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Spirits of the Wild
Spirits of the Wild
2018 | Abstract Strategy, Animals, Fantasy
You know how some games just look… delicious? Take Azul’s tiles that remind us of a yummy burst of sugary goodness. Or all the cutie little bits in Everdell. Well, the components in this game are really stellar and are just a joy to play with. Yes, I am jumping the gun with the formula I typically use for my reviews, but just scroll down for a sec and check out the play photo. Just those juicy little stones, the awesome bowl, the nice little coyote mini. They’re great! Anyway, having great components doesn’t necessarily mean that the game will be good. Add to that the fact that I picked this up from Target AND it’s published by Mattel and I really wasn’t expecting much from Spirits of the Wild. I’ll admit I was wrong. This is a great game. This is why –

This is a game about resource management, set collection and a hint of take that. The winner of the game is the player who can most efficiently use the stones they choose from the bowl during the game by assigning them to areas on their player mat. Each area scores points differently, and the game ends at the end of the player’s turn once at least five clear stones have left the provided bag. Let me explain.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly, from Target, or from your FLGS. -T

To setup the game, place all the stones in the bag. Place the bowl in the middle of the players, and set aside the coyote mini. Place the two stacks of Spirit Cards in the middle of the table. Each player receives a play mat and the same set of cards that indicates an action that can be taken on a turn. Draw out four stones from the bag and place them in the bowl. You are ready to begin.

On a player’s turn, they choose a face up card from the collection in front of them which tells them what to do on their turn. Such actions include take a stone, take two stones, or place some stones in the bowl and take one. Once an action card has been chosen and followed, the player flips it over and it cannot be used on the next turn. One card that can be used at any time instructs the player to take a Spirit Card action and refresh their cards by flipping them all face-up. The cards drive the actions to be made throughout the game, but the game really hinges on the stones and the coyote.

When you take actions to choose stones from the bowl you then have to assign those stones to spots on your play mat. These areas score differently and deciding which stones to grab and where to place them can be agonizing, but only because you can see what your opponent is doing and you really need to set yourself up to score points before the game suddenly has to end and you are stuck unfinished and will be unscoring. Unscoring? You’re welcome, Webster’s Dictionary. The coyote, when placed on an opponent’s play mat prevents stones from being added to that area and can really throw an ACME wrench into your plans. So determining when to move the coyote from your mat onto your opponent’s may really be the difference between sweet, tasty victory and bitter, yucky defeat. Again, play continues until the end of the turn when the fifth clear stone leaves the bag. Oh those clear ones? When placed, you can no longer place stones in that area but will also double that area’s score at the end of the game. So there’s quite a bit going on in your head throughout the game. Delicious!

Components. Well, I kinda already professed my love for them in the intro, so I’ll do it again here. They are wonderful components! I want to just be fidgeting with them all the time.

So is this good? Verily!! The constant struggle between deciding your action card based on the stones in the bowl or refreshing your cards or just going for broke and taking a chance on unscoring an area because there are already three clear stones out but you know at any time three more can make an appearance and end the game is just so satisfying. The components are amazing, the game play is fast and furious (not a sponsor), and you just want to play it again right afterward. Those are my favorite kind of games. If this all sounds like your kind of game, definitely check it out. You won’t be disappointed. I believe anyone would like this one. Purple Phoenix Games gives this one an enthusiastic, but temptation-to-eat-the-stones-resisting 10 / 12.
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
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Allison Anders recommended Monterey Pop (1968) in Movies (curated)

