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Evo (second edition)
Evo (second edition)
2011 | Prehistoric, Science Fiction
I always get so excited when I start a review because I want to tell you all about these wonderful experiences we have had with different games. I want to let you in on all of our inside jokes that make their way into our every day language. But, alas, I cannot. At least not yet. But my hope is that I will interest you enough to give our favorite games a shot so that you can have these, or similar, great experiences. And Evo is one of our favorite games.

Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…

DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!

The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.

The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.

Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.

Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.

Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.

Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.

I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.
  
The writing (1 more)
The flow
In the 'Introduction' of Capote's true crime novel In Cold Blood, American writer Bob Colacello states: "Capote was one of the first who dared to elevate journalism to the level of art. In Cold Blood is a work of great discipline and even greater restraint, a tale of fate, as spare and elegiac as a Greek tragedy, as rich in its breadth and depth as the classic French novels of Stendhal and Flaubert. 'We all have our souls and we all have facades,' Truman Capote told his friend Kay Meehan a year or so before he came upon the news that would inspire his masterpiece, 'and then there's something in between that makes us function as people. That's what I have the ability to communicate.' "

The novel, which was published in 1965, is an eyewitness account of Capote's visitation to the scene of the murder as well as meetings with the murderers and townspeople- - - a retelling of the crime and aftermath, mostly from the eyes of those affected, by hundreds of hours of interviews and interrogations. The novel, ultimately, was the end of Capote which led him to alcoholism that took his life in 1984.

Like most small-town murders, a tension between residences is created when a well-known and well-liked family of four is brutally murdered, and everyone begins to point a finger at the other: "But afterward the townspeople, theretofore sufficiently unfearful of each other to seldom trouble to lock their doors, found fantasy re-creating them over and again - - - those somber explosions that stimulated fires of mistrust in the glare of which many old neighbors viewed each other strangely, and as strangers." Fortunately, the KBI (Kansas Bureau of Investigation) didn't allow these accusations to keep them from finding the real killers.

" 'Deep down,' Perry continued, 'way, way rock bottom, I never thought I could do it. A thing like that.' " Perry Smith, one of the murderers, confesses to his cohort and partner-in-crime, Richard Hickock, about murdering the Clutter family. "Presently, he said, 'Know what it is that really bugs me? About that other thing[Clutter murder]? It's just I don't believe it- - - that anyone can get away with a thing like that.' And he suspected that Dick [Richard] didn't, either. For Dick was at least partly inhabited by Perry's mystical-moral apprehensions. Thus: 'Now, just shut up!' "

Capote writes clearly of the impact that Smith's and Hickock's past may have played leading up to the murders, mostly focusing on Smith's traumatic childhood. During the trial portion of the book, a psychologist is brought in to point out how the two murderers may not have been responsible for their actions due-to instances in their past - - - a horrific car crash in Hickock's that left him with a lop-sided face and black-out spells, as well as Smith being physically and emotional abused by his alcoholic mother and father. In exploring these traumas, In Cold Blood leaves the impression that these two men were merely ticking time bombs and that the Clutter family, unfortunately, had to pay for it.

The trauma shared by Hickock and Smith help to shape the two murderers into actual human beings rather than monsters throughout the novel: one scene, where we get to read a letter to Smith from his last living sister, readers get to see how he was perceived by his family members, as his sister goes on to degrade him to the maturity level of a child and that she is above him because of that- - -but she also reveals her jealousy of their father loving him more than he ever loved her (despite the excessive abuse). A close friend of Smith's tells him to be careful writing her anymore because he believes that: 'they can only serve to increase your already dangerous anti-social instincts.'

Part of the narrative, too, is the KBI agent in-charge of the Clutter murder, Alvin Dewey: One day while visiting Holcomb's well-known cafe (Hartman's) where Dewey is told he looks awful from weight loss and fatigue - - - Dewey recalls that he had spent: 'two wearying and wasted days trying to trace that phantom pair, the Mexicans sworn by Paul Helm to have visited Mr. Clutter on the eve of the murders.' And then he gets heckled by a local, who wants to know why he hasn't found the people responsible yet,but Dewey simply smiles and walks away, having put up with numerous people being angry that the murders were taking so long to solve.

But it wasn't footwork that got the pair arrested, it was an old cellmate who had given Hickock the idea that there was $10,000 in a safe at the Clutter farm that came forward: (read this on my blog because I had to cut it out since my review was too long!).

Meanwhile, readers also get to experience Hickock and Smith's troubles as they are on the run after the murders which is done masterfully by Capote. And although one would assume that the killers would stay as far away from Kansas as possible, the two end up back there, only to miraculously get out before the police can catch up with them. The pair decide to head to Florida, where, on December 19, 1959, an entire family was murdered in the exact same way as the Clutters; Hickock and Smith both adamantly denied that they were involved with it - - - and back in 2012- - - Hickock and Smith's bodies were exhumed to compare their DNA with a profile found on one of the victim's clothing: they were not a match. The case remains unsolved til this day.

" Presently he[Smith] came across an inner-page story that won his entire attention. It concerned murder, the slaying of a Florida family, a Mr. and Mrs. Clifford Walker, their four-year-old son, and their two-year-old daughter. Each of the victims, though not bound or gagged, had been shot through the head with a .22 weapon. The crime, clueless and apparently motiveless, had taken place Saturday night, December 19, at the Walker home, on a cattle-raising ranch not far from Tallahassee."

Not soon after the pair leave the Florida beaches, they are arrested on what they believe to be parole violations, but it's clear, when the arresting officers are KBI agents that they had been caught for the Clutter murders. " 'Listen good, Perry. Because Mr. Duntz[KBI agent] is going to tell you where you really were...' Midway in the questioning, after he'd[Smith] begun to notice the number of allusions to a particular November weekend, he'd nerved himself for what he knew was coming, yet when it did, when the big cowboy with the sleepy voice said, 'You were killing the Clutter family' - - - well, he'd damn near died. That's all. "

The confession that follows is the most intense part of the book, given in it's entirety, readers finally get to know what happened to the Clutter family that cold night in November, 1959. Smith reveals that he never had the intention to kill anyone in the home, and that when the safe hadn't been found, he had fully intended to leave, even without Hickock, but what kept him there was Hickock threatening to rape Nancy Clutter. Smith states that he hates people who can't control themselves sexually, and that he didn't allow his partner to touch her at all. He also reveals that he thought about killing Hickock afterwards,stating: " no witnesses."

Capote didn't write 'In Cold Blood' until after Hickock and Smith were executed. The amount of interviews, court room appearances, and even witnessing the executions of both murderers shines through in this novel. But the book has also brought about doubters; a handful of people have since come forward to state that Capote's masterpiece is either 'not the full story' or 'completely wrong.' Just as recent as 2017, a man came forward with a 'manuscript' of a book that Hickock was writing, that contained a different confession on how and why the murders took place- - - Hickock states in this unpublished manuscript that a man by the name 'Roberts' had hired him and Smith to kill the Clutters.

Whether or not you believe that Capote wrote the whole truth or some of the truth, this novel is flawless and beautiful. The writing is poetic and the flow of the story keeps moving, page after page, never stopping long enough to bore the reader. I highly recommend this book as a MUST READ for anyone who loves the True Crime genre.