Search
Search results
A Dismal Harvest
Book
It's autumn on the Sonoma Coast, and Claudia Simcoe is sure that the gourmet harvest dinner being...
Mark @ Carstairs Considers (2440 KP) rated Death in the Aegean in Books
Sep 10, 2022 (Updated Sep 10, 2022)
Travel to Greece for this Fun Caper
Stefanie Adams is finally returning to Greece on vacation. Her trip is timed with the debut of the gold statue of the Akrotiri Snake Goddess, a new archeological find. She is on hand for its first viewing, but that event might turn out to be its last viewing since someone steals it that night. The next day, Stefanie finds the dead body of a woman she’d met the day before. With her reputation, not to mention her freedom, on the line as the police think she is tied into both of these events, Stefanie begins investigating to find out what is really happening. The only person she might be able to trust is, Thomas, a German traveler she met along the way, but a man with secrets of his own. Will she clear her name of not one but two crimes?
This is a fun debut. It’s more of a caper than a traditional mystery. The action is fast and never lets up. Capers can seem a bit chaotic to me as a genre, and that’s the case here, but all our questions are answered by the time we get to the climax. Stefanie and Thomas are wonderful main characters we can’t help but root for. The rest of the cast isn’t quite as well developed, but they work for their place in the story. The action takes place mostly on Crete, and the book does a good job of letting us play armchair tourist without slowing the action down. I’m already booking my next trip with Stefanie.
This is a fun debut. It’s more of a caper than a traditional mystery. The action is fast and never lets up. Capers can seem a bit chaotic to me as a genre, and that’s the case here, but all our questions are answered by the time we get to the climax. Stefanie and Thomas are wonderful main characters we can’t help but root for. The rest of the cast isn’t quite as well developed, but they work for their place in the story. The action takes place mostly on Crete, and the book does a good job of letting us play armchair tourist without slowing the action down. I’m already booking my next trip with Stefanie.
Merissa (13427 KP) rated Daylight Robbery (Aspen Falls #6) in Books
Oct 18, 2023
Daylight Robbery is the sixth and final book in the Aspen Falls series, and it is definitely the one that tops them all for me.
Chief Marks has been a stoic character throughout this series, and we finally get more information on just why and how he is the way he is. Not only that, but we get a sweet romance between him and Melina, the social worker who helps him love again.
Don't be fooled into thinking it is 'just' a sweet romance though. Oh no! We also get 'Jason Bourne' behaviour, which although it made me wince when I was writing it, made for an excellent addition to the story, really showcasing the 'skills' Leah has, and how prepared to do anything to get away from the police, and their brutality.
This is an amazing, heartfelt story, that I am happy to say does have a HEA, sadly unlike the majority of missing kids cases. Emotions run rife in this story, and I wouldn't have it any other way.
There were no editing or grammatical errors that disrupted my reading flow. The pacing is smooth and keeps you on your toes until you reach the ending. The characters are all believable, both the main characters and the supporting ones.
In my opinion, this is the best book of the series, and absolutely recommended by me!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 25, 2018
Chief Marks has been a stoic character throughout this series, and we finally get more information on just why and how he is the way he is. Not only that, but we get a sweet romance between him and Melina, the social worker who helps him love again.
Don't be fooled into thinking it is 'just' a sweet romance though. Oh no! We also get 'Jason Bourne' behaviour, which although it made me wince when I was writing it, made for an excellent addition to the story, really showcasing the 'skills' Leah has, and how prepared to do anything to get away from the police, and their brutality.
This is an amazing, heartfelt story, that I am happy to say does have a HEA, sadly unlike the majority of missing kids cases. Emotions run rife in this story, and I wouldn't have it any other way.
There were no editing or grammatical errors that disrupted my reading flow. The pacing is smooth and keeps you on your toes until you reach the ending. The characters are all believable, both the main characters and the supporting ones.
In my opinion, this is the best book of the series, and absolutely recommended by me!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 25, 2018
Merissa (13427 KP) rated Pyromancist (7 Forbidden Arts #1) in Books
May 20, 2023
This story starts with Clelia waking up in the woods. She is safe, as she has her wolf dogs protecting her, but she is worried that she may be the cause behind the multitude of fires that have started recently. There is a strong bond between her and Erwan, her grandfather. The story takes a twist when it is Erwan who is suspected of causing the fires. More than just the police are interested, and Erwan makes the decision that both he and Clelia are going to disappear. Clelia doesn't get very far before Josselin meets up with her, although she had already seen him, but he doesn't remember it.