 
Monterey Pop (1968)
Monterey Pop (1968)
1968 |
(0 Ratings)
Movie Favorite

"Most people think that the concert at Altamont was the antithesis of Woodstock. But one of my students at UCSB recently commented that you could tell a lot about what went wrong at Altamont by watching what went right at Monterey. I couldn’t agree more . . . It’s fascinating to watch both of these films and compare what happened just a few years and less than a hundred miles apart. First off, Monterey Pop, which may be my favorite of all Criterion DVD packages. The booklet is printed on nature-rough hippy-grade paper stock that you would have first encountered on the streets of Haight-Ashbury, in the form of a free press or psychedelic poster on a telephone pole, and later on your thrift-store coffee table with a pile of pot about to be rolled next to it! Yes, it is this evocative! The DVD box set includes amazing outtake performances with Laura Nyro, Quicksilver Messenger Service, TINY TIM (!), and Buffalo Springfield . . . and another DVD, Jimi Plays Monterey and Shake! Otis at Monterey, contains the complete performances by Jimi Hendrix and Otis Redding (with commentary by the ever-enlightening Peter Guralnick, who knows the history of Memphis musicians better than anyone alive). The accompanying doc of a conversation between record producer Lou Adler and filmmaker D. A. Pennebaker is such a coup—not only do you hear how the concert came together and how it was organized during the entire event, but you also get to hear Lou Adler’s story. A lot of people don’t know (although smarty-pants me did) that Adler started his music career with Herb Alpert, as songwriting and producing partners . . . and he has awesome stories of Paul McCartney hanging out at Cass Elliot’s house in Laurel Canyon . . . There’s endless music-nerd gold like that! The color in the film is all that psychedelia had to offer—vibrant, otherworldly, and hyperreal. There’s an innocence throughout Monterey Pop that exceeds the “positive vibes” of Woodstock a few years later and that is of course completely nonexistent in Gimme Shelter. You can also see in Monterey Pop the cops in the crowd (who were replaced by Hells Angels at Altamont) and SEATING! My student pointed out there were folding chairs on the lawns at Monterey—very civilized. Now that wasn’t throughout the concert grounds, but it was more in the tradition of the Newport Folk Festival than the mayhem to follow in Altamont. Also like Newport, the performers were in the audience—they were not in some rarefied backstage area, cut off from the fans or their fellow performers—and you get to see the moment when Mama Cass Elliot in the audience has her mind blown by the powerful performance of young Janis Joplin. There’s a fabulous interview with Papa John Phillips, who cofounded the event with Adler, and a gorgeous photo exhibit by photographer Elaine Mayes. Gimme Shelter director Albert Maysles was one of seven cameramen on Monterey Pop. And I need to point out that you do see a few Hells Angels on the lawn toward the end of Monterey Pop. So the Angels already had a presence at large outdoor rock events that far back. I’ve talked to a lot of people who were at Altamont as performers, friends of bands, and audience members, and the consensus is that nothing in this film was manipulated in the least: the vibe was bad from the very start, and the filmmakers didn’t create that in the editing room. Interestingly, the film is shot much darker than the saturated colors in Monterey Pop—but then again colors were becoming less vibrant in pop culture and fashion at that time too. But interestingly—here you have some of the same players—you have Jefferson Airplane, who are almost humble on the Monterey Pop stage (despite the fact that Grace Slick shows off her powerful rock pipes at Monterey—she was the first true female rock singer and very underrated in my opinion), having to stop their set at Altamont when singer Marty Balin is dragged off the stage and beat up by the Hells Angels. The Grateful Dead play a soothing jam at Monterey and don’t even make it to the stage at Altamont. Chris Hillman with the Byrds plays an evening set to the Monterey audience, and in Gimme Shelter his band, the Flying Burrito Brothers, only get two songs done before the mayhem drives them off the stage at the Speedway. Watching Charlie Watts listening to the interviews with the promoter and with Hells Angel Sonny Barger makes Watts your favorite member of the band if he wasn’t already . . . His quiet devastation over the murder at his band’s concert is profound to witness (and you do feel as though you are let in on a very private event)."

Source
  
Tui Snider has long since been a favorite author of non-fiction of mine. Her research when it comes to her books is impeccable. I try to never miss an opportunity to read a book by Tui Snider, so when I was presented with the opportunity to read 6 Feet Under Texas by Tui Snider, I jumped at the chance!

6 Feet Under Texas by Tui Snider is a book for those who love history as well as for those who have an appreciation for cemeteries and the people who are buried there. Snider goes all over (mostly) north Texas to talk about the history behind some of the graves famous, infamous, and the just plain interesting. As always, Tui Snider has done excellent research for her book, and it really does show the dedication behind it all. In fact, Tui Snider solved the mystery about the identity of the one legged rope walker who's buried in Corsicana. The photos included in the book aren't in color, but I enjoyed them just the same. It was nice to place the story to the photo. I also appreciated Tui Snider placing each city in alphabetical order for easy findings. She also includes the address to where each cemetery is located after each story in case you wanted to visit.

