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Kim Pook (101 KP) rated There's Someone Inside Your House (2021) in Movies
Jun 2, 2022
Movie starts with a young teen coming home, the house is empty but the egg timer is ticking away, he calls out to see if anybody is home but there is no answer and he thinks nothing of it, finishes his phone conversation and goes to sleep. He is woken up in the middle of the night by the egg timer which is now in his room, this freaks him out and he calls the police, but is interrupted by random photos placed around the house of a secret he has been keeping and we soon have our first kill. A video of his secret is then sent to everyone and as this video also contains another jock, that jock is shunned at school and ends up sitting with a different group of teens, which is who the movie follows.
After the second kill, everyone becomes aware that the killer is going after those with a secret, meaning bad news for one of the teens.
This movie has many cliches used in teen Slashers, such as running anywhere but outside when trying to escape the killer, going to parties despite a killer being on the loose, the killer wearing a mask, people blaming each other and of course the killer having a plan to frame someone. Despite this (and the look a like masks which bared no resemblance to the victims) I did enjoy this movie. The acting wasn't spot on all the time but good enough for me. I also felt that the music wasn't right for the movie as it had more of a strangers things vibe than horror.
After the second kill, everyone becomes aware that the killer is going after those with a secret, meaning bad news for one of the teens.
This movie has many cliches used in teen Slashers, such as running anywhere but outside when trying to escape the killer, going to parties despite a killer being on the loose, the killer wearing a mask, people blaming each other and of course the killer having a plan to frame someone. Despite this (and the look a like masks which bared no resemblance to the victims) I did enjoy this movie. The acting wasn't spot on all the time but good enough for me. I also felt that the music wasn't right for the movie as it had more of a strangers things vibe than horror.
Merissa (14024 KP) rated Running From Darkness (Dark River Stone Collective #3) in Books
Mar 20, 2023
RUNNING FROM DARKNESS is the third book in the Dark River Stone Collective series, and it starts off with a horrible subject, so read the trigger warning!
Conall and Calliope end up in Belton, asking for a favour, to save Calliope. She is in a bad way but Kyle and Nutty are there to help, even if Linc and Mason aren't. Once they turn up, Conall knows they will help him, in every way they can, which is a good thing when the police are wanting to question him.
I have to say, I have no qualms about what Conall did, or how Mason plays with the truth on his behalf. Earl deserved everything thing that came his way. I only hope to find out for sure in future books that karma paid him a visit!
The relationship between Conall and Kyle was never going to be easy and I have to admire Kyle's tenacity. Although the two of them together were hot, it was actually the easy relationship between Kyle, Conall, and Calliope that I loved. That girl is something else!
This was a great addition to the series and I loved being back with the Dark Angels. And it just goes to show - sometimes, just sometimes, running is the right thing to do, especially when you're running to the light. Definitely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Conall and Calliope end up in Belton, asking for a favour, to save Calliope. She is in a bad way but Kyle and Nutty are there to help, even if Linc and Mason aren't. Once they turn up, Conall knows they will help him, in every way they can, which is a good thing when the police are wanting to question him.
I have to say, I have no qualms about what Conall did, or how Mason plays with the truth on his behalf. Earl deserved everything thing that came his way. I only hope to find out for sure in future books that karma paid him a visit!
The relationship between Conall and Kyle was never going to be easy and I have to admire Kyle's tenacity. Although the two of them together were hot, it was actually the easy relationship between Kyle, Conall, and Calliope that I loved. That girl is something else!
This was a great addition to the series and I loved being back with the Dark Angels. And it just goes to show - sometimes, just sometimes, running is the right thing to do, especially when you're running to the light. Definitely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Alexi (Tangled Tentacles #1)
JP Sayle and Lisa Oliver
Book
The Fates are tricky and land Danik with a mate right when he least expects it. Can Alexi’s...