This is a fast-paced action/adventure with a splash of paranormal. There is plenty of Alpha Male growling going on whenever anyone else looks at Clelia, but Josselin isn't prepared to admit his own feelings. The scenes between Clelia and Josselin are very intense, and steamy in places. The difference between Clelia and Josselin is very obvious - in the fact that Clelia has a quiet strength that grows throughout the book, but is very submissive towards Josselin himself. As for him, I personally found his possessiveness/jealousy a bit much, but Clelia seemed happy with it, so that's all good 😉
A steamy adventure with parts of paranormal, I would definitely recommend it to anyone who wants a different take on action/pnr.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 23, 2016
This is a fast-paced action/adventure with a splash of paranormal. There is plenty of Alpha Male growling going on whenever anyone else looks at Clelia, but Josselin isn't prepared to admit his own feelings. The scenes between Clelia and Josselin are very intense, and steamy in places. The difference between Clelia and Josselin is very obvious - in the fact that Clelia has a quiet strength that grows throughout the book, but is very submissive towards Josselin himself. As for him, I personally found his possessiveness/jealousy a bit much, but Clelia seemed happy with it, so that's all good 😉
A steamy adventure with parts of paranormal, I would definitely recommend it to anyone who wants a different take on action/pnr.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 23, 2016
Mark @ Carstairs Considers (2440 KP) rated The General’s Gold in Books
Oct 29, 2024 (Updated Oct 29, 2024)
Hunting for a Golden Treasure
This book introduces us to Avery Turner, a new tech billionaire, and Carter Mosley, an internet famous adventure junkie. The two met when Carter taught Avery to scuba dive. But things really kick off when Avery learns of her friend, fellow tech billionaire, Mark Hawkins’s death. The police are ruling it an accidental drug overdose. There’s just one problem with that – Avery has never seen Mark take anything stronger than an aspirin. She goes to investigate herself, and she finds a few puzzling things that Mark left behind. Soon, she’s is on the trail of a rumored treasure that dates back to the 1700’s, pulling Carter in along the way. Can they find it?
I’ve heard good things about both of these authors but hadn’t had a chance to read them before I picked up this book. I’m glad I did give their collaboration a try. While I did find the series setup a bit slow, I was still entertained. Once the plot really kicked off, I was completely hooked and couldn’t turn the pages fast enough. I appreciated the logic behind things when I reached the climax. I also enjoyed the main trio of characters (Avery, her assistant, and Carter). I can’t wait to spend more time with them. The violence and language was kept to a minimum, which I appreciated. A couple of things felt like they got glossed over, but that’s a minor complaint. I’m looking forward to reading more. If you are looking for an action, adventure series, you’ll be glad you picked up this book.
I’ve heard good things about both of these authors but hadn’t had a chance to read them before I picked up this book. I’m glad I did give their collaboration a try. While I did find the series setup a bit slow, I was still entertained. Once the plot really kicked off, I was completely hooked and couldn’t turn the pages fast enough. I appreciated the logic behind things when I reached the climax. I also enjoyed the main trio of characters (Avery, her assistant, and Carter). I can’t wait to spend more time with them. The violence and language was kept to a minimum, which I appreciated. A couple of things felt like they got glossed over, but that’s a minor complaint. I’m looking forward to reading more. If you are looking for an action, adventure series, you’ll be glad you picked up this book.
Mark @ Carstairs Considers (2440 KP) rated Murder at Mallowan Hall in Books
Jan 22, 2025 (Updated Jan 22, 2025)
Murder in Agatha Christie’s Library
Agatha Christie and her second husband, Max Mallowan, are throwing a house party when an unexpected guest arrives in the middle of a summer storm. The man says he is a reporter who has an interview lined up with the famous author. While Agatha doesn’t remember it, she instructs Phyllida Bright, her housekeeper, to set him up in one of the guest rooms, at least for tonight. But the next morning, Phyllida finds the man dead in the library. She doesn’t think the police are up to solving the crime, so she jumps in to find a few clues for them. But who was the victim? And who would want to kill him?
