sort of thing happens, and has happened the world over for years and is hardly worthy of involving the MI6, much less the worlds must dangerous spy.

What follows is a series of betrayals and a few action scenes leading up to a fiery climax which almost redeems the film.

Let me say at the outset that I am a Bond fan and a traditionalist. I understand change happens over time and I am not one who thinks that the role began and ended with Sean Connery. I enjoyed Roger Moore though found him a bit camp. Timothy Dalton did not work for me, and George Lazenby was only Bond for one film so it is hard to judge him fairly. That being said, I found Pierce Brosnan to have been the best Bond since Connery as his interpretation of the character is dead on.

Sir Ian Fleming created the character and has said that he was influenced by people he knew. Bond is a well educated and cultured individual who was educated at the top schools, was an officer in the Royal Navy, and is a suave and charming individual as well as a cold and deadly killer when needed. He is scarred by events in his past, as such he relies on alcohol, duty, and woman to get by, but never once allows himself to get to close to anyone.

When they rebooted the franchise with Craig, much of the 40 years of Bond as well as the essence of the character have been lost. Craig’s Bond is not a cultured blue blood, he is a common thug. In my review of “Casino Royale” I mentioned that the new Bond passed up spending a night with a woman in order to pursue a lead, and how Connery would have found time to do both with style.

Craig’s Bond is very light on womanizing and the film has zero sexual tension and only a very brief romance seen that seems tacked on. The underlying themes of Bond has been guns, gadgets, girls, and action, and this film has chosen to pretty much eschew almost all of this as there are zero gadgets in the film and to be honest, I found the plot to be uninspired.

I think that in many ways the people behind the film have tried to get as far away from the past Bond films as possible especially the maniacal villains who were bent on destroying the world.

As an action film, the movie does have its moments and if it was not a Bond film would be a passable action thriller. As a Bond film, it promises the world and will likely disappoint much long term Bond fans and appeal mainly to those who do not have a longstanding history with the character from book to film. I have to wonder if Sir Ian Fleming is spinning in his grave over what they have done to his gentleman spy in the name of progress.
  
Shang-Chi and the Legend of the Ten Rings (2021)
Shang-Chi and the Legend of the Ten Rings (2021)
2021 | Action, Adventure
Exceptional Fight Choreography (0 more)
Didn't get too detailed in the lore (0 more)
Superhero Epic With Emotional Family Drama And Gravity-Defying Martial Arts
In the past, Xu Wenwu (Tony Leung), Shang-Chi's father, used the Ten Rings, mystical weapons granting him immortality and power, to amass an army of warriors and topple kingdoms and governments alike. In the present Shang-Chi (Simu Liu) is just a regular guy working a dead end job as a valet with his best friend Katy (Awkwafina) and enjoying life. When he and Katy are attacked by the mysterious Ten Rings Organization, Shang-Chi must confront the past of his former life. A life he thought he left behind.

 This movie was really great! I'm so glad I went to go watch it in theaters and on the first day before anybody spoiled anything for me. I hate people who do that. Anyways, this movie was an excellent addition to the MCU and I like the way it went about being it's own thing. It felt like they didn't have to try and adhere to being part of a shared universe and making things fit but at the same time there were plenty of Easter eggs and surprises sprinkled throughout. The film also managed to check a lot of boxes without feeling like they were forced. It had drama, really great action, killer fight scenes, and some comedy mixed in there. The movie felt a lot like the first Guardians of the Galaxy movie, especially in how it balanced the seriousness and lightness throughout the film. I liked the chemistry between the characters and thought the casting was perfect. The bus scene was one of my favorite parts of the movie and all the action that went on. If I had to say that there was a biggest flaw in the film it would probably be that they didn't really go too far into some of the lore involved but ultimately that didn't detract from it enough to be something major.

