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The Dangers of Loving a Rogue
The Dangers of Loving a Rogue
Jeri Black | 2022 | Romance
8
8.0 (1 Ratings)
Book Rating
very much a HIT for me!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

I really enjoyed this! I found it a lot of fun, spattered with some drama, some bloodshed and some smexy times, and I want to read more of this author.

I loved that Celia was not going to be a proper lady of her time and was going to do what she wanted. Even if she really wanted her bethrothed AND Jackson!

I loved that jackson was, for a pirate, a proper gentleman with Celia, at least til he had a taste.

I loved Jackson's support network and I absolutely did NOT see the twist of who Celia's bethrothed was to Jackson!

Historical romances and pirate romances have been a bit hit and miss for me, but this is most definately a HIT!

*same worded review will appear elsewhere
  
Sky Captain and the World of Tomorrow (2004)
Sky Captain and the World of Tomorrow (2004)
2004 | Action, Mystery, Sci-Fi
2 stars I think. We watched it with my boyfriend as part of our Jude Law backlist. The story was poor - all this mystery for nothing. Polly was so annoying throughout. And then, out of nowhere, Angelina Jolie appears as a one-eyed sky plane pirate.
Nope - not for me this one.

P.S. I admired Jude Law a lot in this movie. He is so sexy to watch. Honest!
  
The Missing Map of Pirate’s Haven
The Missing Map of Pirate’s Haven
Sigmund Brouwer | 1991 | Children, Mystery
10
10.0 (1 Ratings)
Book Rating
Will the Accidental Detectives Find the Pirate Treasure?
Ricky, his brother Joel, and their friends are off to San Diego to help Lisa’s uncle paint his new house. When they arrive, they learn a local legend about a pirate who has buried his treasure in the area. It sounds crazy until Joel finds a couple of silver coins. Meanwhile, Lisa’s uncle is acting strangely. Can Ricky figure out everything that is going on?

I’ve read this book a couple of times now, although it’s been over a decade since the last time I read it, so pieces of the plot came back to me as I was reading. Even so, I was still blown away by how well plotted the book is, with all the clues needed in very plain sight. The characters are strong as well, and they provide some wonderful laughs along the way. The Christian elements is woven in seamlessly and never overwhelms this plot driven middle grade book.
  
Daughter of the Siren Queen: Daughter of the Pirate King Book 2
8
6.3 (4 Ratings)
Book Rating
Definitely 100% leaps and bounds better than Pirate King - however, there were a bunch of spelling/grammar errors that just drove me insane. The story overall was amazing - it was a unique take on a siren - I have never read something like that before. There was a lot of mayhem and it was very exciting, though a lot of it was predictable it was still entertaining. Definitely a nice way to finish the series.
  
Salty Dogs
Salty Dogs
2019 | Animals, Card Game, Pirates
Avast ye land lubbers!! Batten down the hatches! I am a scary pirate! Ok so maybe that last one isn’t necessarily historically accurate, but it’s fun. Sometimes you can enjoy something purely because it’s fun and you don’t have to analyze everything down to the mechanic or pixel. I am not even going to attempt that with this one, but I will explain the rules and our thoughts through several plays of Salty Dogs.

Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T

Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!

On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.

A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.

Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.

Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!
  
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Beak recommended Time Bandits (1981) in Movies (curated)

 
Time Bandits (1981)
Time Bandits (1981)
1981 | Fantasy, Sci-Fi

"The first Terry Gilliam film I ever saw. I was ten years old, and it’s still my favorite (Brazil comes in at a close second). What ten-year-old wouldn’t want to be Kevin, pursued by a godlike figure, with a band of pirate dwarfs, while hopping from one major historical event to the next? I can’t remember how many times I’ve seen this, but it’s probably the same number of times I’ve watched The Goonies. —BF"

Source
  
YOHO (You Only Hang Once)
YOHO (You Only Hang Once)
2020 | Card Game, Pirates
If you have been following us for a while you will no doubt remember my love of the pirate theme in board games. In fact, three of my top 20 games feature pirates. So when I heard the pitch for this one that it is a, “semi-cooperative card game for 2 to 4 players where you take on the role of a notorious pirate, stuck on a ship of thieves and liars” I knew I wanted in. While I wasn’t blown away, there are some quality play experiences to be had. Let me explain.

As mentioned previously, YOHO is a semi-cooperative game of pirate players attempting to find the Treasure and bury it in their safe spaces by the end of the game. Players will be assuming roles of jobs on a pirate ship: Captain, Quartermaster, Bosun, Seadog, and Pariah. These positions have jobs and pirating to do or else they may find themselves walking the plank.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup players will choose their pirate persona and place it in front of them with the Loyal side showing. On the backside is the Rebel side, which will allow the player special abilities later in the game. A Captain is chosen and that player then doles out the remaining ranks of pirate jobs to the other players. Each player will be dealt five cards from the shuffled Blame deck (draw deck) for their starting hands. The top card from the deck is flipped to become the Blame Pile (discards). The Captain takes the Course card and places it Port side up. The game may now begin!
The active player’s turn will be comprised of four steps. The first step is refilling the hand to five cards. Should the player have more than five then no additional cards are drawn. Next the player will choose one card from hand to play to the Blame Pile. The card may not contain the same text as the card below it, so no stacking UNO Draw 2s. Once the card is played to the Blame Pile the active player will carry out the card’s instructions. These could be switching hands with other players, flipping their pirate cards to Rebel or vice versa to Loyal, Demoting pirate ranks, or one of the other four actions printed on the cards. Finally the active player passes the Course card to the next player to take their turn.