Fans of Agatha Christie will get a kick out of the wink and nods in the set up. But everyone will be hooked on this mystery, which had the clues and red herrings well layered to keep me guessing until the ending. While we got to know Phyllida and a few other characters well, I did feel like we got too much of her thoughts, which slowed things down and kept us from getting to know the suspects better. Only a handful of scenes were told from someone other than Phyllida’s point of view, but when it happened, it always made sense. And one of those scenes was absolutely perfect that way. While current events don’t play a big part in this 1930’s set book, it does give us a clear picture of what life was like for servants during that time. I’m hoping to get to the next book soon.
Fans of Agatha Christie will get a kick out of the wink and nods in the set up. But everyone will be hooked on this mystery, which had the clues and red herrings well layered to keep me guessing until the ending. While we got to know Phyllida and a few other characters well, I did feel like we got too much of her thoughts, which slowed things down and kept us from getting to know the suspects better. Only a handful of scenes were told from someone other than Phyllida’s point of view, but when it happened, it always made sense. And one of those scenes was absolutely perfect that way. While current events don’t play a big part in this 1930’s set book, it does give us a clear picture of what life was like for servants during that time. I’m hoping to get to the next book soon.
For Duck’s Sake
Book
Donna Andrews returns with her latest charming addition to the bestselling Meg Langslow mystery...
Murder on the Steel Pier (A Tess Mancini Time Travel Mystery #1)
Book
Greetings from the Nifty Fifties… The morning after a blowout birthday celebration in Atlantic...
Historical Mystery Time Travel
Mark @ Carstairs Considers (2440 KP) rated The Library Game in Books
Apr 18, 2025 (Updated Apr 18, 2025)
Murder Strolls into a Library
Tempest Raj and the rest of the team are working on turning a house into a new library in Hidden Creek, this one focused on classic mysteries. While the library isn’t ready to open yet, they are participating in the Summer Stroll program that kicks off in a few days. Their contribution will be an escape room and an interactive mystery play that Tempest wrote with her best friend, Ivy. Naturally, Tempest is there for a dress rehearsal. Unfortunately, it goes horribly wrong with one of the actors turning up dead after a scripted power outage. However, by the time they call the police, the body is gone. Is he really dead? If so, who moved the body?
The case is even more impossible than I was able to work into my teaser, and I had fun watching Tempest lead us to the logical solution. The pacing might have lagged a bit in the middle, but that might be me. It was fantastic to spend time with all the regulars again, and I’m curious where some of the relationships will go from here. The suspects were good, too. We get a delicious sounding recipe for Blackberry Crumble Cobbler and more references to classic mysteries. I really need to find a time to read some of them. This book will work well as an intro/standalone if you haven’t read the earlier books in the series yet. But you’ll want to go back to read them after the fun you’ll have here. Fans will be glad they picked up this book.
The case is even more impossible than I was able to work into my teaser, and I had fun watching Tempest lead us to the logical solution. The pacing might have lagged a bit in the middle, but that might be me. It was fantastic to spend time with all the regulars again, and I’m curious where some of the relationships will go from here. The suspects were good, too. We get a delicious sounding recipe for Blackberry Crumble Cobbler and more references to classic mysteries. I really need to find a time to read some of them. This book will work well as an intro/standalone if you haven’t read the earlier books in the series yet. But you’ll want to go back to read them after the fun you’ll have here. Fans will be glad they picked up this book.
Purple Phoenix Games (2266 KP) rated The Bloody Inn in Tabletop Games
Feb 12, 2022
It’s cliche to post a game review like this so near to Halloween, so I will probably hold off on that. However, what a perfect game to go along with the macabre tone of the Halloween season! Get this: you and your family own a motel in a small town where many travelers stop to rest. You are strapped for cash, so what is a logical step in achieving wealth? Of course! Murdering and robbing your customers upon their stays! No? Not a typical business model? Unsustainable? Pfft. You just aren’t robbing the right customers…
The Bloody Inn is a card-drafting, hand management, horror game of recruiting accomplices and having them carry out dastardly deeds to secure the most money at the end of the game. In it, players take on the roles of one of the inn’s staff members and control pawns in their evil schemes in order to swindle and kill for mountains of francs (it’s set in France, pre-Euro).