I will admit that many books, I skip the intro. However, I know that Tui Snider never writes a dull and boring intro for her books. 6 Feet Under Texas' intro did not disappoint. Snider talks about how cemeteries are not morbid at all and how cemeteries are actually for the living. Seriously, read the intro. It is short and so very interesting!

I learned so much reading 6 Feet Under Texas. For example, did you know there was such thing as a backronym? I sure didn't until I read about Amber Hagerman, the little girl from which the AMBER Alert was invented. Tui Snider discusses about Amber's case and gives us an English lesson as well! There's also a touching story about a reverend who took in single mothers back in 1894, a time when society shunned those who weren't married. That story really warmed my heart. In Danville, a young woman by the name of Karen Silkwood is buried. She died under mysterious circumstances back in 1974. The mystery of Silkwood's death definitely left me intrigued. Her story was also very interesting. I learned that in the olden days, scraped graveyards were commonplace. Tui Snider explains that the grass from cemeteries was scraped because the lawn mower actually wasn't invented until 1830, and lawn grasses weren't a thing until the 1930s. Grass, back then, was home to all sorts of snakes and insects, and dry grass could catch on fire easily. So back then, people would get rid of all the grass growing around graves. It's pretty interesting to read about. I also read about Marlene Johnson in 6 Feet Under Texas. Marlene Johnson was the first female postmaster for Eastland, Texas. She made a huge mural out of millions of postage stamps. I loved reading about Mrs. Johnson, and I believe others will too. I was intrigued by Anthony Bascilli's grave. He went all out for his grave including having brick walls around his coffin, doors leading down to his coffin, and pipes sticking out of his coffin where keys to the door were to be dropped. Those pipes are still visible above ground if you take a trip out to the cemetery in Thurber, Texas.

It's not just humans that Tui Snider includes in her book 6 Feet Under Texas. Did you know that back in the day, it was a normal thing to have your limbs buried? For example, there are true stories of people burying amputated limbs and having grave markers made for them. What I really loved was how Tui Snider also mentions animal burials. She discusses the Alamo cats who are buried at the Alamo. (I had no idea that the Alamo had official cats!) She also writes about other animals that were special in some form, but I really loved reading about the Texas horned lizard that had been buried alive for thirty-one years and came back to life when he was exhumed.

I could go on and on about how amazing Tui Snider's newest book is, but you are better off just reading it for yourself. This was one of those books where I never wanted it to end. Luckily, Tui Snider is making a volume 2! I would definitely recommend 6 Feet Under Texas by Tui Snider to everyone that would love to go on a real life adventure without leaving wherever their reading Snider's book from. Seriously, pick up your copy of 6 Feet Under Texas so you can understand why I gushed so much on this book!
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(A special thank you to Lone Star Literary Life for providing me with a paperback copy of 6 Feet Under Texas by Tui Snider in exchange for an honest and unbiased review.)
  
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Kirk Bage (1775 KP) rated Soul (2020) in Movies

Jan 22, 2021  
Soul (2020)
Soul (2020)
2020 | Adventure, Animation, Comedy
When Disney Pixar launches a big new title it comes with a lot of expectation – there are just so many titles in the back catalogue now that will forever be considered classics. Movies that raised and re-raised the bar of what animation and family film storytelling can be at the very, very best.

So, when it was announced that Soul would be shown worldwide on the excellent Disney plus channel on Christmas Day, it was something of a coup that made it The movie event of the year, as many of us would now have the shared memory of watching it post lunch, as we struggled to keep our own cosy souls and eyelids awake enough to properly enjoy it.

I must admit that my opinion of it after one watch is tinted by being very close to a complete food coma shutdown. I will need to watch it again to fully appreciate it, I think. The main thing about doing it at all was how perfect and special it felt to be doing it on Christmas Day – nothing has felt more Christmassy to me film-wise since they first aired Indiana Jones and the Last Crusade on BBC1 in 1992. Such a treat with quality assured is rare indeed. The question was how good would it be in comparison to our favourites?