While this all seems typical of many card games, YOHO forks from the common by employing a Blame mechanic. One of the aforementioned other actions on cards is the Accuse action. When one player accuses another the Blame Pile is consulted, and whichever pirate’s rank number matches the highest sum of the matching rank number of cards in the Blame will take the entirety of the Blame Pile into their hand. For example, if the Bosun (3) accuses the Seadog (2) then the Blame Pile is sifted through in order to see how many cards match the 2 and 3 of the ranks involved. Add up the totals of these cards to arrive at the rank’s Blame. The larger number receives the Blame. Special rules are provided for when the Captain is both involved in an accusation and also when the Captain is forced to take the Blame.


The game ends once a pirate draws the last card from the Blame (draw) deck. Players will total their matching Blame in their hands, adjust this number if the player holds the Treasure card or if the pirate is Loyal vs. Rebel according to the Course card’s current display. The player with the most Blame will walk the plank and lose immediately. With a few other scoring rules the player still on board with the highest rank wins!
Components. This game is a deck of cards in a tuckbox. The cards are all fine quality with linen finish (the best finish methinks). The art is somewhat cartoony, but still enjoyable and not offensive at all. I don’t have any problems with the components in YOHO.

My first game of YOHO was played between my wife and I and it was a disaster. I strongly suggest playing with three or four, with four giving the best experience. When the full compliment is used there is only one “inactive” pirate who sits in the middle of the table holding onto their rank and not really doing anything. A ghost player, if you will. However, with two players there are three ghost players not doing anything. It just didn’t work with us AT ALL. But four players was quite enjoyable and actually saved this one for me.

I like the gameplay here. It is different and quirky, and I like that. The constantly-shifting ranks and demotions left and right makes players wish for promotions, but those only come as demotions to a higher rank. Also being able to accuse other players caters to the card counters in the group because they can be watching which cards are played to the Blame Pile and know exactly which rank has more cards represented. While that is dependent on the type of players involved, I have not found that to be a problem. I also really like the shifting Course card. When on Port all pirates can do their jobs, but as soon as it flips to Starboard the Rebel pirates may NOT complete their jobs. This is such an interesting way to utilize the active player token instead of just noting which player’s turn it is currently.

Again, I do NOT recommend playing with two, but definitely do recommend with four. I would be hesitant at three, but it can certainly work. Purple Phoenix Games gives this one a wishy-washy-swashbuckling 8 / 12. If your collection is missing another pirate card game that can be played quickly, has interesting twists, and fresh-feeling mechanics, give YOHO a try. You might finally have the chance to send your rival off the plank. But be warned, despite the title, there is no hanging in YOHO (You Only Hang Once).
  
Geronimo Stilton #19: "Lost in Translation" by Geronimo Stilton finds the mice travelling in time to stop the pirate cats. These are fun adventures with a bit of history thrown in. The history this time was the discovery of the Rosetta Stone in Egypt during Napoleon's campaign in 1798. The pirate cats have their own agenda for what to do with it. It may alter the world that Geronimo and his friends know.

This is a cute time-travel story of a Mouse, Geronimo Stilton, who is also the editor of the Roden's Gazzette. This is the 19Th in the series, and apparently he has gone on a lot of adventures, but this particular one was to the time of the Neopolonic Wars, when the French were in Egypt, uncovering artifacts to take home with them, such as the Rosetta Stone.

I like how history is taught in this series. Every so often there is a blurb about how important the Rosetta Stone is and was, and what the French were doing when they are in Egypt. 

I received this ARC from Papercutz via NetGalley in exchange for an honest review.
  
Matey, This Picture Book Will Give Ye a Christmas Laugh
When your father tells you that you are going to meet a man with a beard and a sack of treasure, he means Santa, not the pirate by the mall fountain. And even if you befriend the pirate, it might not be a good idea to ask him to join you in line. After all, he is on the naughty list. His ideas of songs might not be festive. He might want to pillage anything you are offered in line. Will he reform before you get to the front of the line?

This is another delightfully silly picture book. As the situation gets more out of hand, the more fun the book is, and the ending is priceless. The book is narrated in second person, but more as Magnolia, the main character, using her own bad experience to warn us away from what could happen. The pictures are on the cartoony side, but they perfectly capture the fun and absurdity of this story. It's perfect for Christmas, but I could see it slipping into a reading list the rest of the year.
  
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Karl Hyde recommended Rubycon by Tangerine US in Music (curated)

 
Rubycon by Tangerine US
Rubycon by Tangerine US
(0 Ratings)
Album Favorite

"When I was a kid I heard all this strange electronic music that came from Germany on pirate radio and on the Peel show and it seemed like music from another planet and I wanted it. Then one afternoon I was listening to Radio 1 and Annie Nightingale played one whole side of Rubycon and it was life changing. I said to her, many years later, "that was incredible!" and she said, "oh John used to do that all the time, he was the first to do that." But it was like Annie became a pirate for one moment and took over the whole of Radio 1. That meant a lot. That was the spirit of making music to me. You do what feels right. If you want to play half an hour, you do it and accept the consequences but you have to do what the music tells you to do. Tangerine Dream made these extraordinary, electronic soundscapes. Is it an animal or is it a machine? Tangerine Dream crossed over that a lot. And then Annie played the entire side and blew my head."

Source