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Doomsday (2008)
Doomsday (2008)
2008 | Action, Drama, Horror
7
7.6 (10 Ratings)
Movie Rating
The Reaper Virus has made its way across Great Britain. The uninfected are evacuated while a wall is built in an effort to quarantine the virus and it’s worked up until now. 30 years later, the virus has broken out again. Survivors are discovered on the other side of the wall, which brings hope for a cure. A team of special forces including Eden Sinclair (Rhona Mitra) are sent to the other side of the wall to try to find this cure. The survivors aren’t like normal people though as they’ve become cannibalistic savages and will kill or eat anyone who stands in their way. Even if a cure is found, it’s unlikely Sinclair and her team will be able to make it back in one piece.

Doomsday is probably not the best movie. It has a 6.0/10 on IMDb based off of 66,848 user ratings and a 51 on both Metacritic and Rotten Tomatoes. It’s a jumbled mess of a film, but it’s one where the first time viewing a decade ago triggered some sort of happiness in the cynical brain and barely beating heart attached to the decrepit fingers that type these halfhearted reviews (writing is more important than asthmatic breathing, so just pretend you understood the sarcasm here). There’s still a fondness for Doomsday despite its reputation and a soft spot for Neil Marshall who will hopefully blow us away with his Hellboy film in 2019. So sit back, relax, and enjoy a positive review for what is likely a nonsensical excuse of a film that is fairly enjoyable anyway.

It’s odd that the massive amount of inconsistencies in Dance of the Dead made the film practically unbearable and yet that’s half the charm of Doomsday. Written and directed by Neil Marshall (The Descent, Dog Soldiers), Doomsday is a sci-fi film that has heavy elements of films you likely already love. Judging by the screenshots alone, the film already has a Mad Max and even a Beyond Thunderdome aspect to its post-apocalyptic setting. Doomsday also seems to borrow elements from films such as Aliens, Gladiator, 28 Days Later, and The Warriors.

Sol, played by Craig Conway who was also the main crawler in The Descent, is an extremely violent and hardcore character. Sol is always seething with anger and with that kind of passion and energy he tends to steal nearly every scene he’s in. He pales in comparison to Rhona Mitra’s Sinclair character though. She doesn’t seem to care about anything and always manages to find a way to get out of whatever situation she finds herself in. Back in 2008, Sinclair came off as one of the fiercest and most dominant female on-screen characters that a 24-year-old rookie film critic had ever come across.

Watching the way the savages live and what they do to survive is disgustingly mesmerizing. Malcolm McDowell puts in a convincing performance as Kane. You hear him more than you see him over the course of the film, but his words are felt rather than just heard. Bob Hoskins is rather tame as Sinclair’s boss Bill Nelson. Neil Marhsall had the intention of having Hoskins mimic his bulldog role from The Long Good Friday, but he mostly sits on the sidelines while Sinclair does all of the dirty work.

Doomsday has an impressive amount of gore and the scenes where all hell breaks loose are the most fun. Witnessing the battle sequences, the deaths, and especially the car chase at the end makes Doomsday a worthwhile experience. One could make the argument that Doomsday is a chaotic mess that can’t pick a genre and stick with it for longer than a few minutes at a time, but it’s also difficult to take that to heart when a film is this much fun. It may have an A.D.D. method of filmmaking, but at least you’re never bored and the film manages to hold your interest and entertain you from beginning to end.

Doomsday won’t be for everyone, but it’s a wild, bloody ride at its core and it’s incredibly easy to enjoy the film as a one hour and 45 minute thrill ride in the vein of Mad Max: Fury Road. Horror, science fiction, and action collide along with a massive amalgamation of outbreak, post-apocalyptic, and medieval storylines in the utterly blood-soaked pandemonium known as Neill Marshall’s Doomsday.

Doomsday is currently available to stream on Amazon Prime, YouTube, Vudu, and Google Play for $2.99 and iTunes for $3.99. It’s also currently free on Amazon Prime with Starz and Prime Video Channels. The Multi-Format Blu-ray is $9.81 on Amazon while a two-disc Blu-ray packaged with Arnold Schwarzenegger’s End of Days will set you back $34.98. The DVD is available in brand new condition with free shipping for $6.02 on eBay while a pre-owned Blu-ray is $4.99 with free shipping.
  
F
Fungoid
10
10.0 (1 Ratings)
Book Rating
Actual rating: 4.5 Stars

Post-apocalyptic stories are, by far, among my favorites to read, perhaps because it's a hypothetical possibility that could still occur in our future. From zombies to biological warfare, many stories offer a new perspective on the end of the world and William Meikle's Fungoid is no different.