There were rumours from early reviews that it was more mature and adult themed than usual, and this seemed entirely true from the get go. Jazz music, a mellow vibe not racing headlong after easy laughs and the themes of existential angst and, well, death… it is quite grown up, to an extent. Not that young ones won’t enjoy it at all. It is as colourful and busy and joyous as any of them. Even if they can’t take in the concepts of the story in a deeper way, there is plenty to enjoy.

What it seems like Pixar were going for here is a film families of many generations can enjoy together; the older parents and grandparents explaining and reassuring in the deeper moments, and the young ones reminding the older ones to laugh at the silly bits! It was ever thus, but now the ambition to make it really about something significant seems achievable.

The theme of separation, loss and yes, even death is all over Pixar if you look for it. Especially with the recent Coco, which I thought was their best effort for several years. What they did with the theme of death in that one and here also is view it without fear, but as a celebration of the life that came before it, and the people that were touched by that life. It is the perennial Pixar message, that something which at first seems scary and sad is actually beautiful and wonderful if you look closer and choose to see it that way. And to their work in educating kids with that message I can only applaud in awe.

The animation itself is surprising. The “real” world being almost photo real to a jaw dropping degree, whilst the characters remain stylised. But it is the choices of simpler, somehow old fashioned styles in the before and after life sections that are striking. The semi luminous colours are also breath-taking: all calm aquamarine and soft pink, for every bright red and orange of Coco, but just as vibrant.

Pete Doctor who was responsible on this scale for Monster’s Inc, Up and Inside Out, holds the dual reigns of directing and writing expertly yet again, making things that are very hard to achieve look like cracking eggs! The voice talents of Jamie Foxx and Tina Fey do exactly what is needed in the roles without ever standing out as spectacular, as do minor roles for the likes of Graham Norton and Richard Ayoade. Spectacular is not what Soul is about, it is much more about solid qualities with deeper resonance. Personally, I never arrived at the tears in the eyes revelation moment. But that might be more about how warm and full and content I was than any criticism of something missing. There is every chance it is me that missed it.

Look, I don’t think anyone is going to be putting this amongst their top 5 Pixars any time soon, but I also can’t see anyone saying they didn’t enjoy it. The consensus seems to be “hmm, interesting, I need to think about that a while and see it again a few times”. So, for now, that is exactly what I am saying too. It may well be a classic that grows in appreciation over the years, or it may be one where you go, “nah, let’s watch Monster’s Inc. again instead”. Not sure. I’ll add a postscript right here when I have seen it a second time…
  
Hierarchy
Hierarchy
2019 | Abstract Strategy, Card Game
It’s the moment you’ve all been waiting for – the next installment in the Button Shy wallet series is here! *Crowd roar* After my discovery of Button Shy through their Kickstarter for Sprawlopolis, I have actively been on the lookout for their games. When I saw the call for reviewers for their newest card game, I knew I wanted to be involved! So how does Hierarchy hold up compared to their other wildly successful wallet games? Keep reading to find out!

Hierarchy is an abstract strategy game of perfect information for 2 players. Comprised of a mere 14 playing cards (excluding title and reference cards) it is quite the compact game – as is to be expected from the Button Shy crew. In a game of Hierarchy, players take turns playing cards from their open hand (no hidden information here!) on top of the last card played by their opponent, per the placement restrictions. To win, you must be able to play a card on top of which your opponent is unable to play a card – effectively ‘checkmating’ them and claiming victory for yourself!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

Here’s how it works in detail. Each player first receives a Quick Reference Card, and is then dealt half of the deck (7 cards). The cards are double-sided to represent the two player colors – purple and gold – so each player flips their 7 cards to show their chosen color. Since this is a game of perfect information, all cards are laid out on the table, so each player always knows what cards their opponent has available to them. The player who was dealt the ‘Imposter’ card goes first. Each card has a specific number, ranging from 1 to 13, as well as a specific ability. To play a card, its number must be higher than that of the card below it, unless the card’s specific ability says it can be played otherwise. For example, if I play the Queen (#12), Travis could play the King (#13, numerically higher) or the Assassin (#1) since its power allows it to be played atop any card except for the Tower and Leper. Don’t be worried about having to memorize all the card abilities – they are all detailed on the Quick Reference Cards (see photo below). Play continues back and forth until one player is unable to play a card, either because they have no cards left at all or because they have no valid cards left to play. That player loses the game, and the remaining player is the top of the Hierarchy! (Roll credits)

