Night Reader Reviews (683 KP) rated Micro in Books
Jan 9, 2020
In Micro a group of young graduate students at a college or approached by the head of a company called Nanigen. The graduate students are invited out to the Nanigen lab in Hawaii to see for themselves the work being done there and to see if they want to work for the company. Out of curiosity all the approached graduate students agree to go but their trip to Hawaii becomes more than what they bargain for.
Nanigen is studying the micro world mainly looking for chemicals that micro animals are making that could be useful to humans in some way. Also like many scientific companies in the private sector Nanigen is doing top secret work for the government. Greed gets in the way for some of the scientist already working for the company and the trip becomes extremely dangerous and even deadly for the graduate students. Having to deal with micro-bots and new technology never heard of before the students must fight to survive a world very different from our own.
What I like most about the book was one of the same features that keeps me reading Michael Crichton's work. The author does his research very thoroughly. The book may be a work of science fiction but there is a bibliography in the back for the curious reader to be able to learn more about the fascinating topics brought up in the book. For being a work of fiction the animals, plants, chemicals, technology,and scientific concepts are not. What I liked least about the book was how similar to another one of his books it was and how predictable some parts felt to me. Again though, I am very familiar with Michael Crichton's work and that would probably explain why it felt so predictable. I cannot hold that against the book.
Overall I would rate this book a 4 out of 4 and would highly recommend it. It has a very strong story and is believable which is an important factor for science fiction. The target readers for this book would start around high school age if not older. I feel like high school students will get the basic concept of what book was talking about but they might be lost on some of the finer detail. It all just depends on if the book is being read for the story or if the reader is interested in science specifically microbiology and nanotechnology.
I feel like I need to note on here that Richard Preston finishing the book did not harm it in any way.
Night Reader Reviews (683 KP) rated Theta Double Dot in Books
Feb 17, 2020
Mark is not doing great at his job. He is overworked and overstressed. His wife won’t let him quit because of the ways it could affect their finances, but Mark wants to, preferably before he gets fired. The company he works for has taken on a huge project in Alaska that appears doomed from the start and they have put Mark at the head of its operation. His wife believes that this project may be a good thing, and besides, they need the money with having a daughter in college (Sarah).
Sarah is having enough problems of her own at college. Almost immediately she finds a young man that she is interested in by the name of John. John convinces her to join the Peaceful Protest group which might not have been the best idea at the time. Another protest group by the name of Theta has been attacking petrochemical plants and have gained the title of terrorists. Seeing as how Sarah’s father is working on a new plant in Alaska, Sarah is being targeted by Theta right alongside the project. Can John protect Sarah and himself from Theta’s grasp before they become victims? What will happen to Sarah’s father, miles from home and facing the immediate threat of Theta?
What I liked best was this book showed two sides of the story (actually closer to three). As far as the Alaska project is concerned it showed the environmental concerns of the activists. What is even more impressive is the impact the plant would have on the indigenous people was illustrated as well. What I didn’t like was that the book jumped around from group to group a little more than what I would have liked. Personal preference would be to start a new chapter each time the focus changed to a new group. This just tends to make the transition a bit easier.
This book would be perfectly fine for adults and young adults alike. There is some mild sexual content but nothing too bad. The technical jargon is probably above most people's heads but so long as readers grasp the basics of what is being said that should not be a problem. I rate this book 3 out of 4. It was a little dry in spots and I found it annoying when I had to backtrack just because I realized too late that the group focus changed again. Although it had a strong plot line that moved along nicely, the jargon was too frequent and over my head.
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Lee (2222 KP) rated Pieces of a Woman (2020) in Movies
Dec 29, 2020
If you've heard anything about Pieces of a Woman recently, it will no doubt be in relation to the home birth scene. Coming right at the start of the movie, and following a brief introduction to our two parents to be, the birth is shot in a single 22 minute take, from the point of Martha's waters breaking in the kitchen, to the arrival of the midwife and the eventual birth of the baby. As with any childbirth, there's a lot going on, a lot of emotions as the drama moves between the various rooms of the house. And everyone involved is outstanding, particularly Vanessa Kirby who is completely convincing. With the impressive, extended intro over, we cut to black and the title of the movie appears on screen. We then move onto the aftermath.