MM Paranormal Romance Shifters
Mark @ Carstairs Considers (2579 KP) rated Claws for Suspicion in Books
May 4, 2022
Kari’s Life is Upended Before Murder
The shelter that Kari Stuart bought when she won the lottery is finally in great shape. However, all that is threatened when Kari’s ex-husband shows up in town. Charlie Smith arrives baring the news that there was a mistake with their divorce, and they are technically still married. As a result, he is entitled to half Kari’s winnings. Or, he will settle for the land the pet shelter is on. Kari has no interest in giving Charlie anything, so she starts trying to figure out how to get him to go away. Then he dies, and his death looks like murder. The police view Kari as their prime suspect since she is the only one in town with a motive. Can Kari convince them that someone else killed Charlie?
While the ex coming back to town isn’t a new plot element in a cozy mystery, Charlie’s motives and the complications are definitely fresh here. I did feel the plot stalled a bit before Charlie actually died, although it was setting up motives and suspects before it happened. Once it did, Kari followed a logical set of clues to the climax. I always appreciate how well things are laid out when I reach the end of the books in this series. I love Kari’s circle of friends, and it was wonderful to spend time with them again. The suspects fit wonderfully into the world. Naturally, there’s plenty of animal cuteness here as well. Fans of the series will be happy with this book, and if you haven’t started it yet, you’ll be happy you picked up one of the books.
While the ex coming back to town isn’t a new plot element in a cozy mystery, Charlie’s motives and the complications are definitely fresh here. I did feel the plot stalled a bit before Charlie actually died, although it was setting up motives and suspects before it happened. Once it did, Kari followed a logical set of clues to the climax. I always appreciate how well things are laid out when I reach the end of the books in this series. I love Kari’s circle of friends, and it was wonderful to spend time with them again. The suspects fit wonderfully into the world. Naturally, there’s plenty of animal cuteness here as well. Fans of the series will be happy with this book, and if you haven’t started it yet, you’ll be happy you picked up one of the books.
A Dismal Harvest
Book
It's autumn on the Sonoma Coast, and Claudia Simcoe is sure that the gourmet harvest dinner being...
Mark @ Carstairs Considers (2579 KP) rated Death in the Aegean in Books
Sep 10, 2022 (Updated Sep 10, 2022)
Travel to Greece for this Fun Caper
Stefanie Adams is finally returning to Greece on vacation. Her trip is timed with the debut of the gold statue of the Akrotiri Snake Goddess, a new archeological find. She is on hand for its first viewing, but that event might turn out to be its last viewing since someone steals it that night. The next day, Stefanie finds the dead body of a woman she’d met the day before. With her reputation, not to mention her freedom, on the line as the police think she is tied into both of these events, Stefanie begins investigating to find out what is really happening. The only person she might be able to trust is, Thomas, a German traveler she met along the way, but a man with secrets of his own. Will she clear her name of not one but two crimes?
This is a fun debut. It’s more of a caper than a traditional mystery. The action is fast and never lets up. Capers can seem a bit chaotic to me as a genre, and that’s the case here, but all our questions are answered by the time we get to the climax. Stefanie and Thomas are wonderful main characters we can’t help but root for. The rest of the cast isn’t quite as well developed, but they work for their place in the story. The action takes place mostly on Crete, and the book does a good job of letting us play armchair tourist without slowing the action down. I’m already booking my next trip with Stefanie.
This is a fun debut. It’s more of a caper than a traditional mystery. The action is fast and never lets up. Capers can seem a bit chaotic to me as a genre, and that’s the case here, but all our questions are answered by the time we get to the climax. Stefanie and Thomas are wonderful main characters we can’t help but root for. The rest of the cast isn’t quite as well developed, but they work for their place in the story. The action takes place mostly on Crete, and the book does a good job of letting us play armchair tourist without slowing the action down. I’m already booking my next trip with Stefanie.
Merissa (14024 KP) rated Daylight Robbery (Aspen Falls #6) in Books
Oct 18, 2023
Daylight Robbery is the sixth and final book in the Aspen Falls series, and it is definitely the one that tops them all for me.
Chief Marks has been a stoic character throughout this series, and we finally get more information on just why and how he is the way he is. Not only that, but we get a sweet romance between him and Melina, the social worker who helps him love again.