Fungoid takes place in Canada and encompasses a wide range of characters and their interactions with one another and other individuals after the apocalypse falls upon the world in the form of a fungal outbreak, only in this case, the fungal epidemic appears to have a mind of its own as it voraciously consumes humanity. Those who manage to survive are left to fend for themselves as they search for a way to overcome their fates when all odds are against them.

Sometimes, a wide range of characters works. Other times, it doesn't. In this case, it does, when says a lot for Meikle's talent as a writer: his characters are well-developed and each possess their own distinct personalities. None of these characters are perfect: they have their own flaws and faults, and, in the true nature of horror, they aren't all good. The portrayal of a villainous character's decline from normality to the ultimate evil is often skipped over in favor of shining the spotlight on the heroes of a story. Meikle's unfortunate villain is spared no detail, and as a reader I was glad to find myself not only bewildered and frustrated by this character, but also found myself feeling sadness and sympathy for them.

The story is extremely fast paced, leaving little room for breathing as you flip through the pages. Given that the book is actually fairly short, it serves as a perfect read for a rainy afternoon inside. There's no shortage of action which is a necessity in a world where many people simply do not have the time to divulge to reading a thick, slower paced book. Meikle's writing is filled with twists and turns, where his characters are given a plausible route of escape or survival, only to find themselves forced to overcome obstacles that threaten to end their very lives.

Fungoid is a definite, must-read for fans of the horror genre, especially if you're looking for a new way of approaching the end of the world.

I would like to thank DarkFuse, William Meikle, and NetGalley for providing me with an advanced reader's copy in exchange for an honest and unbiased review.
  
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Ross (3284 KP) rated The Liar's Key in Books

Mar 30, 2018  
The Liar's Key
The Liar's Key
Mark Lawrence | 2015 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Reading Mark Lawrence books, while seeing the outpouring of adoration for his works on facebook and goodreads, is quite a complicated situation to find yourself in.
I love Mark Lawrence's writing style - that is, his flowing prose and sense of humour. I love the world of the Broken Empire - a post-apocalyptic version of the world after the use of nuclear weapons (all very much implied) and where the sea level has risen, changing the geography of Europe. I like most of the characters (in that I like all aspects of some of them and some aspects of the rest of them if that makes sense).
The tricky thing is, I have mixed feelings about the way Lawrence lays his books out - to my understanding he has a high level idea of the plot but then just ... writes. He just lets it happen. Now, this isn't a car crash like it might sound, there are enough hints and pointers strewn throughout the book (or trilogy) to make it all hang together, but at times things happen that just don't quite feel right. I'm not sure if its a deus ex machine type thing or just his characters being spontaneous, but at times I found that the right thing happens despite no suggestions this should be so. Characters making illogical decisions etc.
This has been the case throughout all 5 of his books I have read now and it is starting to become an irritant. The thing is, I tend to enjoy the overall story and am glad I have read them, it's just that at times I don't enjoy the journey.
That was very much the case here - the book is considerably longer than its predecessor but without any tangible benefit from that extra word count. The first half of the book is quite a slow boring journey and except for meeting two new characters/companions and some minor plot points, there is very little purpose to it. Snorri, my favourite character from the Prince of Fools, is almost absent here - just a massive, injured, sulking lump. This puts the focus on Jalan, our thoroughly detestable narrator.
The second half sees Jalan separate from the group and head home, only to run off once again, almost without reason. There then follows a very dull section of the book where he seems to be getting ahead at last, making money on the derivatives exchange (makes Phantom Menace trade quota discussions seem positively riveting).
The conclusion of the book is excellent and points to an exciting third book.
  
Original Rating: 3.5 out of 5
This review and more can be found at <a href="http://www.bookwyrmingthoughts.com/2015/07/review-killer-of-enemies-by-joseph-bruchac.html">Bookwyrming Thoughts</a>

I never thought I would ever come across a book that dumps information on you AND like it.

With a post-apocalyptic world where people are ruled over genetically modified people who are barely human anymore, Joseph Bruchac has obviously planned this book very well and vividly, even with the amount of information he dumps on you for most of the book. I find that the information dump actually goes very well with the amount of action there is. Take away all of the information, and you'll be left with an empty husk of a book that is just full of nonstop action, which would definitely backfire big time on the author because it would be pretty undeveloped.

Bruchac is very detail-oriented throughout the book – it's not just the information being dumped. Lozen, our main character who is a monster hunter for the genetically modified people ruling over her home, apparently goes into excruciating detail about some things, such as talking about someone's body odor or eating a monster's heart (that was gross).