To setup, place the main board on the table, give each player the components of their color choice, two Peasant cards, a 10 franc (f) check, and a player aid card. The “traveler deck” is assembled and shuffled per the rules, and placed on the Entrance side of the board. Players choose one room to place a key token in their color, and several gray neutral key tokens are placed in other rooms. Unsuspecting travelers will be staying in these rooms each night. Per the rules, the greediest player is given the first player card and the mischief may begin!
The Bloody Inn is played over several rounds, and each round has players completing three phases: Welcome Travelers, Player Actions, and End of Round. Players will Welcome Travelers to signify the start of the round by the first player drawing one card from the deck at a time and choosing in which room they will be placed.
After Travelers have been welcomed and turn in for the evening, the second phase may begin: Player Actions. In turn order players will be able to perform two actions each round. Players may choose from five different actions, and actions can be repeated for the second action of the round. Players may Bribe a Guest by discarding cards from hand equal to the printed value on the target card’s front. Initially all players simply employ the two starter Peasants, so Bribing is only performed on cards that show a value of 0-2. When a player Bribes a guest, they essentially spend cards from hand to recruit the new guest to their employ. These new employees (accomplices) are then available to be used on future actions. One or two Peasants may also be Bribed from the bistro, adding to a player’s hand of usable human resources.
A player may instead choose to Kill a Guest by similarly discarding the appropriate number of accomplices and adding the freshly-slain guest to their tableau, face-down. The card backs feature a coffin with their “rank” (action number) printed on it. Corpses normally cause no issues, but they will need to be buried under an Annex in order to collect the money in their pockets. Players may use an action to Build an Annex by discarding the appropriate number of accomplices and using a card from hand to build and staff the Annex. Annexes can be used for the action printed on the card bottom, and/or as a housing for corpses, with the Corpses being sent to any player’s Annex via the Bury a Corpse action. Discard the requisite number of accomplices to bury a corpse, and avoid suspicion from the Law.
If none of these actions are attractive to the player, or if they simply wish, they may instead Pass and launder money from the village notary. To do this, either reduce the number of francs from the Wealth Track on the main board in order to gain a 10f check, or turn in a check for 10f on the Wealth Track.
Once all players have taken their two actions, the End of Round is performed. Firstly, if any Travelers remain belonging to the Police type (signified by pistol icons on the top of the card), they will conduct an investigation, finding any unburied corpses. Should a corpse be found in this way, the owning player will need to pay 10f for the local undertaker to dispose of the body respectfully. This not only costs the player 10f, but also the amount of money that could have been gained if they had only buried them or dealt with the Police traveler prior. Next, the Travelers who remain all wake up feeling refreshed and leave the inn by being placed in the discard pile. Once the board has been cleared of all Travelers, accomplices must be paid their wages for their help. For each accomplice in hand, the players must pay 1f from the Wealth Track.
Play continues in this fashion until the main Traveler deck has been depleted twice. Then, players add up their francs and the player with the most in francs and checks is the winner, and just the greatest little murderer/robber/briber in all the land!
Components. This game really has a modest amount of components, but they are all similarly great quality. The main board acts as the inn’s room display, the Wealth Track, AND the bistro (where Peasants are discarded, as opposed to being placed in the normal discard pile). I love when components pull double or triple duty. That said, the player aids not only remind the players of the phases and actions from which they may choose, but it also provides the player with a starter Annex that can be used to bury their first corpse! HOW COOL IS THAT?! However, the greatest thing that stands out in regards to the components is the overall look and feel of the game. The character artist for this one is Weberson Santiago, and he has also illustrated games such as the new Quest (the new version of The Resistance: Avalon), Coup, and the new Whirling Witchcraft. I adore his art style, even though I shouldn’t. My typical preference of character art is semi-realism (like that of Kwanchai Moriya), but this style is really unique and perfectly applied to the theme. Great matchup of artist and game here. I do have one silly wish for this game: PLEASE change the player colors. I mean, I am so tired of having the choice between red, blue, green, and yellow. Take a Cue from my good friend Scott Brady and use one of the more interesting color choices. I mean, even to fit in with the theme here a more appropriate palette could include a brown, black, orange, and yellow or something. Be bold!!