Don't be fooled into thinking it is 'just' a sweet romance though. Oh no! We also get 'Jason Bourne' behaviour, which although it made me wince when I was writing it, made for an excellent addition to the story, really showcasing the 'skills' Leah has, and how prepared to do anything to get away from the police, and their brutality.
This is an amazing, heartfelt story, that I am happy to say does have a HEA, sadly unlike the majority of missing kids cases. Emotions run rife in this story, and I wouldn't have it any other way.
There were no editing or grammatical errors that disrupted my reading flow. The pacing is smooth and keeps you on your toes until you reach the ending. The characters are all believable, both the main characters and the supporting ones.
In my opinion, this is the best book of the series, and absolutely recommended by me!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 25, 2018
Chief Marks has been a stoic character throughout this series, and we finally get more information on just why and how he is the way he is. Not only that, but we get a sweet romance between him and Melina, the social worker who helps him love again.
Don't be fooled into thinking it is 'just' a sweet romance though. Oh no! We also get 'Jason Bourne' behaviour, which although it made me wince when I was writing it, made for an excellent addition to the story, really showcasing the 'skills' Leah has, and how prepared to do anything to get away from the police, and their brutality.
This is an amazing, heartfelt story, that I am happy to say does have a HEA, sadly unlike the majority of missing kids cases. Emotions run rife in this story, and I wouldn't have it any other way.
There were no editing or grammatical errors that disrupted my reading flow. The pacing is smooth and keeps you on your toes until you reach the ending. The characters are all believable, both the main characters and the supporting ones.
In my opinion, this is the best book of the series, and absolutely recommended by me!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 25, 2018
Merissa (14024 KP) rated Pyromancist (7 Forbidden Arts #1) in Books
May 20, 2023
This story starts with Clelia waking up in the woods. She is safe, as she has her wolf dogs protecting her, but she is worried that she may be the cause behind the multitude of fires that have started recently. There is a strong bond between her and Erwan, her grandfather. The story takes a twist when it is Erwan who is suspected of causing the fires. More than just the police are interested, and Erwan makes the decision that both he and Clelia are going to disappear. Clelia doesn't get very far before Josselin meets up with her, although she had already seen him, but he doesn't remember it.
This is a fast-paced action/adventure with a splash of paranormal. There is plenty of Alpha Male growling going on whenever anyone else looks at Clelia, but Josselin isn't prepared to admit his own feelings. The scenes between Clelia and Josselin are very intense, and steamy in places. The difference between Clelia and Josselin is very obvious - in the fact that Clelia has a quiet strength that grows throughout the book, but is very submissive towards Josselin himself. As for him, I personally found his possessiveness/jealousy a bit much, but Clelia seemed happy with it, so that's all good 😉
A steamy adventure with parts of paranormal, I would definitely recommend it to anyone who wants a different take on action/pnr.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 23, 2016
This is a fast-paced action/adventure with a splash of paranormal. There is plenty of Alpha Male growling going on whenever anyone else looks at Clelia, but Josselin isn't prepared to admit his own feelings. The scenes between Clelia and Josselin are very intense, and steamy in places. The difference between Clelia and Josselin is very obvious - in the fact that Clelia has a quiet strength that grows throughout the book, but is very submissive towards Josselin himself. As for him, I personally found his possessiveness/jealousy a bit much, but Clelia seemed happy with it, so that's all good 😉
A steamy adventure with parts of paranormal, I would definitely recommend it to anyone who wants a different take on action/pnr.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 23, 2016
Purple Phoenix Games (2266 KP) rated The Bloody Inn in Tabletop Games
Feb 12, 2022
It’s cliche to post a game review like this so near to Halloween, so I will probably hold off on that. However, what a perfect game to go along with the macabre tone of the Halloween season! Get this: you and your family own a motel in a small town where many travelers stop to rest. You are strapped for cash, so what is a logical step in achieving wealth? Of course! Murdering and robbing your customers upon their stays! No? Not a typical business model? Unsustainable? Pfft. You just aren’t robbing the right customers…
The Bloody Inn is a card-drafting, hand management, horror game of recruiting accomplices and having them carry out dastardly deeds to secure the most money at the end of the game. In it, players take on the roles of one of the inn’s staff members and control pawns in their evil schemes in order to swindle and kill for mountains of francs (it’s set in France, pre-Euro).