At first, we don't know exactly what went wrong with the birth and Martha and Sean do not have all of the answers either, which is essentially where a lot of the grief and tension arise from. Martha returns to work, to the shock of her co-workers, and it's clear that both her and Sean are very quickly beginning to drift apart, dealing with their grief in very different ways. Sean resorts to drinking, sleeping with Martha's cousin and having emotional outbursts, while Martha remains quietly detached from everyone and everything, and even meets with a local university to discuss donating their baby's body to medical science. Dirty plates stack up in the kitchen, house plants become limp from lack of water and attention.
We also discover that, in among all of the grief, everyone seems determined that the midwife who delivered their baby be blamed, prosecuted and sent to jail for five years, due to negligence and manslaughter. This is something which makes absolutely no sense when you first learn of it and even less sense when we finally arrive in the courtroom towards the end.
As we limp from month to month, the writing becomes worse and the film becomes increasingly frustrating and baffling. There's an impressive supporting cast of friends and family, all delivering their melodramatic monologues with flair, but the writing holds them back and prevents the movie from delivering any of the much needed emotional impact. At times, conversations appear to be badly improvised and just as it feels like we're about to get something of significance out of a scene or character, we cut to a different setting or later period in time, and all momentum is lost.
A bold, impressive 30 minute opening and a performance from Vanessa Kirby which continues to highlight just how talented she is. But apart from that, Pieces of a Woman just feels flat.
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Purple Phoenix Games (2266 KP) rated Dungeon Scrawlers: Heroes of Undermountain in Tabletop Games
Apr 8, 2022
Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.
Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.
Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.
The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.
To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!
So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!
Rachel King (13 KP) rated Blue in Books
Feb 11, 2019
What I could not predict was how absolutely fascinating the world of Tamarisk is. I actually thought about researching all of the made-up names of the plants, animals, and geology before I completely realized the depth of creativity to which Becky and her father Chris went in the creation of this fantasy world. What began as a coping mechanism for a young child going through the rigors of chemotherapy became a world in an alternate universe that existed with its own laws of physics. I was completely enthralled by this unbelievable world of blue foliage, black dirt, microfarming, moldable crystal, smelling of chocolate and raspberries, and featuring transportation in the form of giant flying birds - and that is only the beginning of all that this world holds to tantalize the senses and ignite the imagination. Becky's voyages into Tamarisk alone are enough to fill countless children's stories that would hold any grown adult rapt with wonder.
On the alternate side of this fantastic world is the grievous reality of the ongoing feud between Chris and Polly, Becky's divorced parents. Even though Polly has remarried, she still harbors intensely negative feelings towards Chris. In addition, Chris's whole life is about finding ways to connect with Becky better, as the reader watches him fail at blind date after blind date. Becky wants so badly to hang onto her life that she lives in denial of her increasingly-severe symptoms. My heart went out to all of the characters at different points as I connected with the different emotions and situations. As a mother, I can not even fathom one of my children going through the horrors of childhood cancer, and as a wife, the thought of abandoning my spouse is inconceivable, especially during such a difficult time. My heart broke for Becky's best friend Lonnie, and I felt the awkward sadness of Becky's stepfather Al. These characters are as real as if this story were not fiction, but a memoir or biography.
I could not help noticing the parallels between belief in Tamarisk and the beliefs of Christianity. Polly either could not or would not believe in Tamarisk, and many of her arguments against it matched the common ones against a belief in the existence of God and Heaven.
The ending was bittersweet, but light on bitter and rich on sweet. I shed a tear, but Chris's perspective was very fitting for how I felt about this conclusion. This was a very, very good read that would enrich any reader's book collection. What I gained from this book will stick with me for a long time to come.