Let’s talk components first. They’re excellent, which is no surprise coming from ButtonShy. Of course, we just have a preview copy of the game, so I can only imagine that the card quality might be up for improvement during the Kickstarter. That being said, the cards we received are nice and sturdy, as is the tell-tale wallet of a ButtonShy game. The text on the cards is a good size, and the font is easy to read. The artwork is fine, but quite honestly not something I looked at in depth until Travis mentioned the style. I think that’s because the cards are all monochrome, the art just didn’t really draw my eye. Not a knock on the game, just something I noticed! Speaking of color, I personally love the player color choices of Purple and Gold – the school colors of my Alma Mater ((the University of Northern Iowa, go Panthers!)(also of the Alma Mater of the rest of us – Western Illinois University – GO NECKS! -T)). Maybe I’m biased, but I think those two colors are a great combination 🙂

And how about the gameplay? I think it’s excellent. For such a compact and ‘light’ game, the strategy required for success keeps the game extremely engaging. You always know the cards your opponent has, and you’ve got to be thinking at least several turns in advance to try to back them into a corner while not letting yourself fall victim to an unnoticed strategic play. Another neat thing about Hierarchy is how quickly it plays – typically in 20 minutes or less. You might have to devote a decent amount of brainpower to outwitting your opponent, but you definitely don’t need to devote hours of time during your game night for this game, and I love that. Gamers who enjoy games like Citadels or Love Letter might enjoy the familiarity of Hierarchy’s gameplay coupled with the intimacy of a strictly 2-player game. The final verdict from me is that Button Shy has another hit on their hands with Hierarchy. I am very much looking forward to following the campaign, and definitely plan to pull this game out many times in my future!
  
Bermuda Pirates
Bermuda Pirates
2019 | Action, Kids Game, Pirates, Transportation
The Bermuda Triangle. The area within the Atlantic Ocean that is rumored to be home of an aquatic black hole through which people and ships have gone inexplicably missing for years. What an excellent theme for a board game! I must admit, I learned of this game via one of Marco Arnaudo’s con videos and just had to have it. Was I bamboozled or is this a great game? Well, the ratings graphic above spoils that, but why is it so?


Bermuda Pirates pits players against each other in a mad dash to collect a set of colored gems from the middle island and bring them back to the home port first. Pirates (the players) will be encountering whirlpool vortexes along the way and can even place buoys to remind themselves to steer clear. The first player to bring back a whole set of gems successfully will be the winner!
To setup, first place the bracket piece (can only be seen partially in the final photo) in the middle of the table. Next orient the first layer of four square tiles (unseen in photos) on the bracket and then place the game board atop the tiles. Place flags upon the bracket nubs and matching gems at their bases. Each player chooses a color, takes the boat and buoys of that color and places them near the land with the matching dock color. The game may now begin!

On a player’s turn they must begin their journey from their home dock toward the center island to collect gems. They move their boat using one finger at the stern of the boat and pushing it across the board. Players will know when the boat has hit a hidden whirlpool when the magnets within the boat and within the board meet and create sudden resistance. The player may then place a buoy on that spot to remind themselves, and opponents, where a potential whirlpool spot is located. Should the player make a whirlpool-free trek to the central island, they must dock and collect a gem. From here the player must decide to either return back to their home dock to bank the gem or continue to collect gems before returning home.


Once a player has decided to return home with gem(s) aboard, they must take care not to hit whirlpools along the way because once the boat and whirlpool meet the boat will stop and the gems will fly across the board or even off the board. Those gems that land in the sea stay on the board to be collected by ANY player, and those gems that leave the board are lost forever. Herein lies the fun of Bermuda Pirates. Seeing gems flying will give players of any age and ability a giant piratey smile. The game ends once all players have had an equal amount of turns, and those pirates who have collected a set of one gem of each color will be the winners!
Components. I would certainly be remiss if I did not congratulate the designer and manufacturer of Bermuda Pirates for an absolutely gorgeous game with ingenious components. You see, the magnets that trip up the boats are hidden within that first layer of tiles that are placed on the bracket underneath the main game board. But even if you were to inspect these tiles, you would not necessarily know exactly where the magnets are placed. So every game will be different because of the order and orientation of the tiles setup. Bravo! Truly wonderful outside-the-box designing here. Yes, all the cardboard and plastic pieces are also great quality, but the ingenuity is what makes this one special.