To setup, place the main board on the table, give each player the components of their color choice, two Peasant cards, a 10 franc (f) check, and a player aid card. The “traveler deck” is assembled and shuffled per the rules, and placed on the Entrance side of the board. Players choose one room to place a key token in their color, and several gray neutral key tokens are placed in other rooms. Unsuspecting travelers will be staying in these rooms each night. Per the rules, the greediest player is given the first player card and the mischief may begin!
The Bloody Inn is played over several rounds, and each round has players completing three phases: Welcome Travelers, Player Actions, and End of Round. Players will Welcome Travelers to signify the start of the round by the first player drawing one card from the deck at a time and choosing in which room they will be placed.
After Travelers have been welcomed and turn in for the evening, the second phase may begin: Player Actions. In turn order players will be able to perform two actions each round. Players may choose from five different actions, and actions can be repeated for the second action of the round. Players may Bribe a Guest by discarding cards from hand equal to the printed value on the target card’s front. Initially all players simply employ the two starter Peasants, so Bribing is only performed on cards that show a value of 0-2. When a player Bribes a guest, they essentially spend cards from hand to recruit the new guest to their employ. These new employees (accomplices) are then available to be used on future actions. One or two Peasants may also be Bribed from the bistro, adding to a player’s hand of usable human resources.
A player may instead choose to Kill a Guest by similarly discarding the appropriate number of accomplices and adding the freshly-slain guest to their tableau, face-down. The card backs feature a coffin with their “rank” (action number) printed on it. Corpses normally cause no issues, but they will need to be buried under an Annex in order to collect the money in their pockets. Players may use an action to Build an Annex by discarding the appropriate number of accomplices and using a card from hand to build and staff the Annex. Annexes can be used for the action printed on the card bottom, and/or as a housing for corpses, with the Corpses being sent to any player’s Annex via the Bury a Corpse action. Discard the requisite number of accomplices to bury a corpse, and avoid suspicion from the Law.
If none of these actions are attractive to the player, or if they simply wish, they may instead Pass and launder money from the village notary. To do this, either reduce the number of francs from the Wealth Track on the main board in order to gain a 10f check, or turn in a check for 10f on the Wealth Track.
Once all players have taken their two actions, the End of Round is performed. Firstly, if any Travelers remain belonging to the Police type (signified by pistol icons on the top of the card), they will conduct an investigation, finding any unburied corpses. Should a corpse be found in this way, the owning player will need to pay 10f for the local undertaker to dispose of the body respectfully. This not only costs the player 10f, but also the amount of money that could have been gained if they had only buried them or dealt with the Police traveler prior. Next, the Travelers who remain all wake up feeling refreshed and leave the inn by being placed in the discard pile. Once the board has been cleared of all Travelers, accomplices must be paid their wages for their help. For each accomplice in hand, the players must pay 1f from the Wealth Track.
Play continues in this fashion until the main Traveler deck has been depleted twice. Then, players add up their francs and the player with the most in francs and checks is the winner, and just the greatest little murderer/robber/briber in all the land!
Components. This game really has a modest amount of components, but they are all similarly great quality. The main board acts as the inn’s room display, the Wealth Track, AND the bistro (where Peasants are discarded, as opposed to being placed in the normal discard pile). I love when components pull double or triple duty. That said, the player aids not only remind the players of the phases and actions from which they may choose, but it also provides the player with a starter Annex that can be used to bury their first corpse! HOW COOL IS THAT?! However, the greatest thing that stands out in regards to the components is the overall look and feel of the game. The character artist for this one is Weberson Santiago, and he has also illustrated games such as the new Quest (the new version of The Resistance: Avalon), Coup, and the new Whirling Witchcraft. I adore his art style, even though I shouldn’t. My typical preference of character art is semi-realism (like that of Kwanchai Moriya), but this style is really unique and perfectly applied to the theme. Great matchup of artist and game here. I do have one silly wish for this game: PLEASE change the player colors. I mean, I am so tired of having the choice between red, blue, green, and yellow. Take a Cue from my good friend Scott Brady and use one of the more interesting color choices. I mean, even to fit in with the theme here a more appropriate palette could include a brown, black, orange, and yellow or something. Be bold!!