 I liked the way the director chose to portray the events in the story and how it was a pretty cohesive plot and not all over the place. The pacing was done well and there was good use of flashbacks in certain scenes to move the plot. I felt like it was done well without turning into "info dumping" with character dialogue. The cinematography was great and seemed naturalistic and heightened. They definitely took advantage of filming on location in San Francisco with some scenes filmed in famous places such as Russian Hill, Noe Valley, Nob Hill and Fisherman's Wharf. The fight choreography in the movie is phenomenal. It's probably the best that there has ever been in a Marvel film and it shows. They got Brad Allen who had worked with Jackie Chan before, as the supervising stunt coordinator and he brought that physical comedy to the scenes where setups and stakes keep rising as do the payoffs. The tone of the movie was light but definitely had it's moments were it got darker however it never left it's core of being about family. The music was more contemporary and modern but with some musical score in the scenes where it fit really well but there was nothing that really stuck out as unique or compelling. The acting was pretty good with even Awkwafina showing a little bit of range with some dramatic scenes and not just comedy. Simu Liu was very convincing as Shang-Chi, both versions, the "average Joe" and the warrior. His father played by Tony Leung was also very good in his scenes from the ones showing the past to his interactions with Shang-Chi. You could really feel the tension between them. And of course Michelle Yeoh was just awesome!

 The writing was good and dialogue never felt like somebody said something that was out of character or didn't fit right. The plot was never weak or boring. Although you could tell where it was going it had a little bit of mystery to it. The editing was done very proper and there were some good cuts of action scenes particularly the bus scene. I liked the one transition in the beginning from the tale of the past to the alarm clock. The costume designs were something that you usually don't remember in some films but this one had some really iconic ones that stuck out. For example that one masked blue ninja's outfit, as well as the other Ten Rings soldiers looked cool. Razor Fist's arm design was inventive also. There were so many outfits that come out later in the movie that just fit really well too. Although as cool and nice looking as Shang-Chi's costume was, I did think it could have been better. There were plenty of really cool set designs from the Ten Rings lair to a underground fight club in Macau but the one set piece that stole the show to me was this really ornate wooden carving that looked really intricate. You'll know the one when you see it. The special effects were really good and I couldn't really complain too much except that the movie did suffer from one of those things that happened towards the end like in Black Panther where they just used too much in a certain sequence and it looked bad in that particular part. I did have a favorite character in the movie but it'd be spoiling it if I said who it was, so I'll just say that they have exceptional "acting" skills. Anyways I give Shang-Chi and the Legend of the Ten Rings a 8/10 and it gets my "Must See Seal of Approval". You need to get out there and check this movie out this Labor Day Weekend.
  
Lair
Lair
2019 | Card Game, City Building, Racing, Spies / Espionage
Raise your hand if you’ve ever dreamed of being a superhero – fighting crime and saving lives. Great! This game is not about that. Instead, embrace your inner villain as you work to create the greatest evil lair in the world! Dig deep and put your villainy to the test as you command Henchmen to build nefarious rooms and outmaneuver the other villains vying for power in this evil organization.

Lair is a worker placement game in which players are racing to complete the construction of a secret lair for their evil boss, Mr. White. Played over a series of rounds, players select turn order and command henchmen to construct new rooms, collect supplies, interfere with your competitors’ plans, or dig deeper into the volcano in which this lair is housed. The first player to reach the core of the volcano, thus completing the lair, is the winner!

Disclaimer: We were provided a copy of Lair for the purposes of this review. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and comment on the gameplay. For a more in-depth look at the rules, find the game at your FLGS or directly from the publisher! -L