I knew right away that this was a great game for me. Yes, the theme is super dark and macabre, which is rare for me to enjoy, but I would only play this with adults anyway so I am unbothered by it. However, the puzzle that lies within this box is one that I thoroughly enjoy solving every round. What I neglected to mention up top is the fact that when actions are taken (Bribing, Killing, Building Annexes, and Burying Corpses) if you happen to have certain card types in hand, then the cost of discards is reduced by the number of cards present. For example, if I were to Bribe a Police card from the rooms in my first action, they have an affinity for killing (messed up, I know) and will thus help me to perform a Kill action on the next turn by reducing the number of accomplices I would need to discard for that action. Side benefit: by taking the Police Travelers off the board, they then will not perform their investigations in the morning.
Another aspect I truly enjoy about The Bloody Inn is that many cards have that dual-purpose mechanic I appreciate. The player aid is also an Annex. Brilliant! Many of the Annex cards can also offer one-time or recurring powers. It’s just so satisfying to grab cards that can combo well with each other in order to fulfill your evil plans. Every card is important, and when they can offer more than one benefit, I am a happy gamer.
I cannot express how happy I am to have decided to purchase this one. I have seen the BGG ratings and rankings, but always thought I wouldn’t like it due to its very adult theme, but boy was I wrong! This is one of the best games I have played recently and I hope to even bling it out a bit, maybe even with new player colors like I suggested earlier. Laura and my wife were able to join me for this one and they agree with me – this one is excellent and definitely worth consideration into anyone’s collection. Purple Phoenix Games gives this one a dastardly 15 / 18. Yeah, it’s perfect for Halloweentime, but also for ANY time. If you are looking for something a little grim and grisly with lighter rules and lots of interesting choices, you need to check out The Bloody Inn. Grab lots of Police cards and go on a killing spree for me!
The Bloody Inn is a card-drafting, hand management, horror game of recruiting accomplices and having them carry out dastardly deeds to secure the most money at the end of the game. In it, players take on the roles of one of the inn’s staff members and control pawns in their evil schemes in order to swindle and kill for mountains of francs (it’s set in France, pre-Euro).
To setup, place the main board on the table, give each player the components of their color choice, two Peasant cards, a 10 franc (f) check, and a player aid card. The “traveler deck” is assembled and shuffled per the rules, and placed on the Entrance side of the board. Players choose one room to place a key token in their color, and several gray neutral key tokens are placed in other rooms. Unsuspecting travelers will be staying in these rooms each night. Per the rules, the greediest player is given the first player card and the mischief may begin!
The Bloody Inn is played over several rounds, and each round has players completing three phases: Welcome Travelers, Player Actions, and End of Round. Players will Welcome Travelers to signify the start of the round by the first player drawing one card from the deck at a time and choosing in which room they will be placed.
After Travelers have been welcomed and turn in for the evening, the second phase may begin: Player Actions. In turn order players will be able to perform two actions each round. Players may choose from five different actions, and actions can be repeated for the second action of the round. Players may Bribe a Guest by discarding cards from hand equal to the printed value on the target card’s front. Initially all players simply employ the two starter Peasants, so Bribing is only performed on cards that show a value of 0-2. When a player Bribes a guest, they essentially spend cards from hand to recruit the new guest to their employ. These new employees (accomplices) are then available to be used on future actions. One or two Peasants may also be Bribed from the bistro, adding to a player’s hand of usable human resources.
A player may instead choose to Kill a Guest by similarly discarding the appropriate number of accomplices and adding the freshly-slain guest to their tableau, face-down. The card backs feature a coffin with their “rank” (action number) printed on it. Corpses normally cause no issues, but they will need to be buried under an Annex in order to collect the money in their pockets. Players may use an action to Build an Annex by discarding the appropriate number of accomplices and using a card from hand to build and staff the Annex. Annexes can be used for the action printed on the card bottom, and/or as a housing for corpses, with the Corpses being sent to any player’s Annex via the Bury a Corpse action. Discard the requisite number of accomplices to bury a corpse, and avoid suspicion from the Law.