Killer of Enemies also promotes diversity in the young adult genre – Lozen is a Native American, and I can honestly say I have never had a Native American in any book I've read so far until now. There are hints of Native American traditions and culture woven throughout, and I find that it's probably one of the reasons why I actually enjoyed this a lot more than I would have without the Native American aspect.

Despite how awesome and diverse Killer of Enemies, there were just some things that knocked down some points. Throughout the information dumping, I don't think Bruchac actually mentions why or how the four rulers of Haven actually got their names. The Dreamer and Lady Time make sense, but the Jester doesn't really make sense, and Diablita Loca (how do you even say that?) makes no sense whatsoever.

There also doesn't seem to be a purpose, and while there does seem to be one, I just can't really tell at all. The entire book is pretty much described in less than ten words: hunting weird monsters, telling stories, flashbacks, and information dump.

I did, however, like how Bruchac ends Killer of Enemies by saying something along the lines of, "Just because this story is over doesn't mean everything is now peachy and happily ever after. It's just uncertain, but right now, everything is great."
  
Man Down (2016)
Man Down (2016)
2016 | Drama
2
4.5 (2 Ratings)
Movie Rating
This Dito Montiel (Fighting, The Son of No One) directed film is a look at mental health and how soldiers returning from war can be affected by the tragedy of war and life.

This film tries to put us inside the mind of a soldier and they lead up to his deployment to war, the trauma that can be suffered at war and the result of seeing things that can’t be unseen. It begins with U.S. Marine Gabriel Drummer (Shia LaBeouf) searching for his son, Johnathan (Charlie Shotwell), and wife, Natalie (Kate Mara), in a post-apocalyptic America.

His only company is his best friend and fellow war veteran Devin Roberts (Jai Courtney). We then flash back to a counseling session between Gabriel and Counselor Peyton (Gary Oldman). They are recounting an incident that happened while Gabriel and Devin were in the field as well as talk about the relationship between the two brothers in arms. Peyton probes Gabriel for answers to what happened in the field and what his life at home will be like when he returns. The story takes us through Gabriel’s journey from boot camp to his search to be reunited with his wife and child.

The beginning of the film is so scattered with flash backs and flash forwards it is not the easiest story to follow. Montiel tries to tie the story all together at the end but it really done quickly and sloppily. There was no really good flow to the film.

The message at the end was really powerful but there execution to get there really didn’t work for me. The cast individual performances were good but I thought that as a whole there was not cohesion.

The relationships between all the characters seemed forced and it was hard to get emotionally invested in what should have been and emotionally compelling story. LaBeouf does commit and his performance I would say the bright spot. I think the intention was that the end of the movie should be a surprise or twist but the ending for me was never really in doubt.

There were points when the film seemed to have momentum but that was stopped by a flash back or forward that would take you out of the moment. All trying to set up a conclusion that seemed inevitable.

The idea of bringing awareness to a real issue in our country, of returning veterans suffering from PTSD, is a noble one and I applaud them for trying. I just wish the execution would have been better overall.
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
  
Mad Max (1979)
Mad Max (1979)
1979 | Action, Adventure, Sci-Fi
Decent
Guilty confession: Typically when I watch a "classic" or a film I've really been looking forward to, I go into it expecting to like it. In other words, the film is already ahead of the curve when it comes to my grading scale. It has to do a lot to let me down. I hate to say it, but Mad Max? It let me down. Not in the sense that it was bad, but rather in the sense that I was hoping for more.

Max is a police officer in a post-apocalyptic world where biker gangs rule the road. After his partner is brutally burned by one of the most dangerous gangs, Max decides to retire but a terrible turn of events sucks him right back in.

The film got off to a slow start for me. I was confused by what was happening and why it was happening. It's not a good sign when I have to jump on to Wikipedia to clarify things. Unfortunately things never quite bounced back for me after that. I spent a good majority of the film thinking, "What are the stakes for Max? Why should I care about his character?" You're not really given a ton of insight into who he is and why he's a hero you want to root for. Read to kids in the hospital. Pull a cat out of a tree. Do something! Give me a reason to care. I don't think that's too much to ask for.

Despite my issues with the film, Mad Max is carried by a solid performance from Gibson. Visceral rage just oozes from the man as he goes out for his revenge. He's got that look, one we've seen in many films before. A look that says, "I'm crazy and I want you to know it." His passion in the role is a shining spot.

The film also benefits from solid world-building. Though you're only given a small taste, it's all you need to see. The road is what's important, the heartbeat of the film. You witness it in the attention to detail behind the cars (Max's car in the end was dope) and the gangs' constant power struggle over maintaining territory. The road is a wasteland, yet extremely vital for those living in it.