To setup, place the foundation cards at the top of the table and then place 4 elevator cards in a single line underneath the center-most foundation card, and put the Core card at the bottom of the line. Flip the top elevator card, give each player their components (Player Card, Boss token, and 2 Henchmen tokens), create a room card pool, and you are ready to go! Choose the first player as described in the rule book. To start each round, players will choose turn order. All spaces in the turn order track offer different resources/rewards (collect Work Tokens, claim room cards, etc), so going first each turn might not necessarily be best for your strategy. Once turn order is established, players take turns moving 1 worker (either a Henchmen or Boss), and possibly performing the action of the room card to which they moved. Each move costs 1 Work Token, and is paid to the “bank.” In order to perform a room’s action, you must play your Boss token to that card, and there must be a Henchmen token already in the room. Here’s the catch – if the Henchmen token belongs to an opponent, you pay THEM 1 Work Token (instead of the bank) for having moved into a room that they have claimed. Do you want to use a room action enough to justify giving an opponent another Work Token to be used against you? Or can you rework your strategy to avoid using that action? Play continues in the round as long as players have Work Tokens to spend. Once you run out of actions, or choose to stop, you ‘retire’ and pass until the next round begins. There is an incentive to retiring early, though – the first player to retire in a round is the first player to choose their turn order in the next round. Play continues until one player has reached the final spot on the elevator track, the Core. The game immediately ends, and that player is the victor!

So how does Lair play? In my opinion, it’s a great little game. There is so much strategy involved for such a small game, and that is really what takes it to the next level for me. Let’s start with selecting turn order. In most games, this means vying for first dibs in the next round. In this game, however, each different turn order slot provides different resources/rewards. Depending on your strategy, you may really need that 3rd slot, or even the last one! So going first is not necessarily always the best thing in this game. You have to balance the risk of going later in the round with the reward of your chosen resources. The next strategic part of this game has to do with Henchmen placement. As I stated earlier, in order to use a room’s action, you must move your Boss to that card, and there must already be a Henchmen present. If the Henchmen belongs to an opponent, you pay them instead of the bank. This is vital because Work Tokens are what allow you to take turns, so paying an opponent means giving them a chance for another turn next round. Is it worth rewarding an opponent for use of a room action? On the flip side – can you strategically place your Henchmen to ensure that opponents have to pay you to complete their goals? The Boss may be in charge, but the Henchmen are the underdogs in this game for sure.

Components. The components are pretty good quality in this game. The cards are nice and thick, the art is thematic, and the wooden and cardboard tokens are sturdy. No complaints there. The only qualm that we had with Lair has to do with iconography. Every possible action has a corresponding symbol, and that is what is shown on the card. The downside is that there are so many symbols and icons, so there is a bit of a learning curve when it comes to playing Lair for the first time. To alleviate some of the confusion, the game comes with some nice reference cards, and the symbols do get easier to recognize with more plays. But just be warned: at first you may be a little confused with all of the symbology.

As you can see by our ratings, we kind of had mixed feelings about this one. For a game that seems so small and light, it actually has a lot of bulk to it. Between strategic choices and learning symbology, this might not be a game we can just pull out for a quick filler, but I think that it’s good enough to stand on its own. Sometimes physically smaller games can be overlooked, but don’t let the size fool you – Lair packs a punch. Purple Phoenix Games gives Lair a nefarious 12 / 18.
  
Tales of Evil
Tales of Evil
2020 | Adventure, Horror, Miniatures, Murder & Mystery
It is no surprise that following the enormous success of Netflix’s “Stranger Things” that creators would begin developing ideas borrowed from the show’s setting or characters. Of course we have seen games in this “80s kids Goonie-esque adventure game” genre before, and I have to say that I love the setting. When I saw the Kickstarter campaign for Tales of Evil I was immediately drawn to it. Did my investment pay off or is this one a gnarly bust?

Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.


Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.

I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.

All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.

While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.

Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…
  
Stellar Leap
Stellar Leap
2018 | Exploration, Science Fiction, Space
You are the member of an alien species, and your mission is to explore the galaxy! Discover new solar systems, build colonies on new planets, and gather resources along the way to sustain your species. Some neighboring alien species have also decided to foray into exploration, and will likely cross your path at some point or another. Are you a friendly race, willing to cooperate and maybe even cohabit a new planet? Or are you more aggressive and less willing to share? Only time, the cards, and the dice, will tell. Put your strategy to the test as you race to become the most prestigious alien species in the galaxy. So suit up and get ready for blast off!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. We do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Stellar Leap is, at its core, a worker placement game with elements of dice rolling, variable powers, and a modular ‘board’ sprinkled in. To setup, each player receives an individual player board and components, while the Galaxy is set up for use by all players. Players then add their home planet, as well as 1 population marker, to the Galaxy, and the game is ready to begin! Stellar Leap is played over a series of rounds in which players take turns performing any or all actions available to them.