If none of these actions are attractive to the player, or if they simply wish, they may instead Pass and launder money from the village notary. To do this, either reduce the number of francs from the Wealth Track on the main board in order to gain a 10f check, or turn in a check for 10f on the Wealth Track.
Once all players have taken their two actions, the End of Round is performed. Firstly, if any Travelers remain belonging to the Police type (signified by pistol icons on the top of the card), they will conduct an investigation, finding any unburied corpses. Should a corpse be found in this way, the owning player will need to pay 10f for the local undertaker to dispose of the body respectfully. This not only costs the player 10f, but also the amount of money that could have been gained if they had only buried them or dealt with the Police traveler prior. Next, the Travelers who remain all wake up feeling refreshed and leave the inn by being placed in the discard pile. Once the board has been cleared of all Travelers, accomplices must be paid their wages for their help. For each accomplice in hand, the players must pay 1f from the Wealth Track.
Play continues in this fashion until the main Traveler deck has been depleted twice. Then, players add up their francs and the player with the most in francs and checks is the winner, and just the greatest little murderer/robber/briber in all the land!
Components. This game really has a modest amount of components, but they are all similarly great quality. The main board acts as the inn’s room display, the Wealth Track, AND the bistro (where Peasants are discarded, as opposed to being placed in the normal discard pile). I love when components pull double or triple duty. That said, the player aids not only remind the players of the phases and actions from which they may choose, but it also provides the player with a starter Annex that can be used to bury their first corpse! HOW COOL IS THAT?! However, the greatest thing that stands out in regards to the components is the overall look and feel of the game. The character artist for this one is Weberson Santiago, and he has also illustrated games such as the new Quest (the new version of The Resistance: Avalon), Coup, and the new Whirling Witchcraft. I adore his art style, even though I shouldn’t. My typical preference of character art is semi-realism (like that of Kwanchai Moriya), but this style is really unique and perfectly applied to the theme. Great matchup of artist and game here. I do have one silly wish for this game: PLEASE change the player colors. I mean, I am so tired of having the choice between red, blue, green, and yellow. Take a Cue from my good friend Scott Brady and use one of the more interesting color choices. I mean, even to fit in with the theme here a more appropriate palette could include a brown, black, orange, and yellow or something. Be bold!!
I knew right away that this was a great game for me. Yes, the theme is super dark and macabre, which is rare for me to enjoy, but I would only play this with adults anyway so I am unbothered by it. However, the puzzle that lies within this box is one that I thoroughly enjoy solving every round. What I neglected to mention up top is the fact that when actions are taken (Bribing, Killing, Building Annexes, and Burying Corpses) if you happen to have certain card types in hand, then the cost of discards is reduced by the number of cards present. For example, if I were to Bribe a Police card from the rooms in my first action, they have an affinity for killing (messed up, I know) and will thus help me to perform a Kill action on the next turn by reducing the number of accomplices I would need to discard for that action. Side benefit: by taking the Police Travelers off the board, they then will not perform their investigations in the morning.
Another aspect I truly enjoy about The Bloody Inn is that many cards have that dual-purpose mechanic I appreciate. The player aid is also an Annex. Brilliant! Many of the Annex cards can also offer one-time or recurring powers. It’s just so satisfying to grab cards that can combo well with each other in order to fulfill your evil plans. Every card is important, and when they can offer more than one benefit, I am a happy gamer.
I cannot express how happy I am to have decided to purchase this one. I have seen the BGG ratings and rankings, but always thought I wouldn’t like it due to its very adult theme, but boy was I wrong! This is one of the best games I have played recently and I hope to even bling it out a bit, maybe even with new player colors like I suggested earlier. Laura and my wife were able to join me for this one and they agree with me – this one is excellent and definitely worth consideration into anyone’s collection. Purple Phoenix Games gives this one a dastardly 15 / 18. Yeah, it’s perfect for Halloweentime, but also for ANY time. If you are looking for something a little grim and grisly with lighter rules and lots of interesting choices, you need to check out The Bloody Inn. Grab lots of Police cards and go on a killing spree for me!