I'm giving Mad Max a 73. Perhaps that's not a bad thing. For a movie to be missing some key components and still get a decent score says a lot. It's kind of like eating at an expensive restaurant: When you see your plate, you're slightly let down because you were hoping for more, but you quickly find that the portion you received was good enough.
  
Turbo Kid (2015)
Turbo Kid (2015)
2015 | Action
9
7.7 (3 Ratings)
Movie Rating
Extremely Unique
You've never seen anything like it. It was a mashup of everything I loved, both as a kid and as an adult. Set in the post-apocalyptic year of 1997, a teenager becomes a superhero to save his girlfriend from the clutches of an evil villain.


Acting: 10

Beginning: 7
While it may not grab you immediately, Turbo Kid's beginning succeeds in establishing the world you'll be living in for the rest of the film. This world never left the 80's. Survivors get around on mostly bikes and use old-school technology like walkmen.

My interest was really piqued when I saw three heads on pikes out in the middle of the wasteland. What did those men do to deserve that? Who put them there? The only way to really find out is to watch more. On we go...

Characters: 9

Cinematography/Visuals: 10
The visuals are extremely weird, but in a unique, good way. It's original in every way imaginable. A number of shots give you a nostalgic feel. Other shots panning the landscape leave you with a barren, hopeless feeling. So sad what their world has become, yet what an era to be stuck in!

There is violence. A lot of it. A surprising amount in fact. Heads roll, guts spew in brilliant fashion. Think Tarantino in a Mad Max type of setting. It's jarring to look at, but very entertaining and effective. If you are squeamish in anyway, you may find yourself averting your eyes. At one point, my wife actually had to leave the room.

Conflict: 10

Genre: 10
As far as action/adventure films go, this stands out as being extremely original. It was as if they took a number of films I had seen before and jumbled them all into one finished product. The action pops on screen and the adventure portions move the story along in swift fashion.

Memorability: 9

Pace: 10
The film never gets boring at any point. Between the crazy vibe that latches on to you with the help of an awesome soundtrack and the steady play of action, you're always engaged. I also appreciated that the film never took itself too seriously as the action is broken up by a few hilarious moments that keeps the film from getting too dark.

Plot: 8
While the plot may seem pretty straightforward at first, there are a couple twists that keep things interesting. Overall the story is a strong foundation and is intriguing enough to make you care about the action.

Resolution: 3

Overall: 86
Fun, enjoyable film. And AVAILABLE ON NETFLIX! Check it out tonight. If you're a fan of action and the 80's, you will have a blast.
  
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Kelly (279 KP) rated The Passage in Books

Dec 4, 2018  
The Passage
The Passage
Justin Cronin | 2011 | Fiction & Poetry
9
9.2 (13 Ratings)
Book Rating
In depth, well thought out characters (2 more)
Intelligent plot
A nobody is safe story line!
Time jumps (0 more)
A ‘could not put it down’ read.
The passage is the first of three books which span centuries, covering before, during and after a vampire apocalypse.
I have to say, I was hooked on this novel from the start. Originally picking it up, without even reading the synopsis or reviews, I was surprised to find out that this is actually a novel about vampires (which I did not expect from the title). The build up to the vampire apocalypse is well thought out, flawless planned and written, demonstrating expert skill by Justin Cronin.

The characters are complex, and demonstrate both strengths and flaws, nobody is perfect in this novel not even Amy or Peter, who are the main characters the story centres around. We grow to love these characters, just as much as we grow to strongly dislike characters such as Babcock and Grey. I believe that the emotional connection that I was able to apply to these characters, is what drew me further into the novel. Equally all characters face hardships during the novel, some worse than others, but I found myself wishing that those characters I deemed to be good, would face better times, and those who I felt were bad individuals would soon face their comeuppance. Good or bad however, Cronins’ concentration on the back grounds of the characters does allow us to emphasise and understand why the primary characters within the novel act the way they did, even if this was in conflict with our own values and morals.

As the story unravels, Cronin does jump between different time periods (pre, during and post apocalypse). Although Cronin does give each period a fair amount of time within the book, I did find it difficult to leave the characters from one period behind, in order to move onto another, partially due to the attachment that I had created with the characters. Although the time jumps were carried out at deliberate timings and are not too frequent, I did find them a little distracting.

The story itself makes sense as a stand alone novel, but makes even more sense when read with the rest of the series. When read with the other two novels, The Passage is merely a scene setting novel, for the books that are to come, and as such, has a lot less of a biblical undertone than the series as an entirety (there are a lot of references to the Old Testament in the books that follow). Despite this, the book is a highly enjoyable read, and is not your usual vampire/ apocalyptic novel.