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Averlon (Trident Cove #1)
Averlon (Trident Cove #1)
Devon Vesper | 2023 | LGBTQ+, Romance, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
AVERLON is the first book in the Trident Cove series and it is a wonderful beginning to the series!

We start off with Faolan in the slave pits. This was a heavy start but really well-written. Faolan gets sold to a pirate captain who is paradoxical in many ways. He has bought a 'pleasure slave' and gets insanely jealous if anyone else touches him, BUT he doesn't want to touch him himself unless he is free of bruises and/or injuries. Being as most of the crew don't like the fact the Captain has a pleasure slave at all - when they have to wait for shore leave - this means Faolan has injuries most of the time, which is good for him!

Averlon is the Mer prince, together with his bodyguard and best friend, Revyn. When he feels the mate bond, he goes in search of his mate. His plan is to be captured by the pirates so he meets the Mer onboard. Of course, it isn't a Mer but Faolan instead.

There were a few examples of behaviour not making much sense - for example when they escaped from the boat. I couldn't understand why Averlon would jump off first, leaving his mate in possible peril, as the biggest danger was behind them (the pirates/captain etc.) not in front of them. I would also have liked Faolan to have had more of a voice at times. I felt he needed more time to understand becoming a Mer, but didn't say anything. I also understand he was in the honeymoon period, but I wish he had spoken up when Averlon went against what Faolan wanted. If there is a good reason it had to be done a certain way - great! Tell Faolan about it so the reader can find out too.

All in all though, this was a great book that made me realise I haven't read a good Mer story in far too long. I look forward to finding out what happened to Karn once they hit the water. Definitely recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Sep 10, 2023
  
Tiny Epic Pirates
Tiny Epic Pirates
2020 | Dice Game, Exploration, Nautical, Pirates
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L

Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!

Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.


Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.

A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.

Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.


Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
  
Puppeteer
Puppeteer
Platform
I was perusing games on Amazon when the game Puppeteer was suggested to me. I was intrigued by the cover and looked at the game description to see what it was about. It sounded interesting and it was on sale so I purchased it. I started playing the game and I was blown away by it because it's not like any game I've played before. The whimsical aspect of it is charming and it made me think of Little Big Planet which is also a fun and whimsical game. If you're a fan of Little Big Planet like I am, you will enjoy Puppeteer.
 Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
 The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.


Kutaro exploring the first level of the game.

The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
 There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.


Talking with Ezma Potts, one of the many characters in Puppeteer.

The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.



Avast! Hanging out with pirates.

 The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
 While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.
  
Assassin's Creed: Forsaken
Assassin's Creed: Forsaken
Oliver Bowden | 2012 | Fiction & Poetry, History & Politics
8
8.0 (1 Ratings)
Book Rating
The story of a Templar rather than the Assassin (3 more)
Set out like a journal, makes it intriguing
Good descriptive action
An insight to the history of the character
Some chapters are slow (1 more)
The journal format limits the experience to the view of only one character
Insight to a character we barely see
- MINOR SPOILER IF YOU HAVEN'T PLAYED ASSASSINS CREED 3 -

The 5th book in the Oliver Bowden collection of Assassin's Creed novels, follows the life of Haytham Kenway, son of Pirate / Assassin, Edward Kenway and father of the Native American Assassin Connor Kenway, who you play as in the video game Assassin's Creed 3.

Haytham is a British Templar who is sent to America during the French and Indian and American Revolutionary Wars, to learn more about, and find an ancient cave that would help the Templar Order discover more about the first civilization, also known as 'Those who came before'. After centuries of the two factions, Assassins and Templar, fighting a never ending war in secret, over advanced technology known as the Pieces of Eden, created by the first civilization.

Though it is interesting to learn more about Haytham, since we only get to play a small part of his story in the video game, my only issue, though minor it may be, with the book is that the journal format limits our experience of the story to the view point of one man, and there are so many interesting characters within the plot that are sure to have their own interesting stories to be told, but sadly we are limited to one man's thoughts and opinions, and learn very little about other characters, besides their outspoken interactions with Haytham.

However this book is exciting and really does open up a whole new story within the franchise that we do not get to see. The descriptive writing ensures that the world that is described to us, is enough to clearly imagine, as the writer imagines it, in our minds, but enough for us to also have our own image of the areas, the surroundings and the sights, sounds and smells of such a place that our protagonist visits.