I cannot say enough good things about Bermuda Pirates. My 4-year-old has a BLAST playing this one (even though the box says 7+. Shh, don’t tell anyone)! Seeing his face light up every time the gems go a-flying is just pure joy for a parent. Even when my wife and I played just the two of us, we were smiling the entire time we played. It’s that kind of game.

Bermuda Pirates will probably never reach my Top 10 Games of All Time list, but I certainly will hold onto it and cherish it in my collection. I think this game can work with any group of gamers of any skill or experience level. It is simply a joy to play as you push along your little boat hoping upon hope not to run into the whirlpool and have your four gems strewn about the ocean. Or placing the buoys just ever so slightly in the wrong location so that your opponents accidentally run into the whirlpool by trying a tangential approach. My family loves this game, and that is why Purple Phoenix Games gives this a very family-friendly piratey 10 / 12. If you are looking for something light and dextrous, with a great theme and excellent production quality, please check out Bermuda Pirates. It will definitely be a hit with anyone you introduce to it.
  
TG
The Gingerbread House
10
10.0 (1 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


I didn't know what to expect with The Gingerbread House by Nell Carson. I'm not really a big romance reader because I'm not really one for all that mushy stuff. In fact, I try to stay away from strictly romance books (unless they are YA). However, after reading this book, I've been swayed. I loved this book, and I think it may be my favorite adult romance that I've read. Okay, I haven't read many, but this one is definitely one of the best I've read.

Greta runs a bridal shop out of her historic home. It's just not the history that Greta loves about it, but it's also her mother's home since her childhood and the source of many great memories. So when Stephanie Harwood of Harwood Development wants to tear it down to make way for a mall, Greta is devastated. Enter Gray Daniels. Greta finds him extremely attractive. Too bad he's engaged to Stephanie. Will Greta be able to save her workplace and her mother's home? What will happen with Gray?

I think the title of this book is incredibly cute (just like the story)! I love the uniqueness of the title, yet it describes a major plot point in the story. I'm super thrilled the author decided to call her book The Gingerbread House. I must admit that the title is what definitely caught my attention.

I'm not really a fan of the cover. For me, it's just too plain. I felt like the cover is very underwhelming which is a shame because the story is so good. When I first saw the cover, I was a little put off thinking it'd be a really boring story. How wrong was I!?! I felt that maybe an actual photo/picture of the house itself on the cover would've caught my eye. All I can say is please don't judge this book by its cover. Otherwise, you'll be missing out on a little gem of a book.

The world building was fantastic as was the setting. This story is set in a small town just outside of Aspen, Colorado. Being from a small town, I tend to be critical when authors use small towns as their setting. However, Carson definitely hit the nail on the head with her descriptions of life in a small town. I liked how there was no insta-love. The characters took their time falling in love with each other. In other words, the relationship between the main character and her love interest just felt natural instead of forced.

The pacing was brilliant in this book! In fact, I breezed through this in less than 3 hours. (It would've been less than that, but I had a few things to do in the mean time). Yes, it is a short read, but it's definitely a book that holds your attention right up until the very end. Not once did I become bored while reading The Gingerbread House.

I felt that the characters were very well written to the point that they could actually be someone you know. I was feeling what Greta was feeling all throughout the book. I loved how determined she was when it came to saving her home. I loved how she seemed very real and how her emotions related well to what was going on. Gray was definitely an interesting character. I loved the moral battle he was fighting. I could actually feel how torn up inside he was about what was going on. I thought the author did an excellent job portraying Stephanie. We want to hate Stephanie, and there were times I did, but the author reminds us that Stephanie is fighting her own battle as well and has her reasons for being the way she is. I just wish we would've heard a bit more about Stephanie. I'd go into more detail, but I don't want to spoil anything. I absolutely adored Adele. I loved this sweet woman and just wanted to hug her every time she was mentioned in the book.