I knew right away that this was a great game for me. Yes, the theme is super dark and macabre, which is rare for me to enjoy, but I would only play this with adults anyway so I am unbothered by it. However, the puzzle that lies within this box is one that I thoroughly enjoy solving every round. What I neglected to mention up top is the fact that when actions are taken (Bribing, Killing, Building Annexes, and Burying Corpses) if you happen to have certain card types in hand, then the cost of discards is reduced by the number of cards present. For example, if I were to Bribe a Police card from the rooms in my first action, they have an affinity for killing (messed up, I know) and will thus help me to perform a Kill action on the next turn by reducing the number of accomplices I would need to discard for that action. Side benefit: by taking the Police Travelers off the board, they then will not perform their investigations in the morning.
Another aspect I truly enjoy about The Bloody Inn is that many cards have that dual-purpose mechanic I appreciate. The player aid is also an Annex. Brilliant! Many of the Annex cards can also offer one-time or recurring powers. It’s just so satisfying to grab cards that can combo well with each other in order to fulfill your evil plans. Every card is important, and when they can offer more than one benefit, I am a happy gamer.
I cannot express how happy I am to have decided to purchase this one. I have seen the BGG ratings and rankings, but always thought I wouldn’t like it due to its very adult theme, but boy was I wrong! This is one of the best games I have played recently and I hope to even bling it out a bit, maybe even with new player colors like I suggested earlier. Laura and my wife were able to join me for this one and they agree with me – this one is excellent and definitely worth consideration into anyone’s collection. Purple Phoenix Games gives this one a dastardly 15 / 18. Yeah, it’s perfect for Halloweentime, but also for ANY time. If you are looking for something a little grim and grisly with lighter rules and lots of interesting choices, you need to check out The Bloody Inn. Grab lots of Police cards and go on a killing spree for me!
The Bloody Inn is a card-drafting, hand management, horror game of recruiting accomplices and having them carry out dastardly deeds to secure the most money at the end of the game. In it, players take on the roles of one of the inn’s staff members and control pawns in their evil schemes in order to swindle and kill for mountains of francs (it’s set in France, pre-Euro).
To setup, place the main board on the table, give each player the components of their color choice, two Peasant cards, a 10 franc (f) check, and a player aid card. The “traveler deck” is assembled and shuffled per the rules, and placed on the Entrance side of the board. Players choose one room to place a key token in their color, and several gray neutral key tokens are placed in other rooms. Unsuspecting travelers will be staying in these rooms each night. Per the rules, the greediest player is given the first player card and the mischief may begin!
The Bloody Inn is played over several rounds, and each round has players completing three phases: Welcome Travelers, Player Actions, and End of Round. Players will Welcome Travelers to signify the start of the round by the first player drawing one card from the deck at a time and choosing in which room they will be placed.
After Travelers have been welcomed and turn in for the evening, the second phase may begin: Player Actions. In turn order players will be able to perform two actions each round. Players may choose from five different actions, and actions can be repeated for the second action of the round. Players may Bribe a Guest by discarding cards from hand equal to the printed value on the target card’s front. Initially all players simply employ the two starter Peasants, so Bribing is only performed on cards that show a value of 0-2. When a player Bribes a guest, they essentially spend cards from hand to recruit the new guest to their employ. These new employees (accomplices) are then available to be used on future actions. One or two Peasants may also be Bribed from the bistro, adding to a player’s hand of usable human resources.
A player may instead choose to Kill a Guest by similarly discarding the appropriate number of accomplices and adding the freshly-slain guest to their tableau, face-down. The card backs feature a coffin with their “rank” (action number) printed on it. Corpses normally cause no issues, but they will need to be buried under an Annex in order to collect the money in their pockets. Players may use an action to Build an Annex by discarding the appropriate number of accomplices and using a card from hand to build and staff the Annex. Annexes can be used for the action printed on the card bottom, and/or as a housing for corpses, with the Corpses being sent to any player’s Annex via the Bury a Corpse action. Discard the requisite number of accomplices to bury a corpse, and avoid suspicion from the Law.
