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Mark @ Carstairs Considers (2103 KP) rated Rum and Choke in Books

Jan 2, 2023 (Updated Jan 2, 2023)  
Rum and Choke
Rum and Choke
Sherry Harris | 2022 | Mystery
10
10.0 (1 Ratings)
Book Rating
Bar Contests, Treasure Hunts, and Murder
Chloe Jackson has been drafted to represent the Sea Glass Saloon in the Barback Games. This annual tradition, a multi stage competition that includes physical and bar related contests, sounds fun until she meets some of her competition – ringers brought in to represent other bars. Meanwhile, her friend Ann asks Chloe to go with her as Ann tries to find a pirate ship sunk long ago. The first morning out ends abruptly when Ann finds a dead body – one of the Barback Games ringers. What is going on?

Sherry Harris is one of my favorite mystery writers, and this book is a perfect example why. With all of the storylines, this book has more than enough to keep us engaged. Yet, it doesn’t unfold in a traditional cozy way, which is a wonderful thing. Chloe pieces everything together for a great climax. It was nice getting to know Ann better, and Chloe is continuing to grow as well. The rest of the returning characters are charming, and the new characters fit in perfectly. I’m not a drinker, so I might have passed up this series if anyone else were writing it. But I’m so glad I started reading it. Whether this is your first visit with Chloe or you already love her, you’ll enjoy this book.
  
HP
Hook’s Pan ( Kingdom book 5)
Marie Hall | 2022
8
8.0 (1 Ratings)
Book Rating
185 of 230
Kindle
Hook’s Pan ( Kingdom book 5)
By Marie Hall
⭐️⭐️⭐️⭐️

Trishelle Page has known pain in her life, but instead of it making her weak, she's stronger. Confident. That is until the day a fairy kidnaps her during her staring role in Peter Pan's play and tells her not only do fairy tales exist, but that she's the soulmate of the pirate they call Hook, making her question everything she ever thought she knew.

Captain James Hook is a man at the end of his rope. He's not the villainous bastard tales have made him out to be. So when the curvaceous blonde drops literally at his feet, he aims to prove it to her. If only to get her into his bed.

What neither one knows is that fate and magic are conspiring and they can deny the attraction all they want but their happily ever after is already written, it's just a matter of getting there.

This has to be one of my favourite fairytale retell series. Marie Hall just gets that balance of classic details and adult revamp just right. This I think was my favourite so far I absolutely love Hook. These books never take me long to read as they are just so much fun!
  
Extraordinary Adventures: Pirates
Extraordinary Adventures: Pirates
2019 | Nautical, Pirates, Racing
I feel like I try to open pirate-themed games with silly faux pirate talk and it’s getting old. So I won’t do that this time. What I will do is start by saying we reviewed another Forbidden Games title (Raccoon Tycoon) to very high praise, so we expect nothing but greatness now. Does Extraordinary Adventures: Pirates! (or from now on just Pirates) match the quality we enjoy in Raccoon Tycoon? Yarr.


Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.


When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.

But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.

It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
  
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Hazel (1853 KP) rated Citadel in Books

Feb 2, 2018  
Citadel
Citadel
Jordan Wylie | 2017 | Biography
5
5.0 (1 Ratings)
Book Rating
Pirates and Swearing
I received this book for free through Goodreads First Reads.

Citadel is a personal account of one man’s war against the pirates of Somalia. Jordan Wylie grew up in Blackpool and joined the King’s Royal Hussars as soon as he left school. Unfortunately, a back injury restricted the tasks he was able to perform meaning he had to leave the army behind him. However, his skills as a non-commissioned officer came in handy in his new position in maritime security. Jordan became a security guard for merchant ships that had to make the dangerous journey through Pirate Alley, i.e. Somalia. In this book, Jordan tries to encapsulate his experience aboard these ships and his encounter with the licentious pirates.

Somali pirates are not the typical figures from pantomimes, dressed in tricorn hats and frock coats, complete with pet parrot on the shoulder yelling “Avast me hearties!” Instead, they are young African men of a bellicose nature, some barely out of their teens, wielding guns with the intention of taking over ships and demanding extortionate ransoms.

Jordan was rather fortunate with his brush with pirates and never experienced being captured or attacked. Nevertheless, the occasions when Somalis attempted to take over were extremely nerve-racking, especially because Jordan and the crew had horror stories of other ships’ fates fresh in their minds. In these instances, Jordan had to remain calm and professional, relying on his army background and personal bravery to keep everyone safe.

The title, Citadel, refers to the name of the safe room the crew were required to lock themselves in should pirate attack become imminent. In some instances, entire ship crews would be locked in these rooms for days or longer, desperately awaiting rescue. Jordan’s brief exposure to the citadel was enough for him to realise how truly awful being locked below decks for a lengthy period of time would be.

Citadel lacks synchronicity and often jumps from Jordan’s own experiences to stories he has heard of other ships. He also talks about his family back home in England, including his wife and young daughter. Being away from home for months at a time is very difficult but the pay cheque of a maritime security guard is too appealing to turn down.

Unfortunately, Jordan’s narrative is ruined through his use of unnecessary expletives. Ironically, Jordan writes about telling off other security guards for swearing because it upsets the native sailors, yet, he does not think about the readers he may be irritating.

Overall, Jordan’s book Citadel brings to attention the dangers sailors face whilst shipping our everyday commodities. Most of us are unaware of the events occurring in the Middle East and the state of the lives of Somali families that force children to grow up to become pirates. Citadel is eye-opening in more ways than one and will interest readers with interest in the armed forces, security management and so forth.