The dialogue was perfect and fit each scene perfect. The dialogue between the characters was interesting to read and never felt forced or dull. Even though this is an adult book, there are no swear words and no sexual situations which I was extremely happy about, so if you're after a clean romance adult book, this is perfect.

Overall, I definitely enjoyed reading The Gingerbread House by Nell Carson. I would've liked to hear more about Stephanie and the mall (again, not going into detail as not to ruin anything), but those are just little minor annoyances. I enjoyed what a sweet, fun and cute read this was. Almost everything about this book was written perfectly. One thing I also loved a lot was how tastefully this book was written.

I'd recommend this book to everyone aged 18+ (or any age really as it's a really clean read) who is after a light and sweet romantic read.

The Gingerbread House by Nell Carson gets a 4.75 out of 5 from me.

~~~

I'd like to thank the author for providing me with a copy of this book in exchange for a fair and honest review.
  
Starlight Stage
Starlight Stage
2014 | Card Game
Your talent agency is failing. All you have available are rookies looking for their big breaks. However, they will take almost any work you can give them, and they can use their experience to reinvent themselves to bring greater visibility to your agency and greater star power for themselves. Do you have what it takes to show them their true potential and set them up for success? Or will your skills in talent management sink your ship before leaving the harbor? Let’s find out.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Starlight Stage is a deck building, card drafting, and set collection game with a very unique theme and art style. As with all deck builders, players start with a hand of beginner cards. In this case, all players are dealt the same hand of starter idol, model, and actress cards. These are collectively called “Idols,” which is confusing, but I will address that in my summary. Essentially, each different type of idol provides you with a different type of currency/energy/power/resource to use when buying or drafting newer, more powerful cards.

On your turn you MAY flip over a card from one of the three decks available – Idol, Fame, or Event cards. Then you play cards from your hand in order to acquire more cards from the offer rows. Typically, you may only use one idol card per purchase, unless you are purchasing an Event card – you may send more than one idol to an Event. If there are no cards that you want, or that you can afford to purchase, you may “take a lesson,” by grabbing a resource token.

Tired of using just the starter idol cards all the time? Idols may reinvent themselves to become stronger. You do this by exchanging your starter (or upgraded) idol card and adding supporting cards and tokens to purchase a stronger idol card. These will typically provide more currency used to purchase more and better cards from the offer rows as well as providing more end game VPs. Example (shown below): exchange your starting Model idol card (blue diamond) plus several other supporting cards and tokens to transform your current Model into Super Idol Saori Tenkawa, who now provides you with one of each resource each time she is played.

Play continues until the Fame deck runs out, and points from cards are tallied to determine the winner.

Components: This game is a ton of cards and some resource tokens. The cards are great quality and will hold up well to repeated use, but super fans of the game may want to sleeve them, as the cards will be handled quite a bit. The tokens are typical cardboard chits and feature the diamond, heart, or music note symbols that are used throughout the game. Overall, production quality is pretty good.

So here’s the rub. When I pulled this out to play with Josh and Laura, we were immediately impacted by the art on the cards. When I started to explain the game mechanics and flow, Laura just COULD NOT contain her giggles as I tried to tactfully cover how to make your girls do jobs and attend events so that they can later upgrade themselves. I have to admit, the theme is not one I am accustomed to nor one that I can really get behind. I understand I come from a different culture background than that which is depicted in this game, but the theme is a definite detraction for us. Similarly, the art on the cards ranges from cute and uniquely anime to outright demeaning and near softcore hentai (there is no real NSFW artwork on the cards, but I certainly will not be playing this with my son until he’s at least 18). The idea of employing only young females and assigning them to different jobs to gain more fame or sending them to photo shoot events in skimpy clothing is just not very PC and not very 21st Century American. Again, I cannot stress enough that I do understand where this game comes from and the intended audience, but that intended audience is certainly not a group of highly inclusive, mostly minority, LGBTQIA member and allies, gender equal, 30-something board game enthusiasts and reviewers.