If none of these actions are attractive to the player, or if they simply wish, they may instead Pass and launder money from the village notary. To do this, either reduce the number of francs from the Wealth Track on the main board in order to gain a 10f check, or turn in a check for 10f on the Wealth Track.
Once all players have taken their two actions, the End of Round is performed. Firstly, if any Travelers remain belonging to the Police type (signified by pistol icons on the top of the card), they will conduct an investigation, finding any unburied corpses. Should a corpse be found in this way, the owning player will need to pay 10f for the local undertaker to dispose of the body respectfully. This not only costs the player 10f, but also the amount of money that could have been gained if they had only buried them or dealt with the Police traveler prior. Next, the Travelers who remain all wake up feeling refreshed and leave the inn by being placed in the discard pile. Once the board has been cleared of all Travelers, accomplices must be paid their wages for their help. For each accomplice in hand, the players must pay 1f from the Wealth Track.
Play continues in this fashion until the main Traveler deck has been depleted twice. Then, players add up their francs and the player with the most in francs and checks is the winner, and just the greatest little murderer/robber/briber in all the land!
Components. This game really has a modest amount of components, but they are all similarly great quality. The main board acts as the inn’s room display, the Wealth Track, AND the bistro (where Peasants are discarded, as opposed to being placed in the normal discard pile). I love when components pull double or triple duty. That said, the player aids not only remind the players of the phases and actions from which they may choose, but it also provides the player with a starter Annex that can be used to bury their first corpse! HOW COOL IS THAT?! However, the greatest thing that stands out in regards to the components is the overall look and feel of the game. The character artist for this one is Weberson Santiago, and he has also illustrated games such as the new Quest (the new version of The Resistance: Avalon), Coup, and the new Whirling Witchcraft. I adore his art style, even though I shouldn’t. My typical preference of character art is semi-realism (like that of Kwanchai Moriya), but this style is really unique and perfectly applied to the theme. Great matchup of artist and game here. I do have one silly wish for this game: PLEASE change the player colors. I mean, I am so tired of having the choice between red, blue, green, and yellow. Take a Cue from my good friend Scott Brady and use one of the more interesting color choices. I mean, even to fit in with the theme here a more appropriate palette could include a brown, black, orange, and yellow or something. Be bold!!
I knew right away that this was a great game for me. Yes, the theme is super dark and macabre, which is rare for me to enjoy, but I would only play this with adults anyway so I am unbothered by it. However, the puzzle that lies within this box is one that I thoroughly enjoy solving every round. What I neglected to mention up top is the fact that when actions are taken (Bribing, Killing, Building Annexes, and Burying Corpses) if you happen to have certain card types in hand, then the cost of discards is reduced by the number of cards present. For example, if I were to Bribe a Police card from the rooms in my first action, they have an affinity for killing (messed up, I know) and will thus help me to perform a Kill action on the next turn by reducing the number of accomplices I would need to discard for that action. Side benefit: by taking the Police Travelers off the board, they then will not perform their investigations in the morning.
Another aspect I truly enjoy about The Bloody Inn is that many cards have that dual-purpose mechanic I appreciate. The player aid is also an Annex. Brilliant! Many of the Annex cards can also offer one-time or recurring powers. It’s just so satisfying to grab cards that can combo well with each other in order to fulfill your evil plans. Every card is important, and when they can offer more than one benefit, I am a happy gamer.
I cannot express how happy I am to have decided to purchase this one. I have seen the BGG ratings and rankings, but always thought I wouldn’t like it due to its very adult theme, but boy was I wrong! This is one of the best games I have played recently and I hope to even bling it out a bit, maybe even with new player colors like I suggested earlier. Laura and my wife were able to join me for this one and they agree with me – this one is excellent and definitely worth consideration into anyone’s collection. Purple Phoenix Games gives this one a dastardly 15 / 18. Yeah, it’s perfect for Halloweentime, but also for ANY time. If you are looking for something a little grim and grisly with lighter rules and lots of interesting choices, you need to check out The Bloody Inn. Grab lots of Police cards and go on a killing spree for me!
Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Resident Evil 2 (Remake) in Video Games
Apr 6, 2020
September 29th 1998
Raccoon City, home to the worlds leading pharmaceutical company, the Umbrella Corporation. This is the day that the city and its inhabitants would never forget.
It's been 21 years since the original release of the second installment of the Resident Evil franchise and I can honestly say time (and Capcom) have been incredibly kind to this game. Using the new RE engine that we saw in Resident Evil 7, this remake of what was already a legend of a game, gets a complete modern makeover. Now it's not just the graphics that have been pushed into the modern era: Capcom are a company who grows and learns and they have obviously listened to a lot of fan feedback. The controls are very similar to early installments of the game such as RE4, RE5 and RE6, giving you the over the shoulder perspective and the ability to aim freely, unlike RE5 and 6 though they have managed to amp up the scare tactics, taking Resident evil all they way back to its roots of being a survival horror game and not an action game (*cough, cough* RE4, 5 & 6).
The game story, if you don't already know, or are just too young to have been around for its original release, centres on two characters who by chance both meet at a gas station on that fateful night just outside the city limits. There is the rookie cop, Leon S. Kennedy, who, unluckily for him has decided to enroll into the RPD (Raccoon Police Department) or you can choose College student, motorcyclist and all round badass Claire Redfield, who has gone to Raccon City to find her brother, Chris. Who fans are bound to know if they have played basically any of the other titles out there.
Soon after Leon and Claire arrive this gas station (separately), both soon realize that there is something very strange happening. Upon investigating, they soon find out what that is.
Yep, zombies!
Now any normal people out there at this point would be running as far away as possible leaving a trail of wee behind them as they did so, that is if you aren't eaten first. However Leon and Claire hop in a car a decide heading into the city is the best course of action (SERIOUSLY??) Anyways, that's how the story sets its pace and trust me when I say, wear clean underwear when you start this game and maybe change them a few times because Capcom have learnt how to use those scare tactics quite effectively now. So fasten your seat belts, kids, it's going to be a bumpy night!
The story remains essentially the same as the original from 1998: things have been moved around slightly and some cut scenes extended but it does stay true to the masterpiece that it was for its day and age. Obviously now though, the graphics are just a beauty to behold; both Claire and Leon look amazing in their HD splendour, and the police station entrance, which has got to be the most iconic moment of the game, will take your breath away.
Although why Raccoon City has the world's most fancy police station is beyond me...
Not only have our protagonists and surroundings had the HD makeover but so have all the enemies too. Zombies, zombie dogs (Why just dogs though) and other abominable creatures that are lurking in the shadows also look truly amazing as well.
Now back in the day when Resident Evil 2 first came out it was spread out over two discs. One disc solely focused on Leon's series of events and the other on Claire's. The game's story was split into two different versions: you had Scenario A and Scenario B. Basically if you played A as either character then B would be what the other character was doing at that same time. The remake follows the same principle, allowing you to play through two different sequences of events. Completing all scenarios will give you access to the true ending and the fourth survivor mini story. The fourth survivor follows the story of an Umbrella secret service agent known as HUNK. The fourth survivors tale begins in the sewers of the forsaken city and is essentially a mini mission to escape to an extraction point and flee the city.
In addition to the main game and fourth survivor mode, there is also another mode called Ghost Survivors. Ghost survivors tells the story of different characters that are encountered in one way or another throughout the main games story and is a `what if` telling of events from their perspectives. The game play itself follows the same principles as fourth survivor mode in that timed, get from point A to point B kind of style. By playing through these modes you can unlock some extremely random accessories to make the modes more interesting.
For me, Resident Evil 2 was one of the first survival horror games i had ever played back on the PS1. I have some very fond memories of playing this game and of teaching my little brother how to play this game as well. I had my doubts when a remake was announced but i can honestly say without a shadow of a doubt that this remake is a work of art. Doing more than justice to its original and even surpassing it.