To begin a turn, players first recover any Population markers that may have been exhausted on their last turn (more on that in a bit). Next, the player rolls the two dice, manipulating them with Special Dice Powers if desired, and resources are collected. The Galaxy is set up in columns, each column numbered 1-6, to which these dice rolls will correspond. If you have a Population marker on a planet in one of the columns that corresponds to your die roll (you have a Population in column 4 and you rolled a 4), you collect the resources provided by that planet. It is important to note that any player can receive resources from a die roll, even if it is not their turn!

The next phase of play involves three elements: Movement, High Command Actions, and Division Actions. There is no limit to the amount of Movement you can take on your turn, as long as you have resources available to perform that action. You may take two High Command Actions: Populate (add a new Population marker to a planet), Tax (collect any two resources), Discover (add planets/asteroids to the Galaxy), or Attack (fight an opponent located on the same planet as yourself). The same High Command Action could be performed twice on your turn, but you can only perform two per turn. The Division Actions can each be taken once per turn. Those actions are: Intelligence (complete a Mission), Mining (mine an asteroid for resources), or Labor (exhaust one of your populations on a planet to receive additional resources). Movement, High Command Actions, and Division Actions can be taken in any order on your turn – turns are not ‘set’ in a specific order and actions can be taken at your discretion. You also are not required to take every available action on your turn if you do not want to – your turns could be as long or as brief as you want them to be, depending on which actions you want to take.

At certain points throughout play, Events will be triggered. When an Event is triggered, draw the top Event card and resolve its effect. Some are resolved immediately, and some remain in play for the rest of the game. The game ends once six Events have been triggered. Players then tally up their Prestige points (earned by completing Missions, discovering planets, winning combats, and fulfilling their secret objectives), and the player with the highest Prestige is declared the winner!

So as you can see, there is quite a bit going on in Stellar Leap. Admittedly, it seemed pretty daunting to me as I first read through the rules. But in all actuality, the game flows pretty efficiently and calmly. How? Player Reference cards! I absolutely looooove a game that includes good references cards for player turns because it makes it so much easier to check instead of digging through the entire rulebook for an answer. The Player Reference cards included in this game are well-written, clear, and concise, and that truly helps the game flow smoothly even though there are many elements to every turn. Another thing that I love about Stellar Leap is that you have so many strategic options. Everyone has their own secret objectives for end-game scoring to complete, but you also have to decide which Missions you’d like to accomplish to earn points as well. And do you want to risk many combats, or would you rather live harmoniously with your opponents? When adding planets/asteroids to the Galaxy, you also have to strategize where you should put them – do you want them close to you for easy access? Or do you want to keep them as far away from opponents as necessary? The modular board makes this a different game every time you play, so you can’t just pick a blanket strategy for every play.

The only thing that gives me pause with this game are the rules regarding Movement. You pay certain resources to move, but it depends on the ‘threat level’ of the destination as well as its location in your Solar System or a neighboring Solar System. It just was a little tricky to keep track of how many of each resource I had to pay to move, when moving more than just one planet away. That aspect takes a little bit more concentration, but other than that, the game gave me no issues.

Speaking of no issues, let’s touch on components. The player boards are dual-layered and they are awesome. The text is clear, the organization is logical, and they are just of a great quality. The cards are nice and sturdy, the ‘meeples’ are cute and chunky, and the cardboard chits are good too. The space theme is definitely translated well in this game, and that adds to the immersion.

Overall, I would say Stellar Leap is stellar. (Ha, see what I did there?) The gameplay is engaging and the strategy is adaptable. Some of the rules seem a little tedious in some aspects, but for the most part, they are logical and easy to remember. Weird Giraffe Games is a publisher that has made a blip on our radar, and we are excited to see what other games they will put out in the future – we’ve been impressed so far! Purple Phoenix Games gives Stellar Leap an other-worldly 9 / 12.