That said, the game itself can provide an interesting play session, but I highly recommend only playing with a specific group of people that you know will tolerate its suggestive art and overtones. For us at Purple Phoenix Games, we suggest Starlight Stage consider reinventing itself with a different theme. Also, I think some alternate terminology could be used for the Idol deck of cards that contain Idol, Model, and Actress cards. A minor quip, but it should be stated. Perhaps with some “Americanizing,” or at least having it be more PC, it would then overcome its 6/18 score and be invited to Hollywood with Simon Cowell.
  
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Purple Phoenix Games (2266 KP) rated Boba Boss in Tabletop Games

Nov 21, 2019 (Updated Nov 21, 2019)  
Boba Boss
Boba Boss
2020 | Action
If you are a fan of Purple Phoenix Games then you probably know of our love affair with Happy Salmon. It’s an excellent dexterity card game and it just works in so many different situations. So when I saw the promo video for Boba Boss (linked below) I thought that we might have a contender on our hands. Was I right?

Boba Boss is a quick-playing modular action/dexterity card game of filling your orders for demanding customers of your delicious boba tea. You appease them by filling their order cups with brew, but your opponents are also trying to fill their cups as quickly as possible. Are you able to complete your orders before your competitors?

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup, you will need to decide which modules of the game you wish to incorporate. The game comes ready to play out of the box for an easier first game. I suggest you play this way to get familiar with how the game plays before you start adding in different modules. Or don’t. I’m not your mother.

Once the game is setup your objective is this: fill all your cups. You do this by frantically flipping cards from your deck hoping to get Straw cards. One straw will fill one cup. Two straws will fill two cups. Play needs to be brisk because the other players are flipping over cards as well and some of them will instruct the player to unflip (re-flip? Probably the same thing…) your readied tea card. This means that you must hope to flip over more straw cards to fill your cups.

There are three ways to play Boba Boss and they all have to do with the spill cards. These are cards that will have text on them in different colors. The three modes of play are identified by using three aspects of the spill cards: splatter color, text color, text text. So a spill card could have a red background (splatter color). If the round is played using splatter color and you flip over one with a red splatter color, you may unflip a readied red cup. The next round you may choose to play these cards with the text color. Each card will also have bubble text in different colors. So maybe that same red splatter card will have green text, so you would unflip a readied green tea card. And the final mode is text text. This means that same card may have the text in green but the word actually spells out “purple,” in which case you will unflip a purple player’s readied tea card. Play continues in this fashion until someone yells, “BOBA!” indicating they have two or less cups to fill. Once a player has filled all their cups they must yell, “BOBA BOSS!” And then they are crowned the victor.

This is just the base base game. Like I said, this game is modular in that you can add different dimensions of difficulty to it to have just a ridiculously confusing and frenzied play experience. One such module will add “optional flavors” to your game to increase the chaos and replayability. One example is shown below – “Karatea” (karate). When you draw and play Karatea you are to kick (flick) another player’s tea cup card where they will need to reset it to continue play. This just increases the time needed for the kicked player to win and just causes mayhem in the process. These extra flavor cards were provided to us but we just could not get all of them into play. The “Royaltea” and “Tea Rex” cards are favorites of ours.

Components. Again, we were provided with a prototype version of this game, so components may end up being very different from what we played with. This game is a box of a ton of cards. Thankfully the cards provided were glossy because they are handled A LOT. The glossy protection will help with survival of the game while being obsessively played. We appreciate that. The art is great on the cards, and the colors are fabulous. No issues with components from us, even in this prototype version.

As if we didn’t already have enough stress in our lives, along comes Boba Boss and makes us sweat in the first 60 seconds. This game is such an adrenaline rush as you are trying to fill customer orders for boba tea. Playing with three different game modes and tons of different cards to be added in modular fashion makes for an excellent balance of chaos and brain adaptation that you just don’t get anywhere else. Honestly, as you can see from our preview, we had so much fun playing that we didn’t have time to take photos of much of the game, but we hope in adding our photo along with a graphic and video from the publisher that you will forgive us. We are very excited to watch this Kickstarter campaign and hopefully our readers will give it a chance. It fills a unique niche and earns a place next to our beloved Happy Salmon. High praise for a great game.