This is a title that should most definatley be in any gamers arsenal.
Raccoon City, home to the worlds leading pharmaceutical company, the Umbrella Corporation. This is the day that the city and its inhabitants would never forget.
It's been 21 years since the original release of the second installment of the Resident Evil franchise and I can honestly say time (and Capcom) have been incredibly kind to this game. Using the new RE engine that we saw in Resident Evil 7, this remake of what was already a legend of a game, gets a complete modern makeover. Now it's not just the graphics that have been pushed into the modern era: Capcom are a company who grows and learns and they have obviously listened to a lot of fan feedback. The controls are very similar to early installments of the game such as RE4, RE5 and RE6, giving you the over the shoulder perspective and the ability to aim freely, unlike RE5 and 6 though they have managed to amp up the scare tactics, taking Resident evil all they way back to its roots of being a survival horror game and not an action game (*cough, cough* RE4, 5 & 6).
The game story, if you don't already know, or are just too young to have been around for its original release, centres on two characters who by chance both meet at a gas station on that fateful night just outside the city limits. There is the rookie cop, Leon S. Kennedy, who, unluckily for him has decided to enroll into the RPD (Raccoon Police Department) or you can choose College student, motorcyclist and all round badass Claire Redfield, who has gone to Raccon City to find her brother, Chris. Who fans are bound to know if they have played basically any of the other titles out there.
Soon after Leon and Claire arrive this gas station (separately), both soon realize that there is something very strange happening. Upon investigating, they soon find out what that is.
Yep, zombies!
Now any normal people out there at this point would be running as far away as possible leaving a trail of wee behind them as they did so, that is if you aren't eaten first. However Leon and Claire hop in a car a decide heading into the city is the best course of action (SERIOUSLY??) Anyways, that's how the story sets its pace and trust me when I say, wear clean underwear when you start this game and maybe change them a few times because Capcom have learnt how to use those scare tactics quite effectively now. So fasten your seat belts, kids, it's going to be a bumpy night!
The story remains essentially the same as the original from 1998: things have been moved around slightly and some cut scenes extended but it does stay true to the masterpiece that it was for its day and age. Obviously now though, the graphics are just a beauty to behold; both Claire and Leon look amazing in their HD splendour, and the police station entrance, which has got to be the most iconic moment of the game, will take your breath away.
Although why Raccoon City has the world's most fancy police station is beyond me...
Not only have our protagonists and surroundings had the HD makeover but so have all the enemies too. Zombies, zombie dogs (Why just dogs though) and other abominable creatures that are lurking in the shadows also look truly amazing as well.
Now back in the day when Resident Evil 2 first came out it was spread out over two discs. One disc solely focused on Leon's series of events and the other on Claire's. The game's story was split into two different versions: you had Scenario A and Scenario B. Basically if you played A as either character then B would be what the other character was doing at that same time. The remake follows the same principle, allowing you to play through two different sequences of events. Completing all scenarios will give you access to the true ending and the fourth survivor mini story. The fourth survivor follows the story of an Umbrella secret service agent known as HUNK. The fourth survivors tale begins in the sewers of the forsaken city and is essentially a mini mission to escape to an extraction point and flee the city.
In addition to the main game and fourth survivor mode, there is also another mode called Ghost Survivors. Ghost survivors tells the story of different characters that are encountered in one way or another throughout the main games story and is a `what if` telling of events from their perspectives. The game play itself follows the same principles as fourth survivor mode in that timed, get from point A to point B kind of style. By playing through these modes you can unlock some extremely random accessories to make the modes more interesting.
For me, Resident Evil 2 was one of the first survival horror games i had ever played back on the PS1. I have some very fond memories of playing this game and of teaching my little brother how to play this game as well. I had my doubts when a remake was announced but i can honestly say without a shadow of a doubt that this remake is a work of art. Doing more than justice to its original and even surpassing it.
This is a title that should most definatley be in any gamers arsenal.