If you're a fan of the franchise then I highly recommend any of these novels to you, because they open up so much more to the characters and the stories that we do not get within the games. This is what makes the books such an exciting read, because we get to delve deep inside the minds of the characters, from start to finish.
  
Friday
Friday
2011 | Book, Card Game, Fighting, Pirates
Game nights with the group are some of my favorite nights, but pesky schedules and “personal lives” often get in the way. Not being able to play with the group hasn’t slowed my gaming roll though, and I am always on the lookout for good, solo-able games! So when I saw ‘Friday – A Solo Adventure’ at my local used game sale, I knew I had to grab it.

Picture this – you live on a tropical island. One day as you’re walking down by the ocean, you see something on the shore. As you approach, you realize it is a grown man! Turns out this castaway is Robinson Crusoe. You decide to help Crusoe learn the ways of the jungle, combat hazards, build up his strength, and eventually escape your island via a nearby pirate ship. The island is a rough place, though, so you must be diligent in your guidance! Otherwise your newest comrade may not survive…

A cute little card drafting game of survival on a deserted island – how hard can it be, right? I seriously underestimated how tough this game actually is – I have never won a game to date. The premise of the game is simple enough (draw cards, overcome hazards, and build your deck), but successful execution is the tricky part.

It all really comes down to the luck of the draw. Some cards are excellent for fighting hazards, while others can seriously negatively impact a fight. Success or failure depends on how well you shuffle and where the cards end up in your draw pile. That is to be expected though – if all the cards were helpful, the game would be so easy! The balance (or should I say imbalance?) of positive and negative cards is what makes the game so difficult. There are almost as many negative cards as there are positive, which makes every fight feel completely random to me. It is hard to strategize because each turn is almost a 50/50 shot as to whether your next card is positive or negative. The game is supposed to last 3 phases, but I am lucky to survive into phase 2.

Friday will stay in my collection, for the time being, while I continue trying to formulate a working strategy. Overall, though, it is not my go-to solo game. Purple Phoenix Games gives it a 8 / 12. (Josh and Bryan haven’t played it yet!)

https://purplephoenixgames.wordpress.com/2018/12/12/friday-a-solo-adventure-review/
  
To Kill a Kingdom
To Kill a Kingdom
Alexandra Christo | 2018 | Romance, Young Adult (YA)
8
7.9 (17 Ratings)
Book Rating
Scrappy siren
This is a thrilling debut from Alexandra Christo, taking a unique perspective on The Little Mermaid. It’s rather rudimentary to compare TO KILL A KINGDOM to The Little Mermaid because apart from some basics on characterisation, there really is little similarity.

Firstly, in a sea of YA fantasy series, I want to shout from the rooftops that this is a full and rounded standalone. Yes, I said standalone and I felt complete by the end, so it does what it says on the tin.

Sirens are the name of the game in this book and Lira is a scrappy, fierce and murderous siren princess known across the world as The Princes Bane. Her mother, the Sea Queen is her nemesis but she is bent to her mother’s will. The Sea Queen is a rather frightening, violent dictator without ethics or scruples. Lira, initially with little to recommend her, undertakes a change about which I don’t want to say more. The character development was superb.

“The crew said her hair was as red as hellfire.”

“The Princes’ Bane is the greatest monster I’ve ever known, and the only one who’s escaped death once I’ve set my sights on her."

Elian is more pirate than Prince of Midas, on a self-inflicted crusade to rid the world of sirens. There’s a lot more to like about Elian and he cuts a swarthy, heroic figure. The ship the prince operates from, holds a crew of friends, protectors and loyal sailors, they made for good reading. When Elian and Lira eventually cross paths, it’s not pretty but it’s explosive, violent and hateful.

“It’s you.”
“Look at you. My monster, come to find me.”

The story took hold of me from the first chapter and was a thrilling voyage across oceans and into unusual lands. I was interested throughout and dying to see what would happen. The romance is subtle but still kicks a punch, nevertheless, it doesn’t overwhelm the story.


"Me, my ship, and a girl with oceans in her eyes."

I had a little niggle in this book regarding how the dialogue was written, my problem being that it is consistently unclear when the dialogue character changes, which stops your flow while you work out who’s talking. However, this is just a niggle and wasn’t a major issue.

I am truly excited about this debut, it’s uniqueness and strong writing of characters and story direction. YA fantasy lovers are going to rave over this, I’m sure.

I voluntarily read an early copy of this book.